Comparing GeForce GRD 517 & 527 for RTX 2080 & RTX 3080 Ti benchmarks on Windows

Comparison of GeForce Game Ready Driver (GRD) versions 517 and 527 for RTX 2080 8 GiB and RTX 3080 Ti 12 GiB with a Gigabyte Z590 Vision D on Microsoft Windows 11 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2301271-TAD-CMP517V546
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  Test
  Duration
RTX 3080 Ti: 517
January 24 2023
  8 Hours, 55 Minutes
RTX 2080: 517
January 24 2023
  9 Hours, 54 Minutes
RTX 2080: 527
January 25 2023
  9 Hours, 52 Minutes
RTX 3080 Ti: 527
January 26 2023
  8 Hours, 54 Minutes
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  9 Hours, 24 Minutes

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Comparing GeForce GRD 517 & 527 for RTX 2080 & RTX 3080 Ti benchmarks on WindowsOpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-11900K @ 3.50GHz (8 Cores / 16 Threads)Gigabyte Z590 VISION D (F8b BIOS)4 x 8192 MB 4400MHz932GB NVMe SHGP31-1000GM-2 + 3726GB ST4000DM004-2CV104 + 932GB CT1000P5PSSD8 + 954GB NVMe HP SSD EX950 1TBNVIDIA GeForce RTX 3080 Ti 12GBNVIDIA GeForce RTX 2080 8GBNVIDIA HD Audio + Steam Streaming Microphone + Steam Streaming Speakers + Realtek USB AudioDELL P2415QIntel Wi-Fi 6 AX201 160MHz + Intel (3) I225-V + Bluetooth Device (Personal Area ) #2Microsoft Windows 11 Pro Build 2262110.0.22621.1105 (x86_64)517.66 (31.0.15.1766)527.56 (31.0.15.2756)NTFS3840x2160ProcessorMotherboardMemoryDiskGraphicsAudioMonitorNetworkOSKernelDisplay DriversFile-SystemScreen ResolutionComparing GeForce GRD 517 & 527 For RTX 2080 & RTX 3080 Ti Benchmarks On Windows PerformanceSystem Logs- CPU Microcode: 0000000040000000- __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled

unigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunigine-super: 3840 x 2160 - Fullscreen - High - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11unigine-super: 3840 x 2160 - Fullscreen - Low - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11unigine-super: 1920 x 1080 - Fullscreen - High - D3D11unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11unigine-super: 2560 x 1440 - Fullscreen - High - D3D11unigine-super: 1920 x 1080 - Fullscreen - Low - D3D11unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11unigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11unigine-super: 2560 x 1440 - Fullscreen - Low - D3D11unigine-super: 3840 x 2160 - Fullscreen - High - D3D11unigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11unigine-super: 3840 x 2160 - Fullscreen - Low - D3D11gravitymark: 1920 x 1080 - OpenGLgravitymark: 1920 x 1080 - Vulkangravitymark: 1920 x 1080 - Windows Direct3D 12gravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracinggravitymark: 1920 x 1080 - Vulkan Ray-Tracinggravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracinggravitymark: 2560 x 1440 - OpenGLgravitymark: 2560 x 1440 - Vulkangravitymark: 2560 x 1440 - Vulkan Ray-Tracinggravitymark: 2560 x 1440 - Windows Direct3D 12gravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracinggravitymark: 3840 x 2160 - Vulkan Ray-Tracinggravitymark: 3840 x 2160 - Vulkangravitymark: 3840 x 2160 - Windows Direct3D 12gravitymark: 3840 x 2160 - OpenGLblender: Barbershop - NVIDIA CUDAxonotic: 3840 x 2160 - Ultimateluxmark: GPU - Hotelluxmark: GPU - Microphoneluxmark: GPU - Luxball HDRportal2: 1920 x 1080 - OpenGLfahbench: blender: Barbershop - NVIDIA OptiXcyberpunk2077: 1920 x 1080 - Lowquake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_querycyberpunk2077: 3840 x 2160 - Ultracyberpunk2077: 3840 x 2160 - Highcyberpunk2077: 3840 x 2160 - Lowcyberpunk2077: 2560 x 1440 - Ultracyberpunk2077: 2560 x 1440 - Highcyberpunk2077: 1920 x 1080 - Highcyberpunk2077: 2560 x 1440 - Lowcyberpunk2077: 1920 x 1080 - Ultracyberpunk2077: 3840 x 2160 - Mediumcyberpunk2077: 2560 x 1440 - Mediumcyberpunk2077: 1920 x 1080 - Mediumblender: Pabellon Barcelona - NVIDIA CUDAquake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_querycsgo: 3840 x 2160 - OpenGLquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_querycsgo: 1920 x 1080 - OpenGLquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipelinecsgo: 2560 x 1440 - OpenGLquake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipelineblender: BMW27 - NVIDIA OptiXquake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipelineblender: Fishy Cat - NVIDIA OptiXquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipelineblender: Classroom - NVIDIA OptiXblender: Fishy Cat - NVIDIA CUDAblender: Classroom - NVIDIA CUDAquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelinertiv: 3840 x 2160 - Lucy In One Weekendrtiv: 3840 x 2160 - Cornell Box + Lucyrtiv: 2560 x 1440 - Lucy In One Weekendrtiv: 1920 x 1080 - Lucy In One Weekendrtiv: 2560 x 1440 - Cornell Box + Lucyrtiv: 1920 x 1080 - Cornell Box + Lucyrtiv: 3840 x 2160 - Planets In One Weekendrtiv: 3840 x 2160 - Ray Tracing In One Weekendrtiv: 1920 x 1080 - Planets In One Weekendrtiv: 2560 x 1440 - Planets In One Weekendrtiv: 1920 x 1080 - Cornell Boxrtiv: 3840 x 2160 - Cornell Boxrtiv: 2560 x 1440 - Ray Tracing In One Weekendrtiv: 1920 x 1080 - Ray Tracing In One Weekendrtiv: 2560 x 1440 - Cornell Boxquake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelineblender: Pabellon Barcelona - NVIDIA OptiXquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_queryvkresample: 2x - Doublequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryblender: BMW27 - NVIDIA CUDAportal2: 3840 x 2160 - OpenGLportal: 2560 x 1440portal: 1920 x 1080portal2: 2560 x 1440 - OpenGLportal: 3840 x 2160vkresample: 2x - Singlewaifu2x-ncnn: 2x - 3 - Yeswaifu2x-ncnn: 2x - 3 - NoRTX 3080 TiRTX 2080RTX 3080 Ti 517 517 527 52718.2166.449.9197.479.4112.3240.2151.957.381.823.7185.4235.755.7193.189.9127.0298.1174.2250.9292.963.691.3210.4165.2296.6273.5257.9281.8222.3152.6261.9242.1241.2161.5173.6197.9183.4124.597.96341.0055077185485842285319638.26249.492157.45197.3352.72543251.3575.65134.9998.96128.64163.98177.79138.83115.64160.26186.4952.9358.66883869.749791304.78144.71979248.167183319.8340.639944320.6644.1393686.5748.36742011.6757.78392815.7524.9921.92229.58376688.42920921.101920.235043.941475.444642.947974.628222.898122.457086.029949.2006148.21538.889148.096283.996683.239893.493533103.31568917.38119.161120102.690392125.048112.082685145.616007151.449346164.571955123.311269198.407409165.391037194.463221182.24997511.85570.281585.341999.91639.20881.218.7903.1788.1103.923.1138.243.968.5239.194.334.149.411.1117.9202.130.0116.052.875.3285.6104.3157.0222.83754.1128.1124.6183.7171.2138.0144.1114.9110.8155.8118.7146.179.280.3111.1105.483.6200.90331.700962068231997529834633.90204.3463123.90132.7218.39658532.2545.3379.8862.8278.49104.93110.8391.3469.4698.99120.47117.7320.24072323.089671205.4359.26786516.724578322.7815.293532318.4116.47172912.2417.88917322.2520.58255731.9244.9946.04107.85857136.4096129.554277.6015819.909333.546816.231528.548012.547812.217148.033627.241275.685319.836526.575746.635642.815640.19238443.29746539.0650.56526641.879639211.75347.10983367.76998472.40170381.03960751.81833192.30918674.25361493.74077183.21517421.72336.11869.40940.97594.05684.9518.4164.4023.0198.1104.623.1139.944.168.7241.894.734.249.611.1118.6203.130.1116.552.975.5286.5104.7156.3223.737.154.2128.4171.5195.7175.7146.7153.3122.9146.1164.4126.8148.985.285.2114.9106.2102.4200.79335.620452868002002129761636.89204.7436123.84159.2118.88869833.8048.1889.1068.4287.37122.38128.82103.6076.64114.15143.18117.0921.05474024.602101204.9758.07121117.027452321.2515.718002317.3416.83048212.0918.21201722.1220.57900431.7245.1945.83109.20307235.6171829.466807.5399119.699033.266616.125128.321912.510812.223848.043027.172876.039219.858026.491746.618842.864838.77408142.23149939.2647.89229540.285356212.04944.82570065.71392171.94446678.70817649.57991190.37425574.98544692.07473083.69074521.69336.31858.87960.32596.54682.3218.4354.3682.97821.4168.650.0203.280.2113.6244.6153.657.782.223.9187.5244.256.1194.990.2127.9308.3174.5254.2303.263.891.7211.3298.0320.9291.0279.0305.0238.0260.7279.6258.1254.5169.7181.2206.8191.1193.197.33342.9459892183995827184295633.41241.622057.01198.5451.97740054.2981.83153.42109.10147.40186.00199.21159.62129.89184.60200.5152.9657.63969671.407529305.54142.86453847.458991320.0040.343632320.3443.8035026.5548.54170011.2756.62080915.3624.6521.96229.71670286.52998421.076120.792844.291976.939744.314577.441722.632522.083485.464048.7377149.97939.147447.567283.274683.863593.478205100.60088317.16117.04969698.864741125.526108.402466143.651576154.128469166.801936118.149702186.551844160.208267190.413732174.10303711.64539.391538.861941.85623.55881.948.7113.1462.767OpenBenchmarking.org

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL517527510152025SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 38.18.118.221.4
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL517527510152025Min: 8.1 / Avg: 8.1 / Max: 8.1Min: 8.1 / Avg: 8.1 / Max: 8.1Min: 18.1 / Avg: 18.17 / Max: 18.2Min: 21.4 / Avg: 21.4 / Max: 21.4

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL5175274080120160200SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.15, N = 3SE +/- 0.12, N = 3103.9104.6166.4168.6
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL517527306090120150Min: 103.9 / Avg: 103.93 / Max: 104Min: 104.6 / Avg: 104.63 / Max: 104.7Min: 166.2 / Avg: 166.43 / Max: 166.7Min: 168.4 / Avg: 168.63 / Max: 168.8

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL5175271122334455SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 323.123.149.950.0
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL5175271020304050Min: 23.1 / Avg: 23.1 / Max: 23.1Min: 23.1 / Avg: 23.1 / Max: 23.1Min: 49.8 / Avg: 49.87 / Max: 49.9Min: 50 / Avg: 50.03 / Max: 50.1

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL5175274080120160200SE +/- 0.19, N = 3SE +/- 0.03, N = 3SE +/- 0.23, N = 3SE +/- 0.17, N = 3138.2139.9197.4203.2
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL5175274080120160200Min: 138 / Avg: 138.23 / Max: 138.6Min: 139.8 / Avg: 139.87 / Max: 139.9Min: 196.9 / Avg: 197.37 / Max: 197.6Min: 202.9 / Avg: 203.2 / Max: 203.5

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL51752720406080100SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.07, N = 3SE +/- 0.03, N = 343.944.179.480.2
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL5175271530456075Min: 43.9 / Avg: 43.93 / Max: 44Min: 44.1 / Avg: 44.1 / Max: 44.1Min: 79.3 / Avg: 79.43 / Max: 79.5Min: 80.1 / Avg: 80.17 / Max: 80.2

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL517527306090120150SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.09, N = 3SE +/- 0.07, N = 368.568.7112.3113.6
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL51752720406080100Min: 68.4 / Avg: 68.47 / Max: 68.5Min: 68.7 / Avg: 68.73 / Max: 68.8Min: 112.1 / Avg: 112.27 / Max: 112.4Min: 113.5 / Avg: 113.57 / Max: 113.7

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL51752750100150200250SE +/- 0.47, N = 3SE +/- 0.35, N = 3SE +/- 2.27, N = 3SE +/- 0.24, N = 3239.1241.8240.2244.6
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL5175274080120160200Min: 238.2 / Avg: 239.1 / Max: 239.8Min: 241.4 / Avg: 241.8 / Max: 242.5Min: 235.7 / Avg: 240.17 / Max: 243.1Min: 244.1 / Avg: 244.57 / Max: 244.9

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL517527306090120150SE +/- 0.03, N = 3SE +/- 0.06, N = 3SE +/- 0.03, N = 3SE +/- 0.10, N = 394.394.7151.9153.6
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL517527306090120150Min: 94.2 / Avg: 94.27 / Max: 94.3Min: 94.6 / Avg: 94.7 / Max: 94.8Min: 151.8 / Avg: 151.87 / Max: 151.9Min: 153.5 / Avg: 153.6 / Max: 153.8

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL5175271326395265SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 334.134.257.357.7
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL5175271122334455Min: 34.1 / Avg: 34.1 / Max: 34.1Min: 34.1 / Avg: 34.17 / Max: 34.2Min: 57.2 / Avg: 57.27 / Max: 57.3Min: 57.7 / Avg: 57.73 / Max: 57.8

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL51752720406080100SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.07, N = 349.449.681.882.2
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL5175271632486480Min: 49.4 / Avg: 49.4 / Max: 49.4Min: 49.5 / Avg: 49.57 / Max: 49.6Min: 81.8 / Avg: 81.8 / Max: 81.8Min: 82.1 / Avg: 82.17 / Max: 82.3

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11517527612182430SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.07, N = 3SE +/- 0.03, N = 311.111.123.723.9
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11517527612182430Min: 11 / Avg: 11.07 / Max: 11.1Min: 11 / Avg: 11.07 / Max: 11.1Min: 23.6 / Avg: 23.73 / Max: 23.8Min: 23.9 / Avg: 23.93 / Max: 24

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL5175274080120160200SE +/- 0.13, N = 3SE +/- 0.00, N = 3SE +/- 0.15, N = 3SE +/- 0.09, N = 3117.9118.6185.4187.5
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL517527306090120150Min: 117.6 / Avg: 117.87 / Max: 118Min: 118.6 / Avg: 118.6 / Max: 118.6Min: 185.2 / Avg: 185.43 / Max: 185.7Min: 187.3 / Avg: 187.47 / Max: 187.6

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL51752750100150200250SE +/- 0.06, N = 3SE +/- 0.03, N = 3SE +/- 0.52, N = 3SE +/- 0.23, N = 3202.1203.1235.7244.2
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL5175274080120160200Min: 202 / Avg: 202.1 / Max: 202.2Min: 203.1 / Avg: 203.13 / Max: 203.2Min: 235 / Avg: 235.67 / Max: 236.7Min: 243.8 / Avg: 244.2 / Max: 244.6

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D115175271326395265SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.06, N = 330.030.155.756.1
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D115175271122334455Min: 29.9 / Avg: 29.97 / Max: 30Min: 30.1 / Avg: 30.1 / Max: 30.1Min: 55.7 / Avg: 55.73 / Max: 55.8Min: 56 / Avg: 56.1 / Max: 56.2

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D115175274080120160200SE +/- 0.06, N = 3SE +/- 0.03, N = 3SE +/- 0.21, N = 3SE +/- 0.13, N = 3116.0116.5193.1194.9
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D115175274080120160200Min: 115.9 / Avg: 116 / Max: 116.1Min: 116.4 / Avg: 116.47 / Max: 116.5Min: 192.7 / Avg: 193.1 / Max: 193.4Min: 194.6 / Avg: 194.87 / Max: 195

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D1151752720406080100SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.07, N = 3SE +/- 0.06, N = 352.852.989.990.2
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D1151752720406080100Min: 52.7 / Avg: 52.77 / Max: 52.8Min: 52.9 / Avg: 52.93 / Max: 53Min: 89.8 / Avg: 89.87 / Max: 90Min: 90.1 / Avg: 90.2 / Max: 90.3

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11517527306090120150SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.06, N = 3SE +/- 0.12, N = 375.375.5127.0127.9
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D1151752720406080100Min: 75.2 / Avg: 75.27 / Max: 75.3Min: 75.5 / Avg: 75.53 / Max: 75.6Min: 126.9 / Avg: 127 / Max: 127.1Min: 127.7 / Avg: 127.87 / Max: 128.1

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D1151752770140210280350SE +/- 0.15, N = 3SE +/- 0.46, N = 3SE +/- 0.87, N = 3SE +/- 0.78, N = 3285.6286.5298.1308.3
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D1151752760120180240300Min: 285.4 / Avg: 285.6 / Max: 285.9Min: 285.6 / Avg: 286.5 / Max: 287.1Min: 297.1 / Avg: 298.07 / Max: 299.8Min: 307 / Avg: 308.27 / Max: 309.7

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D115175274080120160200SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.32, N = 3SE +/- 0.09, N = 3104.3104.7174.2174.5
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11517527306090120150Min: 104.3 / Avg: 104.33 / Max: 104.4Min: 104.7 / Avg: 104.73 / Max: 104.8Min: 173.6 / Avg: 174.23 / Max: 174.6Min: 174.3 / Avg: 174.47 / Max: 174.6

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D1151752760120180240300SE +/- 0.12, N = 3SE +/- 0.07, N = 3SE +/- 0.20, N = 3SE +/- 0.12, N = 3157.0156.3250.9254.2
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D1151752750100150200250Min: 156.8 / Avg: 157 / Max: 157.2Min: 156.2 / Avg: 156.27 / Max: 156.4Min: 250.6 / Avg: 250.93 / Max: 251.3Min: 254 / Avg: 254.2 / Max: 254.4

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D1151752770140210280350SE +/- 0.09, N = 3SE +/- 0.41, N = 3SE +/- 0.62, N = 3SE +/- 0.25, N = 3222.8223.7292.9303.2
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D1151752750100150200250Min: 222.6 / Avg: 222.77 / Max: 222.9Min: 223 / Avg: 223.73 / Max: 224.4Min: 291.7 / Avg: 292.9 / Max: 293.8Min: 302.9 / Avg: 303.2 / Max: 303.7

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D115175271428425670SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.06, N = 337.037.163.663.8
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D115175271224364860Min: 37 / Avg: 37 / Max: 37Min: 37.1 / Avg: 37.1 / Max: 37.1Min: 63.6 / Avg: 63.6 / Max: 63.6Min: 63.7 / Avg: 63.8 / Max: 63.9

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D1151752720406080100SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 354.154.291.391.7
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D1151752720406080100Min: 54.1 / Avg: 54.13 / Max: 54.2Min: 54.2 / Avg: 54.23 / Max: 54.3Min: 91.3 / Avg: 91.3 / Max: 91.3Min: 91.6 / Avg: 91.67 / Max: 91.7

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D1151752750100150200250SE +/- 0.06, N = 3SE +/- 0.03, N = 3SE +/- 0.19, N = 3SE +/- 0.37, N = 3128.1128.4210.4211.3
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D115175274080120160200Min: 128 / Avg: 128.1 / Max: 128.2Min: 128.4 / Avg: 128.43 / Max: 128.5Min: 210.2 / Avg: 210.43 / Max: 210.8Min: 210.6 / Avg: 211.33 / Max: 211.7

GravityMark

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGL51752760120180240300SE +/- 0.17, N = 3SE +/- 0.49, N = 3SE +/- 0.19, N = 3SE +/- 0.22, N = 3124.6171.5165.2298.0
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGL51752750100150200250Min: 124.4 / Avg: 124.57 / Max: 124.9Min: 170.7 / Avg: 171.53 / Max: 172.4Min: 165 / Avg: 165.23 / Max: 165.6Min: 297.7 / Avg: 297.97 / Max: 298.4

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan51752770140210280350SE +/- 0.10, N = 3SE +/- 0.31, N = 3SE +/- 0.51, N = 3SE +/- 0.34, N = 3183.7195.7296.6320.9
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan51752760120180240300Min: 183.5 / Avg: 183.7 / Max: 183.8Min: 195.1 / Avg: 195.7 / Max: 196.1Min: 295.9 / Avg: 296.6 / Max: 297.6Min: 320.2 / Avg: 320.87 / Max: 321.3

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 1251752760120180240300SE +/- 0.12, N = 3SE +/- 0.06, N = 3SE +/- 0.15, N = 3SE +/- 0.15, N = 3171.2175.7273.5291.0
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 1251752750100150200250Min: 171 / Avg: 171.23 / Max: 171.4Min: 175.6 / Avg: 175.7 / Max: 175.8Min: 273.3 / Avg: 273.53 / Max: 273.8Min: 290.7 / Avg: 290.97 / Max: 291.2

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing51752760120180240300SE +/- 0.06, N = 3SE +/- 0.06, N = 3SE +/- 0.15, N = 3SE +/- 0.13, N = 3138.0146.7257.9279.0
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing51752750100150200250Min: 137.9 / Avg: 138 / Max: 138.1Min: 146.6 / Avg: 146.7 / Max: 146.8Min: 257.7 / Avg: 257.9 / Max: 258.2Min: 278.9 / Avg: 279.03 / Max: 279.3

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing51752770140210280350SE +/- 0.03, N = 3SE +/- 0.12, N = 3SE +/- 0.18, N = 3SE +/- 0.29, N = 3144.1153.3281.8305.0
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing51752750100150200250Min: 144 / Avg: 144.07 / Max: 144.1Min: 153.1 / Avg: 153.3 / Max: 153.5Min: 281.5 / Avg: 281.83 / Max: 282.1Min: 304.5 / Avg: 305 / Max: 305.5

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing51752750100150200250SE +/- 0.03, N = 3SE +/- 0.06, N = 3SE +/- 0.12, N = 3SE +/- 0.12, N = 3114.9122.9222.3238.0
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing5175274080120160200Min: 114.9 / Avg: 114.93 / Max: 115Min: 122.8 / Avg: 122.9 / Max: 123Min: 222.1 / Avg: 222.33 / Max: 222.5Min: 237.8 / Avg: 237.97 / Max: 238.2

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGL51752760120180240300SE +/- 0.17, N = 3SE +/- 0.81, N = 3SE +/- 0.17, N = 3SE +/- 0.44, N = 3110.8146.1152.6260.7
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGL51752750100150200250Min: 110.6 / Avg: 110.77 / Max: 111.1Min: 144.5 / Avg: 146.1 / Max: 147.1Min: 152.3 / Avg: 152.6 / Max: 152.9Min: 260.2 / Avg: 260.73 / Max: 261.6

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan51752760120180240300SE +/- 0.25, N = 3SE +/- 0.12, N = 3SE +/- 0.12, N = 3SE +/- 0.55, N = 3155.8164.4261.9279.6
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan51752750100150200250Min: 155.3 / Avg: 155.8 / Max: 156.1Min: 164.2 / Avg: 164.4 / Max: 164.6Min: 261.7 / Avg: 261.9 / Max: 262.1Min: 278.9 / Avg: 279.63 / Max: 280.7

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing51752760120180240300SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.22, N = 3SE +/- 0.30, N = 3118.7126.8242.1258.1
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing51752750100150200250Min: 118.6 / Avg: 118.67 / Max: 118.7Min: 126.7 / Avg: 126.77 / Max: 126.8Min: 241.7 / Avg: 242.13 / Max: 242.4Min: 257.5 / Avg: 258.1 / Max: 258.4

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 1251752760120180240300SE +/- 0.07, N = 3SE +/- 0.25, N = 3SE +/- 0.07, N = 3SE +/- 0.09, N = 3146.1148.9241.2254.5
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 1251752750100150200250Min: 146 / Avg: 146.13 / Max: 146.2Min: 148.4 / Avg: 148.9 / Max: 149.2Min: 241.1 / Avg: 241.23 / Max: 241.3Min: 254.3 / Avg: 254.47 / Max: 254.6

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing5175274080120160200SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.06, N = 3SE +/- 0.09, N = 379.285.2161.5169.7
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing517527306090120150Min: 79.2 / Avg: 79.2 / Max: 79.2Min: 85.2 / Avg: 85.23 / Max: 85.3Min: 161.4 / Avg: 161.5 / Max: 161.6Min: 169.6 / Avg: 169.73 / Max: 169.9

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing5175274080120160200SE +/- 0.03, N = 3SE +/- 0.07, N = 3SE +/- 0.03, N = 3SE +/- 0.43, N = 380.385.2173.6181.2
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing517527306090120150Min: 80.3 / Avg: 80.33 / Max: 80.4Min: 85.1 / Avg: 85.23 / Max: 85.3Min: 173.6 / Avg: 173.63 / Max: 173.7Min: 180.4 / Avg: 181.23 / Max: 181.8

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan51752750100150200250SE +/- 0.15, N = 3SE +/- 0.07, N = 3SE +/- 0.06, N = 3SE +/- 0.32, N = 3111.1114.9197.9206.8
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan5175274080120160200Min: 110.8 / Avg: 111.07 / Max: 111.3Min: 114.8 / Avg: 114.93 / Max: 115Min: 197.8 / Avg: 197.9 / Max: 198Min: 206.4 / Avg: 206.77 / Max: 207.4

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 125175274080120160200SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.07, N = 3SE +/- 0.03, N = 3105.4106.2183.4191.1
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 125175274080120160200Min: 105.4 / Avg: 105.43 / Max: 105.5Min: 106.1 / Avg: 106.17 / Max: 106.2Min: 183.3 / Avg: 183.43 / Max: 183.5Min: 191.1 / Avg: 191.13 / Max: 191.2

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGL5175274080120160200SE +/- 0.03, N = 3SE +/- 0.13, N = 3SE +/- 0.09, N = 3SE +/- 0.47, N = 383.6102.4124.5193.1
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGL5175274080120160200Min: 83.6 / Avg: 83.63 / Max: 83.7Min: 102.1 / Avg: 102.37 / Max: 102.5Min: 124.4 / Avg: 124.53 / Max: 124.7Min: 192.4 / Avg: 193.1 / Max: 194

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA CUDA5175274080120160200SE +/- 0.29, N = 3SE +/- 0.11, N = 3SE +/- 0.08, N = 3SE +/- 0.09, N = 3200.90200.7997.9697.33
RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA CUDA5175274080120160200Min: 200.43 / Avg: 200.9 / Max: 201.42Min: 200.57 / Avg: 200.79 / Max: 200.93Min: 97.8 / Avg: 97.96 / Max: 98.05Min: 97.23 / Avg: 97.33 / Max: 97.51

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: Ultimate51752770140210280350SE +/- 3.15, N = 6SE +/- 0.55, N = 3SE +/- 1.15, N = 3SE +/- 0.80, N = 3331.70335.62341.01342.95
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: Ultimate51752760120180240300Min: 316.2 / Avg: 331.7 / Max: 336.25Min: 334.93 / Avg: 335.62 / Max: 336.71Min: 338.7 / Avg: 341.01 / Max: 342.23Min: 341.52 / Avg: 342.95 / Max: 344.29

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Hotel5175274K8K12K16K20KSE +/- 13.91, N = 3SE +/- 21.38, N = 3SE +/- 84.40, N = 3SE +/- 85.61, N = 3682368001854818399
RTX 2080RTX 3080 TiOpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Hotel5175273K6K9K12K15KMin: 6807 / Avg: 6823.33 / Max: 6851Min: 6759 / Avg: 6800 / Max: 6831Min: 18406 / Avg: 18547.67 / Max: 18698Min: 18306 / Avg: 18399 / Max: 18570

RTX 2080RTX 3080 TiOpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Microphone51752713K26K39K52K65KSE +/- 43.91, N = 3SE +/- 58.69, N = 3SE +/- 291.86, N = 3SE +/- 124.65, N = 319975200215842258271
RTX 2080RTX 3080 TiOpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Microphone51752710K20K30K40K50KMin: 19909 / Avg: 19974.67 / Max: 20058Min: 19908 / Avg: 20021 / Max: 20105Min: 57838 / Avg: 58421.67 / Max: 58720Min: 58024 / Avg: 58271.33 / Max: 58422

RTX 2080RTX 3080 TiOpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDR51752720K40K60K80K100KSE +/- 63.61, N = 3SE +/- 56.48, N = 3SE +/- 258.49, N = 3SE +/- 109.02, N = 329834297618531984295
RTX 2080RTX 3080 TiOpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDR51752715K30K45K60K75KMin: 29745 / Avg: 29833.67 / Max: 29957Min: 29648 / Avg: 29760.67 / Max: 29824Min: 84985 / Avg: 85319.33 / Max: 85828Min: 84149 / Avg: 84294.67 / Max: 84508

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGL517527140280420560700SE +/- 4.21, N = 3SE +/- 2.81, N = 3SE +/- 5.24, N = 3SE +/- 6.04, N = 3633.90636.89638.26633.41
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGL517527110220330440550Min: 625.62 / Avg: 633.9 / Max: 639.31Min: 632.1 / Avg: 636.89 / Max: 641.84Min: 628.05 / Avg: 638.26 / Max: 645.44Min: 621.51 / Avg: 633.41 / Max: 641.2

FAHBench

FAHBench is a Folding@Home benchmark on the GPU. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.251752750100150200250SE +/- 0.23, N = 3SE +/- 0.29, N = 3SE +/- 0.08, N = 3SE +/- 0.54, N = 3204.35204.74249.49241.62
RTX 2080RTX 3080 TiOpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.251752750100150200250Min: 203.98 / Avg: 204.35 / Max: 204.76Min: 204.19 / Avg: 204.74 / Max: 205.17Min: 249.33 / Avg: 249.49 / Max: 249.6Min: 240.74 / Avg: 241.62 / Max: 242.59

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA OptiX517527306090120150SE +/- 0.07, N = 3SE +/- 0.16, N = 3SE +/- 0.06, N = 3SE +/- 0.05, N = 3123.90123.8457.4557.01
RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA OptiX51752720406080100Min: 123.81 / Avg: 123.9 / Max: 124.03Min: 123.57 / Avg: 123.84 / Max: 124.12Min: 57.32 / Avg: 57.45 / Max: 57.51Min: 56.93 / Avg: 57.01 / Max: 57.1

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Low5175274080120160200SE +/- 0.36, N = 3SE +/- 0.35, N = 3SE +/- 0.31, N = 3SE +/- 1.76, N = 3132.72159.21197.33198.54
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Low5175274080120160200Min: 132.14 / Avg: 132.72 / Max: 133.37Min: 158.52 / Avg: 159.21 / Max: 159.65Min: 196.78 / Avg: 197.33 / Max: 197.84Min: 195.12 / Avg: 198.54 / Max: 200.98

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271224364860SE +/- 0.05, N = 3SE +/- 0.17, N = 15SE +/- 0.20, N = 3SE +/- 0.22, N = 318.4018.8952.7351.98
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271122334455Min: 18.3 / Avg: 18.4 / Max: 18.46Min: 18.01 / Avg: 18.89 / Max: 19.59Min: 52.4 / Avg: 52.73 / Max: 53.09Min: 51.66 / Avg: 51.98 / Max: 52.4

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Ultra5175271224364860SE +/- 0.06, N = 3SE +/- 0.04, N = 3SE +/- 0.07, N = 3SE +/- 0.10, N = 332.2533.8051.3554.29
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Ultra5175271122334455Min: 32.14 / Avg: 32.25 / Max: 32.35Min: 33.73 / Avg: 33.8 / Max: 33.86Min: 51.21 / Avg: 51.35 / Max: 51.42Min: 54.1 / Avg: 54.29 / Max: 54.46

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: High51752720406080100SE +/- 0.01, N = 3SE +/- 0.04, N = 3SE +/- 0.13, N = 3SE +/- 0.17, N = 345.3348.1875.6581.83
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: High5175271632486480Min: 45.32 / Avg: 45.33 / Max: 45.35Min: 48.1 / Avg: 48.18 / Max: 48.22Min: 75.41 / Avg: 75.65 / Max: 75.85Min: 81.6 / Avg: 81.83 / Max: 82.16

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Low517527306090120150SE +/- 0.13, N = 3SE +/- 0.10, N = 3SE +/- 0.14, N = 3SE +/- 0.11, N = 379.8889.10134.99153.42
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Low517527306090120150Min: 79.63 / Avg: 79.88 / Max: 80.01Min: 88.9 / Avg: 89.1 / Max: 89.2Min: 134.83 / Avg: 134.99 / Max: 135.27Min: 153.25 / Avg: 153.42 / Max: 153.62

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Ultra51752720406080100SE +/- 0.19, N = 3SE +/- 0.08, N = 3SE +/- 0.11, N = 3SE +/- 0.25, N = 362.8268.4298.96109.10
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Ultra51752720406080100Min: 62.46 / Avg: 62.82 / Max: 63.09Min: 68.26 / Avg: 68.42 / Max: 68.54Min: 98.82 / Avg: 98.96 / Max: 99.18Min: 108.6 / Avg: 109.1 / Max: 109.41

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: High517527306090120150SE +/- 0.10, N = 3SE +/- 0.07, N = 3SE +/- 0.07, N = 3SE +/- 0.33, N = 378.4987.37128.64147.40
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: High517527306090120150Min: 78.34 / Avg: 78.49 / Max: 78.69Min: 87.25 / Avg: 87.37 / Max: 87.47Min: 128.5 / Avg: 128.64 / Max: 128.73Min: 146.77 / Avg: 147.4 / Max: 147.86

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: High5175274080120160200SE +/- 0.11, N = 3SE +/- 0.28, N = 3SE +/- 0.18, N = 3SE +/- 0.05, N = 3104.93122.38163.98186.00
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: High517527306090120150Min: 104.72 / Avg: 104.93 / Max: 105.1Min: 121.88 / Avg: 122.38 / Max: 122.82Min: 163.67 / Avg: 163.98 / Max: 164.28Min: 185.92 / Avg: 186 / Max: 186.1

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Low5175274080120160200SE +/- 0.04, N = 3SE +/- 0.12, N = 3SE +/- 0.24, N = 3SE +/- 0.61, N = 3110.83128.82177.79199.21
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Low5175274080120160200Min: 110.75 / Avg: 110.83 / Max: 110.88Min: 128.6 / Avg: 128.82 / Max: 128.99Min: 177.33 / Avg: 177.79 / Max: 178.12Min: 198.11 / Avg: 199.21 / Max: 200.24

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Ultra5175274080120160200SE +/- 0.07, N = 3SE +/- 0.22, N = 3SE +/- 1.05, N = 3SE +/- 0.28, N = 391.34103.60138.83159.62
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Ultra517527306090120150Min: 91.23 / Avg: 91.34 / Max: 91.46Min: 103.18 / Avg: 103.6 / Max: 103.93Min: 136.72 / Avg: 138.83 / Max: 140Min: 159.34 / Avg: 159.62 / Max: 160.19

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Medium517527306090120150SE +/- 0.02, N = 3SE +/- 0.03, N = 3SE +/- 0.04, N = 3SE +/- 0.14, N = 369.4676.64115.64129.89
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Medium51752720406080100Min: 69.42 / Avg: 69.46 / Max: 69.5Min: 76.58 / Avg: 76.64 / Max: 76.67Min: 115.57 / Avg: 115.64 / Max: 115.71Min: 129.64 / Avg: 129.89 / Max: 130.11

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Medium5175274080120160200SE +/- 0.06, N = 3SE +/- 0.10, N = 3SE +/- 0.28, N = 3SE +/- 0.18, N = 398.99114.15160.26184.60
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Medium517527306090120150Min: 98.88 / Avg: 98.99 / Max: 99.1Min: 114.04 / Avg: 114.15 / Max: 114.34Min: 159.73 / Avg: 160.26 / Max: 160.67Min: 184.24 / Avg: 184.6 / Max: 184.85

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Medium5175274080120160200SE +/- 0.07, N = 3SE +/- 0.04, N = 3SE +/- 0.15, N = 3SE +/- 0.31, N = 3120.47143.18186.49200.51
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Medium5175274080120160200Min: 120.35 / Avg: 120.47 / Max: 120.59Min: 143.14 / Avg: 143.18 / Max: 143.26Min: 186.25 / Avg: 186.49 / Max: 186.76Min: 199.91 / Avg: 200.51 / Max: 200.95

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA517527306090120150SE +/- 0.03, N = 3SE +/- 0.11, N = 3SE +/- 0.04, N = 3SE +/- 0.01, N = 3117.73117.0952.9352.96
RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA51752720406080100Min: 117.69 / Avg: 117.73 / Max: 117.79Min: 116.97 / Avg: 117.09 / Max: 117.31Min: 52.86 / Avg: 52.93 / Max: 52.97Min: 52.95 / Avg: 52.96 / Max: 52.97

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271326395265SE +/- 0.10, N = 3SE +/- 0.21, N = 15SE +/- 0.09, N = 3SE +/- 0.71, N = 320.2421.0558.6757.64
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271224364860Min: 20.06 / Avg: 20.24 / Max: 20.41Min: 19.63 / Avg: 21.05 / Max: 21.74Min: 58.49 / Avg: 58.67 / Max: 58.77Min: 56.22 / Avg: 57.64 / Max: 58.4

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271632486480SE +/- 0.14, N = 3SE +/- 0.19, N = 15SE +/- 0.11, N = 3SE +/- 0.14, N = 323.0924.6069.7571.41
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271428425670Min: 22.87 / Avg: 23.09 / Max: 23.36Min: 22.78 / Avg: 24.6 / Max: 25.28Min: 69.55 / Avg: 69.75 / Max: 69.92Min: 71.22 / Avg: 71.41 / Max: 71.67

Counter-Strike: Global Offensive

RTX 2080RTX 3080 TiOpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time51752730060090012001500Min: 2.15 / Avg: 6.05 / Max: 1701.3Min: 2.13 / Avg: 6.06 / Max: 1724.74Min: 1.8 / Avg: 4.47 / Max: 1742.76Min: 1.85 / Avg: 4.44 / Max: 1718.65

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL51752770140210280350SE +/- 0.33, N = 3SE +/- 0.34, N = 3SE +/- 0.67, N = 3SE +/- 0.17, N = 3205.43204.97304.78305.54
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL51752750100150200250Min: 204.78 / Avg: 205.43 / Max: 205.86Min: 204.55 / Avg: 204.97 / Max: 205.64Min: 303.52 / Avg: 304.78 / Max: 305.81Min: 305.21 / Avg: 305.54 / Max: 305.75

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150SE +/- 0.56, N = 15SE +/- 0.33, N = 3SE +/- 1.90, N = 3SE +/- 1.14, N = 359.2758.07144.72142.86
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150Min: 55.89 / Avg: 59.27 / Max: 62.4Min: 57.45 / Avg: 58.07 / Max: 58.56Min: 141.01 / Avg: 144.72 / Max: 147.26Min: 140.63 / Avg: 142.86 / Max: 144.33

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271122334455SE +/- 0.12, N = 3SE +/- 0.19, N = 5SE +/- 0.20, N = 3SE +/- 0.29, N = 316.7217.0348.1747.46
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271020304050Min: 16.48 / Avg: 16.72 / Max: 16.85Min: 16.52 / Avg: 17.03 / Max: 17.52Min: 47.95 / Avg: 48.17 / Max: 48.57Min: 46.9 / Avg: 47.46 / Max: 47.86

Counter-Strike: Global Offensive

RTX 2080RTX 3080 TiOpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time51752730060090012001500Min: 1.77 / Avg: 4.23 / Max: 1711.45Min: 1.66 / Avg: 4.24 / Max: 1703.38Min: 1.84 / Avg: 4.26 / Max: 1717.84Min: 1.81 / Avg: 4.26 / Max: 1720.95

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL51752770140210280350SE +/- 0.21, N = 3SE +/- 0.82, N = 3SE +/- 0.08, N = 3SE +/- 0.20, N = 3322.78321.25319.83320.00
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL51752760120180240300Min: 322.38 / Avg: 322.78 / Max: 323.09Min: 319.88 / Avg: 321.25 / Max: 322.73Min: 319.68 / Avg: 319.83 / Max: 319.97Min: 319.6 / Avg: 320 / Max: 320.23

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527918273645SE +/- 0.01, N = 3SE +/- 0.03, N = 3SE +/- 0.15, N = 3SE +/- 0.14, N = 315.2915.7240.6440.34
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527816243240Min: 15.27 / Avg: 15.29 / Max: 15.31Min: 15.68 / Avg: 15.72 / Max: 15.78Min: 40.39 / Avg: 40.64 / Max: 40.9Min: 40.16 / Avg: 40.34 / Max: 40.62

Counter-Strike: Global Offensive

RTX 2080RTX 3080 TiOpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time51752730060090012001500Min: 1.8 / Avg: 4.28 / Max: 1710.74Min: 1.75 / Avg: 4.29 / Max: 1730.25Min: 1.73 / Avg: 4.26 / Max: 1720.54Min: 1.73 / Avg: 4.27 / Max: 1733.77

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL51752770140210280350SE +/- 0.68, N = 3SE +/- 0.76, N = 3SE +/- 0.66, N = 3SE +/- 0.30, N = 3318.41317.34320.66320.34
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL51752760120180240300Min: 317.57 / Avg: 318.41 / Max: 319.76Min: 315.86 / Avg: 317.34 / Max: 318.36Min: 319.77 / Avg: 320.66 / Max: 321.94Min: 319.75 / Avg: 320.34 / Max: 320.75

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175271020304050SE +/- 0.08, N = 3SE +/- 0.08, N = 3SE +/- 0.05, N = 3SE +/- 0.08, N = 316.4716.8344.1443.80
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527918273645Min: 16.37 / Avg: 16.47 / Max: 16.62Min: 16.74 / Avg: 16.83 / Max: 16.98Min: 44.04 / Avg: 44.14 / Max: 44.19Min: 43.65 / Avg: 43.8 / Max: 43.9

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA OptiX5175273691215SE +/- 0.09, N = 13SE +/- 0.10, N = 13SE +/- 0.09, N = 14SE +/- 0.09, N = 1412.2412.096.576.55
RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA OptiX51752748121620Min: 12.11 / Avg: 12.24 / Max: 13.36Min: 11.97 / Avg: 12.09 / Max: 13.28Min: 6.46 / Avg: 6.57 / Max: 7.75Min: 6.43 / Avg: 6.55 / Max: 7.72

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175271122334455SE +/- 0.04, N = 3SE +/- 0.05, N = 3SE +/- 0.05, N = 3SE +/- 0.28, N = 317.8918.2148.3748.54
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175271020304050Min: 17.83 / Avg: 17.89 / Max: 17.95Min: 18.11 / Avg: 18.21 / Max: 18.28Min: 48.27 / Avg: 48.37 / Max: 48.43Min: 48.07 / Avg: 48.54 / Max: 49.04

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA OptiX517527510152025SE +/- 0.32, N = 3SE +/- 0.24, N = 4SE +/- 0.08, N = 14SE +/- 0.07, N = 1422.2522.1211.6711.27
RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA OptiX517527510152025Min: 21.88 / Avg: 22.25 / Max: 22.88Min: 21.85 / Avg: 22.12 / Max: 22.84Min: 11.52 / Avg: 11.67 / Max: 12.7Min: 11.16 / Avg: 11.27 / Max: 12.19

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175271326395265SE +/- 0.05, N = 3SE +/- 0.14, N = 3SE +/- 0.04, N = 3SE +/- 0.49, N = 320.5820.5857.7856.62
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175271122334455Min: 20.51 / Avg: 20.58 / Max: 20.67Min: 20.31 / Avg: 20.58 / Max: 20.74Min: 57.74 / Avg: 57.78 / Max: 57.86Min: 55.65 / Avg: 56.62 / Max: 57.22

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA OptiX517527714212835SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.24, N = 13SE +/- 0.01, N = 331.9231.7215.7515.36
RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA OptiX517527714212835Min: 31.92 / Avg: 31.92 / Max: 31.93Min: 31.72 / Avg: 31.72 / Max: 31.73Min: 15.44 / Avg: 15.75 / Max: 18.57Min: 15.35 / Avg: 15.36 / Max: 15.37

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA CUDA5175271020304050SE +/- 0.03, N = 3SE +/- 0.09, N = 3SE +/- 0.01, N = 3SE +/- 0.00, N = 344.9945.1924.9924.65
RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA CUDA517527918273645Min: 44.93 / Avg: 44.99 / Max: 45.04Min: 45.07 / Avg: 45.19 / Max: 45.36Min: 24.97 / Avg: 24.99 / Max: 25.01Min: 24.65 / Avg: 24.65 / Max: 24.66

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA CUDA5175271020304050SE +/- 0.06, N = 3SE +/- 0.04, N = 3SE +/- 0.00, N = 3SE +/- 0.02, N = 346.0445.8321.9221.96
RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA CUDA517527918273645Min: 45.92 / Avg: 46.04 / Max: 46.13Min: 45.77 / Avg: 45.83 / Max: 45.92Min: 21.92 / Avg: 21.92 / Max: 21.93Min: 21.93 / Avg: 21.96 / Max: 21.99

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query51752750100150200250SE +/- 1.32, N = 3SE +/- 0.33, N = 3SE +/- 1.44, N = 3SE +/- 1.76, N = 10107.86109.20229.58229.72
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175274080120160200Min: 105.73 / Avg: 107.86 / Max: 110.28Min: 108.7 / Avg: 109.2 / Max: 109.83Min: 227.47 / Avg: 229.58 / Max: 232.33Min: 214.26 / Avg: 229.72 / Max: 232.93

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100SE +/- 0.50, N = 3SE +/- 0.17, N = 3SE +/- 0.09, N = 3SE +/- 0.18, N = 336.4135.6288.4386.53
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100Min: 35.4 / Avg: 36.41 / Max: 36.95Min: 35.42 / Avg: 35.62 / Max: 35.96Min: 88.3 / Avg: 88.43 / Max: 88.61Min: 86.19 / Avg: 86.53 / Max: 86.81

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Lucy In One Weekend517527510152025SE +/- 0.00597, N = 3SE +/- 0.00266, N = 3SE +/- 0.05635, N = 3SE +/- 0.02694, N = 39.554279.4668021.1019021.07610
RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Lucy In One Weekend517527510152025Min: 9.55 / Avg: 9.55 / Max: 9.57Min: 9.46 / Avg: 9.47 / Max: 9.47Min: 21.04 / Avg: 21.1 / Max: 21.21Min: 21.04 / Avg: 21.08 / Max: 21.13

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy517527510152025SE +/- 0.00363, N = 3SE +/- 0.00126, N = 3SE +/- 0.02457, N = 3SE +/- 0.00219, N = 37.601587.5399120.2350020.79280
RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy517527510152025Min: 7.59 / Avg: 7.6 / Max: 7.61Min: 7.54 / Avg: 7.54 / Max: 7.54Min: 20.2 / Avg: 20.24 / Max: 20.28Min: 20.79 / Avg: 20.79 / Max: 20.8

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Lucy In One Weekend5175271020304050SE +/- 0.01, N = 3SE +/- 0.01, N = 3SE +/- 0.11, N = 3SE +/- 0.07, N = 319.9119.7043.9444.29
RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Lucy In One Weekend517527918273645Min: 19.89 / Avg: 19.91 / Max: 19.92Min: 19.69 / Avg: 19.7 / Max: 19.72Min: 43.81 / Avg: 43.94 / Max: 44.16Min: 44.21 / Avg: 44.29 / Max: 44.43

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Lucy In One Weekend51752720406080100SE +/- 0.00, N = 3SE +/- 0.01, N = 3SE +/- 0.05, N = 3SE +/- 0.06, N = 333.5533.2775.4476.94
RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Lucy In One Weekend5175271530456075Min: 33.54 / Avg: 33.55 / Max: 33.55Min: 33.26 / Avg: 33.27 / Max: 33.28Min: 75.37 / Avg: 75.44 / Max: 75.55Min: 76.82 / Avg: 76.94 / Max: 77.04

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy5175271020304050SE +/- 0.01, N = 3SE +/- 0.02, N = 3SE +/- 0.02, N = 3SE +/- 0.02, N = 316.2316.1342.9544.31
RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy517527918273645Min: 16.21 / Avg: 16.23 / Max: 16.24Min: 16.1 / Avg: 16.13 / Max: 16.16Min: 42.91 / Avg: 42.95 / Max: 42.98Min: 44.28 / Avg: 44.31 / Max: 44.35

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy51752720406080100SE +/- 0.01, N = 3SE +/- 0.02, N = 3SE +/- 0.12, N = 3SE +/- 0.05, N = 328.5528.3274.6377.44
RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy5175271530456075Min: 28.53 / Avg: 28.55 / Max: 28.57Min: 28.28 / Avg: 28.32 / Max: 28.35Min: 74.46 / Avg: 74.63 / Max: 74.86Min: 77.37 / Avg: 77.44 / Max: 77.53

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Planets In One Weekend517527510152025SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.01, N = 312.5512.5122.9022.63
RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Planets In One Weekend517527510152025Min: 12.51 / Avg: 12.55 / Max: 12.61Min: 12.48 / Avg: 12.51 / Max: 12.57Min: 22.86 / Avg: 22.9 / Max: 22.96Min: 22.62 / Avg: 22.63 / Max: 22.64

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend517527510152025SE +/- 0.03, N = 3SE +/- 0.04, N = 3SE +/- 0.00, N = 3SE +/- 0.01, N = 312.2212.2222.4622.08
RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend517527510152025Min: 12.19 / Avg: 12.22 / Max: 12.28Min: 12.15 / Avg: 12.22 / Max: 12.26Min: 22.45 / Avg: 22.46 / Max: 22.46Min: 22.07 / Avg: 22.08 / Max: 22.1

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Planets In One Weekend51752720406080100SE +/- 0.01, N = 3SE +/- 0.09, N = 3SE +/- 0.10, N = 3SE +/- 0.04, N = 348.0348.0486.0385.46
RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Planets In One Weekend5175271632486480Min: 48.02 / Avg: 48.03 / Max: 48.04Min: 47.95 / Avg: 48.04 / Max: 48.23Min: 85.85 / Avg: 86.03 / Max: 86.2Min: 85.4 / Avg: 85.46 / Max: 85.53

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Planets In One Weekend5175271122334455SE +/- 0.06, N = 3SE +/- 0.08, N = 3SE +/- 0.05, N = 3SE +/- 0.01, N = 327.2427.1749.2048.74
RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Planets In One Weekend5175271020304050Min: 27.18 / Avg: 27.24 / Max: 27.37Min: 27.09 / Avg: 27.17 / Max: 27.33Min: 49.14 / Avg: 49.2 / Max: 49.31Min: 48.73 / Avg: 48.74 / Max: 48.75

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box517527306090120150SE +/- 0.01, N = 3SE +/- 0.06, N = 3SE +/- 0.27, N = 3SE +/- 0.02, N = 375.6976.04148.22149.98
RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box517527306090120150Min: 75.68 / Avg: 75.69 / Max: 75.69Min: 75.92 / Avg: 76.04 / Max: 76.14Min: 147.93 / Avg: 148.22 / Max: 148.75Min: 149.95 / Avg: 149.98 / Max: 150

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box517527918273645SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.01, N = 3SE +/- 0.11, N = 319.8419.8638.8939.15
RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box517527816243240Min: 19.84 / Avg: 19.84 / Max: 19.84Min: 19.86 / Avg: 19.86 / Max: 19.86Min: 38.87 / Avg: 38.89 / Max: 38.9Min: 39.04 / Avg: 39.15 / Max: 39.36

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend5175271122334455SE +/- 0.07, N = 3SE +/- 0.07, N = 3SE +/- 0.03, N = 3SE +/- 0.02, N = 326.5826.4948.1047.57
RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend5175271020304050Min: 26.5 / Avg: 26.58 / Max: 26.72Min: 26.42 / Avg: 26.49 / Max: 26.62Min: 48.06 / Avg: 48.1 / Max: 48.15Min: 47.54 / Avg: 47.57 / Max: 47.59

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend51752720406080100SE +/- 0.10, N = 3SE +/- 0.10, N = 3SE +/- 0.20, N = 3SE +/- 0.08, N = 346.6446.6284.0083.27
RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend5175271632486480Min: 46.53 / Avg: 46.64 / Max: 46.83Min: 46.42 / Avg: 46.62 / Max: 46.73Min: 83.76 / Avg: 84 / Max: 84.39Min: 83.19 / Avg: 83.27 / Max: 83.43

RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box51752720406080100SE +/- 0.01, N = 3SE +/- 0.01, N = 3SE +/- 0.21, N = 3SE +/- 0.22, N = 342.8242.8683.2483.86
RTX 2080RTX 3080 TiOpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box5175271632486480Min: 42.8 / Avg: 42.82 / Max: 42.83Min: 42.85 / Avg: 42.86 / Max: 42.87Min: 83.02 / Avg: 83.24 / Max: 83.67Min: 83.64 / Avg: 83.86 / Max: 84.31

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100SE +/- 0.31, N = 3SE +/- 0.16, N = 3SE +/- 0.59, N = 3SE +/- 0.25, N = 340.1938.7793.4993.48
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100Min: 39.61 / Avg: 40.19 / Max: 40.65Min: 38.59 / Avg: 38.77 / Max: 39.1Min: 92.56 / Avg: 93.49 / Max: 94.59Min: 93.01 / Avg: 93.48 / Max: 93.87

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100SE +/- 0.22, N = 3SE +/- 0.11, N = 3SE +/- 0.66, N = 3SE +/- 1.05, N = 343.3042.23103.32100.60
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100Min: 43 / Avg: 43.3 / Max: 43.72Min: 42.01 / Avg: 42.23 / Max: 42.38Min: 102.04 / Avg: 103.32 / Max: 104.26Min: 99.48 / Avg: 100.6 / Max: 102.7

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX517527918273645SE +/- 0.01, N = 3SE +/- 0.02, N = 3SE +/- 0.02, N = 3SE +/- 0.02, N = 339.0639.2617.3817.16
RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX517527816243240Min: 39.05 / Avg: 39.06 / Max: 39.08Min: 39.23 / Avg: 39.26 / Max: 39.29Min: 17.35 / Avg: 17.38 / Max: 17.41Min: 17.14 / Avg: 17.16 / Max: 17.19

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527306090120150SE +/- 0.46, N = 3SE +/- 0.50, N = 3SE +/- 1.50, N = 3SE +/- 1.36, N = 350.5747.89119.16117.05
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100Min: 49.81 / Avg: 50.57 / Max: 51.4Min: 46.89 / Avg: 47.89 / Max: 48.5Min: 117.48 / Avg: 119.16 / Max: 122.14Min: 114.77 / Avg: 117.05 / Max: 119.48

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query51752720406080100SE +/- 0.20, N = 3SE +/- 0.30, N = 3SE +/- 0.52, N = 3SE +/- 1.08, N = 341.8840.29102.6998.86
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query51752720406080100Min: 41.49 / Avg: 41.88 / Max: 42.13Min: 39.72 / Avg: 40.29 / Max: 40.75Min: 101.79 / Avg: 102.69 / Max: 103.6Min: 96.75 / Avg: 98.86 / Max: 100.32

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Double51752750100150200250SE +/- 0.10, N = 3SE +/- 0.33, N = 3SE +/- 0.13, N = 3SE +/- 0.10, N = 3211.75212.05125.05125.53
RTX 2080RTX 3080 TiOpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Double5175274080120160200Min: 211.56 / Avg: 211.75 / Max: 211.89Min: 211.5 / Avg: 212.05 / Max: 212.64Min: 124.91 / Avg: 125.05 / Max: 125.32Min: 125.32 / Avg: 125.53 / Max: 125.65

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150SE +/- 0.09, N = 3SE +/- 0.13, N = 3SE +/- 0.79, N = 3SE +/- 0.32, N = 347.1144.83112.08108.40
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query51752720406080100Min: 46.95 / Avg: 47.11 / Max: 47.27Min: 44.64 / Avg: 44.83 / Max: 45.09Min: 110.51 / Avg: 112.08 / Max: 112.94Min: 107.92 / Avg: 108.4 / Max: 109

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527306090120150SE +/- 0.52, N = 3SE +/- 0.32, N = 3SE +/- 0.21, N = 3SE +/- 0.47, N = 367.7765.71145.62143.65
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527306090120150Min: 66.75 / Avg: 67.77 / Max: 68.44Min: 65.32 / Avg: 65.71 / Max: 66.34Min: 145.26 / Avg: 145.62 / Max: 146Min: 142.73 / Avg: 143.65 / Max: 144.26

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527306090120150SE +/- 0.14, N = 3SE +/- 0.06, N = 3SE +/- 1.87, N = 3SE +/- 0.19, N = 372.4071.94151.45154.13
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527306090120150Min: 72.2 / Avg: 72.4 / Max: 72.68Min: 71.85 / Avg: 71.94 / Max: 72.06Min: 149.46 / Avg: 151.45 / Max: 155.19Min: 153.75 / Avg: 154.13 / Max: 154.39

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175274080120160200SE +/- 0.09, N = 3SE +/- 0.13, N = 3SE +/- 2.30, N = 3SE +/- 0.51, N = 381.0478.71164.57166.80
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527306090120150Min: 80.88 / Avg: 81.04 / Max: 81.17Min: 78.48 / Avg: 78.71 / Max: 78.93Min: 162.13 / Avg: 164.57 / Max: 169.17Min: 166.05 / Avg: 166.8 / Max: 167.77

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150SE +/- 0.71, N = 3SE +/- 0.52, N = 3SE +/- 1.13, N = 3SE +/- 0.65, N = 351.8249.58123.31118.15
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query51752720406080100Min: 51.04 / Avg: 51.82 / Max: 53.24Min: 48.8 / Avg: 49.58 / Max: 50.55Min: 121.07 / Avg: 123.31 / Max: 124.68Min: 117.18 / Avg: 118.15 / Max: 119.37

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175274080120160200SE +/- 0.62, N = 3SE +/- 0.59, N = 3SE +/- 0.23, N = 3SE +/- 2.16, N = 392.3190.37198.41186.55
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175274080120160200Min: 91.38 / Avg: 92.31 / Max: 93.48Min: 89.33 / Avg: 90.37 / Max: 91.36Min: 198.12 / Avg: 198.41 / Max: 198.87Min: 184.23 / Avg: 186.55 / Max: 190.87

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175274080120160200SE +/- 0.37, N = 3SE +/- 0.11, N = 3SE +/- 2.01, N = 3SE +/- 0.38, N = 374.2574.99165.39160.21
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150Min: 73.88 / Avg: 74.25 / Max: 75Min: 74.77 / Avg: 74.99 / Max: 75.09Min: 161.55 / Avg: 165.39 / Max: 168.31Min: 159.46 / Avg: 160.21 / Max: 160.68

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175274080120160200SE +/- 0.05, N = 3SE +/- 0.86, N = 3SE +/- 2.61, N = 3SE +/- 0.95, N = 393.7492.07194.46190.41
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175274080120160200Min: 93.65 / Avg: 93.74 / Max: 93.83Min: 90.47 / Avg: 92.07 / Max: 93.41Min: 189.89 / Avg: 194.46 / Max: 198.93Min: 188.98 / Avg: 190.41 / Max: 192.2

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175274080120160200SE +/- 0.75, N = 3SE +/- 0.04, N = 3SE +/- 0.52, N = 3SE +/- 0.42, N = 383.2283.69182.25174.10
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150Min: 81.71 / Avg: 83.22 / Max: 84.04Min: 83.64 / Avg: 83.69 / Max: 83.78Min: 181.58 / Avg: 182.25 / Max: 183.27Min: 173.3 / Avg: 174.1 / Max: 174.74

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA CUDA517527510152025SE +/- 0.03, N = 3SE +/- 0.04, N = 3SE +/- 0.07, N = 3SE +/- 0.02, N = 321.7221.6911.8511.64
RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA CUDA517527510152025Min: 21.69 / Avg: 21.72 / Max: 21.77Min: 21.61 / Avg: 21.69 / Max: 21.75Min: 11.71 / Avg: 11.85 / Max: 11.93Min: 11.62 / Avg: 11.64 / Max: 11.69

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGL517527120240360480600SE +/- 0.28, N = 3SE +/- 0.02, N = 3SE +/- 1.29, N = 3SE +/- 0.44, N = 3336.11336.31570.28539.39
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGL517527100200300400500Min: 335.75 / Avg: 336.11 / Max: 336.67Min: 336.28 / Avg: 336.31 / Max: 336.36Min: 567.7 / Avg: 570.28 / Max: 571.75Min: 538.82 / Avg: 539.39 / Max: 540.26

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 144051752730060090012001500SE +/- 2.09, N = 3SE +/- 0.60, N = 3SE +/- 15.00, N = 15SE +/- 4.00, N = 3869.40858.871585.341538.86
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 144051752730060090012001500Min: 866.84 / Avg: 869.4 / Max: 873.53Min: 857.68 / Avg: 858.87 / Max: 859.64Min: 1454.77 / Avg: 1585.34 / Max: 1651.79Min: 1532.5 / Avg: 1538.86 / Max: 1546.24

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080517527400800120016002000SE +/- 4.06, N = 3SE +/- 3.22, N = 3SE +/- 24.73, N = 3SE +/- 22.39, N = 15940.97960.321999.911941.85
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 108051752730060090012001500Min: 936.07 / Avg: 940.97 / Max: 949.03Min: 956.1 / Avg: 960.32 / Max: 966.63Min: 1953.55 / Avg: 1999.91 / Max: 2038.01Min: 1752.26 / Avg: 1941.85 / Max: 2090.87

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGL517527140280420560700SE +/- 2.70, N = 3SE +/- 0.24, N = 3SE +/- 1.22, N = 3SE +/- 5.66, N = 3594.05596.54639.20623.55
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGL517527110220330440550Min: 588.72 / Avg: 594.05 / Max: 597.45Min: 596.06 / Avg: 596.54 / Max: 596.81Min: 637.63 / Avg: 639.2 / Max: 641.61Min: 617.69 / Avg: 623.55 / Max: 634.86

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 21605175272004006008001000SE +/- 0.99, N = 3SE +/- 1.25, N = 3SE +/- 2.11, N = 3SE +/- 0.05, N = 3684.95682.32881.21881.94
RTX 2080RTX 3080 TiOpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160517527150300450600750Min: 683.19 / Avg: 684.95 / Max: 686.6Min: 679.91 / Avg: 682.32 / Max: 684.09Min: 877.07 / Avg: 881.21 / Max: 884Min: 881.84 / Avg: 881.94 / Max: 882

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Single517527510152025SE +/- 0.006, N = 3SE +/- 0.011, N = 3SE +/- 0.001, N = 3SE +/- 0.003, N = 318.41618.4358.7908.711
RTX 2080RTX 3080 TiOpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Single517527510152025Min: 18.41 / Avg: 18.42 / Max: 18.43Min: 18.42 / Avg: 18.43 / Max: 18.46Min: 8.79 / Avg: 8.79 / Max: 8.79Min: 8.71 / Avg: 8.71 / Max: 8.72

Waifu2x-NCNN Vulkan

Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: Yes5175270.99051.9812.97153.9624.9525SE +/- 0.018, N = 3SE +/- 0.018, N = 3SE +/- 0.015, N = 3SE +/- 0.015, N = 34.4024.3683.1783.146
RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: Yes517527246810Min: 4.37 / Avg: 4.4 / Max: 4.43Min: 4.35 / Avg: 4.37 / Max: 4.4Min: 3.15 / Avg: 3.18 / Max: 3.2Min: 3.12 / Avg: 3.15 / Max: 3.18

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: No5175270.67931.35862.03792.71723.39653.0192.9782.767

Scale: 2x - Denoise: 3 - TAA: No

RTX 3080 Ti: 517: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

121 Results Shown

Unigine Superposition:
  3840 x 2160 - Fullscreen - Ultra - OpenGL
  1920 x 1080 - Fullscreen - High - OpenGL
  2560 x 1440 - Fullscreen - Ultra - OpenGL
  1920 x 1080 - Fullscreen - Medium - OpenGL
  1920 x 1080 - Fullscreen - Ultra - OpenGL
  2560 x 1440 - Fullscreen - High - OpenGL
  1920 x 1080 - Fullscreen - Low - OpenGL
  2560 x 1440 - Fullscreen - Medium - OpenGL
  3840 x 2160 - Fullscreen - High - OpenGL
  3840 x 2160 - Fullscreen - Medium - OpenGL
  3840 x 2160 - Fullscreen - Ultra - D3D11
  3840 x 2160 - Fullscreen - Low - OpenGL
  2560 x 1440 - Fullscreen - Low - OpenGL
  2560 x 1440 - Fullscreen - Ultra - D3D11
  1920 x 1080 - Fullscreen - High - D3D11
  1920 x 1080 - Fullscreen - Ultra - D3D11
  2560 x 1440 - Fullscreen - High - D3D11
  1920 x 1080 - Fullscreen - Low - D3D11
  2560 x 1440 - Fullscreen - Medium - D3D11
  1920 x 1080 - Fullscreen - Medium - D3D11
  2560 x 1440 - Fullscreen - Low - D3D11
  3840 x 2160 - Fullscreen - High - D3D11
  3840 x 2160 - Fullscreen - Medium - D3D11
  3840 x 2160 - Fullscreen - Low - D3D11
GravityMark:
  1920 x 1080 - OpenGL
  1920 x 1080 - Vulkan
  1920 x 1080 - Windows Direct3D 12
  1920 x 1080 - Windows Direct3D 12 Ray-Tracing
  1920 x 1080 - Vulkan Ray-Tracing
  2560 x 1440 - Windows Direct3D 12 Ray-Tracing
  2560 x 1440 - OpenGL
  2560 x 1440 - Vulkan
  2560 x 1440 - Vulkan Ray-Tracing
  2560 x 1440 - Windows Direct3D 12
  3840 x 2160 - Windows Direct3D 12 Ray-Tracing
  3840 x 2160 - Vulkan Ray-Tracing
  3840 x 2160 - Vulkan
  3840 x 2160 - Windows Direct3D 12
  3840 x 2160 - OpenGL
Blender
Xonotic
LuxMark:
  GPU - Hotel
  GPU - Microphone
  GPU - Luxball HDR
Portal 2
FAHBench
Blender
Cyberpunk 2077
Quake II RTX
Cyberpunk 2077:
  3840 x 2160 - Ultra
  3840 x 2160 - High
  3840 x 2160 - Low
  2560 x 1440 - Ultra
  2560 x 1440 - High
  1920 x 1080 - High
  2560 x 1440 - Low
  1920 x 1080 - Ultra
  3840 x 2160 - Medium
  2560 x 1440 - Medium
  1920 x 1080 - Medium
Blender
Quake II RTX:
  3840 x 2160 - Low - On - VK_KHR_ray_query
  3840 x 2160 - Off - On - VK_KHR_ray_query
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Quake II RTX:
  2560 x 1440 - Off - On - VK_KHR_ray_query
  3840 x 2160 - High - On - VK_KHR_ray_query
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Quake II RTX
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Quake II RTX
Blender
Quake II RTX
Blender
Quake II RTX
Blender:
  Classroom - NVIDIA OptiX
  Fishy Cat - NVIDIA CUDA
  Classroom - NVIDIA CUDA
Quake II RTX:
  1920 x 1080 - Off - On - VK_KHR_ray_query
  2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline
Ray Tracing In Vulkan:
  3840 x 2160 - Lucy In One Weekend
  3840 x 2160 - Cornell Box + Lucy
  2560 x 1440 - Lucy In One Weekend
  1920 x 1080 - Lucy In One Weekend
  2560 x 1440 - Cornell Box + Lucy
  1920 x 1080 - Cornell Box + Lucy
  3840 x 2160 - Planets In One Weekend
  3840 x 2160 - Ray Tracing In One Weekend
  1920 x 1080 - Planets In One Weekend
  2560 x 1440 - Planets In One Weekend
  1920 x 1080 - Cornell Box
  3840 x 2160 - Cornell Box
  2560 x 1440 - Ray Tracing In One Weekend
  1920 x 1080 - Ray Tracing In One Weekend
  2560 x 1440 - Cornell Box
Quake II RTX:
  2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline
Blender
Quake II RTX:
  2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - High - On - VK_KHR_ray_query
VkResample
Quake II RTX:
  2560 x 1440 - Medium - On - VK_KHR_ray_query
  1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Low - On - VK_KHR_ray_query
  1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - High - On - VK_KHR_ray_query
  1920 x 1080 - Low - On - VK_KHR_ray_query
  1920 x 1080 - Medium - On - VK_KHR_ray_query
Blender
Portal 2
Portal:
  2560 x 1440
  1920 x 1080
Portal 2
Portal
VkResample
Waifu2x-NCNN Vulkan:
  2x - 3 - Yes
  2x - 3 - No