Comparison of GeForce Game Ready Driver (GRD) versions 517 and 527 for RTX 2080 8 GiB and RTX 3080 Ti 12 GiB with a Gigabyte Z590 Vision D on Microsoft Windows 11 via the Phoronix Test Suite.
RTX 3080 Ti: 517 Processor: Intel Core i9-11900K @ 3.50GHz (8 Cores / 16 Threads), Motherboard: Gigabyte Z590 VISION D (F8b BIOS), Memory: 4 x 8192 MB 4400MHz, Disk: 932GB NVMe SHGP31-1000GM-2 + 3726GB ST4000DM004-2CV104 + 932GB CT1000P5PSSD8 + 954GB NVMe HP SSD EX950 1TB, Graphics: NVIDIA GeForce RTX 3080 Ti 12GB, Audio: NVIDIA HD Audio + Steam Streaming Microphone + Steam Streaming Speakers + Realtek USB Audio, Monitor: DELL P2415Q, Network: Intel Wi-Fi 6 AX201 160MHz + Intel (3) I225-V + Bluetooth Device (Personal Area ) #2
OS: Microsoft Windows 11 Pro Build 22621, Kernel: 10.0.22621.1105 (x86_64), Display Driver: 517.66 (31.0.15.1766), File-System: NTFS, Screen Resolution: 3840x2160
Processor Notes: CPU Microcode: 0000000040000000Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled
RTX 2080: 517 Changed Graphics to NVIDIA GeForce RTX 2080 8GB .
RTX 2080: 527 OS: Microsoft Windows 11 Pro Build 22621, Kernel: 10.0.22621.1105 (x86_64), Display Driver: 527.56 (31.0.15.2756), File-System: NTFS, Screen Resolution: 3840x2160
RTX 3080 Ti: 527 Changed Graphics to NVIDIA GeForce RTX 3080 Ti 12GB .
Unigine Superposition This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517 527 5 10 15 20 25 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 8.1 8.1 18.2 21.4
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517 527 40 80 120 160 200 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.15, N = 3 SE +/- 0.12, N = 3 103.9 104.6 166.4 168.6
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517 527 11 22 33 44 55 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 23.1 23.1 49.9 50.0
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517 527 40 80 120 160 200 SE +/- 0.19, N = 3 SE +/- 0.03, N = 3 SE +/- 0.23, N = 3 SE +/- 0.17, N = 3 138.2 139.9 197.4 203.2
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL 517 527 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 43.9 44.1 79.4 80.2
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517 527 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.09, N = 3 SE +/- 0.07, N = 3 68.5 68.7 112.3 113.6
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517 527 50 100 150 200 250 SE +/- 0.47, N = 3 SE +/- 0.35, N = 3 SE +/- 2.27, N = 3 SE +/- 0.24, N = 3 239.1 241.8 240.2 244.6
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517 527 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 SE +/- 0.10, N = 3 94.3 94.7 151.9 153.6
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL 517 527 13 26 39 52 65 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 34.1 34.2 57.3 57.7
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL 517 527 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 SE +/- 0.07, N = 3 49.4 49.6 81.8 82.2
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517 527 6 12 18 24 30 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 11.1 11.1 23.7 23.9
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517 527 40 80 120 160 200 SE +/- 0.13, N = 3 SE +/- 0.00, N = 3 SE +/- 0.15, N = 3 SE +/- 0.09, N = 3 117.9 118.6 185.4 187.5
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL 517 527 50 100 150 200 250 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 SE +/- 0.52, N = 3 SE +/- 0.23, N = 3 202.1 203.1 235.7 244.2
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517 527 13 26 39 52 65 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 30.0 30.1 55.7 56.1
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517 527 40 80 120 160 200 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 SE +/- 0.21, N = 3 SE +/- 0.13, N = 3 116.0 116.5 193.1 194.9
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11 517 527 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.07, N = 3 SE +/- 0.06, N = 3 52.8 52.9 89.9 90.2
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517 527 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 SE +/- 0.12, N = 3 75.3 75.5 127.0 127.9
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517 527 70 140 210 280 350 SE +/- 0.15, N = 3 SE +/- 0.46, N = 3 SE +/- 0.87, N = 3 SE +/- 0.78, N = 3 285.6 286.5 298.1 308.3
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517 527 40 80 120 160 200 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.32, N = 3 SE +/- 0.09, N = 3 104.3 104.7 174.2 174.5
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517 527 60 120 180 240 300 SE +/- 0.12, N = 3 SE +/- 0.07, N = 3 SE +/- 0.20, N = 3 SE +/- 0.12, N = 3 157.0 156.3 250.9 254.2
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517 527 70 140 210 280 350 SE +/- 0.09, N = 3 SE +/- 0.41, N = 3 SE +/- 0.62, N = 3 SE +/- 0.25, N = 3 222.8 223.7 292.9 303.2
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D11 517 527 14 28 42 56 70 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 SE +/- 0.06, N = 3 37.0 37.1 63.6 63.8
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11 517 527 20 40 60 80 100 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 54.1 54.2 91.3 91.7
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D11 517 527 50 100 150 200 250 SE +/- 0.06, N = 3 SE +/- 0.03, N = 3 SE +/- 0.19, N = 3 SE +/- 0.37, N = 3 128.1 128.4 210.4 211.3
GravityMark RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: OpenGL 517 527 60 120 180 240 300 SE +/- 0.17, N = 3 SE +/- 0.49, N = 3 SE +/- 0.19, N = 3 SE +/- 0.22, N = 3 124.6 171.5 165.2 298.0
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan 517 527 70 140 210 280 350 SE +/- 0.10, N = 3 SE +/- 0.31, N = 3 SE +/- 0.51, N = 3 SE +/- 0.34, N = 3 183.7 195.7 296.6 320.9
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 517 527 60 120 180 240 300 SE +/- 0.12, N = 3 SE +/- 0.06, N = 3 SE +/- 0.15, N = 3 SE +/- 0.15, N = 3 171.2 175.7 273.5 291.0
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing 517 527 60 120 180 240 300 SE +/- 0.06, N = 3 SE +/- 0.06, N = 3 SE +/- 0.15, N = 3 SE +/- 0.13, N = 3 138.0 146.7 257.9 279.0
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing 517 527 70 140 210 280 350 SE +/- 0.03, N = 3 SE +/- 0.12, N = 3 SE +/- 0.18, N = 3 SE +/- 0.29, N = 3 144.1 153.3 281.8 305.0
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing 517 527 50 100 150 200 250 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 SE +/- 0.12, N = 3 SE +/- 0.12, N = 3 114.9 122.9 222.3 238.0
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: OpenGL 517 527 60 120 180 240 300 SE +/- 0.17, N = 3 SE +/- 0.81, N = 3 SE +/- 0.17, N = 3 SE +/- 0.44, N = 3 110.8 146.1 152.6 260.7
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan 517 527 60 120 180 240 300 SE +/- 0.25, N = 3 SE +/- 0.12, N = 3 SE +/- 0.12, N = 3 SE +/- 0.55, N = 3 155.8 164.4 261.9 279.6
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing 517 527 60 120 180 240 300 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.22, N = 3 SE +/- 0.30, N = 3 118.7 126.8 242.1 258.1
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 517 527 60 120 180 240 300 SE +/- 0.07, N = 3 SE +/- 0.25, N = 3 SE +/- 0.07, N = 3 SE +/- 0.09, N = 3 146.1 148.9 241.2 254.5
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing 517 527 40 80 120 160 200 SE +/- 0.00, N = 3 SE +/- 0.03, N = 3 SE +/- 0.06, N = 3 SE +/- 0.09, N = 3 79.2 85.2 161.5 169.7
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing 517 527 40 80 120 160 200 SE +/- 0.03, N = 3 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 SE +/- 0.43, N = 3 80.3 85.2 173.6 181.2
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Vulkan 517 527 50 100 150 200 250 SE +/- 0.15, N = 3 SE +/- 0.07, N = 3 SE +/- 0.06, N = 3 SE +/- 0.32, N = 3 111.1 114.9 197.9 206.8
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 517 527 40 80 120 160 200 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 105.4 106.2 183.4 191.1
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better GravityMark 1.72 Resolution: 3840 x 2160 - Renderer: OpenGL 517 527 40 80 120 160 200 SE +/- 0.03, N = 3 SE +/- 0.13, N = 3 SE +/- 0.09, N = 3 SE +/- 0.47, N = 3 83.6 102.4 124.5 193.1
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA CUDA 517 527 40 80 120 160 200 SE +/- 0.29, N = 3 SE +/- 0.11, N = 3 SE +/- 0.08, N = 3 SE +/- 0.09, N = 3 200.90 200.79 97.96 97.33
Xonotic This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Xonotic 0.8.5 Resolution: 3840 x 2160 - Effects Quality: Ultimate 517 527 70 140 210 280 350 SE +/- 3.15, N = 6 SE +/- 0.55, N = 3 SE +/- 1.15, N = 3 SE +/- 0.80, N = 3 331.70 335.62 341.01 342.95
LuxMark LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Hotel 517 527 4K 8K 12K 16K 20K SE +/- 13.91, N = 3 SE +/- 21.38, N = 3 SE +/- 84.40, N = 3 SE +/- 85.61, N = 3 6823 6800 18548 18399
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Microphone 517 527 13K 26K 39K 52K 65K SE +/- 43.91, N = 3 SE +/- 58.69, N = 3 SE +/- 291.86, N = 3 SE +/- 124.65, N = 3 19975 20021 58422 58271
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Score, More Is Better LuxMark 3.1 OpenCL Device: GPU - Scene: Luxball HDR 517 527 20K 40K 60K 80K 100K SE +/- 63.61, N = 3 SE +/- 56.48, N = 3 SE +/- 258.49, N = 3 SE +/- 109.02, N = 3 29834 29761 85319 84295
Portal 2 This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 1920 x 1080 - Renderer: OpenGL 517 527 140 280 420 560 700 SE +/- 4.21, N = 3 SE +/- 2.81, N = 3 SE +/- 5.24, N = 3 SE +/- 6.04, N = 3 633.90 636.89 638.26 633.41
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Barbershop - Compute: NVIDIA OptiX 517 527 30 60 90 120 150 SE +/- 0.07, N = 3 SE +/- 0.16, N = 3 SE +/- 0.06, N = 3 SE +/- 0.05, N = 3 123.90 123.84 57.45 57.01
Cyberpunk 2077 This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Low 517 527 40 80 120 160 200 SE +/- 0.36, N = 3 SE +/- 0.35, N = 3 SE +/- 0.31, N = 3 SE +/- 1.76, N = 3 132.72 159.21 197.33 198.54
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 12 24 36 48 60 SE +/- 0.05, N = 3 SE +/- 0.17, N = 15 SE +/- 0.20, N = 3 SE +/- 0.22, N = 3 18.40 18.89 52.73 51.98
Cyberpunk 2077 This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Ultra 517 527 12 24 36 48 60 SE +/- 0.06, N = 3 SE +/- 0.04, N = 3 SE +/- 0.07, N = 3 SE +/- 0.10, N = 3 32.25 33.80 51.35 54.29
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: High 517 527 20 40 60 80 100 SE +/- 0.01, N = 3 SE +/- 0.04, N = 3 SE +/- 0.13, N = 3 SE +/- 0.17, N = 3 45.33 48.18 75.65 81.83
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Low 517 527 30 60 90 120 150 SE +/- 0.13, N = 3 SE +/- 0.10, N = 3 SE +/- 0.14, N = 3 SE +/- 0.11, N = 3 79.88 89.10 134.99 153.42
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Ultra 517 527 20 40 60 80 100 SE +/- 0.19, N = 3 SE +/- 0.08, N = 3 SE +/- 0.11, N = 3 SE +/- 0.25, N = 3 62.82 68.42 98.96 109.10
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: High 517 527 30 60 90 120 150 SE +/- 0.10, N = 3 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 SE +/- 0.33, N = 3 78.49 87.37 128.64 147.40
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: High 517 527 40 80 120 160 200 SE +/- 0.11, N = 3 SE +/- 0.28, N = 3 SE +/- 0.18, N = 3 SE +/- 0.05, N = 3 104.93 122.38 163.98 186.00
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Low 517 527 40 80 120 160 200 SE +/- 0.04, N = 3 SE +/- 0.12, N = 3 SE +/- 0.24, N = 3 SE +/- 0.61, N = 3 110.83 128.82 177.79 199.21
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Ultra 517 527 40 80 120 160 200 SE +/- 0.07, N = 3 SE +/- 0.22, N = 3 SE +/- 1.05, N = 3 SE +/- 0.28, N = 3 91.34 103.60 138.83 159.62
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 3840 x 2160 - Graphics Setting: Medium 517 527 30 60 90 120 150 SE +/- 0.02, N = 3 SE +/- 0.03, N = 3 SE +/- 0.04, N = 3 SE +/- 0.14, N = 3 69.46 76.64 115.64 129.89
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 2560 x 1440 - Graphics Setting: Medium 517 527 40 80 120 160 200 SE +/- 0.06, N = 3 SE +/- 0.10, N = 3 SE +/- 0.28, N = 3 SE +/- 0.18, N = 3 98.99 114.15 160.26 184.60
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Cyberpunk 2077 Resolution: 1920 x 1080 - Graphics Setting: Medium 517 527 40 80 120 160 200 SE +/- 0.07, N = 3 SE +/- 0.04, N = 3 SE +/- 0.15, N = 3 SE +/- 0.31, N = 3 120.47 143.18 186.49 200.51
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA 517 527 30 60 90 120 150 SE +/- 0.03, N = 3 SE +/- 0.11, N = 3 SE +/- 0.04, N = 3 SE +/- 0.01, N = 3 117.73 117.09 52.93 52.96
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 13 26 39 52 65 SE +/- 0.10, N = 3 SE +/- 0.21, N = 15 SE +/- 0.09, N = 3 SE +/- 0.71, N = 3 20.24 21.05 58.67 57.64
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 16 32 48 64 80 SE +/- 0.14, N = 3 SE +/- 0.19, N = 15 SE +/- 0.11, N = 3 SE +/- 0.14, N = 3 23.09 24.60 69.75 71.41
Counter-Strike: Global Offensive RTX 2080 RTX 3080 Ti OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time 517 527 300 600 900 1200 1500 Min: 2.15 / Avg: 6.05 / Max: 1701.3 Min: 2.13 / Avg: 6.06 / Max: 1724.74 Min: 1.8 / Avg: 4.47 / Max: 1742.76 Min: 1.85 / Avg: 4.44 / Max: 1718.65
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Renderer: OpenGL 517 527 70 140 210 280 350 SE +/- 0.33, N = 3 SE +/- 0.34, N = 3 SE +/- 0.67, N = 3 SE +/- 0.17, N = 3 205.43 204.97 304.78 305.54
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 30 60 90 120 150 SE +/- 0.56, N = 15 SE +/- 0.33, N = 3 SE +/- 1.90, N = 3 SE +/- 1.14, N = 3 59.27 58.07 144.72 142.86
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 11 22 33 44 55 SE +/- 0.12, N = 3 SE +/- 0.19, N = 5 SE +/- 0.20, N = 3 SE +/- 0.29, N = 3 16.72 17.03 48.17 47.46
Counter-Strike: Global Offensive RTX 2080 RTX 3080 Ti OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time 517 527 300 600 900 1200 1500 Min: 1.77 / Avg: 4.23 / Max: 1711.45 Min: 1.66 / Avg: 4.24 / Max: 1703.38 Min: 1.84 / Avg: 4.26 / Max: 1717.84 Min: 1.81 / Avg: 4.26 / Max: 1720.95
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Renderer: OpenGL 517 527 70 140 210 280 350 SE +/- 0.21, N = 3 SE +/- 0.82, N = 3 SE +/- 0.08, N = 3 SE +/- 0.20, N = 3 322.78 321.25 319.83 320.00
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 9 18 27 36 45 SE +/- 0.01, N = 3 SE +/- 0.03, N = 3 SE +/- 0.15, N = 3 SE +/- 0.14, N = 3 15.29 15.72 40.64 40.34
Counter-Strike: Global Offensive RTX 2080 RTX 3080 Ti OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time 517 527 300 600 900 1200 1500 Min: 1.8 / Avg: 4.28 / Max: 1710.74 Min: 1.75 / Avg: 4.29 / Max: 1730.25 Min: 1.73 / Avg: 4.26 / Max: 1720.54 Min: 1.73 / Avg: 4.27 / Max: 1733.77
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Renderer: OpenGL 517 527 70 140 210 280 350 SE +/- 0.68, N = 3 SE +/- 0.76, N = 3 SE +/- 0.66, N = 3 SE +/- 0.30, N = 3 318.41 317.34 320.66 320.34
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 10 20 30 40 50 SE +/- 0.08, N = 3 SE +/- 0.08, N = 3 SE +/- 0.05, N = 3 SE +/- 0.08, N = 3 16.47 16.83 44.14 43.80
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA OptiX 517 527 3 6 9 12 15 SE +/- 0.09, N = 13 SE +/- 0.10, N = 13 SE +/- 0.09, N = 14 SE +/- 0.09, N = 14 12.24 12.09 6.57 6.55
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 11 22 33 44 55 SE +/- 0.04, N = 3 SE +/- 0.05, N = 3 SE +/- 0.05, N = 3 SE +/- 0.28, N = 3 17.89 18.21 48.37 48.54
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA OptiX 517 527 5 10 15 20 25 SE +/- 0.32, N = 3 SE +/- 0.24, N = 4 SE +/- 0.08, N = 14 SE +/- 0.07, N = 14 22.25 22.12 11.67 11.27
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 13 26 39 52 65 SE +/- 0.05, N = 3 SE +/- 0.14, N = 3 SE +/- 0.04, N = 3 SE +/- 0.49, N = 3 20.58 20.58 57.78 56.62
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA OptiX 517 527 7 14 21 28 35 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 SE +/- 0.24, N = 13 SE +/- 0.01, N = 3 31.92 31.72 15.75 15.36
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Fishy Cat - Compute: NVIDIA CUDA 517 527 10 20 30 40 50 SE +/- 0.03, N = 3 SE +/- 0.09, N = 3 SE +/- 0.01, N = 3 SE +/- 0.00, N = 3 44.99 45.19 24.99 24.65
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Classroom - Compute: NVIDIA CUDA 517 527 10 20 30 40 50 SE +/- 0.06, N = 3 SE +/- 0.04, N = 3 SE +/- 0.00, N = 3 SE +/- 0.02, N = 3 46.04 45.83 21.92 21.96
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 50 100 150 200 250 SE +/- 1.32, N = 3 SE +/- 0.33, N = 3 SE +/- 1.44, N = 3 SE +/- 1.76, N = 10 107.86 109.20 229.58 229.72
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 20 40 60 80 100 SE +/- 0.50, N = 3 SE +/- 0.17, N = 3 SE +/- 0.09, N = 3 SE +/- 0.18, N = 3 36.41 35.62 88.43 86.53
Ray Tracing In Vulkan Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Lucy In One Weekend 517 527 5 10 15 20 25 SE +/- 0.00597, N = 3 SE +/- 0.00266, N = 3 SE +/- 0.05635, N = 3 SE +/- 0.02694, N = 3 9.55427 9.46680 21.10190 21.07610
RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy 517 527 5 10 15 20 25 SE +/- 0.00363, N = 3 SE +/- 0.00126, N = 3 SE +/- 0.02457, N = 3 SE +/- 0.00219, N = 3 7.60158 7.53991 20.23500 20.79280
RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Lucy In One Weekend 517 527 10 20 30 40 50 SE +/- 0.01, N = 3 SE +/- 0.01, N = 3 SE +/- 0.11, N = 3 SE +/- 0.07, N = 3 19.91 19.70 43.94 44.29
RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Lucy In One Weekend 517 527 20 40 60 80 100 SE +/- 0.00, N = 3 SE +/- 0.01, N = 3 SE +/- 0.05, N = 3 SE +/- 0.06, N = 3 33.55 33.27 75.44 76.94
RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy 517 527 10 20 30 40 50 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 SE +/- 0.02, N = 3 SE +/- 0.02, N = 3 16.23 16.13 42.95 44.31
RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy 517 527 20 40 60 80 100 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 SE +/- 0.12, N = 3 SE +/- 0.05, N = 3 28.55 28.32 74.63 77.44
RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Planets In One Weekend 517 527 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.03, N = 3 SE +/- 0.01, N = 3 12.55 12.51 22.90 22.63
RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend 517 527 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.04, N = 3 SE +/- 0.00, N = 3 SE +/- 0.01, N = 3 12.22 12.22 22.46 22.08
RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Planets In One Weekend 517 527 20 40 60 80 100 SE +/- 0.01, N = 3 SE +/- 0.09, N = 3 SE +/- 0.10, N = 3 SE +/- 0.04, N = 3 48.03 48.04 86.03 85.46
RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Planets In One Weekend 517 527 11 22 33 44 55 SE +/- 0.06, N = 3 SE +/- 0.08, N = 3 SE +/- 0.05, N = 3 SE +/- 0.01, N = 3 27.24 27.17 49.20 48.74
RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Cornell Box 517 527 30 60 90 120 150 SE +/- 0.01, N = 3 SE +/- 0.06, N = 3 SE +/- 0.27, N = 3 SE +/- 0.02, N = 3 75.69 76.04 148.22 149.98
RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 3840 x 2160 - Scene: Cornell Box 517 527 9 18 27 36 45 SE +/- 0.00, N = 3 SE +/- 0.00, N = 3 SE +/- 0.01, N = 3 SE +/- 0.11, N = 3 19.84 19.86 38.89 39.15
RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend 517 527 11 22 33 44 55 SE +/- 0.07, N = 3 SE +/- 0.07, N = 3 SE +/- 0.03, N = 3 SE +/- 0.02, N = 3 26.58 26.49 48.10 47.57
RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend 517 527 20 40 60 80 100 SE +/- 0.10, N = 3 SE +/- 0.10, N = 3 SE +/- 0.20, N = 3 SE +/- 0.08, N = 3 46.64 46.62 84.00 83.27
RTX 2080 RTX 3080 Ti OpenBenchmarking.org FPS, More Is Better Ray Tracing In Vulkan r6 Resolution: 2560 x 1440 - Scene: Cornell Box 517 527 20 40 60 80 100 SE +/- 0.01, N = 3 SE +/- 0.01, N = 3 SE +/- 0.21, N = 3 SE +/- 0.22, N = 3 42.82 42.86 83.24 83.86
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 20 40 60 80 100 SE +/- 0.31, N = 3 SE +/- 0.16, N = 3 SE +/- 0.59, N = 3 SE +/- 0.25, N = 3 40.19 38.77 93.49 93.48
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 20 40 60 80 100 SE +/- 0.22, N = 3 SE +/- 0.11, N = 3 SE +/- 0.66, N = 3 SE +/- 1.05, N = 3 43.30 42.23 103.32 100.60
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX 517 527 9 18 27 36 45 SE +/- 0.01, N = 3 SE +/- 0.02, N = 3 SE +/- 0.02, N = 3 SE +/- 0.02, N = 3 39.06 39.26 17.38 17.16
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 30 60 90 120 150 SE +/- 0.46, N = 3 SE +/- 0.50, N = 3 SE +/- 1.50, N = 3 SE +/- 1.36, N = 3 50.57 47.89 119.16 117.05
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 20 40 60 80 100 SE +/- 0.20, N = 3 SE +/- 0.30, N = 3 SE +/- 0.52, N = 3 SE +/- 1.08, N = 3 41.88 40.29 102.69 98.86
VkResample VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Double 517 527 50 100 150 200 250 SE +/- 0.10, N = 3 SE +/- 0.33, N = 3 SE +/- 0.13, N = 3 SE +/- 0.10, N = 3 211.75 212.05 125.05 125.53
Quake II RTX NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 30 60 90 120 150 SE +/- 0.09, N = 3 SE +/- 0.13, N = 3 SE +/- 0.79, N = 3 SE +/- 0.32, N = 3 47.11 44.83 112.08 108.40
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 30 60 90 120 150 SE +/- 0.52, N = 3 SE +/- 0.32, N = 3 SE +/- 0.21, N = 3 SE +/- 0.47, N = 3 67.77 65.71 145.62 143.65
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 30 60 90 120 150 SE +/- 0.14, N = 3 SE +/- 0.06, N = 3 SE +/- 1.87, N = 3 SE +/- 0.19, N = 3 72.40 71.94 151.45 154.13
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 40 80 120 160 200 SE +/- 0.09, N = 3 SE +/- 0.13, N = 3 SE +/- 2.30, N = 3 SE +/- 0.51, N = 3 81.04 78.71 164.57 166.80
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 30 60 90 120 150 SE +/- 0.71, N = 3 SE +/- 0.52, N = 3 SE +/- 1.13, N = 3 SE +/- 0.65, N = 3 51.82 49.58 123.31 118.15
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline 517 527 40 80 120 160 200 SE +/- 0.62, N = 3 SE +/- 0.59, N = 3 SE +/- 0.23, N = 3 SE +/- 2.16, N = 3 92.31 90.37 198.41 186.55
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 40 80 120 160 200 SE +/- 0.37, N = 3 SE +/- 0.11, N = 3 SE +/- 2.01, N = 3 SE +/- 0.38, N = 3 74.25 74.99 165.39 160.21
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 40 80 120 160 200 SE +/- 0.05, N = 3 SE +/- 0.86, N = 3 SE +/- 2.61, N = 3 SE +/- 0.95, N = 3 93.74 92.07 194.46 190.41
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query 517 527 40 80 120 160 200 SE +/- 0.75, N = 3 SE +/- 0.04, N = 3 SE +/- 0.52, N = 3 SE +/- 0.42, N = 3 83.22 83.69 182.25 174.10
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.4 Blend File: BMW27 - Compute: NVIDIA CUDA 517 527 5 10 15 20 25 SE +/- 0.03, N = 3 SE +/- 0.04, N = 3 SE +/- 0.07, N = 3 SE +/- 0.02, N = 3 21.72 21.69 11.85 11.64
Portal 2 This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 3840 x 2160 - Renderer: OpenGL 517 527 120 240 360 480 600 SE +/- 0.28, N = 3 SE +/- 0.02, N = 3 SE +/- 1.29, N = 3 SE +/- 0.44, N = 3 336.11 336.31 570.28 539.39
Portal This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 2560 x 1440 517 527 300 600 900 1200 1500 SE +/- 2.09, N = 3 SE +/- 0.60, N = 3 SE +/- 15.00, N = 15 SE +/- 4.00, N = 3 869.40 858.87 1585.34 1538.86
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 1920 x 1080 517 527 400 800 1200 1600 2000 SE +/- 4.06, N = 3 SE +/- 3.22, N = 3 SE +/- 24.73, N = 3 SE +/- 22.39, N = 15 940.97 960.32 1999.91 1941.85
Portal 2 This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Portal 2 Resolution: 2560 x 1440 - Renderer: OpenGL 517 527 140 280 420 560 700 SE +/- 2.70, N = 3 SE +/- 0.24, N = 3 SE +/- 1.22, N = 3 SE +/- 5.66, N = 3 594.05 596.54 639.20 623.55
Portal This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Frames Per Second, More Is Better Portal Resolution: 3840 x 2160 517 527 200 400 600 800 1000 SE +/- 0.99, N = 3 SE +/- 1.25, N = 3 SE +/- 2.11, N = 3 SE +/- 0.05, N = 3 684.95 682.32 881.21 881.94
VkResample VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org ms, Fewer Is Better VkResample 1.0 Upscale: 2x - Precision: Single 517 527 5 10 15 20 25 SE +/- 0.006, N = 3 SE +/- 0.011, N = 3 SE +/- 0.001, N = 3 SE +/- 0.003, N = 3 18.416 18.435 8.790 8.711
Waifu2x-NCNN Vulkan Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: Yes 517 527 0.9905 1.981 2.9715 3.962 4.9525 SE +/- 0.018, N = 3 SE +/- 0.018, N = 3 SE +/- 0.015, N = 3 SE +/- 0.015, N = 3 4.402 4.368 3.178 3.146
RTX 2080 RTX 3080 Ti OpenBenchmarking.org Seconds, Fewer Is Better Waifu2x-NCNN Vulkan 20200818 Scale: 2x - Denoise: 3 - TAA: No 517 527 0.6793 1.3586 2.0379 2.7172 3.3965 3.019 2.978 2.767
Scale: 2x - Denoise: 3 - TAA: No
RTX 3080 Ti: 517: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.
RTX 3080 Ti: 517 Processor: Intel Core i9-11900K @ 3.50GHz (8 Cores / 16 Threads), Motherboard: Gigabyte Z590 VISION D (F8b BIOS), Memory: 4 x 8192 MB 4400MHz, Disk: 932GB NVMe SHGP31-1000GM-2 + 3726GB ST4000DM004-2CV104 + 932GB CT1000P5PSSD8 + 954GB NVMe HP SSD EX950 1TB, Graphics: NVIDIA GeForce RTX 3080 Ti 12GB, Audio: NVIDIA HD Audio + Steam Streaming Microphone + Steam Streaming Speakers + Realtek USB Audio, Monitor: DELL P2415Q, Network: Intel Wi-Fi 6 AX201 160MHz + Intel (3) I225-V + Bluetooth Device (Personal Area ) #2
OS: Microsoft Windows 11 Pro Build 22621, Kernel: 10.0.22621.1105 (x86_64), Display Driver: 517.66 (31.0.15.1766), File-System: NTFS, Screen Resolution: 3840x2160
Processor Notes: CPU Microcode: 0000000040000000Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled
Testing initiated at 24 January 2023 13:06 by user tad.
RTX 2080: 517 Processor: Intel Core i9-11900K @ 3.50GHz (8 Cores / 16 Threads), Motherboard: Gigabyte Z590 VISION D (F8b BIOS), Memory: 4 x 8192 MB 4400MHz, Disk: 932GB NVMe SHGP31-1000GM-2 + 3726GB ST4000DM004-2CV104 + 932GB CT1000P5PSSD8 + 954GB NVMe HP SSD EX950 1TB, Graphics: NVIDIA GeForce RTX 2080 8GB, Audio: NVIDIA HD Audio + Steam Streaming Microphone + Steam Streaming Speakers + Realtek USB Audio, Monitor: DELL P2415Q, Network: Intel Wi-Fi 6 AX201 160MHz + Intel (3) I225-V + Bluetooth Device (Personal Area ) #2
OS: Microsoft Windows 11 Pro Build 22621, Kernel: 10.0.22621.1105 (x86_64), Display Driver: 517.66 (31.0.15.1766), File-System: NTFS, Screen Resolution: 3840x2160
Processor Notes: CPU Microcode: 0000000040000000Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled
Testing initiated at 24 January 2023 23:04 by user tad.
RTX 2080: 527 Processor: Intel Core i9-11900K @ 3.50GHz (8 Cores / 16 Threads), Motherboard: Gigabyte Z590 VISION D (F8b BIOS), Memory: 4 x 8192 MB 4400MHz, Disk: 932GB NVMe SHGP31-1000GM-2 + 3726GB ST4000DM004-2CV104 + 932GB CT1000P5PSSD8 + 954GB NVMe HP SSD EX950 1TB, Graphics: NVIDIA GeForce RTX 2080 8GB, Audio: NVIDIA HD Audio + Steam Streaming Microphone + Steam Streaming Speakers + Realtek USB Audio, Monitor: DELL P2415Q, Network: Intel Wi-Fi 6 AX201 160MHz + Intel (3) I225-V + Bluetooth Device (Personal Area ) #2
OS: Microsoft Windows 11 Pro Build 22621, Kernel: 10.0.22621.1105 (x86_64), Display Driver: 527.56 (31.0.15.2756), File-System: NTFS, Screen Resolution: 3840x2160
Processor Notes: CPU Microcode: 0000000040000000Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled
Testing initiated at 25 January 2023 15:55 by user tad.
RTX 3080 Ti: 527 Processor: Intel Core i9-11900K @ 3.50GHz (8 Cores / 16 Threads), Motherboard: Gigabyte Z590 VISION D (F8b BIOS), Memory: 4 x 8192 MB 4400MHz, Disk: 932GB NVMe SHGP31-1000GM-2 + 3726GB ST4000DM004-2CV104 + 932GB CT1000P5PSSD8 + 954GB NVMe HP SSD EX950 1TB, Graphics: NVIDIA GeForce RTX 3080 Ti 12GB, Audio: NVIDIA HD Audio + Steam Streaming Microphone + Steam Streaming Speakers + Realtek USB Audio, Monitor: DELL P2415Q, Network: Intel Wi-Fi 6 AX201 160MHz + Intel (3) I225-V + Bluetooth Device (Personal Area ) #2
OS: Microsoft Windows 11 Pro Build 22621, Kernel: 10.0.22621.1105 (x86_64), Display Driver: 527.56 (31.0.15.2756), File-System: NTFS, Screen Resolution: 3840x2160
Processor Notes: CPU Microcode: 0000000040000000Security Notes: __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled
Testing initiated at 26 January 2023 16:01 by user tad.