AMD Ryzen 9 7950X 16-Core testing with a ASUS ROG CROSSHAIR X670E HERO (0805 BIOS) and AMD Radeon RX 6800 16GB on Ubuntu 22.10 via the Phoronix Test Suite.
Processor: AMD Ryzen 9 7950X 16-Core @ 4.50GHz (16 Cores / 32 Threads), Motherboard: ASUS ROG CROSSHAIR X670E HERO (0805 BIOS), Chipset: AMD Device 14d8, Memory: 32GB, Disk: 1000GB Sabrent Rocket 4.0 Plus + 2000GB, Graphics: AMD Radeon RX 6800 XT 16GB (2575/1000MHz), Audio: AMD Navi 21/23, Monitor: ASUS MG28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411
OS: Ubuntu 22.10, Kernel: 6.1.0-rc7-phx (x86_64), Desktop: GNOME Shell 43.0, Display Server: X Server 1.21.1.4 + Wayland, OpenGL: 4.6 Mesa 23.0.0-devel (git-224e9ce 2022-12-02 kinetic-oibaf-ppa) (LLVM 15.0.5 DRM 3.49), Vulkan: 1.3.235, Compiler: GCC 12.2.0, File-System: ext4, Screen Resolution: 3840x2160
Kernel Notes: Transparent Huge Pages: madvise
Environment Notes: RADV_PERFTEST=rt
Processor Notes: Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa601203
Graphics Notes: BAR1 / Visible vRAM Size: 16368 MB - vBIOS Version: 113-D4120500-101
Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected
Changed Graphics to AMD Radeon RX 6800 16GB (2475/1000MHz).
Graphics Change: BAR1 / Visible vRAM Size: 16368 MB - vBIOS Version: 113-D4120900-101
This is a benchmark of GTA 5 (Grand Theft Auto V) running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of GTA 5 (Grand Theft Auto V) running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of GTA 5 (Grand Theft Auto V) running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
Total War: Three Kingdoms on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: TODO Learn more via the OpenBenchmarking.org test page.
This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
Resolution: 2880 x 1620 - Graphics Preset: High
RX 6800 XT: The test run did not produce a result. E: cat: '/home/phoronix//.steam/steam/steamapps/compatdata/690790/pfx/drive_c/users/steamuser/My Documents/My Games/DiRT Rally 2.0/benchmarks/*.xml': No such file or directory
Total War: Three Kingdoms on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: TODO Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
Resolution: 3840 x 2160 - Graphics Setting: Ultra
RX 6800 XT: The test run did not produce a result.
This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
Resolution: 2880 x 1620 - Graphics Preset: Ultra
RX 6800 XT: The test run did not produce a result.
This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
GeeXLab is a cross-platform tool for 3D programming and demo creation. The GeeXLab Vulkan Ray-Tracing Demo from Geeks3D.com is a path tracer based demo making use of the Vulkan ray-tracing extensions with supported graphics processors. Learn more via the OpenBenchmarking.org test page.
NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
Resolution: 3840 x 1600 - Graphics Preset: Ultra
RX 6800 XT: The test run did not produce a result. E: sh: 1: exec: ./dirt-rally2: not found
Resolution: 3840 x 1600 - Graphics Preset: High
RX 6800 XT: The test run did not produce a result. E: sh: 1: exec: ./dirt-rally2: not found
Processor: AMD Ryzen 9 7950X 16-Core @ 4.50GHz (16 Cores / 32 Threads), Motherboard: ASUS ROG CROSSHAIR X670E HERO (0805 BIOS), Chipset: AMD Device 14d8, Memory: 32GB, Disk: 1000GB Sabrent Rocket 4.0 Plus + 2000GB, Graphics: AMD Radeon RX 6800 XT 16GB (2575/1000MHz), Audio: AMD Navi 21/23, Monitor: ASUS MG28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411
OS: Ubuntu 22.10, Kernel: 6.1.0-rc7-phx (x86_64), Desktop: GNOME Shell 43.0, Display Server: X Server 1.21.1.4 + Wayland, OpenGL: 4.6 Mesa 23.0.0-devel (git-224e9ce 2022-12-02 kinetic-oibaf-ppa) (LLVM 15.0.5 DRM 3.49), Vulkan: 1.3.235, Compiler: GCC 12.2.0, File-System: ext4, Screen Resolution: 3840x2160
Kernel Notes: Transparent Huge Pages: madvise
Environment Notes: RADV_PERFTEST=rt
Processor Notes: Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa601203
Graphics Notes: BAR1 / Visible vRAM Size: 16368 MB - vBIOS Version: 113-D4120500-101
Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 2 December 2022 10:58 by user phoronix.
Processor: AMD Ryzen 9 7950X 16-Core @ 4.50GHz (16 Cores / 32 Threads), Motherboard: ASUS ROG CROSSHAIR X670E HERO (0805 BIOS), Chipset: AMD Device 14d8, Memory: 32GB, Disk: 1000GB Sabrent Rocket 4.0 Plus + 2000GB, Graphics: AMD Radeon RX 6800 16GB (2475/1000MHz), Audio: AMD Navi 21/23, Monitor: ASUS MG28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411
OS: Ubuntu 22.10, Kernel: 6.1.0-rc7-phx (x86_64), Desktop: GNOME Shell 43.0, Display Server: X Server 1.21.1.4 + Wayland, OpenGL: 4.6 Mesa 23.0.0-devel (git-224e9ce 2022-12-02 kinetic-oibaf-ppa) (LLVM 15.0.5 DRM 3.49), Vulkan: 1.3.235, Compiler: GCC 12.2.0, File-System: ext4, Screen Resolution: 3840x2160
Kernel Notes: Transparent Huge Pages: madvise
Environment Notes: RADV_PERFTEST=rt
Processor Notes: Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa601203
Graphics Notes: BAR1 / Visible vRAM Size: 16368 MB - vBIOS Version: 113-D4120900-101
Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 2 December 2022 18:24 by user phoronix.