Arc Graphics A380 Zink Benchmark

Benchmarks by Michael Larabel for a future article.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2208267-NE-ZINKEDGPU32
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Iris Gallium3D
August 25 2022
  1 Hour, 26 Minutes
Zink
August 25 2022
  1 Hour, 49 Minutes
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  1 Hour, 38 Minutes
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Arc Graphics A380 Zink BenchmarkOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 7 5700G @ 4.67GHz (8 Cores / 16 Threads)ASUS TUF GAMING B550M-PLUS (WI-FI) (2423 BIOS)AMD Renoir/Cezanne16GB1000GB Samsung SSD 980 PRO 1TB + 2000GBIntel Arc Graphics A380 6GB (2450MHz)zink 6GB (2450MHz)Intel Device 4f92MX279Realtek RTL8125 2.5GbE + Intel Wi-Fi 6 AX200Ubuntu 22.046.0.0-060000rc2daily20220824-generic (x86_64)GNOME Shell 42.2X Server 1.21.1.3 + Wayland4.6 Mesa 22.3.0-devel (git-0c8492c 2022-08-24 jammy-oibaf-ppa)1.3.224GCC 11.2.0ext41920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen ResolutionArc Graphics A380 Zink Benchmark PerformanceSystem Logs- i915.force_probe=56a5 - Transparent Huge Pages: madvise- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: amd-pstate performance (Boost: Enabled) - CPU Microcode: 0xa50000c - Python 3.10.4- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected - Zink: MESA_LOADER_DRIVER_OVERRIDE=zink

Iris Gallium3D vs. Zink ComparisonPhoronix Test SuiteBaseline+42.8%+42.8%+85.6%+85.6%+128.4%+128.4%6%5.6%1920 x 1080 - OpenGL171.1%1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymap151.7%1920 x 1080 - High95.3%1920 x 1080 - Medium94.6%1920 x 1080 - High65.7%1920 x 1080 - Low64.8%1920 x 1080 - OpenGL58.7%1920 x 108056.2%1920 x 1080 - Ultra43.9%1920 x 1080 - OpenGL43%1920 x 1080 - Fullscreen - Low - OpenGL15.5%1920 x 10809.5%1920 x 1080 - Ultra8.2%1920 x 1080 - Ultimate8%1920 x 10806.4%OpenGL 3.x - On - On - 1920 x 1080OpenGL 3.x - Off - On - 1920 x 1080OpenGL 3.x - Off - Off - 1920 x 10802.7%OpenGL 3.x - On - Off - 1920 x 10802.5%Left 4 Dead 2DDraceNetworkUnvanquishedUnvanquishedBioShock InfiniteBioShock InfiniteHalf-Life 2: Episode TwoHalf-Life 2 - Lost CoastUnvanquishedPortal 2Unigine SuperpositionET: LegacyXonoticXonoticGLmark2yquake2yquake2yquake2yquake2Iris Gallium3DZink

Arc Graphics A380 Zink Benchmarkxonotic: 1920 x 1080 - Highxonotic: 1920 x 1080 - Ultraxonotic: 1920 x 1080 - Ultimateunvanquished: 1920 x 1080 - Mediumunvanquished: 1920 x 1080 - Highunvanquished: 1920 x 1080 - Ultraddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymapyquake2: OpenGL 3.x - Off - Off - 1920 x 1080yquake2: OpenGL 3.x - Off - On - 1920 x 1080yquake2: OpenGL 3.x - On - Off - 1920 x 1080yquake2: OpenGL 3.x - On - On - 1920 x 1080etlegacy: 1920 x 1080unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLglmark2: 1920 x 1080hl2-ep2: 1920 x 1080 - OpenGLhl2lostcoast: 1920 x 1080l4d2: 1920 x 1080 - OpenGLportal2: 1920 x 1080 - OpenGLbatman-knight: 1920 x 1080 - Lowbatman-knight: 1920 x 1080 - Highbioshock-infinite: 1920 x 1080 - Lowbioshock-infinite: 1920 x 1080 - HighIris Gallium3DZink231.1631344215.4336055190.5432193534.5506.6365.0253.71658.8143.6660.2142.7198.581.0750169.16189.76215.49140.8774.8965.31162.31164.05228.9253907199.0778908176.5082028274.6259.4253.7100.81641.4151.7643.8151.3181.270.1705106.61121.4679.4998.5498.4798.99OpenBenchmarking.org

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 1920 x 1080 - Effects Quality: HighIris Gallium3DZink50100150200250SE +/- 0.32, N = 3SE +/- 0.11, N = 3231.16228.93MIN: 85 / MAX: 310MIN: 114 / MAX: 315
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 1920 x 1080 - Effects Quality: HighIris Gallium3DZink4080120160200Min: 230.68 / Avg: 231.16 / Max: 231.76Min: 228.72 / Avg: 228.93 / Max: 229.09

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 1920 x 1080 - Effects Quality: UltraIris Gallium3DZink50100150200250SE +/- 0.30, N = 3SE +/- 0.16, N = 3215.43199.08MIN: 110 / MAX: 305MIN: 90 / MAX: 274
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 1920 x 1080 - Effects Quality: UltraIris Gallium3DZink4080120160200Min: 214.83 / Avg: 215.43 / Max: 215.79Min: 198.75 / Avg: 199.08 / Max: 199.29

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 1920 x 1080 - Effects Quality: UltimateIris Gallium3DZink4080120160200SE +/- 0.08, N = 3SE +/- 0.54, N = 3190.54176.51MIN: 66 / MAX: 290MIN: 45 / MAX: 261
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 1920 x 1080 - Effects Quality: UltimateIris Gallium3DZink306090120150Min: 190.4 / Avg: 190.54 / Max: 190.65Min: 175.94 / Avg: 176.51 / Max: 177.59

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: MediumIris Gallium3DZink120240360480600SE +/- 5.29, N = 3SE +/- 1.64, N = 3534.5274.6
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: MediumIris Gallium3DZink90180270360450Min: 524.6 / Avg: 534.47 / Max: 542.7Min: 271.5 / Avg: 274.57 / Max: 277.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: HighIris Gallium3DZink110220330440550SE +/- 2.12, N = 3SE +/- 0.79, N = 3506.6259.4
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: HighIris Gallium3DZink90180270360450Min: 503.2 / Avg: 506.6 / Max: 510.5Min: 257.9 / Avg: 259.37 / Max: 260.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: UltraIris Gallium3DZink80160240320400SE +/- 3.00, N = 3SE +/- 2.42, N = 3365.0253.7
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: UltraIris Gallium3DZink70140210280350Min: 359 / Avg: 365 / Max: 368.3Min: 248.9 / Avg: 253.7 / Max: 256.7

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapIris Gallium3DZink60120180240300SE +/- 0.02, N = 3SE +/- 0.05, N = 3253.71100.811. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapIris Gallium3DZink50100150200250Min: 253.69 / Avg: 253.71 / Max: 253.75Min: 100.72 / Avg: 100.81 / Max: 100.881. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: Off - MSAA: Off - Resolution: 1920 x 1080Iris Gallium3DZink140280420560700SE +/- 0.99, N = 3SE +/- 3.49, N = 3658.8641.41. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: Off - MSAA: Off - Resolution: 1920 x 1080Iris Gallium3DZink120240360480600Min: 657 / Avg: 658.8 / Max: 660.4Min: 634.5 / Avg: 641.43 / Max: 645.61. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 1920 x 1080Iris Gallium3DZink306090120150SE +/- 0.00, N = 3SE +/- 0.03, N = 3143.6151.71. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 1920 x 1080Iris Gallium3DZink306090120150Min: 143.6 / Avg: 143.6 / Max: 143.6Min: 151.7 / Avg: 151.73 / Max: 151.81. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: Off - Resolution: 1920 x 1080Iris Gallium3DZink140280420560700SE +/- 0.62, N = 3SE +/- 0.43, N = 3660.2643.81. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: Off - Resolution: 1920 x 1080Iris Gallium3DZink120240360480600Min: 659 / Avg: 660.17 / Max: 661.1Min: 642.9 / Avg: 643.77 / Max: 644.21. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080Iris Gallium3DZink306090120150SE +/- 0.10, N = 3SE +/- 0.10, N = 3142.7151.31. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080Iris Gallium3DZink306090120150Min: 142.5 / Avg: 142.7 / Max: 142.8Min: 151.1 / Avg: 151.3 / Max: 151.41. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.78Resolution: 1920 x 1080Iris Gallium3DZink4080120160200SE +/- 0.88, N = 3SE +/- 0.47, N = 3198.5181.2
OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.78Resolution: 1920 x 1080Iris Gallium3DZink4080120160200Min: 197.6 / Avg: 198.53 / Max: 200.3Min: 180.5 / Avg: 181.2 / Max: 182.1

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLIris Gallium3DZink20406080100SE +/- 0.07, N = 3SE +/- 0.03, N = 381.070.1MAX: 106.9MAX: 97
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLIris Gallium3DZink1530456075Min: 80.9 / Avg: 81.03 / Max: 81.1Min: 70 / Avg: 70.07 / Max: 70.1

GLmark2

This is a test of GLmark2, a basic OpenGL and OpenGL ES 2.0 benchmark supporting various windowing/display back-ends. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterGLmark2 2021.08.30Resolution: 1920 x 1080Iris Gallium3DZink160320480640800750705

Half-Life 2: Episode Two

This is a benchmark of Valve's Half-Life 2: Episode 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1080 - Renderer: OpenGLIris Gallium3DZink4080120160200SE +/- 0.28, N = 3SE +/- 0.54, N = 3169.16106.61
OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1080 - Renderer: OpenGLIris Gallium3DZink306090120150Min: 168.61 / Avg: 169.16 / Max: 169.49Min: 105.54 / Avg: 106.61 / Max: 107.16

Half-Life 2 - Lost Coast

This is a benchmark of Valve's Half-Life 2: Lost Coast game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2 - Lost CoastResolution: 1920 x 1080Iris Gallium3DZink4080120160200SE +/- 0.85, N = 3SE +/- 1.01, N = 8189.76121.46
OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2 - Lost CoastResolution: 1920 x 1080Iris Gallium3DZink306090120150Min: 188.06 / Avg: 189.76 / Max: 190.61Min: 114.54 / Avg: 121.46 / Max: 122.92

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLIris Gallium3DZink50100150200250SE +/- 2.47, N = 12SE +/- 0.61, N = 12215.4979.49
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLIris Gallium3DZink4080120160200Min: 188.31 / Avg: 215.49 / Max: 218.8Min: 72.78 / Avg: 79.49 / Max: 80.78

Portal 2

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLIris Gallium3DZink306090120150SE +/- 1.16, N = 3SE +/- 0.65, N = 12140.8798.54
OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLIris Gallium3DZink306090120150Min: 138.55 / Avg: 140.87 / Max: 142.19Min: 91.37 / Avg: 98.54 / Max: 99.37

Batman: Arkham Knight

This is a benchmark of >Batman: Arkham Knight running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that Batman: Arkham Knight is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: LowIris Gallium3D20406080100SE +/- 0.12, N = 374.89MIN: 52.93 / MAX: 109.94

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: HighIris Gallium3D1530456075SE +/- 0.07, N = 365.31MIN: 46.93 / MAX: 99.86

BioShock Infinite

A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: LowIris Gallium3DZink4080120160200SE +/- 0.73, N = 3SE +/- 0.54, N = 3162.3198.47MIN: 34.93 / MAX: 163.39MIN: 14.51 / MAX: 99.54
OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: LowIris Gallium3DZink306090120150Min: 160.93 / Avg: 162.31 / Max: 163.39Min: 97.85 / Avg: 98.47 / Max: 99.54

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: HighIris Gallium3DZink4080120160200SE +/- 0.62, N = 3SE +/- 0.81, N = 3164.0598.99MIN: 34.83 / MAX: 164.99MIN: 20.67 / MAX: 100.58
OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: HighIris Gallium3DZink306090120150Min: 162.88 / Avg: 164.05 / Max: 164.99Min: 97.9 / Avg: 98.99 / Max: 100.58