Arc Graphics A380 Linux 6.0 Early Drm-Next Benchmarks

Benchmarks by Michael Larabel for a future article. DRM Intel GT Next state as of 26 August 2022.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2208267-NE-LINUX616139
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Arc Graphics A380
August 25 2022
  2 Hours, 14 Minutes
Arc Graphics A380 - 6.1 material
August 26 2022
  2 Hours, 7 Minutes
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  2 Hours, 10 Minutes
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Arc Graphics A380 Linux 6.0 Early Drm-Next BenchmarksProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen ResolutionOpenCLArc Graphics A380Arc Graphics A380 - 6.1 materialAMD Ryzen 7 5700G @ 4.67GHz (8 Cores / 16 Threads)ASUS TUF GAMING B550M-PLUS (WI-FI) (2423 BIOS)AMD Renoir/Cezanne16GB1000GB Samsung SSD 980 PRO 1TB + 2000GBIntel Arc Graphics A380 6GB (2450MHz)Intel Device 4f92MX279Realtek RTL8125 2.5GbE + Intel Wi-Fi 6 AX200Ubuntu 22.046.0.0-060000rc2daily20220824-generic (x86_64)GNOME Shell 42.2X Server 1.21.1.3 + Wayland4.6 Mesa 22.3.0-devel (git-0c8492c 2022-08-24 jammy-oibaf-ppa)1.3.224GCC 11.2.0ext41920x10805.18.0-rc2-drm-intel-gt-next (x86_64)OpenCL 3.0OpenBenchmarking.orgKernel Details- i915.force_probe=56a5 - Transparent Huge Pages: madviseCompiler Details- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Processor Details- Scaling Governor: amd-pstate performance (Boost: Enabled) - CPU Microcode: 0xa50000cPython Details- Python 3.10.4Security Details- Arc Graphics A380: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected - Arc Graphics A380 - 6.1 material: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected

Arc Graphics A380 Linux 6.0 Early Drm-Next Benchmarksxonotic: 1920 x 1080 - Highxonotic: 1920 x 1080 - Ultraxonotic: 1920 x 1080 - Ultimateunvanquished: 1920 x 1080 - Mediumunvanquished: 1920 x 1080 - Highunvanquished: 1920 x 1080 - Ultraddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymapyquake2: OpenGL 3.x - Off - Off - 1920 x 1080yquake2: OpenGL 3.x - Off - On - 1920 x 1080yquake2: OpenGL 3.x - On - Off - 1920 x 1080yquake2: OpenGL 3.x - On - On - 1920 x 1080yquake2: Vulkan - Off - Off - 1920 x 1080yquake2: Vulkan - Off - On - 1920 x 1080yquake2: Vulkan - On - Off - 1920 x 1080yquake2: Vulkan - On - On - 1920 x 1080etlegacy: 1920 x 1080unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLhl2-ep2: 1920 x 1080 - OpenGLhl2-ep2: 1920 x 1080 - Vulkanhl2lostcoast: 1920 x 1080l4d2: 1920 x 1080 - OpenGLl4d2: 1920 x 1080 - Vulkanportal2: 1920 x 1080 - OpenGLportal2: 1920 x 1080 - Vulkancsgo: 1920 x 1080 - Vulkanbatman-knight: 1920 x 1080 - Lowbatman-knight: 1920 x 1080 - Highbioshock-infinite: 1920 x 1080 - Lowbioshock-infinite: 1920 x 1080 - Highshadowofthetombraider: 1920 x 1080 - Lowest - Offshadowofthetombraider: 1920 x 1080 - Medium - Offglmark2: 1920 x 1080vkmark: 1920 x 1080 - MailboxArc Graphics A380Arc Graphics A380 - 6.1 material231.1631344215.4336055190.5432193534.5506.6365.0253.71658.8143.6660.2142.7470.4124.4467.9123.5198.581.0169.16157.58189.76215.49318.89140.87408.72198.7174.8965.31162.31164.0566.643.07501705231.0874395215.6442019190.6654261527.3502.6363.0253.70657.0143.9658.1143.2470.4124.4467.2123.4198.680.9169.60157.50190.46216.18320.00141.91409.07199.2574.8465.58161.72162.6166.743.07491708OpenBenchmarking.org

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 1920 x 1080 - Effects Quality: HighArc Graphics A380 - 6.1 materialArc Graphics A38050100150200250SE +/- 0.10, N = 3SE +/- 0.32, N = 3231.09231.16MIN: 83 / MAX: 310MIN: 85 / MAX: 310

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 1920 x 1080 - Effects Quality: UltraArc Graphics A380Arc Graphics A380 - 6.1 material50100150200250SE +/- 0.30, N = 3SE +/- 0.07, N = 3215.43215.64MIN: 110 / MAX: 305MIN: 113 / MAX: 305

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 1920 x 1080 - Effects Quality: UltimateArc Graphics A380Arc Graphics A380 - 6.1 material4080120160200SE +/- 0.08, N = 3SE +/- 0.19, N = 3190.54190.67MIN: 66 / MAX: 290MIN: 66 / MAX: 290

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: MediumArc Graphics A380 - 6.1 materialArc Graphics A380120240360480600SE +/- 2.18, N = 3SE +/- 5.29, N = 3527.3534.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: HighArc Graphics A380 - 6.1 materialArc Graphics A380110220330440550SE +/- 4.79, N = 3SE +/- 2.12, N = 3502.6506.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: UltraArc Graphics A380 - 6.1 materialArc Graphics A38080160240320400SE +/- 2.11, N = 3SE +/- 3.00, N = 3363.0365.0

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapArc Graphics A380 - 6.1 materialArc Graphics A38060120180240300SE +/- 0.05, N = 3SE +/- 0.02, N = 3253.70253.711. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: Off - MSAA: Off - Resolution: 1920 x 1080Arc Graphics A380 - 6.1 materialArc Graphics A380140280420560700SE +/- 1.59, N = 3SE +/- 0.99, N = 3657.0658.81. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 1920 x 1080Arc Graphics A380Arc Graphics A380 - 6.1 material306090120150SE +/- 0.00, N = 3SE +/- 0.07, N = 3143.6143.91. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: Off - Resolution: 1920 x 1080Arc Graphics A380 - 6.1 materialArc Graphics A380140280420560700SE +/- 0.59, N = 3SE +/- 0.62, N = 3658.1660.21. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080Arc Graphics A380Arc Graphics A380 - 6.1 material306090120150SE +/- 0.10, N = 3SE +/- 0.07, N = 3142.7143.21. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: Off - MSAA: Off - Resolution: 1920 x 1080Arc Graphics A380Arc Graphics A380 - 6.1 material100200300400500SE +/- 0.23, N = 3SE +/- 0.23, N = 3470.4470.41. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: Off - MSAA: On - Resolution: 1920 x 1080Arc Graphics A380Arc Graphics A380 - 6.1 material306090120150SE +/- 0.03, N = 3SE +/- 0.03, N = 3124.4124.41. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: Off - Resolution: 1920 x 1080Arc Graphics A380 - 6.1 materialArc Graphics A380100200300400500SE +/- 0.30, N = 3SE +/- 0.10, N = 3467.2467.91. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080Arc Graphics A380 - 6.1 materialArc Graphics A380306090120150SE +/- 0.03, N = 3SE +/- 0.00, N = 3123.4123.51. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.78Resolution: 1920 x 1080Arc Graphics A380Arc Graphics A380 - 6.1 material4080120160200SE +/- 0.88, N = 3SE +/- 0.79, N = 3198.5198.6

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLArc Graphics A380 - 6.1 materialArc Graphics A38020406080100SE +/- 0.09, N = 3SE +/- 0.07, N = 380.981.0MAX: 105.8MAX: 106.9

Half-Life 2: Episode Two

This is a benchmark of Valve's Half-Life 2: Episode 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1080 - Renderer: OpenGLArc Graphics A380Arc Graphics A380 - 6.1 material4080120160200SE +/- 0.28, N = 3SE +/- 0.20, N = 3169.16169.60

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1080 - Renderer: VulkanArc Graphics A380 - 6.1 materialArc Graphics A380306090120150SE +/- 0.10, N = 3SE +/- 0.14, N = 3157.50157.58

Half-Life 2 - Lost Coast

This is a benchmark of Valve's Half-Life 2: Lost Coast game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2 - Lost CoastResolution: 1920 x 1080Arc Graphics A380Arc Graphics A380 - 6.1 material4080120160200SE +/- 0.85, N = 3SE +/- 0.23, N = 3189.76190.46

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLArc Graphics A380Arc Graphics A380 - 6.1 material50100150200250SE +/- 2.47, N = 12SE +/- 1.68, N = 3215.49216.18

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: VulkanArc Graphics A380Arc Graphics A380 - 6.1 material70140210280350SE +/- 0.50, N = 3SE +/- 0.29, N = 3318.89320.00

Portal 2

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLArc Graphics A380Arc Graphics A380 - 6.1 material306090120150SE +/- 1.16, N = 3SE +/- 0.21, N = 3140.87141.91

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: VulkanArc Graphics A380Arc Graphics A380 - 6.1 material90180270360450SE +/- 0.67, N = 3SE +/- 0.16, N = 3408.72409.07

Counter-Strike: Global Offensive

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: VulkanArc Graphics A380Arc Graphics A380 - 6.1 material4080120160200SE +/- 0.87, N = 3SE +/- 0.51, N = 3198.71199.25

Batman: Arkham Knight

This is a benchmark of >Batman: Arkham Knight running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that Batman: Arkham Knight is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: LowArc Graphics A380 - 6.1 materialArc Graphics A38020406080100SE +/- 0.07, N = 3SE +/- 0.12, N = 374.8474.89MIN: 53.28 / MAX: 109.83MIN: 52.93 / MAX: 109.94

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: HighArc Graphics A380Arc Graphics A380 - 6.1 material1530456075SE +/- 0.07, N = 3SE +/- 0.06, N = 365.3165.58MIN: 46.93 / MAX: 99.86MIN: 35.76 / MAX: 99.84

BioShock Infinite

A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: LowArc Graphics A380 - 6.1 materialArc Graphics A3804080120160200SE +/- 0.36, N = 3SE +/- 0.73, N = 3161.72162.31MIN: 9.55 / MAX: 162.4MIN: 34.93 / MAX: 163.39

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: HighArc Graphics A380 - 6.1 materialArc Graphics A3804080120160200SE +/- 0.69, N = 3SE +/- 0.62, N = 3162.61164.05MIN: 36.13 / MAX: 163.98MIN: 34.83 / MAX: 164.99

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: OffArc Graphics A380Arc Graphics A380 - 6.1 material1530456075SE +/- 0.03, N = 3SE +/- 0.00, N = 366.666.7MAX: 105MAX: 110.4

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: OffArc Graphics A380Arc Graphics A380 - 6.1 material1020304050SE +/- 0.03, N = 3SE +/- 0.03, N = 343.043.0MAX: 67.5MAX: 85.4

GLmark2

This is a test of GLmark2, a basic OpenGL and OpenGL ES 2.0 benchmark supporting various windowing/display back-ends. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterGLmark2 2021.08.30Resolution: 1920 x 1080Arc Graphics A380 - 6.1 materialArc Graphics A380160320480640800749750

VKMark

VKMark is a collection of open-source Vulkan tests / rendering benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgVKMark Score, More Is BetterVKMark 2022-05-16Resolution: 1920 x 1080 - Present Mode: MailboxArc Graphics A380Arc Graphics A380 - 6.1 material400800120016002000SE +/- 0.67, N = 3SE +/- 0.00, N = 3170517081. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF