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AMD Ryzen 7 5700G testing with a ASUS TUF GAMING B550M-PLUS (WI-FI) (2423 BIOS) and ASUS AMD Cezanne 512MB on Ubuntu 22.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2208037-NE-UUU39842595
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August 02 2022
  18 Minutes
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August 02 2022
  17 Minutes
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August 03 2022
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uuuProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen Resolution123AMD Ryzen 7 5700G @ 4.67GHz (8 Cores / 16 Threads)ASUS TUF GAMING B550M-PLUS (WI-FI) (2423 BIOS)AMD Renoir/Cezanne16GB1000GB Samsung SSD 980 PRO 1TBASUS AMD Cezanne 512MB (2000/1800MHz)AMD Renoir Radeon HD AudioMX279Realtek RTL8125 2.5GbE + Intel Wi-Fi 6 AX200Ubuntu 22.045.18.0-rc2-drm-intel-gt-next (x86_64)GNOME Shell 42.2X Server 1.21.1.3 + Wayland4.6 Mesa 22.2.0-devel (git-bfebf51 2022-07-20 jammy-oibaf-ppa) (LLVM 14.0.6 DRM 3.46)1.3.219GCC 11.2.0ext41920x1080OpenBenchmarking.orgKernel Details- Transparent Huge Pages: madviseCompiler Details- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Processor Details- Scaling Governor: amd-pstate schedutil (Boost: Enabled) - CPU Microcode: 0xa50000cGraphics Details- BAR1 / Visible vRAM Size: 512 MB - vBIOS Version: 113-CEZANNE-018Security Details- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected

123Result OverviewPhoronix Test Suite100%101%101%102%UnvanquishedUnvanquishedUnvanquishedASTC EncoderASTC EncoderASTC EncoderASTC Encoder1920 x 1080 - High1920 x 1080 - Medium1920 x 1080 - UltraThoroughFastMediumExhaustive

uuuunvanquished: 1920 x 1080 - Highunvanquished: 1920 x 1080 - Ultraunvanquished: 1920 x 1080 - Mediumastcenc: Fastastcenc: Mediumastcenc: Thoroughastcenc: Exhaustive123332.7243.2336.6155.917053.43136.59250.7117332.2240.1341.5155.859953.45446.57540.7107324.5242.0336.2155.661253.37266.59610.7114OpenBenchmarking.org

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: High12370140210280350SE +/- 3.11, N = 15SE +/- 2.71, N = 3SE +/- 1.88, N = 3332.7332.2324.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: Ultra13250100150200250SE +/- 0.98, N = 3SE +/- 1.62, N = 3SE +/- 1.12, N = 3243.2242.0240.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: Medium21370140210280350SE +/- 4.21, N = 15SE +/- 2.80, N = 3SE +/- 2.58, N = 15341.5336.6336.2

ASTC Encoder

ASTC Encoder (astcenc) is for the Adaptive Scalable Texture Compression (ASTC) format commonly used with OpenGL, OpenGL ES, and Vulkan graphics APIs. This test profile does a coding test of both compression/decompression. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgMT/s, More Is BetterASTC Encoder 4.0Preset: Fast123306090120150SE +/- 0.32, N = 3SE +/- 0.28, N = 3SE +/- 0.02, N = 3155.92155.86155.661. (CXX) g++ options: -O3 -flto -pthread

OpenBenchmarking.orgMT/s, More Is BetterASTC Encoder 4.0Preset: Medium2131224364860SE +/- 0.09, N = 3SE +/- 0.07, N = 3SE +/- 0.06, N = 353.4553.4353.371. (CXX) g++ options: -O3 -flto -pthread

OpenBenchmarking.orgMT/s, More Is BetterASTC Encoder 4.0Preset: Thorough312246810SE +/- 0.0056, N = 3SE +/- 0.0184, N = 3SE +/- 0.0073, N = 36.59616.59256.57541. (CXX) g++ options: -O3 -flto -pthread

OpenBenchmarking.orgMT/s, More Is BetterASTC Encoder 4.0Preset: Exhaustive1320.16010.32020.48030.64040.8005SE +/- 0.0001, N = 3SE +/- 0.0001, N = 3SE +/- 0.0002, N = 30.71170.71140.71071. (CXX) g++ options: -O3 -flto -pthread

7 Results Shown

Unvanquished:
  1920 x 1080 - High
  1920 x 1080 - Ultra
  1920 x 1080 - Medium
ASTC Encoder:
  Fast
  Medium
  Thorough
  Exhaustive