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RTX 3090c
July 09 2022
  6 Hours, 33 Minutes
RTX 3090
July 09 2022
  20 Hours, 20 Minutes
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prepProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionRTX 3090cRTX 3090Intel Core i9-12900K @ 5.20GHz (16 Cores / 24 Threads)ASUS ROG STRIX Z690-E GAMING WIFI (1601 BIOS)Intel Device 7aa732GB1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GBNVIDIA GeForce RTX 3090 24GBIntel Device 7ad0ASUS VP28UIntel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411Ubuntu 22.045.18.0-051800-generic (x86_64)GNOME Shell 42.2X Server 1.21.1.3NVIDIA 515.49.064.6.0OpenCL 3.0 CUDA 11.7.991.3.217GCC 11.2.0ext43840x2160Intel Alder Lake-S PCHIntel Alder Lake-S HD AudioOpenBenchmarking.orgKernel Details- Transparent Huge Pages: madviseProcessor Details- Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x1f - Thermald 2.4.9 Graphics Details- BAR1 / Visible vRAM Size: 32768 MiB - vBIOS Version: 94.02.27.00.02Security Details- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected Compiler Details- RTX 3090: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Python Details- RTX 3090: Python 3.10.4

RTX 3090c vs. RTX 3090 ComparisonPhoronix Test SuiteBaseline+16.7%+16.7%+33.4%+33.4%+50.1%+50.1%19.6%11.2%8.4%6.9%6.7%6.6%4.9%4%3.6%3.3%3.2%3%2.9%2.6%2.6%2.4%2.2%2.2%2.1%2.1%2%2560 x 1440 - OpenGL66.7%Vulkan - 1920 x 1080Vulkan - 2560 x 144016%1920 x 1080 - Ultra - Battle Benchmark1920 x 1080 - Low - Battle BenchmarkVulkan - On - On - 2560 x 14401920 x 1080 - Medium - Battle Benchmark2560 x 1440 - Medium - Battle Benchmark1920 x 1080 - High - Battle Benchmark2560 x 1440 - Off - Off - VK_KHR_ray_query4.6%2560 x 1440 - Off - Off - VK_KHR_ray_tracing_pipeline2560 x 1440 - Low - Off - VK_KHR_ray_query1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipeline3.4%2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline2560 x 1440 - Ultra - Battle Benchmark2560 x 1440 - Ultimate1920 x 1080 - Off - Off - VK_KHR_ray_query2560 x 1440 - Medium - On - VK_KHR_ray_query2.8%1920 x 10801920 x 10801920 x 1080 - Low - On - VK_KHR_ray_query2.5%2560 x 1440 - High - Off - VK_KHR_ray_query2560 x 1440 - Low - Vulkan2560 x 1440 - Off - On - VK_KHR_ray_query1920 x 10801920 x 1080 - Off - On - VK_KHR_ray_queryVulkan - On - On - 1920 x 10802%1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipeline2%2560 x 1440Left 4 Dead 2The Talos PrincipleThe Talos PrincipleTotal War: Three KingdomsTotal War: Three Kingdomsyquake2Total War: Three KingdomsTotal War: Three KingdomsTotal War: Three KingdomsQuake II RTXQuake II RTXQuake II RTXQuake II RTXQuake II RTXTotal War: Three KingdomsXonoticQuake II RTXQuake II RTXTeam Fortress 2Metro: Last Light ReduxQuake II RTXQuake II RTXX-PlaneQuake II RTXTesseractQuake II RTXyquake2Quake II RTXTesseractRTX 3090cRTX 3090

prepl4d2: 2560 x 1440 - OpenGLtalos-principle: Vulkan - 1920 x 1080talos-principle: Vulkan - 2560 x 1440twtk: 1920 x 1080 - Ultra - Battle Benchmarktwtk: 1920 x 1080 - Low - Battle Benchmarkyquake2: Vulkan - On - On - 2560 x 1440twtk: 1920 x 1080 - Medium - Battle Benchmarktwtk: 2560 x 1440 - Medium - Battle Benchmarktwtk: 1920 x 1080 - High - Battle Benchmarkquake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelinetwtk: 2560 x 1440 - Ultra - Battle Benchmarkxonotic: 2560 x 1440 - Ultimatequake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_querytf2: 1920 x 1080metroll-redux: 1920 x 1080quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_queryxplane11: 2560 x 1440 - Low - Vulkanquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_querytesseract: 1920 x 1080quake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryyquake2: Vulkan - On - On - 1920 x 1080quake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipelinetesseract: 2560 x 1440dirt-rally2: 2880 x 1620 - Lowcsgo: 1920 x 1080 - OpenGLdow3: 1920 x 1080 - Maximum - Vulkanquake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_querydow3: 2560 x 1440 - Maximum - Vulkanquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_tracing_pipelinedow3: 2560 x 1440 - Low - Vulkangputest: Triangle - 2560 x 1440 - Fullscreendow3: 1920 x 1080 - Ultra - Vulkandow3: 2560 x 1440 - Ultra - Vulkanyquake2: OpenGL 3.x - On - On - 2560 x 1440quake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_querywarsow: 1920 x 1080portal2: 1920 x 1080 - Vulkandirt-rally2: 2560 x 1080 - Lowquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelinecsgo: 1920 x 1080 - Vulkantwtk: 2560 x 1440 - High - Battle Benchmarktwtk: 2560 x 1440 - Low - Battle Benchmarkgputest: TessMark - 2560 x 1440 - Fullscreenxonotic: 2560 x 1440 - Ultratf2: 2560 x 1440gputest: Plot3D - 2560 x 1440 - Fullscreenquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_querygputest: GiMark - 2560 x 1440 - Fullscreendow3: 2560 x 1440 - Medium - Vulkanquake2rtx: 2560 x 1440 - High - Off - VK_KHR_ray_tracing_pipelinehitman3: 2560 x 1440 - Ultraquake2rtx: 2560 x 1440 - Low - Off - VK_KHR_ray_tracing_pipelinehitman3: 2560 x 1440 - Lowunigine-valley: 1920 x 1080 - Fullscreen - OpenGLgputest: Pixmark Volplosion - 2560 x 1440 - Fullscreenquake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_querygputest: Furmark - 2560 x 1440 - Fullscreenquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelineyquake2: OpenGL 3.x - On - On - 1920 x 1080portal2: 1920 x 1080 - OpenGLstrange-brigade: 2560 x 1440 - Highdow3: 1920 x 1080 - Low - Vulkanbatman-knight: 2560 x 1440 - Lowstrange-brigade: 2560 x 1440 - Lowunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinebatman-knight: 1920 x 1080 - Highmetroll-redux: 2560 x 1440batman-knight: 1920 x 1080 - Lowxplane11: 2560 x 1440 - Very High - Vulkanportal2: 2560 x 1440 - OpenGLquake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryxplane11: 1920 x 1080 - Low - Vulkanbatman-knight: 2560 x 1440 - Highgputest: Pixmark Piano - 2560 x 1440 - Fullscreenunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLf12021: 2560 x 1440 - Mediumquake2rtx: 2560 x 1440 - Medium - Off - VK_KHR_ray_queryddnet: 2560 x 1440 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2civilization-vi: Highest - 1920 x 1080ddnet: 2560 x 1440 - Fullscreen - OpenGL 3.3 - Default - Multeasymapstrange-brigade: 1920 x 1080 - Lowhitman2: 2560 x 1440 - Ultradeus-exmd: 1920 x 1080 - Low Qualitydeus-exmd: 1920 x 1080 - Ultra Qualitydeus-exmd: 2560 x 1440 - High Qualityf12021: 1920 x 1080 - Mediumf12021: 1920 x 1080 - Lowxonotic: 2560 x 1440 - Lowstrange-brigade: 1920 x 1080 - Mediumcivilization-vi: Lowest - 1920 x 1080dirt-rally2: 2880 x 1620 - Ultrastrange-brigade: 2560 x 1440 - Mediumunigine-valley: 2560 x 1440 - Fullscreen - OpenGLddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2f12021: 2560 x 1440 - Highunigine-heaven: 1920 x 1080 - Fullscreen - OpenGLhitman2: 1920 x 1080 - Ultrahitman3: 1920 x 1080 - Mediumddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymapstrange-brigade: 2560 x 1440 - Ultraunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLdeus-exmd: 1920 x 1080 - High Qualitygeexlab-rt: 2560 x 1440civilization-vi: Lowest - 2560 x 1440f12021: 1920 x 1080 - Highcsgo: 3840 x 2160 - OpenGLstrange-brigade: 1920 x 1080 - Highglmark2: 2560 x 1440hitman2: 1920 x 1080 - Mediumxplane11: 1920 x 1080 - Medium - Vulkanhitman2: 2560 x 1440 - Lowunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLglmark2: 1920 x 1080quake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipelineunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLgeexlab-rt: 1920 x 1080strange-brigade: 1920 x 1080 - Ultrahitman3: 1920 x 1080 - Lowxplane11: 2560 x 1440 - Medium - Vulkanhitman3: 1920 x 1080 - Ultracivilization-vi: Highest - 2560 x 1440quake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelineunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-heaven: 2560 x 1440 - Fullscreen - OpenGLdow3: 1920 x 1080 - Medium - Vulkanxonotic: 2560 x 1440 - Highl4d2: 1920 x 1080 - OpenGLhitman2: 1920 x 1080 - Lowquake2rtx: 1920 x 1080 - High - Off - VK_KHR_ray_queryunigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLvkmark: 2560 x 1440 - Immediatevkmark: 1920 x 1080 - Immediatewarsow: 2560 x 1440csgo: 3840 x 2160 - Vulkancsgo: 2560 x 1440 - Vulkancsgo: 2560 x 1440 - OpenGLdirt-rally2: 2560 x 1080 - Ultradirt-rally2: 2880 x 1620 - Highdirt-rally2: 2560 x 1080 - Highportal2: 2560 x 1440 - Vulkantww3: 2560 x 1440 - Medium - Battle Benchmarktww3: 1920 x 1080 - Medium - Battle Benchmarktww3: 2560 x 1440 - Ultra - Battle Benchmarktww3: 1920 x 1080 - Ultra - Battle Benchmarktww3: 2560 x 1440 - High - Battle Benchmarktww3: 1920 x 1080 - High - Battle Benchmarkshadowofthetombraider: 2560 x 1440 - Highest - SMAAshadowofthetombraider: 1920 x 1080 - Highest - SMAAshadowofthetombraider: 2560 x 1440 - Medium - SMAAshadowofthetombraider: 2560 x 1440 - Lowest - SMAAshadowofthetombraider: 2560 x 1440 - Highest - TAAshadowofthetombraider: 2560 x 1440 - Highest - Offshadowofthetombraider: 1920 x 1080 - Medium - SMAAshadowofthetombraider: 1920 x 1080 - Lowest - SMAAshadowofthetombraider: 1920 x 1080 - Highest - TAAshadowofthetombraider: 1920 x 1080 - Highest - Offshadowofthetombraider: 2560 x 1440 - Medium - TAAshadowofthetombraider: 2560 x 1440 - Medium - Offshadowofthetombraider: 2560 x 1440 - Lowest - TAAshadowofthetombraider: 2560 x 1440 - Lowest - Offshadowofthetombraider: 1920 x 1080 - Medium - TAAshadowofthetombraider: 1920 x 1080 - Medium - Offshadowofthetombraider: 1920 x 1080 - Lowest - TAAshadowofthetombraider: 1920 x 1080 - Lowest - Offshadowofthetombraider: 2560 x 1440 - High - SMAAshadowofthetombraider: 1920 x 1080 - High - SMAAshadowofthetombraider: 2560 x 1440 - High - TAAshadowofthetombraider: 1920 x 1080 - High - TAAshadowofthetombraider: 1920 x 1080 - High - Offf12021: 2560 x 1440 - Ultra Highf12021: 1920 x 1080 - Ultra Highf12021: 2560 x 1440 - LowRTX 3090cRTX 309049.99363.3433157.7370.61049.8274216.1212223.046997157.63176173.161346167.240906113.062172113.1451.1436982277.606689111.780327264.51445.34189.205383137.412888281.61137.20372830.2573203.548371637.3231.389786806.0403457.907227447.28164.570114176.355499226.002853161.385025136.402924104.782455178.689133338560164.154404157.981277136599.511116969.749.24463.30123990.686974427.14159.4351.138035574.854912268.81158017157.04330417945164.50024495.230904205.18119.598183215.04232.1695032118.253365247.160187907372.320915115.6312941712.7530.2230.3179.20015270.33244331.4122.050285265.1346.88283.34119.13455.27148.052551165.399719284.55247.233039119.4303158.582552199.4458.351366.03242.5146.22135.4109.3109.8384396764.8122829229.879.68172.514664228.9206.1653547.24251358.99146.17287.841364.56229.5230.61186180.62317356.86229.67784155.94247.47157.884.110243176.10939161107.5228.6290.21248.16273.7558.1776.960602177.2240.233164.477844624.47660429.97157.18204.07501231248415617983.559.8717422032529.99434.5373.2175.3401.71121.9292.4230.3222.3213.213368163.858921179.400864161.764468116.827704116.7464.6499434285.619692108.775566271.51457.11184.673678140.707703287.84140.228926847.9058207.7582351604.8226.872925822.0731466.547295439.15161.638021179.524836230.006052158.593353138.798595106.615309175.770528344122161.584818160.4616241345.5100.948126983.649.94456.80781089.471057421.50161.5355.738530582.2191107272.16159929155.16791218161162.60384696.323746202.91118.283562212.70229.6815086119.514479244.565756916671.588023116.7843921729.5535.35228.1177.501928272.86241.8328.5123.123614267.40349.87285.74120.07451.80149.181629166.591347286.60248.963060118.6301157.5709422213.4058.721357.53241.0147.13136.2109.9110.4382398768.5588238228.780.06171.702774227.9205.3073561.96252357.591146.74286.751359.76228.7229.8117.660.880.88318357.98228.97761155.49248.16157.3783.910265175.779972160.7107.7228.2289.84247.85273.4158.2477.048879177.0240.012164.343898623.980374629.99157.27203.959644311.948405618983.4425.48422.16437.39222.179982288.472758349.38674759.87148.2203.098.6123.9112.1150.4183.4238.9204.5286.3183.3183.2255.4301.0240.3243204.7204.7287.8287.5258.2257.6303.9304.2197.7253.8197.7254.6253.6174220325OpenBenchmarking.org

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3090cRTX 30901122334455SE +/- 0.00, N = 349.9929.99
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3090cRTX 30901020304050Min: 29.99 / Avg: 29.99 / Max: 29.99

The Talos Principle

This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: Vulkan - Resolution: 1920 x 1080RTX 3090cRTX 309090180270360450SE +/- 3.08, N = 3363.3434.5
OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: Vulkan - Resolution: 1920 x 1080RTX 3090cRTX 309080160240320400Min: 428.4 / Avg: 434.53 / Max: 438

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: Vulkan - Resolution: 2560 x 1440RTX 3090cRTX 309090180270360450SE +/- 1.24, N = 3433.0373.2
OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: Vulkan - Resolution: 2560 x 1440RTX 3090cRTX 309080160240320400Min: 371 / Avg: 373.17 / Max: 375.3

Total War: Three Kingdoms

Total War: Three Kingdoms on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: TODO Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 3090cRTX 30904080120160200SE +/- 1.94, N = 4157.7175.3MIN: 5.2 / MAX: 514.9MIN: 6.2 / MAX: 535.6
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 3090cRTX 3090306090120150Min: 172 / Avg: 175.3 / Max: 180.9

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle BenchmarkRTX 3090cRTX 309090180270360450SE +/- 4.58, N = 3370.6401.7MIN: 9 / MAX: 1010.1MIN: 11.7 / MAX: 1013.2
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle BenchmarkRTX 3090cRTX 309070140210280350Min: 393.4 / Avg: 401.67 / Max: 409.2

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440RTX 3090cRTX 30902004006008001000SE +/- 6.27, N = 121049.81121.91. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440RTX 3090cRTX 30902004006008001000Min: 1080.3 / Avg: 1121.94 / Max: 11471. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

Total War: Three Kingdoms

Total War: Three Kingdoms on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: TODO Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 3090cRTX 309060120180240300SE +/- 3.47, N = 3274.0292.4MIN: 6.8 / MAX: 636.1MIN: 6.7 / MAX: 699.3
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 3090cRTX 309050100150200250Min: 285.5 / Avg: 292.43 / Max: 296.2

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 3090cRTX 309050100150200250SE +/- 0.64, N = 3216.1230.3MIN: 8.1 / MAX: 601.7MIN: 7.8 / MAX: 644.7
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 3090cRTX 30904080120160200Min: 229.2 / Avg: 230.33 / Max: 231.4

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090cRTX 309050100150200250SE +/- 1.80, N = 3212.0222.3MIN: 7.5 / MAX: 563.7MIN: 6.3 / MAX: 545.9
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090cRTX 30904080120160200Min: 219.4 / Avg: 222.33 / Max: 225.6

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309050100150200250SE +/- 1.83, N = 15223.05213.21
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200Min: 203.35 / Avg: 213.21 / Max: 224.16

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30904080120160200SE +/- 0.94, N = 4157.63163.86
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150Min: 162.04 / Avg: 163.86 / Max: 166.49

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 1.90, N = 5173.16179.40
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150Min: 176.7 / Avg: 179.4 / Max: 186.8

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30904080120160200SE +/- 1.23, N = 10167.24161.76
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150Min: 156.73 / Avg: 161.76 / Max: 171.89

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 0.91, N = 15113.06116.83
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100Min: 109.09 / Avg: 116.83 / Max: 121.18

Total War: Three Kingdoms

Total War: Three Kingdoms on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: TODO Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 3090cRTX 3090306090120150SE +/- 0.58, N = 3113.1116.7MIN: 6.1 / MAX: 444MIN: 7.4 / MAX: 528.8
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 3090cRTX 309020406080100Min: 115.7 / Avg: 116.67 / Max: 117.7

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: UltimateRTX 3090cRTX 3090100200300400500SE +/- 1.28, N = 3451.14464.65MIN: 96 / MAX: 907MIN: 104 / MAX: 914
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: UltimateRTX 3090cRTX 309080160240320400Min: 462.62 / Avg: 464.65 / Max: 467.01

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309060120180240300SE +/- 4.06, N = 15277.61285.62
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309050100150200250Min: 270.93 / Avg: 285.62 / Max: 322.27

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150SE +/- 0.46, N = 4111.78108.78
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309020406080100Min: 107.77 / Avg: 108.78 / Max: 109.66

Team Fortress 2

This is a benchmark of Valve's free-to-play Team Fortress 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Team Fortress 2 is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 1920 x 1080RTX 3090cRTX 309060120180240300SE +/- 1.62, N = 3264.51271.51
OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 1920 x 1080RTX 3090cRTX 309050100150200250Min: 268.41 / Avg: 271.51 / Max: 273.87

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 1920 x 1080RTX 3090cRTX 3090100200300400500SE +/- 0.75, N = 3445.34457.11
OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 1920 x 1080RTX 3090cRTX 309080160240320400Min: 455.63 / Avg: 457.11 / Max: 458.09

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 1.78, N = 15189.21184.67
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150Min: 175.03 / Avg: 184.67 / Max: 191.5

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150SE +/- 0.20, N = 4137.41140.71
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150Min: 140.13 / Avg: 140.71 / Max: 141.01

X-Plane

This is a test of X-Plane, a realistic multi-platform flight simulator designed for personal computers. This is commercial closed-source software and relies upon the Steam version. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 2560 x 1440 - Quality: Low - Renderer: VulkanRTX 3090cRTX 309060120180240300SE +/- 0.54, N = 3281.61287.84
OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 2560 x 1440 - Quality: Low - Renderer: VulkanRTX 3090cRTX 309050100150200250Min: 286.97 / Avg: 287.84 / Max: 288.84

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150SE +/- 1.11, N = 9137.20140.23
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150Min: 136.02 / Avg: 140.23 / Max: 146.03

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080RTX 3090cRTX 30902004006008001000SE +/- 8.12, N = 3830.26847.91
OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080RTX 3090cRTX 3090150300450600750Min: 833.33 / Avg: 847.91 / Max: 861.39

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309050100150200250SE +/- 1.50, N = 15203.55207.76
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200Min: 201.28 / Avg: 207.76 / Max: 219.86

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080RTX 3090cRTX 3090400800120016002000SE +/- 15.22, N = 151637.31604.81. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080RTX 3090cRTX 309030060090012001500Min: 1490.6 / Avg: 1604.77 / Max: 1703.51. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309050100150200250SE +/- 1.13, N = 4231.39226.87
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30904080120160200Min: 223.68 / Avg: 226.87 / Max: 228.79

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1440RTX 3090cRTX 30902004006008001000SE +/- 5.84, N = 3806.04822.07
OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1440RTX 3090cRTX 3090140280420560700Min: 812.86 / Avg: 822.07 / Max: 832.89

DiRT Rally 2.0

This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: LowRTX 3090cRTX 3090100200300400500SE +/- 6.00, N = 12457.91466.55MIN: 378.47 / MAX: 587.95MIN: 365.51 / MAX: 596.03
OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: LowRTX 3090cRTX 309080160240320400Min: 448.43 / Avg: 466.55 / Max: 495.58

Counter-Strike: Global Offensive

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLRTX 3090cRTX 3090100200300400500SE +/- 1.01, N = 3447.28439.15
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLRTX 3090cRTX 309080160240320400Min: 437.13 / Avg: 439.15 / Max: 440.25

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.80, N = 3164.57161.64MIN: 122.27 / MAX: 325.67MIN: 117.65 / MAX: 337
OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: VulkanRTX 3090cRTX 3090306090120150Min: 160.76 / Avg: 161.64 / Max: 163.24

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30904080120160200SE +/- 1.51, N = 15176.36179.52
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150Min: 168.67 / Avg: 179.52 / Max: 190.52

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309050100150200250SE +/- 2.12, N = 15226.00230.01
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200Min: 220.86 / Avg: 230.01 / Max: 242.41

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.14, N = 3161.39158.59MIN: 122.27 / MAX: 311.69MIN: 119 / MAX: 308.38
OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Maximum - Renderer: VulkanRTX 3090cRTX 3090306090120150Min: 158.33 / Avg: 158.59 / Max: 158.77

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 0.37, N = 4136.40138.80
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150Min: 137.92 / Avg: 138.8 / Max: 139.66

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100SE +/- 0.42, N = 4104.78106.62
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100Min: 105.93 / Avg: 106.62 / Max: 107.75

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Low - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.12, N = 3178.69175.77MIN: 131.61 / MAX: 402.2MIN: 132.87 / MAX: 390.61
OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Low - Renderer: VulkanRTX 3090cRTX 3090306090120150Min: 175.61 / Avg: 175.77 / Max: 176

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Triangle - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 309070K140K210K280K350KSE +/- 226.85, N = 3338560344122
OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Triangle - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 309060K120K180K240K300KMin: 343776 / Avg: 344121.67 / Max: 344549

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.38, N = 3164.15161.58MIN: 123.51 / MAX: 333MIN: 119.76 / MAX: 334.33
OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: VulkanRTX 3090cRTX 3090306090120150Min: 160.84 / Avg: 161.58 / Max: 162.05

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.35, N = 3157.98160.46MIN: 121 / MAX: 332.34MIN: 119.64 / MAX: 329.01
OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: VulkanRTX 3090cRTX 3090306090120150Min: 159.88 / Avg: 160.46 / Max: 161.09

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440RTX 3090cRTX 309030060090012001500SE +/- 8.89, N = 141365.01345.51. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440RTX 3090cRTX 30902004006008001000Min: 1295.1 / Avg: 1345.45 / Max: 13861. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309020406080100SE +/- 0.38, N = 499.51100.95
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309020406080100Min: 99.84 / Avg: 100.95 / Max: 101.54

Warsow

This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 1920 x 1080RTX 3090cRTX 30902004006008001000SE +/- 1.20, N = 3969.7983.6
OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 1920 x 1080RTX 3090cRTX 30902004006008001000Min: 982.3 / Avg: 983.6 / Max: 986

Portal 2

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: VulkanRTX 3090cRTX 30901122334455SE +/- 0.01, N = 349.2449.94
OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: VulkanRTX 3090cRTX 30901020304050Min: 49.91 / Avg: 49.94 / Max: 49.95

DiRT Rally 2.0

This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: LowRTX 3090cRTX 3090100200300400500SE +/- 3.32, N = 3463.30456.81MIN: 380.94 / MAX: 652.34MIN: 222.83 / MAX: 648.75
OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: LowRTX 3090cRTX 309080160240320400Min: 451.45 / Avg: 456.81 / Max: 462.87

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100SE +/- 1.01, N = 390.6989.47
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100Min: 88.28 / Avg: 89.47 / Max: 91.48

Counter-Strike: Global Offensive

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: VulkanRTX 3090cRTX 309090180270360450SE +/- 0.63, N = 3427.14421.50
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: VulkanRTX 3090cRTX 309080160240320400Min: 420.62 / Avg: 421.5 / Max: 422.72

Total War: Three Kingdoms

Total War: Three Kingdoms on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: TODO Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090cRTX 30904080120160200SE +/- 0.83, N = 3159.4161.5MIN: 6.5 / MAX: 541.4MIN: 6.9 / MAX: 583.1
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090cRTX 3090306090120150Min: 159.9 / Avg: 161.5 / Max: 162.7

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Low - Scenario: Battle BenchmarkRTX 3090cRTX 309080160240320400SE +/- 4.73, N = 3351.1355.7MIN: 8.6 / MAX: 819MIN: 8.4 / MAX: 1016.3
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Low - Scenario: Battle BenchmarkRTX 3090cRTX 309060120180240300Min: 350.4 / Avg: 355.67 / Max: 365.1

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: TessMark - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 30908K16K24K32K40KSE +/- 36.22, N = 33803538530
OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: TessMark - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 30907K14K21K28K35KMin: 38490 / Avg: 38529.67 / Max: 38602

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: UltraRTX 3090cRTX 3090130260390520650SE +/- 2.63, N = 3574.85582.22MIN: 120 / MAX: 944MIN: 114 / MAX: 961
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: UltraRTX 3090cRTX 3090100200300400500Min: 576.96 / Avg: 582.22 / Max: 585.06

Team Fortress 2

This is a benchmark of Valve's free-to-play Team Fortress 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Team Fortress 2 is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 2560 x 1440RTX 3090cRTX 309060120180240300SE +/- 1.11, N = 3268.81272.16
OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 2560 x 1440RTX 3090cRTX 309050100150200250Min: 270.5 / Avg: 272.16 / Max: 274.26

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Plot3D - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 309030K60K90K120K150KSE +/- 18.28, N = 3158017159929
OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Plot3D - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 309030K60K90K120K150KMin: 159899 / Avg: 159928.67 / Max: 159962

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150SE +/- 0.93, N = 4157.04155.17
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150Min: 153.34 / Avg: 155.17 / Max: 157.36

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: GiMark - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 30904K8K12K16K20KSE +/- 48.74, N = 31794518161
OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: GiMark - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 30903K6K9K12K15KMin: 18070 / Avg: 18160.67 / Max: 18237

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 0.46, N = 3164.50162.60MIN: 121.15 / MAX: 349.65MIN: 119.76 / MAX: 366.63
OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Medium - Renderer: VulkanRTX 3090cRTX 3090306090120150Min: 161.7 / Avg: 162.6 / Max: 163.19

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100SE +/- 0.35, N = 395.2396.32
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100Min: 95.72 / Avg: 96.32 / Max: 96.94

HITMAN 3

This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: UltraRTX 3090cRTX 309050100150200250SE +/- 0.10, N = 3205.18202.91MIN: 202.71 / MAX: 203.03
OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: UltraRTX 3090cRTX 30904080120160200Min: 202.71 / Avg: 202.91 / Max: 203.03

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 0.31, N = 4119.60118.28
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100Min: 117.61 / Avg: 118.28 / Max: 119.08

HITMAN 3

This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: LowRTX 3090cRTX 309050100150200250SE +/- 0.05, N = 2215.04212.70MIN: 212.65 / MAX: 212.75
OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: LowRTX 3090cRTX 30904080120160200Min: 212.65 / Avg: 212.7 / Max: 212.75

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 309050100150200250SE +/- 0.23, N = 3232.17229.68
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 30904080120160200Min: 229.38 / Avg: 229.68 / Max: 230.13

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 309011002200330044005500SE +/- 8.88, N = 350325086
OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Pixmark Volplosion - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 30909001800270036004500Min: 5076 / Avg: 5086.33 / Max: 5104

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150SE +/- 0.22, N = 4118.25119.51
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309020406080100Min: 119.01 / Avg: 119.51 / Max: 120.08

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 309050100150200250SE +/- 1.35, N = 5247.16244.57
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200Min: 240.2 / Avg: 244.57 / Max: 248.33

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Furmark - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 30902K4K6K8K10KSE +/- 3.18, N = 390739166
OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Furmark - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 309016003200480064008000Min: 9161 / Avg: 9166.33 / Max: 9172

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30901632486480SE +/- 0.05, N = 372.3271.59
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30901428425670Min: 71.53 / Avg: 71.59 / Max: 71.7

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 1.17, N = 4115.63116.78
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100Min: 114 / Avg: 116.78 / Max: 119.73

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080RTX 3090cRTX 3090400800120016002000SE +/- 17.18, N = 151712.71729.51. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080RTX 3090cRTX 309030060090012001500Min: 1612.2 / Avg: 1729.53 / Max: 1810.91. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

Portal 2

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3090cRTX 3090120240360480600SE +/- 0.53, N = 3530.20535.35
OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3090cRTX 309090180270360450Min: 534.3 / Avg: 535.35 / Max: 535.98

Strange Brigade

This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: HighRTX 3090cRTX 309050100150200250SE +/- 0.15, N = 3230.3228.1MIN: 44.2 / MAX: 304.9MIN: 41.4 / MAX: 311.1
OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: HighRTX 3090cRTX 30904080120160200Min: 227.8 / Avg: 228.07 / Max: 228.3

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 1.09, N = 3179.20177.50MIN: 134 / MAX: 384.62MIN: 128.74 / MAX: 395.6
OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: VulkanRTX 3090cRTX 3090306090120150Min: 175.46 / Avg: 177.5 / Max: 179.17

Batman: Arkham Knight

This is a benchmark of >Batman: Arkham Knight running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that Batman: Arkham Knight is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 2560 x 1440 - Quality: LowRTX 3090cRTX 309060120180240300SE +/- 0.43, N = 3270.33272.86MIN: 165.03 / MAX: 368.75MIN: 158.06 / MAX: 401.52
OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 2560 x 1440 - Quality: LowRTX 3090cRTX 309050100150200250Min: 272.4 / Avg: 272.86 / Max: 273.73

Strange Brigade

This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: LowRTX 3090cRTX 309050100150200250SE +/- 0.35, N = 3244.0241.8MIN: 48.9 / MAX: 323.5MIN: 39.2 / MAX: 321
OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: LowRTX 3090cRTX 30904080120160200Min: 241.2 / Avg: 241.8 / Max: 242.4

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3090cRTX 309070140210280350SE +/- 0.36, N = 3331.4328.5MAX: 458.4MAX: 457.4
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3090cRTX 309060120180240300Min: 327.8 / Avg: 328.5 / Max: 329

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 1.17, N = 6122.05123.12
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100Min: 121.14 / Avg: 123.12 / Max: 128.85

Batman: Arkham Knight

This is a benchmark of >Batman: Arkham Knight running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that Batman: Arkham Knight is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: HighRTX 3090cRTX 309060120180240300SE +/- 0.54, N = 3265.10267.40MIN: 146.83 / MAX: 404.17MIN: 146.71 / MAX: 417.99
OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: HighRTX 3090cRTX 309050100150200250Min: 266.31 / Avg: 267.4 / Max: 267.95

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 2560 x 1440RTX 3090cRTX 309080160240320400SE +/- 0.86, N = 3346.88349.87
OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 2560 x 1440RTX 3090cRTX 309060120180240300Min: 348.14 / Avg: 349.87 / Max: 350.8

Batman: Arkham Knight

This is a benchmark of >Batman: Arkham Knight running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that Batman: Arkham Knight is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: LowRTX 3090cRTX 309060120180240300SE +/- 0.89, N = 3283.34285.74MIN: 166.92 / MAX: 416.61MIN: 162.89 / MAX: 416.6
OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: LowRTX 3090cRTX 309050100150200250Min: 283.95 / Avg: 285.74 / Max: 286.71

X-Plane

This is a test of X-Plane, a realistic multi-platform flight simulator designed for personal computers. This is commercial closed-source software and relies upon the Steam version. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 2560 x 1440 - Quality: Very High - Renderer: VulkanRTX 3090cRTX 3090306090120150SE +/- 0.26, N = 3119.13120.07
OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 2560 x 1440 - Quality: Very High - Renderer: VulkanRTX 3090cRTX 309020406080100Min: 119.56 / Avg: 120.07 / Max: 120.41

Portal 2

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3090cRTX 3090100200300400500SE +/- 0.72, N = 3455.27451.80
OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGLRTX 3090cRTX 309080160240320400Min: 450.37 / Avg: 451.8 / Max: 452.68

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150SE +/- 0.11, N = 4148.05149.18
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150Min: 149 / Avg: 149.18 / Max: 149.49

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 0.31, N = 4165.40166.59
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150Min: 165.7 / Avg: 166.59 / Max: 167.11

X-Plane

This is a test of X-Plane, a realistic multi-platform flight simulator designed for personal computers. This is commercial closed-source software and relies upon the Steam version. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 1920 x 1080 - Quality: Low - Renderer: VulkanRTX 3090cRTX 309060120180240300SE +/- 0.38, N = 3284.55286.60
OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 1920 x 1080 - Quality: Low - Renderer: VulkanRTX 3090cRTX 309050100150200250Min: 285.92 / Avg: 286.6 / Max: 287.22

Batman: Arkham Knight

This is a benchmark of >Batman: Arkham Knight running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that Batman: Arkham Knight is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 2560 x 1440 - Quality: HighRTX 3090cRTX 309050100150200250SE +/- 1.51, N = 3247.23248.96MIN: 146.39 / MAX: 354.67MIN: 143.07 / MAX: 386.07
OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 2560 x 1440 - Quality: HighRTX 3090cRTX 309050100150200250Min: 246.99 / Avg: 248.96 / Max: 251.92

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Pixmark Piano - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 30907001400210028003500SE +/- 7.42, N = 330393060
OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Pixmark Piano - Resolution: 2560 x 1440 - Mode: FullscreenRTX 3090cRTX 30905001000150020002500Min: 3051 / Avg: 3060.33 / Max: 3075

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3090cRTX 3090306090120150SE +/- 0.06, N = 3119.4118.6MAX: 140.3MAX: 139.9
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3090cRTX 309020406080100Min: 118.5 / Avg: 118.6 / Max: 118.7

F1 2021

This is a benchmark of F1 2021 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: MediumRTX 3090cRTX 309070140210280350SE +/- 0.58, N = 3303301MIN: 178 / MAX: 352MIN: 152 / MAX: 351
OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: MediumRTX 3090cRTX 309050100150200250Min: 300 / Avg: 301 / Max: 302

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 0.97, N = 4158.58157.57
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 3090306090120150Min: 156.15 / Avg: 157.57 / Max: 160.4

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2RTX 3090cRTX 30905001000150020002500SE +/- 1.47, N = 32199.442213.401. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2RTX 3090cRTX 3090400800120016002000Min: 2211.59 / Avg: 2213.4 / Max: 2216.311. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Civilization VI

This is a benchmark of the Civilization VI game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Civilization VI is available. This automates the process of executing the game and using a standardized benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 1920 x 1080RTX 3090cRTX 30901326395265SE +/- 0.11, N = 358.3558.72
OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 1920 x 1080RTX 3090cRTX 30901224364860Min: 58.52 / Avg: 58.72 / Max: 58.92

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapRTX 3090cRTX 309030060090012001500SE +/- 2.17, N = 31366.031357.531. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapRTX 3090cRTX 30902004006008001000Min: 1355.24 / Avg: 1357.53 / Max: 1361.871. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Strange Brigade

This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: LowRTX 3090cRTX 309050100150200250SE +/- 0.80, N = 3242.5241.0MIN: 69.9 / MAX: 329.8MIN: 42.7 / MAX: 322.4
OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: LowRTX 3090cRTX 30904080120160200Min: 239.4 / Avg: 241 / Max: 241.9

HITMAN 2

This is a benchmark of HITMAN 2 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 2560 x 1440 - Quality Level: UltraRTX 3090cRTX 3090306090120150SE +/- 0.14, N = 3146.22147.13MIN: 146.86 / MAX: 147.3
OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 2560 x 1440 - Quality Level: UltraRTX 3090cRTX 3090306090120150Min: 146.86 / Avg: 147.13 / Max: 147.3

Deus Ex: Mankind Divided

This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityRTX 3090cRTX 3090306090120150SE +/- 0.44, N = 3135.4136.2MIN: 96.2 / MAX: 210.8MIN: 95.2 / MAX: 212.9
OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityRTX 3090cRTX 3090306090120150Min: 135.4 / Avg: 136.2 / Max: 136.9

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Ultra QualityRTX 3090cRTX 309020406080100SE +/- 0.12, N = 3109.3109.9MIN: 72.8 / MAX: 163.4MIN: 72.1 / MAX: 161.8
OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Ultra QualityRTX 3090cRTX 309020406080100Min: 109.7 / Avg: 109.93 / Max: 110.1

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High QualityRTX 3090cRTX 309020406080100SE +/- 0.24, N = 3109.8110.4MIN: 82.5 / MAX: 148.5MIN: 81 / MAX: 149.8
OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High QualityRTX 3090cRTX 309020406080100Min: 109.9 / Avg: 110.37 / Max: 110.7

F1 2021

This is a benchmark of F1 2021 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: MediumRTX 3090cRTX 309080160240320400SE +/- 0.58, N = 3384382MIN: 213 / MAX: 450MIN: 155 / MAX: 450
OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: MediumRTX 3090cRTX 309070140210280350Min: 381 / Avg: 382 / Max: 383

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: LowRTX 3090cRTX 309090180270360450SE +/- 0.88, N = 3396398MIN: 218 / MAX: 462MIN: 154 / MAX: 469
OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: LowRTX 3090cRTX 309070140210280350Min: 396 / Avg: 397.67 / Max: 399

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: LowRTX 3090cRTX 3090170340510680850SE +/- 1.23, N = 3764.81768.56MIN: 181 / MAX: 1252MIN: 258 / MAX: 1320
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: LowRTX 3090cRTX 3090140280420560700Min: 766.6 / Avg: 768.56 / Max: 770.84

Strange Brigade

This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: MediumRTX 3090cRTX 309050100150200250SE +/- 0.30, N = 3229.8228.7MIN: 46.2 / MAX: 303.2MIN: 36.5 / MAX: 306.7
OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: MediumRTX 3090cRTX 30904080120160200Min: 228.1 / Avg: 228.67 / Max: 229.1

Civilization VI

This is a benchmark of the Civilization VI game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Civilization VI is available. This automates the process of executing the game and using a standardized benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 1920 x 1080RTX 3090cRTX 309020406080100SE +/- 0.69, N = 379.6880.06
OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 1920 x 1080RTX 3090cRTX 30901530456075Min: 78.76 / Avg: 80.06 / Max: 81.11

DiRT Rally 2.0

This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: UltraRTX 3090cRTX 30904080120160200SE +/- 0.29, N = 3172.51171.70MIN: 136.66 / MAX: 210.97MIN: 134.62 / MAX: 210.07
OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: UltraRTX 3090cRTX 3090306090120150Min: 171.38 / Avg: 171.7 / Max: 172.28

Strange Brigade

This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: MediumRTX 3090cRTX 309050100150200250SE +/- 0.37, N = 3228.9227.9MIN: 42.5 / MAX: 303.3MIN: 41.6 / MAX: 308.3
OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: MediumRTX 3090cRTX 30904080120160200Min: 227.4 / Avg: 227.87 / Max: 228.6

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 309050100150200250SE +/- 0.16, N = 3206.17205.31
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 30904080120160200Min: 204.99 / Avg: 205.31 / Max: 205.47

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2RTX 3090cRTX 30908001600240032004000SE +/- 0.83, N = 33547.243561.961. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2RTX 3090cRTX 30906001200180024003000Min: 3560.65 / Avg: 3561.96 / Max: 3563.51. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

F1 2021

This is a benchmark of F1 2021 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: HighRTX 3090cRTX 309060120180240300SE +/- 0.00, N = 3251252MIN: 187 / MAX: 287MIN: 184 / MAX: 289
OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: HighRTX 3090cRTX 309050100150200250Min: 252 / Avg: 252 / Max: 252

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 309080160240320400SE +/- 0.13, N = 3358.99357.59
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 309060120180240300Min: 357.35 / Avg: 357.59 / Max: 357.82

HITMAN 2

This is a benchmark of HITMAN 2 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: UltraRTX 3090cRTX 3090306090120150SE +/- 0.27, N = 3146.17146.74MIN: 146.32 / MAX: 147.25
OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: UltraRTX 3090cRTX 3090306090120150Min: 146.32 / Avg: 146.74 / Max: 147.25

HITMAN 3

This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: MediumRTX 3090cRTX 309060120180240300SE +/- 0.61, N = 2287.84286.75MIN: 286.14 / MAX: 287.35
OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: MediumRTX 3090cRTX 309050100150200250Min: 286.14 / Avg: 286.75 / Max: 287.35

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapRTX 3090cRTX 309030060090012001500SE +/- 0.87, N = 31364.561359.761. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0
OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapRTX 3090cRTX 30902004006008001000Min: 1358.39 / Avg: 1359.76 / Max: 1361.381. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Strange Brigade

This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: UltraRTX 3090cRTX 309050100150200250SE +/- 0.22, N = 3229.5228.7MIN: 49.3 / MAX: 310.2MIN: 42.9 / MAX: 310.5
OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: UltraRTX 3090cRTX 30904080120160200Min: 228.3 / Avg: 228.73 / Max: 229

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3090cRTX 309050100150200250SE +/- 0.19, N = 3230.6229.8MAX: 285.3MAX: 289.9
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3090cRTX 30904080120160200Min: 229.4 / Avg: 229.77 / Max: 230

Deus Ex: Mankind Divided

This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - High QualityRTX 3090cRTX 3090306090120150SE +/- 0.21, N = 3118.0117.6MIN: 83.7 / MAX: 179.1MIN: 82.5 / MAX: 179.6
OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - High QualityRTX 3090cRTX 309020406080100Min: 117.3 / Avg: 117.6 / Max: 118

GeeXLab Vulkan Ray-Tracing Demo

GeeXLab is a cross-platform tool for 3D programming and demo creation. The GeeXLab Vulkan Ray-Tracing Demo from Geeks3D.com is a path tracer based demo making use of the Vulkan ray-tracing extensions with supported graphics processors. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterGeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0Resolution: 2560 x 1440RTX 3090cRTX 30901428425670SE +/- 0.07, N = 361.060.8
OpenBenchmarking.orgFPS, More Is BetterGeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0Resolution: 2560 x 1440RTX 3090cRTX 30901224364860Min: 60.7 / Avg: 60.83 / Max: 60.9

Civilization VI

This is a benchmark of the Civilization VI game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Civilization VI is available. This automates the process of executing the game and using a standardized benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 2560 x 1440RTX 3090cRTX 309020406080100SE +/- 0.16, N = 380.6280.88
OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 2560 x 1440RTX 3090cRTX 30901530456075Min: 80.64 / Avg: 80.88 / Max: 81.19

F1 2021

This is a benchmark of F1 2021 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: HighRTX 3090cRTX 309070140210280350SE +/- 0.67, N = 3317318MIN: 137 / MAX: 368MIN: 145 / MAX: 375
OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: HighRTX 3090cRTX 309060120180240300Min: 317 / Avg: 318.33 / Max: 319

Counter-Strike: Global Offensive

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLRTX 3090cRTX 309080160240320400SE +/- 0.20, N = 3356.86357.98
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLRTX 3090cRTX 309060120180240300Min: 357.6 / Avg: 357.98 / Max: 358.26

Strange Brigade

This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: HighRTX 3090cRTX 309050100150200250SE +/- 0.41, N = 3229.6228.9MIN: 15.6 / MAX: 306.6MIN: 42.5 / MAX: 305.9
OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: HighRTX 3090cRTX 30904080120160200Min: 228.2 / Avg: 228.93 / Max: 229.6

GLmark2

This is a test of GLmark2, a basic OpenGL and OpenGL ES 2.0 benchmark supporting various windowing/display back-ends. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterGLmark2 2021.08.30Resolution: 2560 x 1440RTX 3090cRTX 30902K4K6K8K10K77847761

HITMAN 2

This is a benchmark of HITMAN 2 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: MediumRTX 3090cRTX 3090306090120150SE +/- 0.33, N = 3155.94155.49MIN: 154.87 / MAX: 155.99
OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: MediumRTX 3090cRTX 3090306090120150Min: 154.87 / Avg: 155.49 / Max: 155.99

X-Plane

This is a test of X-Plane, a realistic multi-platform flight simulator designed for personal computers. This is commercial closed-source software and relies upon the Steam version. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 1920 x 1080 - Quality: Medium - Renderer: VulkanRTX 3090cRTX 309050100150200250SE +/- 0.79, N = 3247.47248.16
OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 1920 x 1080 - Quality: Medium - Renderer: VulkanRTX 3090cRTX 30904080120160200Min: 247.09 / Avg: 248.16 / Max: 249.7

HITMAN 2

This is a benchmark of HITMAN 2 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 2560 x 1440 - Quality Level: LowRTX 3090cRTX 3090306090120150SE +/- 0.12, N = 3157.80157.37MIN: 157.17 / MAX: 157.58
OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 2560 x 1440 - Quality Level: LowRTX 3090cRTX 3090306090120150Min: 157.17 / Avg: 157.37 / Max: 157.58

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3090cRTX 309020406080100SE +/- 0.03, N = 384.183.9MAX: 102.4MAX: 102.5
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX 3090cRTX 30901632486480Min: 83.8 / Avg: 83.87 / Max: 83.9

GLmark2

This is a test of GLmark2, a basic OpenGL and OpenGL ES 2.0 benchmark supporting various windowing/display back-ends. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterGLmark2 2021.08.30Resolution: 1920 x 1080RTX 3090cRTX 30902K4K6K8K10K1024310265

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30904080120160200SE +/- 0.32, N = 4176.11175.78
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 3090306090120150Min: 174.84 / Avg: 175.78 / Max: 176.21

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3090cRTX 30904080120160200SE +/- 0.19, N = 3161.0160.7MAX: 194.1MAX: 195
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX 3090cRTX 3090306090120150Min: 160.3 / Avg: 160.67 / Max: 160.9

GeeXLab Vulkan Ray-Tracing Demo

GeeXLab is a cross-platform tool for 3D programming and demo creation. The GeeXLab Vulkan Ray-Tracing Demo from Geeks3D.com is a path tracer based demo making use of the Vulkan ray-tracing extensions with supported graphics processors. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterGeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0Resolution: 1920 x 1080RTX 3090cRTX 309020406080100SE +/- 0.15, N = 3107.5107.7
OpenBenchmarking.orgFPS, More Is BetterGeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0Resolution: 1920 x 1080RTX 3090cRTX 309020406080100Min: 107.4 / Avg: 107.67 / Max: 107.9

Strange Brigade

This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: UltraRTX 3090cRTX 309050100150200250SE +/- 0.40, N = 3228.6228.2MIN: 46.1 / MAX: 296MIN: 38 / MAX: 302.1
OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: UltraRTX 3090cRTX 30904080120160200Min: 227.4 / Avg: 228.2 / Max: 228.6

HITMAN 3

This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: LowRTX 3090cRTX 309060120180240300SE +/- 0.63, N = 2290.21289.84MIN: 289.21 / MAX: 290.47
OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: LowRTX 3090cRTX 309050100150200250Min: 289.21 / Avg: 289.84 / Max: 290.47

X-Plane

This is a test of X-Plane, a realistic multi-platform flight simulator designed for personal computers. This is commercial closed-source software and relies upon the Steam version. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 2560 x 1440 - Quality: Medium - Renderer: VulkanRTX 3090cRTX 309050100150200250SE +/- 0.26, N = 3248.16247.85
OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 11Resolution: 2560 x 1440 - Quality: Medium - Renderer: VulkanRTX 3090cRTX 30904080120160200Min: 247.36 / Avg: 247.85 / Max: 248.25

HITMAN 3

This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: UltraRTX 3090cRTX 309060120180240300SE +/- 0.30, N = 3273.75273.41MIN: 272.85 / MAX: 273.87
OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: UltraRTX 3090cRTX 309050100150200250Min: 272.85 / Avg: 273.41 / Max: 273.87

Civilization VI

This is a benchmark of the Civilization VI game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Civilization VI is available. This automates the process of executing the game and using a standardized benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 2560 x 1440RTX 3090cRTX 30901326395265SE +/- 0.63, N = 358.1758.24
OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 2560 x 1440RTX 3090cRTX 30901224364860Min: 56.99 / Avg: 58.24 / Max: 59.01

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 309020406080100SE +/- 0.15, N = 376.9677.05
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineRTX 3090cRTX 30901530456075Min: 76.85 / Avg: 77.05 / Max: 77.34

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3090cRTX 30904080120160200SE +/- 0.12, N = 3177.2177.0MAX: 218MAX: 217.7
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX 3090cRTX 3090306090120150Min: 176.8 / Avg: 177 / Max: 177.2

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 309050100150200250SE +/- 0.17, N = 3240.23240.01
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLRTX 3090cRTX 30904080120160200Min: 239.83 / Avg: 240.01 / Max: 240.35

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: VulkanRTX 3090cRTX 30904080120160200SE +/- 1.23, N = 3164.48164.34MIN: 120 / MAX: 383.85MIN: 119.88 / MAX: 385.23
OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: VulkanRTX 3090cRTX 3090306090120150Min: 162.57 / Avg: 164.34 / Max: 166.7

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: HighRTX 3090cRTX 3090130260390520650SE +/- 1.61, N = 3624.48623.98MIN: 219 / MAX: 1026MIN: 120 / MAX: 1103
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 2560 x 1440 - Effects Quality: HighRTX 3090cRTX 3090110220330440550Min: 620.78 / Avg: 623.98 / Max: 625.88

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3090cRTX 3090714212835SE +/- 0.00, N = 329.9729.99
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLRTX 3090cRTX 3090714212835Min: 29.99 / Avg: 29.99 / Max: 29.99

HITMAN 2

This is a benchmark of HITMAN 2 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: LowRTX 3090cRTX 3090306090120150SE +/- 0.45, N = 3157.18157.27MIN: 156.74 / MAX: 158.17
OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 2Resolution: 1920 x 1080 - Quality Level: LowRTX 3090cRTX 3090306090120150Min: 156.74 / Avg: 157.27 / Max: 158.17

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200SE +/- 1.23, N = 5204.08203.96
OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryRTX 3090cRTX 30904080120160200Min: 200.57 / Avg: 203.96 / Max: 207.98

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3090cRTX 309070140210280350SE +/- 0.00, N = 3312.0311.9MAX: 437.7MAX: 428.5
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLRTX 3090cRTX 309060120180240300Min: 311.9 / Avg: 311.9 / Max: 311.9

VKMark

VKMark is a collection of open-source Vulkan tests / rendering benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgVKMark Score, More Is BetterVKMark 2022-05-16Resolution: 2560 x 1440 - Present Mode: ImmediateRTX 3090cRTX 309010002000300040005000SE +/- 4.18, N = 3484148401. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF
OpenBenchmarking.orgVKMark Score, More Is BetterVKMark 2022-05-16Resolution: 2560 x 1440 - Present Mode: ImmediateRTX 3090cRTX 30908001600240032004000Min: 4835 / Avg: 4839.67 / Max: 48481. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF

OpenBenchmarking.orgVKMark Score, More Is BetterVKMark 2022-05-16Resolution: 1920 x 1080 - Present Mode: ImmediateRTX 3090cRTX 309012002400360048006000SE +/- 3.48, N = 3561756181. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF
OpenBenchmarking.orgVKMark Score, More Is BetterVKMark 2022-05-16Resolution: 1920 x 1080 - Present Mode: ImmediateRTX 3090cRTX 309010002000300040005000Min: 5612 / Avg: 5618.33 / Max: 56241. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF

Warsow

This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 2560 x 1440RTX 3090cRTX 30902004006008001000SE +/- 0.32, N = 3983.5983.4
OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 2560 x 1440RTX 3090cRTX 30902004006008001000Min: 983 / Avg: 983.37 / Max: 984

Counter-Strike: Global Offensive

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: VulkanRTX 309090180270360450SE +/- 1.42, N = 3425.48
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: VulkanRTX 309080160240320400Min: 423.25 / Avg: 425.48 / Max: 428.13

Resolution: 3840 x 2160 - Renderer: Vulkan

RTX 3090c: The test run did not produce a result. E: Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels"

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: VulkanRTX 309090180270360450SE +/- 0.49, N = 3422.16
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: VulkanRTX 309080160240320400Min: 421.18 / Avg: 422.16 / Max: 422.75

Resolution: 2560 x 1440 - Renderer: Vulkan

RTX 3090c: The test run did not produce a result.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLRTX 309090180270360450SE +/- 0.48, N = 3437.39
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLRTX 309080160240320400Min: 436.53 / Avg: 437.39 / Max: 438.17

Resolution: 2560 x 1440 - Renderer: OpenGL

RTX 3090c: The test run did not produce a result.

DiRT Rally 2.0

This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: UltraRTX 309050100150200250SE +/- 0.69, N = 3222.18MIN: 165.09 / MAX: 280.97
OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: UltraRTX 30904080120160200Min: 221.22 / Avg: 222.18 / Max: 223.52

Resolution: 2560 x 1080 - Graphics Preset: Ultra

RTX 3090c: The test run did not produce a result. E: cat: '/home/phoronix//.steam/steam/steamapps/compatdata/690790/pfx/drive_c/users/steamuser/My Documents/My Games/DiRT Rally 2.0/benchmarks/*.xml': No such file or directory

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: HighRTX 309060120180240300SE +/- 0.22, N = 3288.47MIN: 244.39 / MAX: 351.23
OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: HighRTX 309050100150200250Min: 288.15 / Avg: 288.47 / Max: 288.9

Resolution: 2880 x 1620 - Graphics Preset: High

RTX 3090c: The test run did not produce a result. E: cat: '/home/phoronix//.steam/steam/steamapps/compatdata/690790/pfx/drive_c/users/steamuser/My Documents/My Games/DiRT Rally 2.0/benchmarks/*.xml': No such file or directory

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: HighRTX 309080160240320400SE +/- 4.43, N = 12349.39MIN: 207.57 / MAX: 444.77
OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: HighRTX 309060120180240300Min: 330.2 / Avg: 349.39 / Max: 363.02

Resolution: 2560 x 1080 - Graphics Preset: High

RTX 3090c: The test run did not produce a result. E: cat: '/home/phoronix//.steam/steam/steamapps/compatdata/690790/pfx/drive_c/users/steamuser/My Documents/My Games/DiRT Rally 2.0/benchmarks/*.xml': No such file or directory

Portal 2

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: VulkanRTX 3090cRTX 30901326395265SE +/- 0.01, N = 359.8759.87
OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: VulkanRTX 3090cRTX 30901224364860Min: 59.86 / Avg: 59.87 / Max: 59.88

Total War: WARHAMMER III

Total War: WARHAMMER III on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 1.08, N = 3148.2MIN: 11.5 / MAX: 821.7
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 3090306090120150Min: 147.1 / Avg: 148.23 / Max: 150.4

Resolution: 2560 x 1440 - Graphics Preset: Medium - Scenario: Battle Benchmark

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 30904080120160200SE +/- 1.76, N = 3203.0MIN: 11.3 / MAX: 671.6
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle BenchmarkRTX 30904080120160200Min: 200.5 / Avg: 203 / Max: 206.4

Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle Benchmark

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 309020406080100SE +/- 0.72, N = 398.6MIN: 7.7 / MAX: 558.3
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 309020406080100Min: 97.6 / Avg: 98.6 / Max: 100

Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 1.11, N = 7123.9MIN: 8.9 / MAX: 776.4
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle BenchmarkRTX 309020406080100Min: 121.1 / Avg: 123.89 / Max: 129.8

Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 1.15, N = 3112.1MIN: 12.5 / MAX: 478.2
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 309020406080100Min: 109.9 / Avg: 112.07 / Max: 113.8

Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090306090120150SE +/- 1.73, N = 4150.4MIN: 2.4 / MAX: 644.7
OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER IIIResolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle BenchmarkRTX 3090306090120150Min: 147.4 / Avg: 150.43 / Max: 155.3

Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark

RTX 3090c: Test failed to run.

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAARTX 30904080120160200SE +/- 0.19, N = 3183.4MAX: 306.7
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAARTX 3090306090120150Min: 183.2 / Avg: 183.43 / Max: 183.8

Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAARTX 309050100150200250SE +/- 0.47, N = 3238.9MAX: 385.5
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAARTX 30904080120160200Min: 238.2 / Avg: 238.9 / Max: 239.8

Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAARTX 30904080120160200SE +/- 0.17, N = 3204.5MAX: 347.9
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAARTX 30904080120160200Min: 204.2 / Avg: 204.53 / Max: 204.7

Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAARTX 309060120180240300SE +/- 0.52, N = 3286.3MAX: 409.2
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAARTX 309050100150200250Min: 285.4 / Avg: 286.3 / Max: 287.2

Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAARTX 30904080120160200SE +/- 0.12, N = 3183.3MAX: 318.6
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAARTX 3090306090120150Min: 183.1 / Avg: 183.27 / Max: 183.5

Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: OffRTX 30904080120160200SE +/- 0.09, N = 3183.2MAX: 301.4
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: OffRTX 3090306090120150Min: 183 / Avg: 183.17 / Max: 183.3

Resolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: Off

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAARTX 309060120180240300SE +/- 0.42, N = 3255.4MAX: 393.5
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAARTX 309050100150200250Min: 254.9 / Avg: 255.37 / Max: 256.2

Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAARTX 309070140210280350SE +/- 0.52, N = 3301.0MAX: 426.7
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAARTX 309050100150200250Min: 300.4 / Avg: 300.97 / Max: 302

Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAARTX 309050100150200250SE +/- 0.64, N = 3240.3MAX: 395.4
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAARTX 30904080120160200Min: 239.2 / Avg: 240.33 / Max: 241.4

Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: OffRTX 309050100150200250243MAX: 402.1

Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAARTX 30904080120160200SE +/- 0.32, N = 3204.7MAX: 344.4
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAARTX 30904080120160200Min: 204.2 / Avg: 204.73 / Max: 205.3

Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: OffRTX 30904080120160200SE +/- 0.21, N = 3204.7MAX: 331.5
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: OffRTX 30904080120160200Min: 204.4 / Avg: 204.7 / Max: 205.1

Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAARTX 309060120180240300SE +/- 0.58, N = 3287.8MAX: 411.7
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAARTX 309050100150200250Min: 286.8 / Avg: 287.77 / Max: 288.8

Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: TAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: OffRTX 309060120180240300SE +/- 0.28, N = 3287.5MAX: 410.1
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: OffRTX 309050100150200250Min: 286.9 / Avg: 287.47 / Max: 287.8

Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAARTX 309060120180240300SE +/- 0.50, N = 3258.2MAX: 400.8
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAARTX 309050100150200250Min: 257.5 / Avg: 258.23 / Max: 259.2

Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: OffRTX 309060120180240300SE +/- 1.85, N = 3257.6MAX: 400.3
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: OffRTX 309050100150200250Min: 253.9 / Avg: 257.6 / Max: 259.6

Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAARTX 309070140210280350SE +/- 0.47, N = 3303.9MAX: 433.9
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAARTX 309050100150200250Min: 303.2 / Avg: 303.93 / Max: 304.8

Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: TAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: OffRTX 309070140210280350SE +/- 0.50, N = 3304.2MAX: 435.1
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: OffRTX 309050100150200250Min: 303.3 / Avg: 304.23 / Max: 305

Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAARTX 30904080120160200SE +/- 0.29, N = 3197.7MAX: 335.8
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAARTX 30904080120160200Min: 197.2 / Avg: 197.7 / Max: 198.2

Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAARTX 309060120180240300SE +/- 0.37, N = 3253.8MAX: 405
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAARTX 309050100150200250Min: 253.1 / Avg: 253.83 / Max: 254.2

Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAARTX 30904080120160200SE +/- 0.18, N = 3197.7MAX: 339
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAARTX 30904080120160200Min: 197.4 / Avg: 197.67 / Max: 198

Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAARTX 309060120180240300SE +/- 0.12, N = 3254.6MAX: 400.4
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAARTX 309050100150200250Min: 254.4 / Avg: 254.63 / Max: 254.8

Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAA

RTX 3090c: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: OffRTX 309060120180240300SE +/- 1.10, N = 3253.6MAX: 402.8
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: OffRTX 309050100150200250Min: 251.4 / Avg: 253.6 / Max: 254.7

Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off

RTX 3090c: Test failed to run.

F1 2021

This is a benchmark of F1 2021 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: Ultra HighRTX 3090cRTX 30904080120160200SE +/- 0.33, N = 3174174MIN: 121 / MAX: 202MIN: 106 / MAX: 203
OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: Ultra HighRTX 3090cRTX 3090306090120150Min: 174 / Avg: 174.33 / Max: 175

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: Ultra HighRTX 3090cRTX 309050100150200250SE +/- 0.88, N = 3220220MIN: 166 / MAX: 255MIN: 126 / MAX: 260
OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 1920 x 1080 - Graphics Preset: Ultra HighRTX 3090cRTX 30904080120160200Min: 218 / Avg: 219.67 / Max: 221

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: LowRTX 3090cRTX 309070140210280350SE +/- 0.58, N = 3325325MIN: 194 / MAX: 378MIN: 159 / MAX: 383
OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2021Resolution: 2560 x 1440 - Graphics Preset: LowRTX 3090cRTX 309060120180240300Min: 324 / Avg: 325 / Max: 326

184 Results Shown

Left 4 Dead 2
The Talos Principle:
  Vulkan - 1920 x 1080
  Vulkan - 2560 x 1440
Total War: Three Kingdoms:
  1920 x 1080 - Ultra - Battle Benchmark
  1920 x 1080 - Low - Battle Benchmark
yquake2
Total War: Three Kingdoms:
  1920 x 1080 - Medium - Battle Benchmark
  2560 x 1440 - Medium - Battle Benchmark
  1920 x 1080 - High - Battle Benchmark
Quake II RTX:
  2560 x 1440 - Off - Off - VK_KHR_ray_query
  2560 x 1440 - Off - Off - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Low - Off - VK_KHR_ray_query
  1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline
Total War: Three Kingdoms
Xonotic
Quake II RTX:
  1920 x 1080 - Off - Off - VK_KHR_ray_query
  2560 x 1440 - Medium - On - VK_KHR_ray_query
Team Fortress 2
Metro: Last Light Redux
Quake II RTX:
  1920 x 1080 - Low - On - VK_KHR_ray_query
  2560 x 1440 - High - Off - VK_KHR_ray_query
X-Plane
Quake II RTX
Tesseract
Quake II RTX
yquake2
Quake II RTX
Tesseract
DiRT Rally 2.0
Counter-Strike: Global Offensive
Dawn of War III
Quake II RTX:
  1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Medium - Off - VK_KHR_ray_query
Dawn of War III
Quake II RTX:
  1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Medium - Off - VK_KHR_ray_tracing_pipeline
Dawn of War III
GpuTest
Dawn of War III:
  1920 x 1080 - Ultra - Vulkan
  2560 x 1440 - Ultra - Vulkan
yquake2
Quake II RTX
Warsow
Portal 2
DiRT Rally 2.0
Quake II RTX
Counter-Strike: Global Offensive
Total War: Three Kingdoms:
  2560 x 1440 - High - Battle Benchmark
  2560 x 1440 - Low - Battle Benchmark
GpuTest
Xonotic
Team Fortress 2
GpuTest
Quake II RTX
GpuTest
Dawn of War III
Quake II RTX
HITMAN 3
Quake II RTX
HITMAN 3
Unigine Valley
GpuTest
Quake II RTX:
  2560 x 1440 - Low - On - VK_KHR_ray_query
  1920 x 1080 - Low - Off - VK_KHR_ray_query
GpuTest
Quake II RTX:
  2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline
yquake2
Portal 2
Strange Brigade
Dawn of War III
Batman: Arkham Knight
Strange Brigade
Unigine Superposition
Quake II RTX
Batman: Arkham Knight
Metro: Last Light Redux
Batman: Arkham Knight
X-Plane
Portal 2
Quake II RTX:
  1920 x 1080 - High - Off - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Medium - On - VK_KHR_ray_query
X-Plane
Batman: Arkham Knight
GpuTest
Unigine Superposition
F1 2021
Quake II RTX
DDraceNetwork
Civilization VI
DDraceNetwork
Strange Brigade
HITMAN 2
Deus Ex: Mankind Divided:
  1920 x 1080 - Low Quality
  1920 x 1080 - Ultra Quality
  2560 x 1440 - High Quality
F1 2021:
  1920 x 1080 - Medium
  1920 x 1080 - Low
Xonotic
Strange Brigade
Civilization VI
DiRT Rally 2.0
Strange Brigade
Unigine Valley
DDraceNetwork
F1 2021
Unigine Heaven
HITMAN 2
HITMAN 3
DDraceNetwork
Strange Brigade
Unigine Superposition
Deus Ex: Mankind Divided
GeeXLab Vulkan Ray-Tracing Demo
Civilization VI
F1 2021
Counter-Strike: Global Offensive
Strange Brigade
GLmark2
HITMAN 2
X-Plane
HITMAN 2
Unigine Superposition
GLmark2
Quake II RTX
Unigine Superposition
GeeXLab Vulkan Ray-Tracing Demo
Strange Brigade
HITMAN 3
X-Plane
HITMAN 3
Civilization VI
Quake II RTX
Unigine Superposition
Unigine Heaven
Dawn of War III
Xonotic
Left 4 Dead 2
HITMAN 2
Quake II RTX
Unigine Superposition
VKMark:
  2560 x 1440 - Immediate
  1920 x 1080 - Immediate
Warsow
Counter-Strike: Global Offensive:
  3840 x 2160 - Vulkan
  2560 x 1440 - Vulkan
  2560 x 1440 - OpenGL
DiRT Rally 2.0:
  2560 x 1080 - Ultra
  2880 x 1620 - High
  2560 x 1080 - High
Portal 2
Total War: WARHAMMER III:
  2560 x 1440 - Medium - Battle Benchmark
  1920 x 1080 - Medium - Battle Benchmark
  2560 x 1440 - Ultra - Battle Benchmark
  1920 x 1080 - Ultra - Battle Benchmark
  2560 x 1440 - High - Battle Benchmark
  1920 x 1080 - High - Battle Benchmark
Shadow of the Tomb Raider:
  2560 x 1440 - Highest - SMAA
  1920 x 1080 - Highest - SMAA
  2560 x 1440 - Medium - SMAA
  2560 x 1440 - Lowest - SMAA
  2560 x 1440 - Highest - TAA
  2560 x 1440 - Highest - Off
  1920 x 1080 - Medium - SMAA
  1920 x 1080 - Lowest - SMAA
  1920 x 1080 - Highest - TAA
  1920 x 1080 - Highest - Off
  2560 x 1440 - Medium - TAA
  2560 x 1440 - Medium - Off
  2560 x 1440 - Lowest - TAA
  2560 x 1440 - Lowest - Off
  1920 x 1080 - Medium - TAA
  1920 x 1080 - Medium - Off
  1920 x 1080 - Lowest - TAA
  1920 x 1080 - Lowest - Off
  2560 x 1440 - High - SMAA
  1920 x 1080 - High - SMAA
  2560 x 1440 - High - TAA
  1920 x 1080 - High - TAA
  1920 x 1080 - High - Off
F1 2021:
  2560 x 1440 - Ultra High
  1920 x 1080 - Ultra High
  2560 x 1440 - Low