Reference benchmarks by Michael Larabel. Steam Play games using current Proton Experimental.
Processor: Intel Core i9-12900K @ 6.50GHz (16 Cores / 24 Threads), Motherboard: ASUS ROG STRIX Z690-E GAMING WIFI (1003 BIOS), Chipset: Intel Device 7aa7, Memory: 32GB, Disk: 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB, Graphics: NVIDIA GeForce RTX 3070 Ti 8GB, Audio: Intel Device 7ad0, Monitor: ASUS VP28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411
OS: Ubuntu 21.10, Kernel: 5.13.0-35-generic (x86_64), Desktop: GNOME Shell 40.5, Display Server: X Server 1.20.13, Display Driver: NVIDIA 510.54, OpenGL: 4.6.0, OpenCL: OpenCL 3.0 CUDA 11.6.110, Vulkan: 1.3.194, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160
Kernel Notes: Transparent Huge Pages: madvise
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-ZPT0kp/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-ZPT0kp/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v
Processor Notes: Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x18 - Thermald 2.4.6
Graphics Notes: BAR1 / Visible vRAM Size: 8192 MiB
OpenCL Notes: GPU Compute Cores: 6144
Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Changed Graphics to NVIDIA GeForce RTX 3080 10GB.
Graphics Change: BAR1 / Visible vRAM Size: 16384 MiB
OpenCL Change: GPU Compute Cores: 8704
Changed Graphics to NVIDIA GeForce RTX 3090 24GB.
Graphics Change: BAR1 / Visible vRAM Size: 32768 MiB
OpenCL Change: GPU Compute Cores: 10496
This test runs SPECViewPerf 2020 if available on your system. SPECViewPerf is made up of real-world OpenGL workstation tests such as CATIA and SolidWorks. Learn more via the OpenBenchmarking.org test page.
LuxCoreRender is an open-source 3D physically based renderer formerly known as LuxRender. LuxCoreRender supports CPU-based rendering as well as GPU acceleration via OpenCL, NVIDIA CUDA, and NVIDIA OptiX interfaces. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.
LuxCoreRender is an open-source 3D physically based renderer formerly known as LuxRender. LuxCoreRender supports CPU-based rendering as well as GPU acceleration via OpenCL, NVIDIA CUDA, and NVIDIA OptiX interfaces. Learn more via the OpenBenchmarking.org test page.
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles benchmark with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported. Learn more via the OpenBenchmarking.org test page.
This test runs SPECViewPerf 2020 if available on your system. SPECViewPerf is made up of real-world OpenGL workstation tests such as CATIA and SolidWorks. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
LuxCoreRender is an open-source 3D physically based renderer formerly known as LuxRender. LuxCoreRender supports CPU-based rendering as well as GPU acceleration via OpenCL, NVIDIA CUDA, and NVIDIA OptiX interfaces. Learn more via the OpenBenchmarking.org test page.
This is a test of Indigo Renderer's IndigoBench benchmark. Learn more via the OpenBenchmarking.org test page.
OctaneBench is a test of the OctaneRender on the GPU and requires the use of NVIDIA CUDA. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles benchmark with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported. Learn more via the OpenBenchmarking.org test page.
This test runs SPECViewPerf 2020 if available on your system. SPECViewPerf is made up of real-world OpenGL workstation tests such as CATIA and SolidWorks. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Basemark GPU. For this test profile to work, you must have a valid license/copy of BasemarkGPU in your Phoronix Test Suite download cache. This test profile simply automates the execution of BasemarkGPU and you must already have the Windows .zip or Linux .tar.gz in the download cache. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of F1 2021 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Basemark GPU. For this test profile to work, you must have a valid license/copy of BasemarkGPU in your Phoronix Test Suite download cache. This test profile simply automates the execution of BasemarkGPU and you must already have the Windows .zip or Linux .tar.gz in the download cache. Learn more via the OpenBenchmarking.org test page.
GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of F1 2021 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
This is a test of Chaos Group's V-RAY benchmark. V-RAY is a commercial renderer that can integrate with various creator software products like SketchUp and 3ds Max. The V-RAY benchmark is standalone and supports CPU and NVIDIA CUDA/RTX based rendering. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
LuxCoreRender is an open-source 3D physically based renderer formerly known as LuxRender. LuxCoreRender supports CPU-based rendering as well as GPU acceleration via OpenCL, NVIDIA CUDA, and NVIDIA OptiX interfaces. Learn more via the OpenBenchmarking.org test page.
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles benchmark with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported. Learn more via the OpenBenchmarking.org test page.
Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.
This is a test of Chaos Group's V-RAY benchmark. V-RAY is a commercial renderer that can integrate with various creator software products like SketchUp and 3ds Max. The V-RAY benchmark is standalone and supports CPU and NVIDIA CUDA/RTX based rendering. Learn more via the OpenBenchmarking.org test page.
This test runs SPECViewPerf 2020 if available on your system. SPECViewPerf is made up of real-world OpenGL workstation tests such as CATIA and SolidWorks. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Basemark GPU. For this test profile to work, you must have a valid license/copy of BasemarkGPU in your Phoronix Test Suite download cache. This test profile simply automates the execution of BasemarkGPU and you must already have the Windows .zip or Linux .tar.gz in the download cache. Learn more via the OpenBenchmarking.org test page.
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles benchmark with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.
This test runs SPECViewPerf 2020 if available on your system. SPECViewPerf is made up of real-world OpenGL workstation tests such as CATIA and SolidWorks. Learn more via the OpenBenchmarking.org test page.
GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of F1 2021 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles benchmark with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Basemark GPU. For this test profile to work, you must have a valid license/copy of BasemarkGPU in your Phoronix Test Suite download cache. This test profile simply automates the execution of BasemarkGPU and you must already have the Windows .zip or Linux .tar.gz in the download cache. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
This is a test of Indigo Renderer's IndigoBench benchmark. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of F1 2021 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.
This test runs SPECViewPerf 2020 if available on your system. SPECViewPerf is made up of real-world OpenGL workstation tests such as CATIA and SolidWorks. Learn more via the OpenBenchmarking.org test page.
GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of F1 2021 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
FAHBench is a Folding@Home benchmark on the GPU. Learn more via the OpenBenchmarking.org test page.
GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.
This test runs SPECViewPerf 2020 if available on your system. SPECViewPerf is made up of real-world OpenGL workstation tests such as CATIA and SolidWorks. Learn more via the OpenBenchmarking.org test page.
Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.
This test runs SPECViewPerf 2020 if available on your system. SPECViewPerf is made up of real-world OpenGL workstation tests such as CATIA and SolidWorks. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Basemark GPU. For this test profile to work, you must have a valid license/copy of BasemarkGPU in your Phoronix Test Suite download cache. This test profile simply automates the execution of BasemarkGPU and you must already have the Windows .zip or Linux .tar.gz in the download cache. Learn more via the OpenBenchmarking.org test page.
This test runs SPECViewPerf 2020 if available on your system. SPECViewPerf is made up of real-world OpenGL workstation tests such as CATIA and SolidWorks. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
Processor: Intel Core i9-12900K @ 6.50GHz (16 Cores / 24 Threads), Motherboard: ASUS ROG STRIX Z690-E GAMING WIFI (1003 BIOS), Chipset: Intel Device 7aa7, Memory: 32GB, Disk: 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB, Graphics: NVIDIA GeForce RTX 3070 Ti 8GB, Audio: Intel Device 7ad0, Monitor: ASUS VP28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411
OS: Ubuntu 21.10, Kernel: 5.13.0-35-generic (x86_64), Desktop: GNOME Shell 40.5, Display Server: X Server 1.20.13, Display Driver: NVIDIA 510.54, OpenGL: 4.6.0, OpenCL: OpenCL 3.0 CUDA 11.6.110, Vulkan: 1.3.194, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160
Kernel Notes: Transparent Huge Pages: madvise
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-ZPT0kp/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-ZPT0kp/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v
Processor Notes: Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x18 - Thermald 2.4.6
Graphics Notes: BAR1 / Visible vRAM Size: 8192 MiB
OpenCL Notes: GPU Compute Cores: 6144
Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 14 March 2022 07:18 by user phoronix.
Processor: Intel Core i9-12900K @ 6.50GHz (16 Cores / 24 Threads), Motherboard: ASUS ROG STRIX Z690-E GAMING WIFI (1003 BIOS), Chipset: Intel Device 7aa7, Memory: 32GB, Disk: 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB, Graphics: NVIDIA GeForce RTX 3080 10GB, Audio: Intel Device 7ad0, Monitor: ASUS VP28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411
OS: Ubuntu 21.10, Kernel: 5.13.0-35-generic (x86_64), Desktop: GNOME Shell 40.5, Display Server: X Server 1.20.13, Display Driver: NVIDIA 510.54, OpenGL: 4.6.0, OpenCL: OpenCL 3.0 CUDA 11.6.110, Vulkan: 1.3.194, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160
Kernel Notes: Transparent Huge Pages: madvise
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-ZPT0kp/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-ZPT0kp/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v
Processor Notes: Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x18 - Thermald 2.4.6
Graphics Notes: BAR1 / Visible vRAM Size: 16384 MiB
OpenCL Notes: GPU Compute Cores: 8704
Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 15 March 2022 06:10 by user phoronix.
Processor: Intel Core i9-12900K @ 6.50GHz (16 Cores / 24 Threads), Motherboard: ASUS ROG STRIX Z690-E GAMING WIFI (1003 BIOS), Chipset: Intel Device 7aa7, Memory: 32GB, Disk: 1000GB Western Digital WDS100T1X0E-00AFY0 + 2000GB, Graphics: NVIDIA GeForce RTX 3090 24GB, Audio: Intel Device 7ad0, Monitor: ASUS VP28U, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411
OS: Ubuntu 21.10, Kernel: 5.13.0-35-generic (x86_64), Desktop: GNOME Shell 40.5, Display Server: X Server 1.20.13, Display Driver: NVIDIA 510.54, OpenGL: 4.6.0, OpenCL: OpenCL 3.0 CUDA 11.6.110, Vulkan: 1.3.194, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160
Kernel Notes: Transparent Huge Pages: madvise
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-ZPT0kp/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-ZPT0kp/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v
Processor Notes: Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x18 - Thermald 2.4.6
Graphics Notes: BAR1 / Visible vRAM Size: 32768 MiB
OpenCL Notes: GPU Compute Cores: 10496
Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 14 March 2022 08:32 by user phoronix.