low-end-gpus

AMD Ryzen 7 5800X 8-Core testing with a ASRock X570 Pro4 (P4.20 BIOS) and Sapphire AMD Radeon RX 5500/5500M / Pro 5500M on Ubuntu 22.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2201243-NE-LOWENDGPU06
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A
January 24 2022
  1 Hour, 34 Minutes
Sapphire AMD Radeon RX 5500
January 24 2022
  56 Minutes
B
January 24 2022
  20 Minutes
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  57 Minutes

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low-end-gpus ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerFile-SystemScreen ResolutionOpenGLVulkanCompilerASapphire AMD Radeon RX 5500BAMD Ryzen 7 5800X 8-Core @ 3.80GHz (8 Cores / 16 Threads)ASRock X570 Pro4 (P4.20 BIOS)AMD Starship/Matisse16GB1000GB Sabrent Rocket 4.0 1TB + 2000GBSapphire AMD Radeon RX 5500/5500M / Pro 5500M (1900/875MHz)AMD Navi 10 HDMI AudioASUS MG28UIntel I211Ubuntu 22.045.16.0-051600-generic (x86_64)GNOME Shell 40.5X Server + Waylandext41920x10804.6 Mesa 22.0.0-devel (git-2002e87 2022-01-24 jammy-oibaf-ppa) (LLVM 13.0.0 DRM 3.44)1.2.199GCC 11.2.0OpenBenchmarking.orgKernel Details- Transparent Huge Pages: madviseProcessor Details- Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201016Security Details- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected Compiler Details- B: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-iOLsLC/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-iOLsLC/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v

low-end-gpus ashes-escalation: 1920 x 1080batman-knight: 1920 x 1080 - Lowbatman-knight: 1920 x 1080 - Highdirt-rally2: 1920 x 1080 - Lowdirt-rally2: 1920 x 1080 - Highdirt-rally2: 1920 x 1080 - Ultradota2: 1920 x 1080 - Vulkandow3: 1920 x 1080 - Low - Vulkandow3: 1920 x 1080 - High - Vulkandow3: 1920 x 1080 - Medium - Vulkandow3: 1920 x 1080 - Maximum - Vulkanf12020: 1920 x 1080 - Lowf12020: 1920 x 1080 - Highf12020: 1920 x 1080 - Ultrahitman3: 1920 x 1080 - Lowhitman3: 1920 x 1080 - Ultrahitman3: 1920 x 1080 - Mediumhl2-ep2: 1920 x 1080 - OpenGLl4d2: 1920 x 1080 - OpenGLl4d2: 1920 x 1080 - Vulkanshadowofthetombraider: 1920 x 1080 - High - Offshadowofthetombraider: 1920 x 1080 - Medium - Offstrange-brigade: 1920 x 1080 - Lowstrange-brigade: 1920 x 1080 - Highstrange-brigade: 1920 x 1080 - Ultrastrange-brigade: 1920 x 1080 - Mediumtwtk: 1920 x 1080 - Low - Battle Benchmarktwtk: 1920 x 1080 - High - Battle Benchmarktwtk: 1920 x 1080 - Medium - Battle Benchmarkshadowofthetombraider: 1920 x 1080 - Lowest - Offddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - RaiNyMore2ddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymaptesseract: 1920 x 1080unigine-heaven: 1920 x 1080 - Fullscreen - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-valley: 1920 x 1080 - Fullscreen - OpenGLunvanquished: 1920 x 1080 - Highunvanquished: 1920 x 1080 - Ultraunvanquished: 1920 x 1080 - Mediumwarsow: 1920 x 1080xonotic: 1920 x 1080 - Lowxonotic: 1920 x 1080 - Highxonotic: 1920 x 1080 - Ultraxonotic: 1920 x 1080 - Ultimateyquake2: Vulkan - 1920 x 1080yquake2: OpenGL 3.x - 1920 x 1080ASapphire AMD Radeon RX 5500B71.109688124.56113.08122.867752108.514961114.04139795.66190321315194112.22100.11110.47560.92306.65353.83159.7120.3111.813477.730.568313.90542678.84753435.1448820.145.689.8155.71418.47988.09813.199296.7623147.7109.687414406.1416.2872.8699.5733741582.0021623530.0628854441.8628578610.6992.2OpenBenchmarking.org

Ashes of the Singulairty: Escalation

This is a benchmark of Ashes of the Singulairty: Escalation running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that Ashes of the Singulairty: Escalation is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAshes of the Singulairty: EscalationResolution: 1920 x 1080A163248648071.11

Batman: Arkham Knight

This is a benchmark of >Batman: Arkham Knight running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that Batman: Arkham Knight is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: LowA306090120150124.56MIN: 78.52 / MAX: 192.16

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: HighA306090120150113.08MIN: 71.08 / MAX: 181.4

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

Resolution: 1920 x 1080 - Renderer: OpenGL

A: The test run did not produce a result. E: ./csgo_linux64: error while loading shared libraries: libtcmalloc_minimal.so.0: cannot open shared object file: No such file or directory

Sapphire AMD Radeon RX 5500: The test run did not produce a result. E: /home/phoronix/.steam/steam/steamapps/common/Counter-Strike Global Offensive/csgo_linux64: error while loading shared libraries: libtcmalloc_minimal.so.0: cannot open shared object file: No such file or directory

Resolution: 1920 x 1080 - Renderer: Vulkan

A: The test run did not produce a result. E: ./csgo_linux64: error while loading shared libraries: libtcmalloc_minimal.so.0: cannot open shared object file: No such file or directory

Sapphire AMD Radeon RX 5500: The test run did not produce a result. E: /home/phoronix/.steam/steam/steamapps/common/Counter-Strike Global Offensive/csgo_linux64: error while loading shared libraries: libtcmalloc_minimal.so.0: cannot open shared object file: No such file or directory

DiRT Rally 2.0

This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 1920 x 1080 - Graphics Preset: LowSapphire AMD Radeon RX 550070140210280350313.91MIN: 256.33 / MAX: 387.97

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 1920 x 1080 - Graphics Preset: HighSapphire AMD Radeon RX 55002040608010078.85MIN: 65.81 / MAX: 96.75

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 1920 x 1080 - Graphics Preset: UltraSapphire AMD Radeon RX 550081624324035.14MIN: 28.99 / MAX: 40.96

Dota 2

This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: VulkanSapphire AMD Radeon RX 55000.02250.0450.06750.090.11250.1

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: VulkanA306090120150122.87MIN: 86.65 / MAX: 224.55

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: High - Renderer: VulkanA20406080100108.51MIN: 83.58 / MAX: 184.26

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Medium - Renderer: VulkanA306090120150114.04MIN: 81.67 / MAX: 201.2

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Maximum - Renderer: VulkanA2040608010095.66MIN: 79.21 / MAX: 148.85

F1 2020

This is a benchmark of F1 2020 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2020Resolution: 1920 x 1080 - Graphics Preset: LowA50100150200250213MIN: 184 / MAX: 253

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 2020Resolution: 1920 x 1080 - Graphics Preset: Low - Total Frame TimeA510152025Min: 1.89 / Avg: 4.68 / Max: 19.73

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2020Resolution: 1920 x 1080 - Graphics Preset: HighA306090120150151MIN: 121 / MAX: 179

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 2020Resolution: 1920 x 1080 - Graphics Preset: High - Total Frame TimeA714212835Min: 4.17 / Avg: 6.61 / Max: 33.18

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2020Resolution: 1920 x 1080 - Graphics Preset: UltraA2040608010094MIN: 18 / MAX: 121

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 2020Resolution: 1920 x 1080 - Graphics Preset: Ultra - Total Frame TimeA1224364860Min: 5.87 / Avg: 10.58 / Max: 62.86

HITMAN 3

This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: LowA306090120150112.22

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: Low - Total Frame TimeA48121620Min: 4.47 / Avg: 8.91 / Max: 12.14

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: UltraA20406080100100.11

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame TimeA714212835Min: 4.53 / Avg: 9.99 / Max: 32.29

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: MediumA20406080100110.47

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: Medium - Total Frame TimeA48121620Min: 4.48 / Avg: 9.05 / Max: 14.81

Half-Life 2: Episode Two

This is a benchmark of Valve's Half-Life 2: Episode 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 1920 x 1080 - Renderer: OpenGLA120240360480600560.92

Resolution: 1920 x 1080 - Renderer: Vulkan

A: The test run did not produce a result. E: ERROR: ld.so: object '/home/phoronix/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLA70140210280350306.65

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: VulkanA80160240320400353.83

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

Resolution: 1920 x 1080 - Renderer: OpenGL

A: The test run did not produce a result.

Resolution: 1920 x 1080 - Renderer: Vulkan

A: The test run did not produce a result. E: ERROR: ld.so: object '/home/phoronix/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off

A: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: OffSapphire AMD Radeon RX 55001020304050SE +/- 0.53, N = 445.6MAX: 70.9

Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off

A: Test failed to run.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: OffSapphire AMD Radeon RX 550020406080100SE +/- 0.03, N = 389.8MAX: 141.5

Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off

A: Test failed to run.

Resolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: Off

A: Test failed to run.

Strange Brigade

This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: LowA4080120160200159.7MIN: 16 / MAX: 461.3

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: HighA306090120150120.3MIN: 6 / MAX: 418.1

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: UltraA306090120150111.8MIN: 47.1 / MAX: 403.4

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: MediumA306090120150134MIN: 61 / MAX: 435.9

Total War: Three Kingdoms

Total War: Three Kingdoms on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: TODO Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Low - Scenario: Battle BenchmarkA2040608010077.7MIN: 4.1 / MAX: 394.8

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle BenchmarkA71421283530.5MIN: 8.2 / MAX: 332.7

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Battle BenchmarkA153045607568MIN: 4 / MAX: 436.3

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: OffSapphire AMD Radeon RX 5500306090120150SE +/- 0.06, N = 3155.7MAX: 241.7

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2B300600900120015001418.471. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: RaiNyMore2 - Total Frame TimeB246810Min: 0.39 / Avg: 0.71 / Max: 3.321. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapB2004006008001000988.091. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: Multeasymap - Total Frame TimeB246810Min: 0.76 / Avg: 1.02 / Max: 3.171. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080B2004006008001000813.20

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLB2040608010096.76

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLB306090120150147.7MAX: 202.3

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLB20406080100109.69

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: HighB90180270360450414

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: UltraB90180270360450406.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: MediumB90180270360450416.2

Warsow

This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 1920 x 1080B2004006008001000872.8

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: LowB150300450600750699.57MIN: 446 / MAX: 1358

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: HighB130260390520650582.00MIN: 336 / MAX: 1284

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltraB110220330440550530.06MIN: 286 / MAX: 1134

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltimateB100200300400500441.86MIN: 64 / MAX: 1046

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.0Renderer: Vulkan - Resolution: 1920 x 1080B130260390520650610.61. (CC) gcc options: -lm -ldl -rdynamic -shared -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.0Renderer: OpenGL 3.x - Resolution: 1920 x 1080B2004006008001000992.21. (CC) gcc options: -lm -ldl -rdynamic -shared -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC