NVIDIA RTX 3080 ReBar Linux AMD Ryzen 9 5900X 12-Core testing with a ASUS ROG CROSSHAIR VIII HERO (3501 BIOS) and NVIDIA GeForce RTX 3080 10GB on Ubuntu 21.04 via the Phoronix Test Suite.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2106165-PTS-NVIDIART97 Default Kernel Notes: Transparent Huge Pages: madviseProcessor Notes: Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201009Python Notes: Python 3.9.5Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected
ReBar Enabled Processor: AMD Ryzen 9 5900X 12-Core @ 3.70GHz (12 Cores / 24 Threads), Motherboard: ASUS ROG CROSSHAIR VIII HERO (3501 BIOS), Chipset: AMD Starship/Matisse, Memory: 16GB, Disk: 1000GB Sabrent Rocket 4.0 Plus + 2000GB, Graphics: NVIDIA GeForce RTX 3080 10GB, Audio: NVIDIA GA102 HD Audio, Monitor: ASUS VP28U, Network: Realtek RTL8125 2.5GbE + Intel I211
OS: Ubuntu 21.04, Kernel: 5.11.0-17-generic (x86_64), Desktop: GNOME Shell 3.38.4, Display Server: X Server 1.20.11, Display Driver: NVIDIA 465.31, OpenGL: 4.6.0, OpenCL: OpenCL 3.0 CUDA 11.3.116, Vulkan: 1.2.168, Compiler: GCC 10.3.0 + CUDA 11.3, File-System: ext4, Screen Resolution: 3840x2160
NVIDIA RTX 3080 ReBar Linux OpenBenchmarking.org Phoronix Test Suite AMD Ryzen 9 5900X 12-Core @ 3.70GHz (12 Cores / 24 Threads) ASUS ROG CROSSHAIR VIII HERO (3501 BIOS) AMD Starship/Matisse 16GB 1000GB Sabrent Rocket 4.0 Plus + 2000GB NVIDIA GeForce RTX 3080 10GB NVIDIA GA102 HD Audio ASUS VP28U Realtek RTL8125 2.5GbE + Intel I211 Ubuntu 21.04 5.11.0-17-generic (x86_64) GNOME Shell 3.38.4 X Server 1.20.11 NVIDIA 465.31 4.6.0 OpenCL 3.0 CUDA 11.3.116 1.2.168 GCC 10.3.0 + CUDA 11.3 ext4 3840x2160 Processor Motherboard Chipset Memory Disk Graphics Audio Monitor Network OS Kernel Desktop Display Server Display Driver OpenGL OpenCL Vulkan Compiler File-System Screen Resolution NVIDIA RTX 3080 ReBar Linux Benchmarks System Logs - Transparent Huge Pages: madvise - Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201009 - Python 3.9.5 - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Default vs. ReBar Enabled Comparison Phoronix Test Suite Baseline +10.4% +10.4% +20.8% +20.8% +31.2% +31.2% 41.4% 40.5% 31.4% 19.8% 15% 10.6% 7.9% 6.6% 2560 x 1440 - Ultra - Battle Benchmark 1920 x 1080 - High - Battle Benchmark 2560 x 1440 - High - Battle Benchmark 3840 x 2160 - Ultra - Battle Benchmark 3840 x 2160 - High - Battle Benchmark 2560 x 1080 - Ultra 2880 x 1620 - Ultra 3840 x 1600 - Ultra Total War: Three Kingdoms Total War: Three Kingdoms Total War: Three Kingdoms Total War: Three Kingdoms Total War: Three Kingdoms DiRT Rally 2.0 DiRT Rally 2.0 DiRT Rally 2.0 Default ReBar Enabled
DiRT Rally 2.0 This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2560 x 1080 - Graphics Preset: Ultra ReBar Enabled Default 40 80 120 160 200 SE +/- 0.43, N = 3 SE +/- 0.04, N = 3 160.44 145.06 MIN: 118.07 / MAX: 197.12 MIN: 110.49 / MAX: 179.3
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 2880 x 1620 - Graphics Preset: Ultra ReBar Enabled Default 30 60 90 120 150 SE +/- 0.12, N = 3 SE +/- 0.06, N = 3 125.09 115.98 MIN: 97.55 / MAX: 152.11 MIN: 93.13 / MAX: 141.73
OpenBenchmarking.org Frames Per Second, More Is Better DiRT Rally 2.0 Resolution: 3840 x 1600 - Graphics Preset: Ultra ReBar Enabled Default 20 40 60 80 100 SE +/- 0.14, N = 3 SE +/- 0.05, N = 3 107.79 101.10 MIN: 86.97 / MAX: 130.82 MIN: 82.85 / MAX: 123.66
Total War: Three Kingdoms Total War: Three Kingdoms on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
NOTES for cross-platform comparisons:
TODO
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark ReBar Enabled Default 40 80 120 160 200 SE +/- 0.33, N = 3 SE +/- 0.17, N = 3 181.1 128.9 MIN: 5.6 / MAX: 401.8 MIN: 6 / MAX: 285.9
OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark ReBar Enabled Default 30 60 90 120 150 SE +/- 0.96, N = 3 SE +/- 0.10, N = 3 121.0 92.1 MIN: 7.3 / MAX: 378.5 MIN: 4 / MAX: 261
OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 3840 x 2160 - Graphics Preset: High - Scenario: Battle Benchmark ReBar Enabled Default 14 28 42 56 70 SE +/- 0.07, N = 3 SE +/- 0.21, N = 3 61.5 53.5 MIN: 5 / MAX: 295.6 MIN: 4.7 / MAX: 257.5
OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark ReBar Enabled Default 20 40 60 80 100 SE +/- 0.09, N = 3 SE +/- 0.00, N = 3 87.4 61.8 MIN: 6.4 / MAX: 262 MIN: 6 / MAX: 203.1
OpenBenchmarking.org Frames Per Second, More Is Better Total War: Three Kingdoms 1.0.1 Resolution: 3840 x 2160 - Graphics Preset: Ultra - Scenario: Battle Benchmark ReBar Enabled Default 10 20 30 40 50 SE +/- 0.03, N = 3 SE +/- 0.00, N = 3 44.2 36.9 MIN: 5.6 / MAX: 208.9 MIN: 6.2 / MAX: 131.1
Default Kernel Notes: Transparent Huge Pages: madviseProcessor Notes: Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201009Python Notes: Python 3.9.5Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 16 June 2021 14:26 by user pts.
ReBar Enabled Processor: AMD Ryzen 9 5900X 12-Core @ 3.70GHz (12 Cores / 24 Threads), Motherboard: ASUS ROG CROSSHAIR VIII HERO (3501 BIOS), Chipset: AMD Starship/Matisse, Memory: 16GB, Disk: 1000GB Sabrent Rocket 4.0 Plus + 2000GB, Graphics: NVIDIA GeForce RTX 3080 10GB, Audio: NVIDIA GA102 HD Audio, Monitor: ASUS VP28U, Network: Realtek RTL8125 2.5GbE + Intel I211
OS: Ubuntu 21.04, Kernel: 5.11.0-17-generic (x86_64), Desktop: GNOME Shell 3.38.4, Display Server: X Server 1.20.11, Display Driver: NVIDIA 465.31, OpenGL: 4.6.0, OpenCL: OpenCL 3.0 CUDA 11.3.116, Vulkan: 1.2.168, Compiler: GCC 10.3.0 + CUDA 11.3, File-System: ext4, Screen Resolution: 3840x2160
Kernel Notes: Transparent Huge Pages: madviseProcessor Notes: Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201009Python Notes: Python 3.9.5Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 16 June 2021 18:03 by user pts.