Virgl optimization benchmarks

Virgl running on AMD FX-6300, Radeon RX 580

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Desktop Graphics 5 Tests
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January 27 2021
  1 Hour, 36 Minutes
Micro optimizations applied
January 27 2021
  1 Hour, 35 Minutes
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Virgl optimization benchmarksOpenBenchmarking.orgPhoronix Test Suite5 x QEMU Virtual 2.5+ (5 Cores)QEMU Standard PC (Q35 + ICH9 2009) (rel-1.12.1-0-ga5cab58e9a3f-prebuilt.qemu.org BIOS)Intel 82G33/G31/P35/P31 + ICH98GB49GBvirglQEMU MonitorRed Hat Virtio deviceUbuntu 20.105.8.0-40-generic (x86_64)X Server 1.20.9modesetting 1.20.94.3 Mesa 21.1.0-devel (git-10b3eecd36)GCC 10.2.0 + LLVM 11.0.0ext41440x900KVM QEMUProcessorMotherboardChipsetMemoryDiskGraphicsMonitorNetworkOSKernelDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionSystem LayerVirgl Optimization Benchmarks PerformanceSystem Logs- CPU Microcode: 0x1000065- Python 2.7.18 + Python 3.8.6- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Vulnerable + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline STIBP: disabled RSB filling + srbds: Not affected + tsx_async_abort: Not affected

Baseline vs. Micro optimizations applied ComparisonPhoronix Test SuiteBaseline+1.6%+1.6%+3.2%+3.2%+4.8%+4.8%6.2%3.2%3.1%2.9%2.7%2.1%1024 x 768 - Fullscreen - OpenGL1024 x 768 - Fullscreen1024 x 7681024 x 768 - Fullscreen1024 x 768 - Fullscreen1024 x 768 - Fullscreen - OpenGLUnigine HeavenGpuTestGLmark2Unigine TropicsUnigine SanctuaryUnigine ValleyBaselineMicro optimizations applied

Virgl optimization benchmarksopenarena: 1024 x 768unigine-heaven: 1024 x 768 - Fullscreen - OpenGLunigine-sanctuary: 1024 x 768 - Fullscreenunigine-tropics: 1024 x 768 - Fullscreenunigine-valley: 1024 x 768 - Fullscreen - OpenGLxonotic: 1024 x 768 - Ultimategputest: 1024 x 768 - Fullscreenglmark2: 1024 x 768BaselineMicro optimizations applied89.760.7044141.914118.44641.648776.59411856293127389.364.4726145.766121.92942.542577.877817564921312OpenBenchmarking.org

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1024 x 768Micro optimizations appliedBaseline20406080100SE +/- 0.85, N = 3SE +/- 0.25, N = 389.389.7MIN: 2MIN: 2

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1024 x 768 - Mode: Fullscreen - Renderer: OpenGLMicro optimizations appliedBaseline1428425670SE +/- 0.17, N = 3SE +/- 0.62, N = 364.4760.70

Unigine Sanctuary

This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Sanctuary 2.3Resolution: 1024 x 768 - Mode: FullscreenMicro optimizations appliedBaseline306090120150SE +/- 2.01, N = 12SE +/- 1.54, N = 12145.77141.91

Unigine Tropics

This test calculates the average frame-rate within the Tropics / Islands demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Tropics 1.3Resolution: 1024 x 768 - Mode: FullscreenMicro optimizations appliedBaseline306090120150SE +/- 0.19, N = 3SE +/- 0.19, N = 3121.93118.45

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1024 x 768 - Mode: Fullscreen - Renderer: OpenGLMicro optimizations appliedBaseline1020304050SE +/- 0.11, N = 3SE +/- 0.02, N = 342.5441.65

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1024 x 768 - Effects Quality: UltimateMicro optimizations appliedBaseline20406080100SE +/- 0.32, N = 3SE +/- 0.25, N = 377.8876.59MIN: 16 / MAX: 175MIN: 17 / MAX: 178

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Resolution: 1024 x 768 - Mode: FullscreenMicro optimizations appliedBaseline14002800420056007000SE +/- 76.03, N = 3SE +/- 15.37, N = 364926293

GLmark2

This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterGLmark2 2020.04Resolution: 1024 x 768Micro optimizations appliedBaseline3006009001200150013121273

OpenArena

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 1024 x 768 - Total Frame TimeMicro optimizations appliedBaseline714212835Min: 2 / Avg: 11.13 / Max: 32Min: 2 / Avg: 11.15 / Max: 30