Virgl optimization benchmarks

Virgl running on AMD FX-6300, Radeon RX 580

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2101277-HA-2101266HA38
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Desktop Graphics 5 Tests
OpenGL Demos Test Suite 4 Tests
Unigine Test Suite 4 Tests

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January 27
  1 Hour, 36 Minutes
Micro optimizations applied
January 27
  1 Hour, 35 Minutes
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Virgl optimization benchmarksOpenBenchmarking.orgPhoronix Test Suite 10.2.25 x QEMU Virtual 2.5+ (5 Cores)QEMU Standard PC (Q35 + ICH9 2009) (rel-1.12.1-0-ga5cab58e9a3f-prebuilt.qemu.org BIOS)Intel 82G33/G31/P35/P31 + ICH98GB49GBvirglQEMU MonitorRed Hat Virtio deviceUbuntu 20.105.8.0-40-generic (x86_64)X Server 1.20.9modesetting 1.20.94.3 Mesa 21.1.0-devel (git-10b3eecd36)GCC 10.2.0 + LLVM 11.0.0ext41440x900KVM QEMUProcessorMotherboardChipsetMemoryDiskGraphicsMonitorNetworkOSKernelDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionSystem LayerVirgl Optimization Benchmarks PerformanceSystem Logs- CPU Microcode: 0x1000065- Python 2.7.18 + Python 3.8.6- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Vulnerable + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline STIBP: disabled RSB filling + srbds: Not affected + tsx_async_abort: Not affected

Baseline vs. Micro optimizations applied ComparisonPhoronix Test Suite 10.2.2Baseline+1.6%+1.6%+3.2%+3.2%+4.8%+4.8%6.2%3.2%3.1%2.9%2.7%2.1%1024 x 768 - Fullscreen - OpenGL1024 x 768 - Fullscreen1024 x 7681024 x 768 - Fullscreen1024 x 768 - Fullscreen1024 x 768 - Fullscreen - OpenGLUnigine HeavenGpuTestGLmark2Unigine TropicsUnigine SanctuaryUnigine ValleyBaselineMicro optimizations applied

Virgl optimization benchmarksopenarena: 1024 x 768unigine-heaven: 1024 x 768 - Fullscreen - OpenGLunigine-sanctuary: 1024 x 768 - Fullscreenunigine-tropics: 1024 x 768 - Fullscreenunigine-valley: 1024 x 768 - Fullscreen - OpenGLxonotic: 1024 x 768 - Ultimateglmark2: 1024 x 768gputest: 1024 x 768 - FullscreenBaselineMicro optimizations applied89.760.7044141.914118.44641.648776.59411851273629389.364.4726145.766121.92942.542577.877817513126492OpenBenchmarking.org

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1024 x 768BaselineMicro optimizations applied20406080100SE +/- 0.25, N = 3SE +/- 0.85, N = 389.789.3MIN: 2MIN: 2
OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1024 x 768BaselineMicro optimizations applied20406080100Min: 89.2 / Avg: 89.7 / Max: 90Min: 87.7 / Avg: 89.27 / Max: 90.6

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 1024 x 768 - Total Frame TimeBaselineMicro optimizations applied714212835Min: 2 / Avg: 11.15 / Max: 30Min: 2 / Avg: 11.13 / Max: 32

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1024 x 768 - Mode: Fullscreen - Renderer: OpenGLBaselineMicro optimizations applied1428425670SE +/- 0.62, N = 3SE +/- 0.17, N = 360.7064.47
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1024 x 768 - Mode: Fullscreen - Renderer: OpenGLBaselineMicro optimizations applied1326395265Min: 59.9 / Avg: 60.7 / Max: 61.93Min: 64.17 / Avg: 64.47 / Max: 64.75

Unigine Sanctuary

This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Sanctuary 2.3Resolution: 1024 x 768 - Mode: FullscreenBaselineMicro optimizations applied306090120150SE +/- 1.54, N = 12SE +/- 2.01, N = 12141.91145.77
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Sanctuary 2.3Resolution: 1024 x 768 - Mode: FullscreenBaselineMicro optimizations applied306090120150Min: 133.88 / Avg: 141.91 / Max: 149.95Min: 136.27 / Avg: 145.77 / Max: 153.65

Unigine Tropics

This test calculates the average frame-rate within the Tropics / Islands demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Tropics 1.3Resolution: 1024 x 768 - Mode: FullscreenBaselineMicro optimizations applied306090120150SE +/- 0.19, N = 3SE +/- 0.19, N = 3118.45121.93
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Tropics 1.3Resolution: 1024 x 768 - Mode: FullscreenBaselineMicro optimizations applied20406080100Min: 118.11 / Avg: 118.45 / Max: 118.76Min: 121.56 / Avg: 121.93 / Max: 122.21

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1024 x 768 - Mode: Fullscreen - Renderer: OpenGLBaselineMicro optimizations applied1020304050SE +/- 0.02, N = 3SE +/- 0.11, N = 341.6542.54
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1024 x 768 - Mode: Fullscreen - Renderer: OpenGLBaselineMicro optimizations applied918273645Min: 41.61 / Avg: 41.65 / Max: 41.68Min: 42.37 / Avg: 42.54 / Max: 42.74

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1024 x 768 - Effects Quality: UltimateBaselineMicro optimizations applied20406080100SE +/- 0.25, N = 3SE +/- 0.32, N = 376.5977.88MIN: 17 / MAX: 178MIN: 16 / MAX: 175
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1024 x 768 - Effects Quality: UltimateBaselineMicro optimizations applied1530456075Min: 76.11 / Avg: 76.59 / Max: 76.92Min: 77.36 / Avg: 77.88 / Max: 78.46

GLmark2

This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterGLmark2 2020.04Resolution: 1024 x 768BaselineMicro optimizations applied3006009001200150012731312

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Resolution: 1024 x 768 - Mode: FullscreenBaselineMicro optimizations applied14002800420056007000SE +/- 15.37, N = 3SE +/- 76.03, N = 362936492
OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Resolution: 1024 x 768 - Mode: FullscreenBaselineMicro optimizations applied11002200330044005500Min: 6265 / Avg: 6293 / Max: 6318Min: 6401 / Avg: 6492 / Max: 6643


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