test3 AMD Ryzen 9 3900X 12-Core testing with a ASUS ROG STRIX B550-F GAMING (1801 BIOS) and ASUS AMD Radeon RX 5600 OEM/5600 XT / 5700/5700 on Garuda Soaring via the Phoronix Test Suite.
Compare your own system(s) to this result file with the
Phoronix Test Suite by running the command:
phoronix-test-suite benchmark 2101259-HA-TEST3684275 test3 Processor: AMD Ryzen 9 3900X 12-Core @ 4.00GHz (12 Cores / 24 Threads), Motherboard: ASUS ROG STRIX B550-F GAMING (1801 BIOS), Chipset: AMD Starship/Matisse, Memory: 64GB, Disk: 2000GB Corsair MP400 + 1000GB Samsung SSD 970 EVO Plus 1TB + 1000GB CT1000MX500SSD1 + 2000GB Samsung SSD 860 + 500GB Samsung SSD 850, Graphics: ASUS AMD Radeon RX 5600 OEM/5600 XT / 5700/5700 (2100/875MHz), Audio: AMD Navi 10 HDMI Audio, Monitor: LU28R55 + SAMSUNG, Network: Intel
OS: Garuda Soaring, Kernel: 5.10.7-xanmod1-1 (x86_64), Desktop: KDE Plasma 5.20.5, Display Server: X Server 1.20.10, Display Driver: modesetting 1.20.10, OpenGL: 4.6 Mesa 20.3.3 (LLVM 11.0.1), OpenCL: OpenCL 1.1 Mesa 20.3.3, Vulkan: 1.2.164, Compiler: GCC 10.2.0 + Clang 11.0.1, File-System: btrfs, Screen Resolution: 3840x2160
Processor Notes: Scaling Governor: acpi-cpufreq powersave (Boost: Disabled) - CPU Microcode: 0x8701021Graphics Notes: GLAMORSecurity Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Vulnerable + spectre_v1: Vulnerable: __user pointer sanitization and usercopy barriers only; no swapgs barriers + spectre_v2: Vulnerable IBPB: disabled STIBP: disabled + srbds: Not affected + tsx_async_abort: Not affected
OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: No test3 5 10 15 20 25 SE +/- 0.06, N = 3 20.83 MAX: 39.87 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes test3 20 40 60 80 100 SE +/- 0.31, N = 3 75.61 MIN: 47.94 / MAX: 5555555.56 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yes test3 3 6 9 12 15 SE +/- 0.05, N = 3 13.23 MAX: 20.86 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No test3 9 18 27 36 45 SE +/- 0.16, N = 3 40.60 MIN: 32.03 / MAX: 42.49 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: No test3 6 12 18 24 30 SE +/- 0.10, N = 3 24.63 MIN: 23.54 / MAX: 31.22 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No test3 1.0068 2.0136 3.0204 4.0272 5.034 SE +/- 0.027554, N = 3 4.474501 MIN: 2.77 / MAX: 4.59 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: No test3 50 100 150 200 250 SE +/- 1.37, N = 3 223.51 MIN: 217.92 / MAX: 360.91 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No test3 3 6 9 12 15 SE +/- 0.02, N = 3 10.12 MIN: 8.99 / MAX: 9090909.09 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: No test3 20 40 60 80 100 SE +/- 0.20, N = 3 98.85 MAX: 111.26 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes test3 30 60 90 120 150 SE +/- 2.04, N = 3 122.42 MIN: 37.67 / MAX: 9090909.09 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes test3 2 4 6 8 10 SE +/- 0.134194, N = 3 8.173058 MAX: 26.54 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No test3 60 120 180 240 300 SE +/- 0.45, N = 3 290.05 MIN: 144.08 / MAX: 9090909.09 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: No test3 0.7757 1.5514 2.3271 3.1028 3.8785 SE +/- 0.005399, N = 3 3.447680 MAX: 6.94 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes test3 200 400 600 800 1000 SE +/- 1.43, N = 3 1027.18 MIN: 199.09 / MAX: 10000000 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yes test3 0.219 0.438 0.657 0.876 1.095 SE +/- 0.001351, N = 3 0.973546 MAX: 5.02 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes test3 2 4 6 8 10 SE +/- 0.022500, N = 3 6.581466 MIN: 3.57 / MAX: 6.8 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes test3 30 60 90 120 150 SE +/- 0.52, N = 3 151.95 MIN: 147 / MAX: 280.16 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No test3 30 60 90 120 150 SE +/- 0.16, N = 3 155.89 MIN: 33.85 / MAX: 160.72 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Shadow Mapping - API: OpenGL - Multi-Threaded: No test3 2 4 6 8 10 SE +/- 0.006722, N = 3 6.414794 MIN: 6.22 / MAX: 29.54 1. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl
test3 Processor: AMD Ryzen 9 3900X 12-Core @ 4.00GHz (12 Cores / 24 Threads), Motherboard: ASUS ROG STRIX B550-F GAMING (1801 BIOS), Chipset: AMD Starship/Matisse, Memory: 64GB, Disk: 2000GB Corsair MP400 + 1000GB Samsung SSD 970 EVO Plus 1TB + 1000GB CT1000MX500SSD1 + 2000GB Samsung SSD 860 + 500GB Samsung SSD 850, Graphics: ASUS AMD Radeon RX 5600 OEM/5600 XT / 5700/5700 (2100/875MHz), Audio: AMD Navi 10 HDMI Audio, Monitor: LU28R55 + SAMSUNG, Network: Intel
OS: Garuda Soaring, Kernel: 5.10.7-xanmod1-1 (x86_64), Desktop: KDE Plasma 5.20.5, Display Server: X Server 1.20.10, Display Driver: modesetting 1.20.10, OpenGL: 4.6 Mesa 20.3.3 (LLVM 11.0.1), OpenCL: OpenCL 1.1 Mesa 20.3.3, Vulkan: 1.2.164, Compiler: GCC 10.2.0 + Clang 11.0.1, File-System: btrfs, Screen Resolution: 3840x2160
Processor Notes: Scaling Governor: acpi-cpufreq powersave (Boost: Disabled) - CPU Microcode: 0x8701021Graphics Notes: GLAMORSecurity Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Vulnerable + spectre_v1: Vulnerable: __user pointer sanitization and usercopy barriers only; no swapgs barriers + spectre_v2: Vulnerable IBPB: disabled STIBP: disabled + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 25 January 2021 11:43 by user smoky.