test3

AMD Ryzen 9 3900X 12-Core testing with a ASUS ROG STRIX B550-F GAMING (1801 BIOS) and ASUS AMD Radeon RX 5600 OEM/5600 XT / 5700/5700 on Garuda Soaring via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2101259-HA-TEST3684275
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Identifier
Performance Per
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Date
Run
  Test
  Duration
test3
January 25 2021
  22 Minutes
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test3OpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 9 3900X 12-Core @ 4.00GHz (12 Cores / 24 Threads)ASUS ROG STRIX B550-F GAMING (1801 BIOS)AMD Starship/Matisse64GB2000GB Corsair MP400 + 1000GB Samsung SSD 970 EVO Plus 1TB + 1000GB CT1000MX500SSD1 + 2000GB Samsung SSD 860 + 500GB Samsung SSD 850ASUS AMD Radeon RX 5600 OEM/5600 XT / 5700/5700 (2100/875MHz)AMD Navi 10 HDMI AudioLU28R55 + SAMSUNGIntelGaruda Soaring5.10.7-xanmod1-1 (x86_64)KDE Plasma 5.20.5X Server 1.20.10modesetting 1.20.104.6 Mesa 20.3.3 (LLVM 11.0.1)OpenCL 1.1 Mesa 20.3.31.2.164GCC 10.2.0 + Clang 11.0.1btrfs3840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionTest3 BenchmarksSystem Logs- Scaling Governor: acpi-cpufreq powersave (Boost: Disabled) - CPU Microcode: 0x8701021- GLAMOR- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Vulnerable + spectre_v1: Vulnerable: __user pointer sanitization and usercopy barriers only; no swapgs barriers + spectre_v2: Vulnerable IBPB: disabled STIBP: disabled + srbds: Not affected + tsx_async_abort: Not affected

test3gl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yestest3223.5054724.47450198.84967710.116457151.9453896.5814668.173058122.4202426.414794155.8900003.447680290.0515470.9735461027.17675424.63009440.60203720.83327548.00091313.22544875.614343OpenBenchmarking.org

GL-vs-VK

GL_vs_VK is a comparison of OpenGL and Vulkan APIs in simple performance micro-benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Notest350100150200250SE +/- 1.37, N = 3223.51MIN: 217.92 / MAX: 360.911. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Notest31.00682.01363.02044.02725.034SE +/- 0.027554, N = 34.474501MIN: 2.77 / MAX: 4.591. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Notest320406080100SE +/- 0.20, N = 398.85MAX: 111.261. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Notest33691215SE +/- 0.02, N = 310.12MIN: 8.99 / MAX: 9090909.091. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Yestest3306090120150SE +/- 0.52, N = 3151.95MIN: 147 / MAX: 280.161. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Yestest3246810SE +/- 0.022500, N = 36.581466MIN: 3.57 / MAX: 6.81. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Yestest3246810SE +/- 0.134194, N = 38.173058MAX: 26.541. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Yestest3306090120150SE +/- 2.04, N = 3122.42MIN: 37.67 / MAX: 9090909.091. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: Notest3246810SE +/- 0.006722, N = 36.414794MIN: 6.22 / MAX: 29.541. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: Notest3306090120150SE +/- 0.16, N = 3155.89MIN: 33.85 / MAX: 160.721. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Notest30.77571.55142.32713.10283.8785SE +/- 0.005399, N = 33.447680MAX: 6.941. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Notest360120180240300SE +/- 0.45, N = 3290.05MIN: 144.08 / MAX: 9090909.091. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yestest30.2190.4380.6570.8761.095SE +/- 0.001351, N = 30.973546MAX: 5.021. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yestest32004006008001000SE +/- 1.43, N = 31027.18MIN: 199.09 / MAX: 100000001. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: Notest3612182430SE +/- 0.10, N = 324.63MIN: 23.54 / MAX: 31.221. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: Notest3918273645SE +/- 0.16, N = 340.60MIN: 32.03 / MAX: 42.491. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Notest3510152025SE +/- 0.06, N = 320.83MAX: 39.871. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Notest31122334455SE +/- 0.14, N = 348.00MIN: 25.08 / MAX: 62500001. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yestest33691215SE +/- 0.05, N = 313.23MAX: 20.861. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yestest320406080100SE +/- 0.31, N = 375.61MIN: 47.94 / MAX: 5555555.561. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

20 Results Shown

GL-vs-VK:
  Static Scene - OpenGL - No:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - No:
    Frame Time - ms
    FPS
  Static Scene - OpenGL - Yes:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - Yes:
    Frame Time - ms
    FPS
  Shadow Mapping - OpenGL - No:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - No:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - Yes:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - OpenGL - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - Yes:
    Frame Time - ms
    FPS