xdagputest_sep2019

XDA-Developers testing of available GPUs at 1080/1440/4K

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1909241-GARW-XDAGPUT89
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Result
Identifier
Performance Per
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Date
Run
  Test
  Duration
RTX2080S
September 24 2019
  7 Hours, 25 Minutes
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xdagputest_sep2019OpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 9 3900X 12-Core @ 3.80GHz (12 Cores / 24 Threads)Gigabyte X570 AORUS MASTER (N9 BIOS)AMD Starship/Matisse16384MBPM961 NVMe SAMSUNG 512GBGigabyte NVIDIA GeForce RTX 2080 SUPER 8GB (1650/7750MHz)NVIDIA Device 10f8SAMSUNGIntel I211 + Realtek Device 8125 + Intel Wi-Fi 6 AX200 + Intel Dual Band-AC 3168NGWUbuntu 18.045.0.0-27-generic (x86_64)GNOME Shell 3.28.4X Server 1.20.4NVIDIA 430.504.6.0 NVIDIA 430.501.1.99GCC 7.4.0 + Clang 6.0.0-1ubuntu2 + LLVM 6.0.0ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionXdagputest_sep2019 BenchmarksSystem Logs- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v - Scaling Governor: acpi-cpufreq performance- l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: always-on RSB filling

xdagputest_sep2019bioshock-infinite: 1920 x 1080 - Ultrabioshock-infinite: 2560 x 1440 - Ultrabioshock-infinite: 3840 x 2160 - Ultracsgo: 1920 x 1080csgo: 2560 x 1440csgo: 3840 x 2160deus-exmd: 3840 x 2160 - Low Qualitydeus-exmd: 2560 x 1440 - High Qualitydeus-exmd: 1920 x 1080 - Ultra Qualitydow3: 1920 x 1080 - Ultra - OpenGLdow3: 1920 x 1080 - Ultra - Vulkandow3: 2560 x 1440 - Ultra - OpenGLdow3: 2560 x 1440 - Ultra - Vulkandow3: 3840 x 2160 - Ultra - OpenGLdow3: 3840 x 2160 - Ultra - Vulkanriseofthetombraider: 2560 x 1440 - High - FXAA - Spine Of The Mountainriseofthetombraider: 2560 x 1440 - High - FXAA - Prophets Tombriseofthetombraider: 2560 x 1440 - High - FXAA - Geothermal Valleyriseofthetombraider: 3840 x 2160 - High - FXAA - Spine Of The Mountainriseofthetombraider: 3840 x 2160 - High - FXAA - Prophets Tombriseofthetombraider: 3840 x 2160 - High - FXAA - Geothermal Valleyriseofthetombraider: 3840 x 2160 - Medium - FXAA - Spine Of The Mountainriseofthetombraider: 3840 x 2160 - Medium - FXAA - Prophets Tombriseofthetombraider: 3840 x 2160 - Medium - FXAA - Geothermal Valleyriseofthetombraider: 2560 x 1440 - High - SSAA 4x - Spine Of The Mountainriseofthetombraider: 2560 x 1440 - High - SSAA 4x - Prophets Tombriseofthetombraider: 2560 x 1440 - High - SSAA 4x - Geothermal Valleyriseofthetombraider: 3840 x 2160 - High - SSAA 4x - Spine Of The Mountainriseofthetombraider: 3840 x 2160 - High - SSAA 4x - Prophets Tombriseofthetombraider: 3840 x 2160 - High - SSAA 4x - Geothermal Valleyriseofthetombraider: 1920 x 1080 - Very High - FXAA - Spine Of The Mountainriseofthetombraider: 1920 x 1080 - Very High - FXAA - Prophets Tombriseofthetombraider: 1920 x 1080 - Very High - FXAA - Geothermal Valleyriseofthetombraider: 2560 x 1440 - Very High - FXAA - Spine Of The Mountainriseofthetombraider: 2560 x 1440 - Very High - FXAA - Prophets Tombriseofthetombraider: 2560 x 1440 - Very High - FXAA - Geothermal Valleyriseofthetombraider: 3840 x 2160 - Medium - SSAA 4x - Spine Of The Mountainriseofthetombraider: 3840 x 2160 - Medium - SSAA 4x - Prophets Tombriseofthetombraider: 3840 x 2160 - Medium - SSAA 4x - Geothermal Valleyriseofthetombraider: 3840 x 2160 - Very High - FXAA - Spine Of The Mountainriseofthetombraider: 3840 x 2160 - Very High - FXAA - Prophets Tombriseofthetombraider: 3840 x 2160 - Very High - FXAA - Geothermal Valleyriseofthetombraider: 1920 x 1080 - Very High - SSAA 4x - Spine Of The Mountainriseofthetombraider: 1920 x 1080 - Very High - SSAA 4x - Prophets Tombriseofthetombraider: 1920 x 1080 - Very High - SSAA 4x - Geothermal Valleyriseofthetombraider: 2560 x 1440 - Very High - SSAA 4x - Spine Of The Mountainriseofthetombraider: 2560 x 1440 - Very High - SSAA 4x - Prophets Tombriseofthetombraider: 2560 x 1440 - Very High - SSAA 4x - Geothermal Valleyriseofthetombraider: 3840 x 2160 - Very High - SSAA 4x - Spine Of The Mountainriseofthetombraider: 3840 x 2160 - Very High - SSAA 4x - Prophets Tombriseofthetombraider: 3840 x 2160 - Very High - SSAA 4x - Geothermal Valleytesseract: 1920 x 1080tesseract: 2560 x 1440tesseract: 3840 x 2160unigine-heaven: 1920 x 1080 - Fullscreen - OpenGLunigine-heaven: 2560 x 1440 - Fullscreen - OpenGLunigine-heaven: 3840 x 2160 - Fullscreen - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 3840 x 2160 - Fullscreen - High - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLunigine-valley: 1920 x 1080 - Fullscreen - OpenGLunigine-valley: 2560 x 1440 - Fullscreen - OpenGLunigine-valley: 3840 x 2160 - Fullscreen - OpenGLgputest: Triangle - 1920 x 1080 - Fullscreengputest: Triangle - 2560 x 1440 - Fullscreengputest: Triangle - 3840 x 2160 - Fullscreengl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Static Scene - Vulkan - Yesdeus-exmd: 3840 x 2160 - High Qualitydeus-exmd: 2560 x 1440 - Ultra QualityRTX2080S228.10225.35198.41272.53269.03227.7057.0060.0757.1394.9993.9489.9591.7157.1064.90160.33129.83125.1092.0072.9075.1098.4376.1381.3081.4358.8759.3340.7327.9728.27212.93142.20116.17154.73123.53112.5344.4729.3330.7788.3070.2067.87118.6787.9084.5777.3056.4354.3038.6327.0326.10521.51479.52389.90215.39141.2257.62105.2768.9734.6044.578.1094.5749.60154.08129.8465.0314225714210814106079.0112.6610.0799.2940.5352.50OpenBenchmarking.org

BioShock Infinite

A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: UltraRTX2080S50100150200250SE +/- 1.67, N = 3228.10MIN: 28.18 / MAX: 231.4

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 2560 x 1440 - Effects Quality: UltraRTX2080S50100150200250SE +/- 0.40, N = 3225.35MIN: 48.68 / MAX: 226.13

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 3840 x 2160 - Effects Quality: UltraRTX2080S4080120160200SE +/- 0.41, N = 3198.41MIN: 44.08 / MAX: 199.06

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080RTX2080S60120180240300SE +/- 1.59, N = 3272.53

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Total Frame TimeRTX2080S5001000150020002500Min: 0.9 / Avg: 4.74 / Max: 2986.15

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440RTX2080S60120180240300SE +/- 0.97, N = 3269.03

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Total Frame TimeRTX2080S5001000150020002500Min: 1.17 / Avg: 4.84 / Max: 2974.74

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160RTX2080S50100150200250SE +/- 1.31, N = 3227.70

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Total Frame TimeRTX2080S5001000150020002500Min: 2.18 / Avg: 5.56 / Max: 2903.56

Deus Ex: Mankind Divided

This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 3840 x 2160 - Low QualityRTX2080S1326395265SE +/- 0.06, N = 357.00MIN: 45.7 / MAX: 73.5

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High QualityRTX2080S1326395265SE +/- 0.09, N = 360.07MIN: 41.7 / MAX: 92.7

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Ultra QualityRTX2080S1326395265SE +/- 0.20, N = 357.13MIN: 38.3 / MAX: 92.7

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: OpenGLRTX2080S20406080100SE +/- 0.99, N = 1194.99MIN: 1.29 / MAX: 208.58

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: VulkanRTX2080S20406080100SE +/- 1.51, N = 393.94MIN: 67.59 / MAX: 196.22

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: OpenGLRTX2080S20406080100SE +/- 0.58, N = 389.95MIN: 68 / MAX: 152.39

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: VulkanRTX2080S20406080100SE +/- 0.07, N = 391.71MIN: 68.38 / MAX: 165.83

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 3840 x 2160 - Graphics Preset: Ultra - Renderer: OpenGLRTX2080S1326395265SE +/- 0.05, N = 357.10MIN: 49.8 / MAX: 82.1

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 3840 x 2160 - Graphics Preset: Ultra - Renderer: VulkanRTX2080S1428425670SE +/- 0.11, N = 364.90MIN: 56.6 / MAX: 94

Rise of the Tomb Raider

Rise of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High". Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO). See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Spine Of The MountainRTX2080S4080120160200SE +/- 0.87, N = 3160.33MIN: 89 / MAX: 272.3

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Prophets TombRTX2080S306090120150SE +/- 0.15, N = 3129.83MIN: 34.5 / MAX: 195.5

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Geothermal ValleyRTX2080S306090120150SE +/- 0.55, N = 3125.10MIN: 76.5 / MAX: 199.5

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Spine Of The MountainRTX2080S20406080100SE +/- 0.67, N = 392.00MIN: 60 / MAX: 146.7

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Prophets TombRTX2080S1632486480SE +/- 0.15, N = 372.90MIN: 25.4 / MAX: 147.9

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Geothermal ValleyRTX2080S20406080100SE +/- 0.12, N = 375.10MIN: 55.3 / MAX: 92.6

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Spine Of The MountainRTX2080S20406080100SE +/- 0.07, N = 398.43MIN: 68.4 / MAX: 147.2

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Prophets TombRTX2080S20406080100SE +/- 0.03, N = 376.13MIN: 39.6 / MAX: 173.8

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Geothermal ValleyRTX2080S20406080100SE +/- 0.06, N = 381.30MIN: 46.7 / MAX: 99

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Spine Of The MountainRTX2080S20406080100SE +/- 0.20, N = 381.43MIN: 43.3 / MAX: 130.8

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Prophets TombRTX2080S1326395265SE +/- 0.03, N = 358.87MIN: 24.7 / MAX: 152.7

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Geothermal ValleyRTX2080S1326395265SE +/- 0.17, N = 359.33MIN: 45 / MAX: 75.9

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Spine Of The MountainRTX2080S918273645SE +/- 0.17, N = 340.73MIN: 20 / MAX: 77.4

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Prophets TombRTX2080S714212835SE +/- 0.03, N = 327.97MIN: 11.6 / MAX: 61.7

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Geothermal ValleyRTX2080S714212835SE +/- 0.03, N = 328.27MIN: 22.9 / MAX: 36.8

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Spine Of The MountainRTX2080S50100150200250SE +/- 0.42, N = 3212.93MIN: 83.7 / MAX: 334.9

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Prophets TombRTX2080S306090120150SE +/- 0.23, N = 3142.20MIN: 31.7 / MAX: 215.7

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Geothermal ValleyRTX2080S306090120150SE +/- 0.57, N = 3116.17MIN: 81 / MAX: 195.9

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Spine Of The MountainRTX2080S306090120150SE +/- 0.75, N = 3154.73MIN: 69 / MAX: 286.5

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Prophets TombRTX2080S306090120150SE +/- 0.30, N = 3123.53MIN: 33.1 / MAX: 190.2

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Geothermal ValleyRTX2080S306090120150SE +/- 1.46, N = 3112.53MIN: 79.7 / MAX: 180.4

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Spine Of The MountainRTX2080S1020304050SE +/- 0.30, N = 344.47MIN: 23.4 / MAX: 64.5

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Prophets TombRTX2080S714212835SE +/- 0.03, N = 329.33MIN: 14.1 / MAX: 67.9

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Geothermal ValleyRTX2080S714212835SE +/- 0.09, N = 330.77MIN: 25.2 / MAX: 41.4

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Spine Of The MountainRTX2080S20406080100SE +/- 0.32, N = 388.30MIN: 44.8 / MAX: 140.6

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Prophets TombRTX2080S1632486480SE +/- 0.06, N = 370.20MIN: 24.7 / MAX: 175

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Geothermal ValleyRTX2080S1530456075SE +/- 0.03, N = 367.87MIN: 52.9 / MAX: 81.9

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Spine Of The MountainRTX2080S306090120150SE +/- 0.96, N = 3118.67MIN: 63.4 / MAX: 240.4

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Prophets TombRTX2080S20406080100SE +/- 0.06, N = 387.90MIN: 27.4 / MAX: 179.8

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Geothermal ValleyRTX2080S20406080100SE +/- 0.03, N = 384.57MIN: 46.3 / MAX: 112

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Spine Of The MountainRTX2080S20406080100SE +/- 0.50, N = 377.30MIN: 40.3 / MAX: 126.2

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Prophets TombRTX2080S1326395265SE +/- 0.03, N = 356.43MIN: 20.8 / MAX: 127.3

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Geothermal ValleyRTX2080S1224364860SE +/- 0.10, N = 354.30MIN: 33.3 / MAX: 71.2

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Spine Of The MountainRTX2080S918273645SE +/- 0.23, N = 338.63MIN: 18.2 / MAX: 63.1

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Prophets TombRTX2080S612182430SE +/- 0.03, N = 327.03MIN: 11.8 / MAX: 54.2

OpenBenchmarking.orgFrames Per Second, More Is BetterRise of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Geothermal ValleyRTX2080S612182430SE +/- 0.10, N = 326.10MIN: 21.2 / MAX: 34.4

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080RTX2080S110220330440550SE +/- 3.57, N = 3521.51

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1440RTX2080S100200300400500SE +/- 4.47, N = 3479.52

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 3840 x 2160RTX2080S80160240320400SE +/- 4.35, N = 3389.90

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRTX2080S50100150200250SE +/- 0.46, N = 3215.39

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLRTX2080S306090120150SE +/- 0.05, N = 3141.22

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGLRTX2080S1326395265SE +/- 0.09, N = 357.62

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX2080S20406080100SE +/- 0.09, N = 3105.27MAX: 127

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX2080S1530456075SE +/- 0.03, N = 368.97MAX: 79.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGLRTX2080S816243240SE +/- 0.00, N = 334.60MAX: 39

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX2080S1020304050SE +/- 0.03, N = 344.57MAX: 51.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLRTX2080S246810SE +/- 0.00, N = 38.10MAX: 10

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX2080S20406080100SE +/- 0.17, N = 394.57MAX: 114.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLRTX2080S1122334455SE +/- 0.06, N = 349.60MAX: 58.4

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLRTX2080S306090120150SE +/- 0.82, N = 3154.08

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLRTX2080S306090120150SE +/- 0.27, N = 3129.84

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Renderer: OpenGLRTX2080S1530456075SE +/- 0.04, N = 365.03

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Triangle - Resolution: 1920 x 1080 - Mode: FullscreenRTX2080S30K60K90K120K150KSE +/- 1182.91, N = 3142257

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Triangle - Resolution: 2560 x 1440 - Mode: FullscreenRTX2080S30K60K90K120K150KSE +/- 640.05, N = 3142108

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Triangle - Resolution: 3840 x 2160 - Mode: FullscreenRTX2080S30K60K90K120K150KSE +/- 250.89, N = 3141060

GL-vs-VK

GL_vs_VK is a comparison of OpenGL and Vulkan APIs in simple performance micro-benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: YesRTX2080S20406080100SE +/- 0.08, N = 379.01MIN: 72.32 / MAX: 481.931. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: YesRTX2080S3691215SE +/- 0.01, N = 312.66MIN: 2.07 / MAX: 13.831. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: YesRTX2080S3691215SE +/- 0.03, N = 310.07MAX: 14.231. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: YesRTX2080S20406080100SE +/- 0.27, N = 399.29MIN: 70.25 / MAX: 12500000.011. (CXX) g++ options: -rdynamic

Deus Ex: Mankind Divided

This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 3840 x 2160 - High QualityRTX2080S918273645SE +/- 0.07, N = 340.53MIN: 30.7 / MAX: 50.2

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - Ultra QualityRTX2080S1224364860SE +/- 0.06, N = 352.50MIN: 38.1 / MAX: 71.4

79 Results Shown

BioShock Infinite:
  1920 x 1080 - Ultra
  2560 x 1440 - Ultra
  3840 x 2160 - Ultra
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Deus Ex: Mankind Divided:
  3840 x 2160 - Low Quality
  2560 x 1440 - High Quality
  1920 x 1080 - Ultra Quality
Dawn of War III:
  1920 x 1080 - Ultra - OpenGL
  1920 x 1080 - Ultra - Vulkan
  2560 x 1440 - Ultra - OpenGL
  2560 x 1440 - Ultra - Vulkan
  3840 x 2160 - Ultra - OpenGL
  3840 x 2160 - Ultra - Vulkan
Rise of the Tomb Raider:
  2560 x 1440 - High - FXAA - Spine Of The Mountain
  2560 x 1440 - High - FXAA - Prophets Tomb
  2560 x 1440 - High - FXAA - Geothermal Valley
  3840 x 2160 - High - FXAA - Spine Of The Mountain
  3840 x 2160 - High - FXAA - Prophets Tomb
  3840 x 2160 - High - FXAA - Geothermal Valley
  3840 x 2160 - Medium - FXAA - Spine Of The Mountain
  3840 x 2160 - Medium - FXAA - Prophets Tomb
  3840 x 2160 - Medium - FXAA - Geothermal Valley
  2560 x 1440 - High - SSAA 4x - Spine Of The Mountain
  2560 x 1440 - High - SSAA 4x - Prophets Tomb
  2560 x 1440 - High - SSAA 4x - Geothermal Valley
  3840 x 2160 - High - SSAA 4x - Spine Of The Mountain
  3840 x 2160 - High - SSAA 4x - Prophets Tomb
  3840 x 2160 - High - SSAA 4x - Geothermal Valley
  1920 x 1080 - Very High - FXAA - Spine Of The Mountain
  1920 x 1080 - Very High - FXAA - Prophets Tomb
  1920 x 1080 - Very High - FXAA - Geothermal Valley
  2560 x 1440 - Very High - FXAA - Spine Of The Mountain
  2560 x 1440 - Very High - FXAA - Prophets Tomb
  2560 x 1440 - Very High - FXAA - Geothermal Valley
  3840 x 2160 - Medium - SSAA 4x - Spine Of The Mountain
  3840 x 2160 - Medium - SSAA 4x - Prophets Tomb
  3840 x 2160 - Medium - SSAA 4x - Geothermal Valley
  3840 x 2160 - Very High - FXAA - Spine Of The Mountain
  3840 x 2160 - Very High - FXAA - Prophets Tomb
  3840 x 2160 - Very High - FXAA - Geothermal Valley
  1920 x 1080 - Very High - SSAA 4x - Spine Of The Mountain
  1920 x 1080 - Very High - SSAA 4x - Prophets Tomb
  1920 x 1080 - Very High - SSAA 4x - Geothermal Valley
  2560 x 1440 - Very High - SSAA 4x - Spine Of The Mountain
  2560 x 1440 - Very High - SSAA 4x - Prophets Tomb
  2560 x 1440 - Very High - SSAA 4x - Geothermal Valley
  3840 x 2160 - Very High - SSAA 4x - Spine Of The Mountain
  3840 x 2160 - Very High - SSAA 4x - Prophets Tomb
  3840 x 2160 - Very High - SSAA 4x - Geothermal Valley
Tesseract:
  1920 x 1080
  2560 x 1440
  3840 x 2160
Unigine Heaven:
  1920 x 1080 - Fullscreen - OpenGL
  2560 x 1440 - Fullscreen - OpenGL
  3840 x 2160 - Fullscreen - OpenGL
Unigine Superposition:
  1920 x 1080 - Fullscreen - High - OpenGL
  2560 x 1440 - Fullscreen - High - OpenGL
  3840 x 2160 - Fullscreen - High - OpenGL
  1920 x 1080 - Fullscreen - Ultra - OpenGL
  3840 x 2160 - Fullscreen - Ultra - OpenGL
  2560 x 1440 - Fullscreen - Medium - OpenGL
  3840 x 2160 - Fullscreen - Medium - OpenGL
Unigine Valley:
  1920 x 1080 - Fullscreen - OpenGL
  2560 x 1440 - Fullscreen - OpenGL
  3840 x 2160 - Fullscreen - OpenGL
GpuTest:
  Triangle - 1920 x 1080 - Fullscreen
  Triangle - 2560 x 1440 - Fullscreen
  Triangle - 3840 x 2160 - Fullscreen
GL-vs-VK:
  Static Scene - OpenGL - Yes:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - Yes:
    Frame Time - ms
    FPS
Deus Ex: Mankind Divided:
  3840 x 2160 - High Quality
  2560 x 1440 - Ultra Quality