RTX2080S Processor: AMD Ryzen 9 3900X 12-Core @ 3.80GHz (12 Cores / 24 Threads), Motherboard: Gigabyte X570 AORUS MASTER (N9 BIOS), Chipset: AMD Starship/Matisse, Memory: 16384MB, Disk: PM961 NVMe SAMSUNG 512GB, Graphics: Gigabyte NVIDIA GeForce RTX 2080 SUPER 8GB (1650/7750MHz), Audio: NVIDIA Device 10f8, Monitor: SAMSUNG, Network: Intel I211 + Realtek Device 8125 + Intel Wi-Fi 6 AX200 + Intel Dual Band-AC 3168NGW
OS: Ubuntu 18.04, Kernel: 5.0.0-27-generic (x86_64), Desktop: GNOME Shell 3.28.4, Display Server: X Server 1.20.4, Display Driver: NVIDIA 430.50, OpenGL: 4.6.0 NVIDIA 430.50, Vulkan: 1.1.99, Compiler: GCC 7.4.0 + Clang 6.0.0-1ubuntu2 + LLVM 6.0.0, File-System: ext4, Screen Resolution: 3840x2160
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: acpi-cpufreq performanceSecurity Notes: l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: always-on RSB filling
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 2560 x 1440 - Effects Quality: Ultra RTX2080S 50 100 150 200 250 SE +/- 0.40, N = 3 225.35 MIN: 48.68 / MAX: 226.13
OpenBenchmarking.org Frames Per Second, More Is Better BioShock Infinite Resolution: 3840 x 2160 - Effects Quality: Ultra RTX2080S 40 80 120 160 200 SE +/- 0.41, N = 3 198.41 MIN: 44.08 / MAX: 199.06
Counter-Strike: Global Offensive This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 RTX2080S 60 120 180 240 300 SE +/- 1.59, N = 3 272.53
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 1920 x 1080 - Total Frame Time RTX2080S 500 1000 1500 2000 2500 Min: 0.9 / Avg: 4.74 / Max: 2986.15
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 2560 x 1440 - Total Frame Time RTX2080S 500 1000 1500 2000 2500 Min: 1.17 / Avg: 4.84 / Max: 2974.74
OpenBenchmarking.org Milliseconds, Fewer Is Better Counter-Strike: Global Offensive Resolution: 3840 x 2160 - Total Frame Time RTX2080S 500 1000 1500 2000 2500 Min: 2.18 / Avg: 5.56 / Max: 2903.56
Deus Ex: Mankind Divided This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 3840 x 2160 - Low Quality RTX2080S 13 26 39 52 65 SE +/- 0.06, N = 3 57.00 MIN: 45.7 / MAX: 73.5
Dawn of War III Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: OpenGL RTX2080S 20 40 60 80 100 SE +/- 0.99, N = 11 94.99 MIN: 1.29 / MAX: 208.58
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 1920 x 1080 - Graphics Preset: Ultra - Renderer: Vulkan RTX2080S 20 40 60 80 100 SE +/- 1.51, N = 3 93.94 MIN: 67.59 / MAX: 196.22
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: OpenGL RTX2080S 20 40 60 80 100 SE +/- 0.58, N = 3 89.95 MIN: 68 / MAX: 152.39
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: Vulkan RTX2080S 20 40 60 80 100 SE +/- 0.07, N = 3 91.71 MIN: 68.38 / MAX: 165.83
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 3840 x 2160 - Graphics Preset: Ultra - Renderer: OpenGL RTX2080S 13 26 39 52 65 SE +/- 0.05, N = 3 57.10 MIN: 49.8 / MAX: 82.1
OpenBenchmarking.org Frames Per Second, More Is Better Dawn of War III Resolution: 3840 x 2160 - Graphics Preset: Ultra - Renderer: Vulkan RTX2080S 14 28 42 56 70 SE +/- 0.11, N = 3 64.90 MIN: 56.6 / MAX: 94
Rise of the Tomb Raider Rise of the Tomb Raider on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
NOTES for cross-platform comparisons:
Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High".
Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO).
See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX2080S 40 80 120 160 200 SE +/- 0.87, N = 3 160.33 MIN: 89 / MAX: 272.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX2080S 30 60 90 120 150 SE +/- 0.15, N = 3 129.83 MIN: 34.5 / MAX: 195.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX2080S 30 60 90 120 150 SE +/- 0.55, N = 3 125.10 MIN: 76.5 / MAX: 199.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX2080S 20 40 60 80 100 SE +/- 0.67, N = 3 92.00 MIN: 60 / MAX: 146.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX2080S 16 32 48 64 80 SE +/- 0.15, N = 3 72.90 MIN: 25.4 / MAX: 147.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX2080S 20 40 60 80 100 SE +/- 0.12, N = 3 75.10 MIN: 55.3 / MAX: 92.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX2080S 20 40 60 80 100 SE +/- 0.07, N = 3 98.43 MIN: 68.4 / MAX: 147.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX2080S 20 40 60 80 100 SE +/- 0.03, N = 3 76.13 MIN: 39.6 / MAX: 173.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX2080S 20 40 60 80 100 SE +/- 0.06, N = 3 81.30 MIN: 46.7 / MAX: 99
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX2080S 20 40 60 80 100 SE +/- 0.20, N = 3 81.43 MIN: 43.3 / MAX: 130.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX2080S 13 26 39 52 65 SE +/- 0.03, N = 3 58.87 MIN: 24.7 / MAX: 152.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX2080S 13 26 39 52 65 SE +/- 0.17, N = 3 59.33 MIN: 45 / MAX: 75.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX2080S 9 18 27 36 45 SE +/- 0.17, N = 3 40.73 MIN: 20 / MAX: 77.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX2080S 7 14 21 28 35 SE +/- 0.03, N = 3 27.97 MIN: 11.6 / MAX: 61.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX2080S 7 14 21 28 35 SE +/- 0.03, N = 3 28.27 MIN: 22.9 / MAX: 36.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX2080S 50 100 150 200 250 SE +/- 0.42, N = 3 212.93 MIN: 83.7 / MAX: 334.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX2080S 30 60 90 120 150 SE +/- 0.23, N = 3 142.20 MIN: 31.7 / MAX: 215.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX2080S 30 60 90 120 150 SE +/- 0.57, N = 3 116.17 MIN: 81 / MAX: 195.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX2080S 30 60 90 120 150 SE +/- 0.75, N = 3 154.73 MIN: 69 / MAX: 286.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX2080S 30 60 90 120 150 SE +/- 0.30, N = 3 123.53 MIN: 33.1 / MAX: 190.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX2080S 30 60 90 120 150 SE +/- 1.46, N = 3 112.53 MIN: 79.7 / MAX: 180.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX2080S 10 20 30 40 50 SE +/- 0.30, N = 3 44.47 MIN: 23.4 / MAX: 64.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX2080S 7 14 21 28 35 SE +/- 0.03, N = 3 29.33 MIN: 14.1 / MAX: 67.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX2080S 7 14 21 28 35 SE +/- 0.09, N = 3 30.77 MIN: 25.2 / MAX: 41.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX2080S 20 40 60 80 100 SE +/- 0.32, N = 3 88.30 MIN: 44.8 / MAX: 140.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX2080S 16 32 48 64 80 SE +/- 0.06, N = 3 70.20 MIN: 24.7 / MAX: 175
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX2080S 15 30 45 60 75 SE +/- 0.03, N = 3 67.87 MIN: 52.9 / MAX: 81.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX2080S 30 60 90 120 150 SE +/- 0.96, N = 3 118.67 MIN: 63.4 / MAX: 240.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX2080S 20 40 60 80 100 SE +/- 0.06, N = 3 87.90 MIN: 27.4 / MAX: 179.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX2080S 20 40 60 80 100 SE +/- 0.03, N = 3 84.57 MIN: 46.3 / MAX: 112
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX2080S 20 40 60 80 100 SE +/- 0.50, N = 3 77.30 MIN: 40.3 / MAX: 126.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX2080S 13 26 39 52 65 SE +/- 0.03, N = 3 56.43 MIN: 20.8 / MAX: 127.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX2080S 12 24 36 48 60 SE +/- 0.10, N = 3 54.30 MIN: 33.3 / MAX: 71.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX2080S 9 18 27 36 45 SE +/- 0.23, N = 3 38.63 MIN: 18.2 / MAX: 63.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX2080S 6 12 18 24 30 SE +/- 0.03, N = 3 27.03 MIN: 11.8 / MAX: 54.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX2080S 6 12 18 24 30 SE +/- 0.10, N = 3 26.10 MIN: 21.2 / MAX: 34.4
Unigine Valley This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL RTX2080S 30 60 90 120 150 SE +/- 0.82, N = 3 154.08
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 2560 x 1440 - Mode: Fullscreen RTX2080S 30K 60K 90K 120K 150K SE +/- 640.05, N = 3 142108
OpenBenchmarking.org Points, More Is Better GpuTest 0.7.0 Test: Triangle - Resolution: 3840 x 2160 - Mode: Fullscreen RTX2080S 30K 60K 90K 120K 150K SE +/- 250.89, N = 3 141060
OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: OpenGL - Multi-Threaded: Yes RTX2080S 3 6 9 12 15 SE +/- 0.01, N = 3 12.66 MIN: 2.07 / MAX: 13.83 1. (CXX) g++ options: -rdynamic
OpenBenchmarking.org Frame Time - ms, Fewer Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes RTX2080S 3 6 9 12 15 SE +/- 0.03, N = 3 10.07 MAX: 14.23 1. (CXX) g++ options: -rdynamic
OpenBenchmarking.org FPS, More Is Better GL-vs-VK 2017-06-05 Test: Static Scene - API: Vulkan - Multi-Threaded: Yes RTX2080S 20 40 60 80 100 SE +/- 0.27, N = 3 99.29 MIN: 70.25 / MAX: 12500000.01 1. (CXX) g++ options: -rdynamic
Deus Ex: Mankind Divided This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 3840 x 2160 - High Quality RTX2080S 9 18 27 36 45 SE +/- 0.07, N = 3 40.53 MIN: 30.7 / MAX: 50.2
RTX2080S Processor: AMD Ryzen 9 3900X 12-Core @ 3.80GHz (12 Cores / 24 Threads), Motherboard: Gigabyte X570 AORUS MASTER (N9 BIOS), Chipset: AMD Starship/Matisse, Memory: 16384MB, Disk: PM961 NVMe SAMSUNG 512GB, Graphics: Gigabyte NVIDIA GeForce RTX 2080 SUPER 8GB (1650/7750MHz), Audio: NVIDIA Device 10f8, Monitor: SAMSUNG, Network: Intel I211 + Realtek Device 8125 + Intel Wi-Fi 6 AX200 + Intel Dual Band-AC 3168NGW
OS: Ubuntu 18.04, Kernel: 5.0.0-27-generic (x86_64), Desktop: GNOME Shell 3.28.4, Display Server: X Server 1.20.4, Display Driver: NVIDIA 430.50, OpenGL: 4.6.0 NVIDIA 430.50, Vulkan: 1.1.99, Compiler: GCC 7.4.0 + Clang 6.0.0-1ubuntu2 + LLVM 6.0.0, File-System: ext4, Screen Resolution: 3840x2160
Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: acpi-cpufreq performanceSecurity Notes: l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: always-on RSB filling
Testing initiated at 24 September 2019 11:14 by user garwynn.