GTX 650 vs. GTX 1650

NVIDIA GeForce GTX 650 vs. GeForce GTX 1650 benchmarks by Michael Larabel for a future article on Phoronix.com.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1905124-HV-GTX650VSG61
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  Test
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GTX 650
May 12 2019
  5 Hours, 11 Minutes
GTX 1650
May 12 2019
  2 Hours, 20 Minutes
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  3 Hours, 46 Minutes
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GTX 650 vs. GTX 1650OpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads)ASUS PRIME Z390-A (0802 BIOS)Intel Cannon Lake PCH16384MBSamsung SSD 970 EVO 250GB + 2000GB SABRENTMSI NVIDIA GeForce GTX 650 1GB (1084/2500MHz)ASUS NVIDIA GeForce GTX 1650 4GB (1485/4001MHz)Realtek ALC1220DELL P2415QIntel I219-VUbuntu 19.045.0.0-13-generic (x86_64)GNOME Shell 3.32.0X Server 1.20.4NVIDIA 430.094.6.0OpenCL 2.0 beignet 1.3 + OpenCL 1.2 CUDA 10.1.1201.1.99GCC 8.3.0ext41920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionGTX 650 Vs. GTX 1650 BenchmarksSystem Logs- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v - Scaling Governor: intel_pstate performance- GTX 650: GPU Compute Cores: 384- GTX 1650: GPU Compute Cores: 896- Python 2.7.16 + Python 3.7.3- __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp

GTX 650 vs. GTX 1650 ComparisonPhoronix Test SuiteBaseline+491.9%+491.9%+983.8%+983.8%+1475.7%+1475.7%577%474.4%364.5%351.6%347.8%347%345.8%313.6%308.6%298.4%298.3%274.6%273.1%267.8%267.8%249.2%248.6%248.2%226.2%217.6%1967.4%192.1%124.4%124.4%105.3%1223%1175.4%94.4%45.3%1920 x 1080 - Fullscreen - High - OpenGL1920 x 1080 - High Quality1920 x 1080 - Medium - Skaven Battle1920 x 1080 - Fullscreen - Medium - OpenGLWavelet Contour - 1920 x 1080Wavelet Contour - 1920 x 10801920 x 1080 - High - Skaven Battle1920 x 1080 - Default - Vulkan - Camp Hollow Point1920 x 1080 - Default - Vulkan - H.G.a.D.i.D1920 x 10801920 x 1080 - Default - Vulkan - Stronghold1920 x 1080 - Fullscreen - OpenGL1920 x 1080 - Default - Vulkan - LandmoverMany Spheres - 1920 x 1080Many Spheres - 1920 x 10801920 x 1080 - Fullscreen - OpenGL1920 x 1080 - High1920 x 1080 - OpenGL1920 x 1080 - Vulkan1920 x 1080ATPase Simulation - 327,506 Atoms1920 x 1080Wavelet Volume - 1920 x 1080Wavelet Volume - 1920 x 10801920 x 1080 - Ultra1920 x 1080 - Medium1920 x 1080 - High Quality1920 x 1080 - High1920 x 1080Unigine SuperpositionF1 2018Total War: WARHAMMER IIUnigine SuperpositionParaViewParaViewTotal War: WARHAMMER IIMad MaxMad MaxOpenArenaMad MaxUnigine HeavenMad MaxParaViewParaViewUnigine ValleyTomb RaiderDota 2Dota 2PortalNAMD CUDATesseractParaViewParaViewXonoticHITMANDeus Ex: Mankind DividedXonoticGLmark2GTX 650GTX 1650

GTX 650 vs. GTX 1650paraview: Many Spheres - 1920 x 1080paraview: Wavelet Contour - 1920 x 1080paraview: Wavelet Volume - 1920 x 1080unigine-heaven: 1920 x 1080 - Fullscreen - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLdota2: 1920 x 1080 - OpenGLdota2: 1920 x 1080 - Vulkantesseract: 1920 x 1080xonotic: 1920 x 1080 - Highxonotic: 1920 x 1080 - Ultraopenarena: 1920 x 1080f12018: 1920 x 1080 - High Qualitymadmax: 1920 x 1080 - Default - Vulkan - Strongholdmadmax: 1920 x 1080 - Default - Vulkan - Hope, Glory, and Dog is Deadmadmax: 1920 x 1080 - Default - Vulkan - Landmoverportal: 1920 x 1080tww2: 1920 x 1080 - Medium - Skaven Battletww2: 1920 x 1080 - High - Skaven Battletomb-raider: 1920 x 1080 - Highunigine-valley: 1920 x 1080 - Fullscreen - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLdeus-exmd: 1920 x 1080 - High Qualityhitman: 1920 x 1080 - Mediummadmax: 1920 x 1080 - Default - Vulkan - Camp Hollow Pointparaview: Many Spheres - 1920 x 1080paraview: Wavelet Contour - 1920 x 1080paraview: Wavelet Volume - 1920 x 1080glmark2: 1920 x 1080namd-cuda: ATPase Simulation - 327,506 AtomsGTX 650GTX 16504.5323.7482.4817.304.8340.0743.031262341691283922.7423.0229.1716513.9311.7729.3020.069.923.174.9223.54454247132015947.7394116.66106.11185.1164.8132.70139.53140.3736845534751022490.5894.07108.8352464.7052.47102.1370.0544.8040.4365.0997.3716701106296223160.37435OpenBenchmarking.org

System Power Consumption Monitor

OpenBenchmarking.orgWattsSystem Power Consumption MonitorPhoronix Test Suite System MonitoringGTX 650GTX 16504080120160200Min: 40.6 / Avg: 106.58 / Max: 177.8Min: 37.6 / Avg: 120.16 / Max: 204

ParaView

This test runs ParaView benchmarks: an open-source data analytics and visualization application. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Many Spheres - Resolution: 1920 x 1080GTX 650GTX 165048121620SE +/- 0.40, N = 12SE +/- 0.01, N = 34.5316.66

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Wavelet Contour - Resolution: 1920 x 1080GTX 650GTX 165020406080100SE +/- 0.01, N = 3SE +/- 1.79, N = 323.74106.11

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Wavelet Volume - Resolution: 1920 x 1080GTX 650GTX 16504080120160200SE +/- 0.22, N = 3SE +/- 1.99, N = 1582.48185.11

Unigine Valley

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLGTX 650GTX 16500.1260.2520.3780.5040.630.180.56

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLGTX 650GTX 16501428425670SE +/- 0.01, N = 3SE +/- 0.04, N = 317.3064.81

Unigine Superposition

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLGTX 650GTX 16500.07880.15760.23640.31520.3940.090.35

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLGTX 650GTX 16500.05850.1170.17550.2340.29250.050.26

Dota 2

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: OpenGLGTX 650GTX 16500.2970.5940.8911.1881.4850.361.32

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: VulkanGTX 650GTX 16500.29480.58960.88441.17921.4740.461.31

Tesseract

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080GTX 650GTX 16500.7831.5662.3493.1323.9151.433.48

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLGTX 650GTX 1650816243240SE +/- 0.03, N = 3SE +/- 0.00, N = 34.8332.70MAX: 5.7MAX: 38.9

Dota 2

This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: OpenGLGTX 650GTX 1650306090120150SE +/- 0.03, N = 3SE +/- 1.31, N = 940.07139.53MIN: 40 / MAX: 40.1MIN: 129.1 / MAX: 141.5

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: VulkanGTX 650GTX 1650306090120150SE +/- 0.03, N = 3SE +/- 1.01, N = 343.03140.37MIN: 43 / MAX: 43.1MIN: 138.7 / MAX: 142.2

Xonotic

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: HighGTX 650GTX 16501.04632.09263.13894.18525.23152.234.65

Deus Ex: Mankind Divided

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - High QualityGTX 650GTX 16500.07880.15760.23640.31520.3940.030.35

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080GTX 650GTX 165080160240320400SE +/- 0.39, N = 3SE +/- 2.36, N = 3126368

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: HighGTX 650GTX 1650100200300400500SE +/- 0.10, N = 3SE +/- 0.64, N = 3234455MIN: 134 / MAX: 298MIN: 282 / MAX: 673

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltraGTX 650GTX 165080160240320400SE +/- 0.02, N = 3SE +/- 0.65, N = 3169347MIN: 85 / MAX: 248MIN: 208 / MAX: 524

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1920 x 1080GTX 650GTX 1650110220330440550SE +/- 0.00, N = 3SE +/- 0.48, N = 3128510MIN: 1MIN: 1

F1 2018

This is a benchmark of F1 2018 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2018Configuration: 1920 x 1080 - High QualityGTX 650GTX 16505010015020025039224MIN: 33 / MAX: 46MIN: 196 / MAX: 263

Mad Max

This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: StrongholdGTX 650GTX 16502040608010022.7490.58MIN: 21.49 / MAX: 23.38MIN: 88.18 / MAX: 96.66

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Hope, Glory, and Dog is DeadGTX 650GTX 16502040608010023.0294.07MIN: 9.99 / MAX: 36.98MIN: 19.92 / MAX: 124.12

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: LandmoverGTX 650GTX 16502040608010029.17108.83MIN: 10.99 / MAX: 883.39MIN: 17.9 / MAX: 2652.52

Unigine Heaven

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLGTX 650GTX 16500.11930.23860.35790.47720.59650.160.53

Xonotic

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltraGTX 650GTX 16500.73351.4672.20052.9343.66751.563.26

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080GTX 650GTX 1650110220330440550SE +/- 0.41, N = 3SE +/- 0.59, N = 3165524

Total War: WARHAMMER II

Total War: WARHAMMER II on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: TODO Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Skaven BattleGTX 650GTX 16501428425670SE +/- 0.03, N = 3SE +/- 0.56, N = 313.9364.70MIN: 5.7 / MAX: 252.8MIN: 11.8 / MAX: 240

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Skaven BattleGTX 650GTX 16501224364860SE +/- 0.03, N = 3SE +/- 0.17, N = 311.7752.47MIN: 6.4 / MAX: 207.1MIN: 13.8 / MAX: 194.4

Tomb Raider

This is a benchmark of the Tomb Raider (2013) game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own Tomb Raider. This automates the process of executing the game and using the built-in benchmark functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: HighGTX 650GTX 165020406080100SE +/- 0.00, N = 3SE +/- 0.32, N = 329.30102.13MIN: 23.4 / MAX: 35MIN: 79.1 / MAX: 119.5

F1 2018

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterF1 2018Configuration: 1920 x 1080 - High QualityGTX 6500.10350.2070.31050.4140.51750.46

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLGTX 650GTX 16501632486480SE +/- 0.01, N = 3SE +/- 0.01, N = 320.0670.05

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLGTX 650GTX 16501020304050SE +/- 0.09, N = 12SE +/- 0.00, N = 39.9244.80MAX: 13.2MAX: 56.1

Deus Ex: Mankind Divided

This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - High QualityGTX 650GTX 1650918273645SE +/- 0.03, N = 3SE +/- 0.09, N = 33.1740.43MIN: 32.3 / MAX: 52.9

HITMAN

This is a benchmark of HITMAN on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMANResolution: 1920 x 1080 - Quality Level: MediumGTX 650GTX 16501530456075SE +/- 0.03, N = 3SE +/- 0.15, N = 34.9265.09MIN: 64.91 / MAX: 65.38

Mad Max

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: LandmoverGTX 650GTX 16500.19580.39160.58740.78320.9790.350.87

Portal

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterPortalResolution: 1920 x 1080GTX 650GTX 16502468101.726.33

Tomb Raider

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: HighGTX 650GTX 16500.17550.3510.52650.7020.87750.260.78

Mad Max

This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Camp Hollow PointGTX 650GTX 16502040608010023.5497.37MIN: 22.21 / MAX: 24.12MIN: 54.45 / MAX: 99.42

ParaView

OpenBenchmarking.orgMiPolys / Sec Per Watt, More Is BetterParaView 5.4.1Test: Many Spheres - Resolution: 1920 x 1080GTX 650GTX 16505101520255.3120.87

OpenBenchmarking.orgMiPolys / Sec Per Watt, More Is BetterParaView 5.4.1Test: Wavelet Contour - Resolution: 1920 x 1080GTX 650GTX 1650481216203.3317.13

OpenBenchmarking.orgMiPolys / Sec, More Is BetterParaView 5.4.1Test: Many Spheres - Resolution: 1920 x 1080GTX 650GTX 1650400800120016002000SE +/- 40.18, N = 12SE +/- 0.76, N = 34541670

OpenBenchmarking.orgMiPolys / Sec, More Is BetterParaView 5.4.1Test: Wavelet Contour - Resolution: 1920 x 1080GTX 650GTX 16502004006008001000SE +/- 0.08, N = 3SE +/- 18.64, N = 32471106

OpenBenchmarking.orgMiVoxels / Sec, More Is BetterParaView 5.4.1Test: Wavelet Volume - Resolution: 1920 x 1080GTX 650GTX 16506001200180024003000SE +/- 3.46, N = 3SE +/- 31.76, N = 1513202962

OpenBenchmarking.orgMiVoxels / Sec Per Watt, More Is BetterParaView 5.4.1Test: Wavelet Volume - Resolution: 1920 x 1080GTX 650GTX 1650132639526523.5058.14

Meta Performance Per Watt

OpenBenchmarking.orgPerformance Per Watt, More Is BetterMeta Performance Per WattPerformance Per WattGTX 650GTX 165030609012015046.78143.51

GLmark2

OpenBenchmarking.orgScore Per Watt, More Is BetterGLmark2 276Resolution: 1920 x 1080GTX 650GTX 165051015202515.5022.11

OpenBenchmarking.orgScore, More Is BetterGLmark2 276Resolution: 1920 x 1080GTX 650GTX 1650500100015002000250015942316

NAMD CUDA

NAMD is a parallel molecular dynamics code designed for high-performance simulation of large biomolecular systems. NAMD was developed by the Theoretical and Computational Biophysics Group in the Beckman Institute for Advanced Science and Technology at the University of Illinois at Urbana-Champaign. This version of the NAMD test profile uses CUDA GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgdays/ns, Fewer Is BetterNAMD CUDA 2.13ATPase Simulation - 327,506 AtomsGTX 650GTX 1650246810SE +/- 0.06210, N = 3SE +/- 0.00253, N = 37.739410.37435

OpenArena

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 1920 x 1080 - Total Frame TimeGTX 650GTX 165048121620Min: 1 / Avg: 7.81 / Max: 14Min: 1 / Avg: 1.95 / Max: 12

HITMAN

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMANResolution: 1920 x 1080 - Quality Level: Medium - Total Frame TimeGTX 650GTX 1650160320480640800Min: 10.37 / Avg: 201.83 / Max: 884.96Min: 3.91 / Avg: 15.41 / Max: 89.05

Total War: WARHAMMER II

MinAvgMaxGTX 6504.271.5130.4GTX 16505.015.266.7OpenBenchmarking.orgMilliseconds, Fewer Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Skaven Battle - Total Frame Time4080120160200

MinAvgMaxGTX 6505.785.8157.1GTX 16505.419.149.2OpenBenchmarking.orgMilliseconds, Fewer Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Skaven Battle - Total Frame Time4080120160200

Unigine Heaven

MinAvgMaxGTX 65043.7110.0113.5GTX 165037.6123.1126.6OpenBenchmarking.orgWatts, Fewer Is BetterUnigine Heaven 4.0System Power Consumption Monitor4080120160200

Unigine Valley

MinAvgMaxGTX 65040.6111.4116.0GTX 165039.7125.9130.7OpenBenchmarking.orgWatts, Fewer Is BetterUnigine Valley 1.0System Power Consumption Monitor4080120160200

Unigine Superposition

MinAvgMaxGTX 65042.6109.1113.2GTX 165038.9126.5132.0OpenBenchmarking.orgWatts, Fewer Is BetterUnigine Superposition 1.0System Power Consumption Monitor4080120160200

MinAvgMaxGTX 65042.1103.5107.0GTX 165039.6125.6131.1OpenBenchmarking.orgWatts, Fewer Is BetterUnigine Superposition 1.0System Power Consumption Monitor4080120160200

Dota 2

MinAvgMaxGTX 65042.2111.2132.8GTX 165049.0105.3165.6OpenBenchmarking.orgWatts, Fewer Is BetterDota 2System Power Consumption Monitor50100150200250

MinAvgMaxGTX 65042.493.5119.1GTX 165049.5107.5152.5OpenBenchmarking.orgWatts, Fewer Is BetterDota 2System Power Consumption Monitor4080120160200

Tesseract

MinAvgMaxGTX 65042.588.196.4GTX 165050.1105.8117.5OpenBenchmarking.orgWatts, Fewer Is BetterTesseract 2014-05-12System Power Consumption Monitor4080120160200

Xonotic

MinAvgMaxGTX 65041.9105.0114.2GTX 165039.897.7120.7OpenBenchmarking.orgWatts, Fewer Is BetterXonotic 0.8.2System Power Consumption Monitor4080120160200

MinAvgMaxGTX 65042.1108.2115.8GTX 165038.8106.6128.4OpenBenchmarking.orgWatts, Fewer Is BetterXonotic 0.8.2System Power Consumption Monitor4080120160200

OpenArena

MinAvgMaxGTX 65041.296.8104.0GTX 165039.488.5131.5OpenBenchmarking.orgWatts, Fewer Is BetterOpenArena 0.8.8System Power Consumption Monitor4080120160200

ParaView

MinAvgMaxGTX 65040.885.5116.5GTX 165049.180.0123.2OpenBenchmarking.orgWatts, Fewer Is BetterParaView 5.4.1System Power Consumption Monitor4080120160200

MinAvgMaxGTX 65041.174.390.8GTX 165038.964.579.4OpenBenchmarking.orgWatts, Fewer Is BetterParaView 5.4.1System Power Consumption Monitor20406080100

Deus Ex: Mankind Divided

MinAvgMaxGTX 65045.598.9108.0GTX 165043.9115.4155.7OpenBenchmarking.orgWatts, Fewer Is BetterDeus Ex: Mankind DividedSystem Power Consumption Monitor4080120160200

F1 2018

MinAvgMaxGTX 65043.485.3176.6GTX 165039.1134.3171.9OpenBenchmarking.orgWatts, Fewer Is BetterF1 2018System Power Consumption Monitor50100150200250

HITMAN

MinAvgMaxGTX 65051.6107.3119.4GTX 165041.2143.8169.1OpenBenchmarking.orgWatts, Fewer Is BetterHITMANSystem Power Consumption Monitor50100150200250

Mad Max

MinAvgMaxGTX 65049.783.4106.8GTX 165040.1125.7144.8OpenBenchmarking.orgWatts, Fewer Is BetterMad MaxSystem Power Consumption Monitor4080120160200

Portal

MinAvgMaxGTX 65056.396.0119.2GTX 165050.082.9138.7OpenBenchmarking.orgWatts, Fewer Is BetterPortalSystem Power Consumption Monitor4080120160200

Total War: WARHAMMER II

MinAvgMaxGTX 65048.697.1131.2GTX 165044.4114.5146.4OpenBenchmarking.orgWatts, Fewer Is BetterTotal War: WARHAMMER II 1.0System Power Consumption Monitor4080120160200

MinAvgMaxGTX 65047.597.6146.6GTX 165040.3115.7146.0OpenBenchmarking.orgWatts, Fewer Is BetterTotal War: WARHAMMER II 1.0System Power Consumption Monitor4080120160200

Tomb Raider

MinAvgMaxGTX 65047.3112.4120.5GTX 165051.0130.2150.3OpenBenchmarking.orgWatts, Fewer Is BetterTomb RaiderSystem Power Consumption Monitor4080120160200

GLmark2

MinAvgMaxGTX 65047.5102.8118.1GTX 165056.3104.8127.4OpenBenchmarking.orgWatts, Fewer Is BetterGLmark2 276System Power Consumption Monitor4080120160200

NAMD CUDA

MinAvgMaxGTX 65046.8169.1172.6GTX 165038.6150.7204.0OpenBenchmarking.orgWatts, Fewer Is BetterNAMD CUDA 2.13System Power Consumption Monitor50100150200250

75 Results Shown

System Power Consumption Monitor
ParaView:
  Many Spheres - 1920 x 1080
  Wavelet Contour - 1920 x 1080
  Wavelet Volume - 1920 x 1080
Unigine Valley
Unigine Heaven
Unigine Superposition:
  1920 x 1080 - Fullscreen - Medium - OpenGL
  1920 x 1080 - Fullscreen - High - OpenGL
  1920 x 1080 - OpenGL
  1920 x 1080 - Vulkan
  1920 x 1080
Unigine Superposition
Dota 2:
  1920 x 1080 - OpenGL
  1920 x 1080 - Vulkan
Xonotic:
  1920 x 1080 - High
  1920 x 1080 - High Quality
Tesseract
Xonotic:
  1920 x 1080 - High
  1920 x 1080 - Ultra
OpenArena
F1 2018
Mad Max:
  1920 x 1080 - Default - Vulkan - Stronghold
  1920 x 1080 - Default - Vulkan - Hope, Glory, and Dog is Dead
  1920 x 1080 - Default - Vulkan - Landmover
Unigine Heaven:
  1920 x 1080 - Fullscreen - OpenGL
  1920 x 1080 - Ultra
Portal
Total War: WARHAMMER II:
  1920 x 1080 - Medium - Skaven Battle
  1920 x 1080 - High - Skaven Battle
Tomb Raider
F1 2018
Unigine Valley
Unigine Superposition
Deus Ex: Mankind Divided
HITMAN
Mad Max:
  1920 x 1080 - Default - Vulkan - Landmover
  1920 x 1080
  1920 x 1080 - High
Mad Max
ParaView:
  Many Spheres - 1920 x 1080
  Wavelet Contour - 1920 x 1080
ParaView:
  Many Spheres - 1920 x 1080
  Wavelet Contour - 1920 x 1080
  Wavelet Volume - 1920 x 1080
ParaView:
  Wavelet Volume - 1920 x 1080
  Performance Per Watt
  1920 x 1080
GLmark2
NAMD CUDA
OpenArena:
  1920 x 1080 - Total Frame Time
  1920 x 1080 - Medium - Total Frame Time
  1920 x 1080 - Medium - Skaven Battle - Total Frame Time
  1920 x 1080 - High - Skaven Battle - Total Frame Time
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor
  System Power Consumption Monitor