GTX 650 vs. GTX 1650

NVIDIA GeForce GTX 650 vs. GeForce GTX 1650 benchmarks by Michael Larabel for a future article on Phoronix.com.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1905124-HV-GTX650VSG61
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  Test
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GTX 650
May 12 2019
  5 Hours, 11 Minutes
GTX 1650
May 12 2019
  2 Hours, 20 Minutes
Invert Behavior (Only Show Selected Data)
  3 Hours, 46 Minutes
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GTX 650 vs. GTX 1650OpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-9900K @ 5.00GHz (8 Cores / 16 Threads)ASUS PRIME Z390-A (0802 BIOS)Intel Cannon Lake PCH16384MBSamsung SSD 970 EVO 250GB + 2000GB SABRENTMSI NVIDIA GeForce GTX 650 1GB (1084/2500MHz)ASUS NVIDIA GeForce GTX 1650 4GB (1485/4001MHz)Realtek ALC1220DELL P2415QIntel I219-VUbuntu 19.045.0.0-13-generic (x86_64)GNOME Shell 3.32.0X Server 1.20.4NVIDIA 430.094.6.0OpenCL 2.0 beignet 1.3 + OpenCL 1.2 CUDA 10.1.1201.1.99GCC 8.3.0ext41920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionGTX 650 Vs. GTX 1650 BenchmarksSystem Logs- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v - Scaling Governor: intel_pstate performance- GTX 650: GPU Compute Cores: 384- GTX 1650: GPU Compute Cores: 896- Python 2.7.16 + Python 3.7.3- __user pointer sanitization + Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + SSB disabled via prctl and seccomp

GTX 650 vs. GTX 1650 ComparisonPhoronix Test SuiteBaseline+491.9%+491.9%+983.8%+983.8%+1475.7%+1475.7%577%474.4%364.5%351.6%347.8%347%345.8%313.6%308.6%298.4%298.3%274.6%273.1%267.8%267.8%249.2%248.6%248.2%226.2%217.6%1967.4%192.1%124.4%124.4%105.3%1223%1175.4%94.4%45.3%1920 x 1080 - Fullscreen - High - OpenGL1920 x 1080 - High Quality1920 x 1080 - Medium - Skaven Battle1920 x 1080 - Fullscreen - Medium - OpenGLWavelet Contour - 1920 x 1080Wavelet Contour - 1920 x 10801920 x 1080 - High - Skaven Battle1920 x 1080 - Default - Vulkan - Camp Hollow Point1920 x 1080 - Default - Vulkan - H.G.a.D.i.D1920 x 10801920 x 1080 - Default - Vulkan - Stronghold1920 x 1080 - Fullscreen - OpenGL1920 x 1080 - Default - Vulkan - LandmoverMany Spheres - 1920 x 1080Many Spheres - 1920 x 10801920 x 1080 - Fullscreen - OpenGL1920 x 1080 - High1920 x 1080 - OpenGL1920 x 1080 - Vulkan1920 x 1080ATPase Simulation - 327,506 Atoms1920 x 1080Wavelet Volume - 1920 x 1080Wavelet Volume - 1920 x 10801920 x 1080 - Ultra1920 x 1080 - Medium1920 x 1080 - High Quality1920 x 1080 - High1920 x 1080Unigine SuperpositionF1 2018Total War: WARHAMMER IIUnigine SuperpositionParaViewParaViewTotal War: WARHAMMER IIMad MaxMad MaxOpenArenaMad MaxUnigine HeavenMad MaxParaViewParaViewUnigine ValleyTomb RaiderDota 2Dota 2PortalNAMD CUDATesseractParaViewParaViewXonoticHITMANDeus Ex: Mankind DividedXonoticGLmark2GTX 650GTX 1650

GTX 650 vs. GTX 1650deus-exmd: 1920 x 1080 - High Qualitydota2: 1920 x 1080 - OpenGLdota2: 1920 x 1080 - Vulkanf12018: 1920 x 1080 - High Qualityglmark2: 1920 x 1080hitman: 1920 x 1080 - Mediummadmax: 1920 x 1080 - Default - Vulkan - Camp Hollow Pointmadmax: 1920 x 1080 - Default - Vulkan - Strongholdmadmax: 1920 x 1080 - Default - Vulkan - Hope, Glory, and Dog is Deadmadmax: 1920 x 1080 - Default - Vulkan - Landmovernamd-cuda: ATPase Simulation - 327,506 Atomsopenarena: 1920 x 1080paraview: Many Spheres - 1920 x 1080paraview: Many Spheres - 1920 x 1080paraview: Wavelet Contour - 1920 x 1080paraview: Wavelet Contour - 1920 x 1080paraview: Wavelet Volume - 1920 x 1080paraview: Wavelet Volume - 1920 x 1080portal: 1920 x 1080tesseract: 1920 x 1080tomb-raider: 1920 x 1080 - Hightww2: 1920 x 1080 - Medium - Skaven Battletww2: 1920 x 1080 - High - Skaven Battleunigine-heaven: 1920 x 1080 - Fullscreen - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-valley: 1920 x 1080 - Fullscreen - OpenGLxonotic: 1920 x 1080 - Highxonotic: 1920 x 1080 - UltraGTX 650GTX 16503.1740.0743.033915944.9223.5422.7423.0229.177.739411284.5345423.7424782.48132016512629.3013.9311.7717.309.924.8320.0623416940.43139.53140.37224231665.0997.3790.5894.07108.830.3743551016.661670106.111106185.112962524368102.1364.7052.4764.8144.8032.7070.05455347OpenBenchmarking.org

Deus Ex: Mankind Divided

This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - High QualityGTX 650GTX 1650918273645SE +/- 0.03, N = 3SE +/- 0.09, N = 33.1740.43MIN: 32.3 / MAX: 52.9

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - High QualityGTX 650GTX 16500.07880.15760.23640.31520.3940.030.35

MinAvgMaxGTX 65045.598.9108.0GTX 165043.9115.4155.7OpenBenchmarking.orgWatts, Fewer Is BetterDeus Ex: Mankind DividedSystem Power Consumption Monitor4080120160200

Dota 2

This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: OpenGLGTX 650GTX 1650306090120150SE +/- 0.03, N = 3SE +/- 1.31, N = 940.07139.53MIN: 40 / MAX: 40.1MIN: 129.1 / MAX: 141.5

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: OpenGLGTX 650GTX 16500.2970.5940.8911.1881.4850.361.32

MinAvgMaxGTX 65042.2111.2132.8GTX 165049.0105.3165.6OpenBenchmarking.orgWatts, Fewer Is BetterDota 2System Power Consumption Monitor50100150200250

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: VulkanGTX 650GTX 1650306090120150SE +/- 0.03, N = 3SE +/- 1.01, N = 343.03140.37MIN: 43 / MAX: 43.1MIN: 138.7 / MAX: 142.2

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: VulkanGTX 650GTX 16500.29480.58960.88441.17921.4740.461.31

MinAvgMaxGTX 65042.493.5119.1GTX 165049.5107.5152.5OpenBenchmarking.orgWatts, Fewer Is BetterDota 2System Power Consumption Monitor4080120160200

F1 2018

This is a benchmark of F1 2018 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 2018Configuration: 1920 x 1080 - High QualityGTX 650GTX 16505010015020025039224MIN: 33 / MAX: 46MIN: 196 / MAX: 263

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterF1 2018Configuration: 1920 x 1080 - High QualityGTX 6500.10350.2070.31050.4140.51750.46

MinAvgMaxGTX 65043.485.3176.6GTX 165039.1134.3171.9OpenBenchmarking.orgWatts, Fewer Is BetterF1 2018System Power Consumption Monitor50100150200250

GLmark2

This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterGLmark2 276Resolution: 1920 x 1080GTX 650GTX 1650500100015002000250015942316

OpenBenchmarking.orgScore Per Watt, More Is BetterGLmark2 276Resolution: 1920 x 1080GTX 650GTX 165051015202515.5022.11

MinAvgMaxGTX 65047.5102.8118.1GTX 165056.3104.8127.4OpenBenchmarking.orgWatts, Fewer Is BetterGLmark2 276System Power Consumption Monitor4080120160200

HITMAN

This is a benchmark of HITMAN on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMANResolution: 1920 x 1080 - Quality Level: MediumGTX 650GTX 16501530456075SE +/- 0.03, N = 3SE +/- 0.15, N = 34.9265.09MIN: 64.91 / MAX: 65.38

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMANResolution: 1920 x 1080 - Quality Level: Medium - Total Frame TimeGTX 650GTX 1650160320480640800Min: 10.37 / Avg: 201.83 / Max: 884.96Min: 3.91 / Avg: 15.41 / Max: 89.05

MinAvgMaxGTX 65051.6107.3119.4GTX 165041.2143.8169.1OpenBenchmarking.orgWatts, Fewer Is BetterHITMANSystem Power Consumption Monitor50100150200250

Mad Max

This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Camp Hollow PointGTX 650GTX 16502040608010023.5497.37MIN: 22.21 / MAX: 24.12MIN: 54.45 / MAX: 99.42

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: StrongholdGTX 650GTX 16502040608010022.7490.58MIN: 21.49 / MAX: 23.38MIN: 88.18 / MAX: 96.66

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: Hope, Glory, and Dog is DeadGTX 650GTX 16502040608010023.0294.07MIN: 9.99 / MAX: 36.98MIN: 19.92 / MAX: 124.12

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: LandmoverGTX 650GTX 16502040608010029.17108.83MIN: 10.99 / MAX: 883.39MIN: 17.9 / MAX: 2652.52

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Default - Renderer: Vulkan - Scene: LandmoverGTX 650GTX 16500.19580.39160.58740.78320.9790.350.87

MinAvgMaxGTX 65049.783.4106.8GTX 165040.1125.7144.8OpenBenchmarking.orgWatts, Fewer Is BetterMad MaxSystem Power Consumption Monitor4080120160200

Meta Performance Per Watt

OpenBenchmarking.orgPerformance Per Watt, More Is BetterMeta Performance Per WattPerformance Per WattGTX 650GTX 165030609012015046.78143.51

NAMD CUDA

NAMD is a parallel molecular dynamics code designed for high-performance simulation of large biomolecular systems. NAMD was developed by the Theoretical and Computational Biophysics Group in the Beckman Institute for Advanced Science and Technology at the University of Illinois at Urbana-Champaign. This version of the NAMD test profile uses CUDA GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgdays/ns, Fewer Is BetterNAMD CUDA 2.13ATPase Simulation - 327,506 AtomsGTX 650GTX 1650246810SE +/- 0.06210, N = 3SE +/- 0.00253, N = 37.739410.37435

MinAvgMaxGTX 65046.8169.1172.6GTX 165038.6150.7204.0OpenBenchmarking.orgWatts, Fewer Is BetterNAMD CUDA 2.13System Power Consumption Monitor50100150200250

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1920 x 1080GTX 650GTX 1650110220330440550SE +/- 0.00, N = 3SE +/- 0.48, N = 3128510MIN: 1MIN: 1

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 1920 x 1080 - Total Frame TimeGTX 650GTX 165048121620Min: 1 / Avg: 7.81 / Max: 14Min: 1 / Avg: 1.95 / Max: 12

MinAvgMaxGTX 65041.296.8104.0GTX 165039.488.5131.5OpenBenchmarking.orgWatts, Fewer Is BetterOpenArena 0.8.8System Power Consumption Monitor4080120160200

ParaView

This test runs ParaView benchmarks: an open-source data analytics and visualization application. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Many Spheres - Resolution: 1920 x 1080GTX 650GTX 165048121620SE +/- 0.40, N = 12SE +/- 0.01, N = 34.5316.66

OpenBenchmarking.orgMiPolys / Sec, More Is BetterParaView 5.4.1Test: Many Spheres - Resolution: 1920 x 1080GTX 650GTX 1650400800120016002000SE +/- 40.18, N = 12SE +/- 0.76, N = 34541670

OpenBenchmarking.orgMiPolys / Sec Per Watt, More Is BetterParaView 5.4.1Test: Many Spheres - Resolution: 1920 x 1080GTX 650GTX 16505101520255.3120.87

MinAvgMaxGTX 65040.885.5116.5GTX 165049.180.0123.2OpenBenchmarking.orgWatts, Fewer Is BetterParaView 5.4.1System Power Consumption Monitor4080120160200

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Wavelet Contour - Resolution: 1920 x 1080GTX 650GTX 165020406080100SE +/- 0.01, N = 3SE +/- 1.79, N = 323.74106.11

OpenBenchmarking.orgMiPolys / Sec, More Is BetterParaView 5.4.1Test: Wavelet Contour - Resolution: 1920 x 1080GTX 650GTX 16502004006008001000SE +/- 0.08, N = 3SE +/- 18.64, N = 32471106

OpenBenchmarking.orgMiPolys / Sec Per Watt, More Is BetterParaView 5.4.1Test: Wavelet Contour - Resolution: 1920 x 1080GTX 650GTX 1650481216203.3317.13

MinAvgMaxGTX 65041.174.390.8GTX 165038.964.579.4OpenBenchmarking.orgWatts, Fewer Is BetterParaView 5.4.1System Power Consumption Monitor20406080100

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.4.1Test: Wavelet Volume - Resolution: 1920 x 1080GTX 650GTX 16504080120160200SE +/- 0.22, N = 3SE +/- 1.99, N = 1582.48185.11

OpenBenchmarking.orgMiVoxels / Sec, More Is BetterParaView 5.4.1Test: Wavelet Volume - Resolution: 1920 x 1080GTX 650GTX 16506001200180024003000SE +/- 3.46, N = 3SE +/- 31.76, N = 1513202962

OpenBenchmarking.orgMiVoxels / Sec Per Watt, More Is BetterParaView 5.4.1Test: Wavelet Volume - Resolution: 1920 x 1080GTX 650GTX 1650132639526523.5058.14

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080GTX 650GTX 1650110220330440550SE +/- 0.41, N = 3SE +/- 0.59, N = 3165524

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterPortalResolution: 1920 x 1080GTX 650GTX 16502468101.726.33

MinAvgMaxGTX 65056.396.0119.2GTX 165050.082.9138.7OpenBenchmarking.orgWatts, Fewer Is BetterPortalSystem Power Consumption Monitor4080120160200

System Power Consumption Monitor

OpenBenchmarking.orgWattsSystem Power Consumption MonitorPhoronix Test Suite System MonitoringGTX 650GTX 16504080120160200Min: 40.6 / Avg: 106.58 / Max: 177.8Min: 37.6 / Avg: 120.16 / Max: 204

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080GTX 650GTX 165080160240320400SE +/- 0.39, N = 3SE +/- 2.36, N = 3126368

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080GTX 650GTX 16500.7831.5662.3493.1323.9151.433.48

MinAvgMaxGTX 65042.588.196.4GTX 165050.1105.8117.5OpenBenchmarking.orgWatts, Fewer Is BetterTesseract 2014-05-12System Power Consumption Monitor4080120160200

Tomb Raider

This is a benchmark of the Tomb Raider (2013) game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own Tomb Raider. This automates the process of executing the game and using the built-in benchmark functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: HighGTX 650GTX 165020406080100SE +/- 0.00, N = 3SE +/- 0.32, N = 329.30102.13MIN: 23.4 / MAX: 35MIN: 79.1 / MAX: 119.5

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: HighGTX 650GTX 16500.17550.3510.52650.7020.87750.260.78

MinAvgMaxGTX 65047.3112.4120.5GTX 165051.0130.2150.3OpenBenchmarking.orgWatts, Fewer Is BetterTomb RaiderSystem Power Consumption Monitor4080120160200

Total War: WARHAMMER II

Total War: WARHAMMER II on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: TODO Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Skaven BattleGTX 650GTX 16501428425670SE +/- 0.03, N = 3SE +/- 0.56, N = 313.9364.70MIN: 5.7 / MAX: 252.8MIN: 11.8 / MAX: 240

MinAvgMaxGTX 6504.271.5130.4GTX 16505.015.266.7OpenBenchmarking.orgMilliseconds, Fewer Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: Medium - Scenario: Skaven Battle - Total Frame Time4080120160200

MinAvgMaxGTX 65048.697.1131.2GTX 165044.4114.5146.4OpenBenchmarking.orgWatts, Fewer Is BetterTotal War: WARHAMMER II 1.0System Power Consumption Monitor4080120160200

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Skaven BattleGTX 650GTX 16501224364860SE +/- 0.03, N = 3SE +/- 0.17, N = 311.7752.47MIN: 6.4 / MAX: 207.1MIN: 13.8 / MAX: 194.4

MinAvgMaxGTX 6505.785.8157.1GTX 16505.419.149.2OpenBenchmarking.orgMilliseconds, Fewer Is BetterTotal War: WARHAMMER II 1.0Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Skaven Battle - Total Frame Time4080120160200

MinAvgMaxGTX 65047.597.6146.6GTX 165040.3115.7146.0OpenBenchmarking.orgWatts, Fewer Is BetterTotal War: WARHAMMER II 1.0System Power Consumption Monitor4080120160200

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLGTX 650GTX 16501428425670SE +/- 0.01, N = 3SE +/- 0.04, N = 317.3064.81

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLGTX 650GTX 16500.11930.23860.35790.47720.59650.160.53

MinAvgMaxGTX 65043.7110.0113.5GTX 165037.6123.1126.6OpenBenchmarking.orgWatts, Fewer Is BetterUnigine Heaven 4.0System Power Consumption Monitor4080120160200

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLGTX 650GTX 16501020304050SE +/- 0.09, N = 12SE +/- 0.00, N = 39.9244.80MAX: 13.2MAX: 56.1

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLGTX 650GTX 16500.07880.15760.23640.31520.3940.090.35

MinAvgMaxGTX 65042.6109.1113.2GTX 165038.9126.5132.0OpenBenchmarking.orgWatts, Fewer Is BetterUnigine Superposition 1.0System Power Consumption Monitor4080120160200

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLGTX 650GTX 1650816243240SE +/- 0.03, N = 3SE +/- 0.00, N = 34.8332.70MAX: 5.7MAX: 38.9

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLGTX 650GTX 16500.05850.1170.17550.2340.29250.050.26

MinAvgMaxGTX 65042.1103.5107.0GTX 165039.6125.6131.1OpenBenchmarking.orgWatts, Fewer Is BetterUnigine Superposition 1.0System Power Consumption Monitor4080120160200

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLGTX 650GTX 16501632486480SE +/- 0.01, N = 3SE +/- 0.01, N = 320.0670.05

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLGTX 650GTX 16500.1260.2520.3780.5040.630.180.56

MinAvgMaxGTX 65040.6111.4116.0GTX 165039.7125.9130.7OpenBenchmarking.orgWatts, Fewer Is BetterUnigine Valley 1.0System Power Consumption Monitor4080120160200

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: HighGTX 650GTX 1650100200300400500SE +/- 0.10, N = 3SE +/- 0.64, N = 3234455MIN: 134 / MAX: 298MIN: 282 / MAX: 673

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: HighGTX 650GTX 16501.04632.09263.13894.18525.23152.234.65

MinAvgMaxGTX 65041.9105.0114.2GTX 165039.897.7120.7OpenBenchmarking.orgWatts, Fewer Is BetterXonotic 0.8.2System Power Consumption Monitor4080120160200

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltraGTX 650GTX 165080160240320400SE +/- 0.02, N = 3SE +/- 0.65, N = 3169347MIN: 85 / MAX: 248MIN: 208 / MAX: 524

OpenBenchmarking.orgFrames Per Second Per Watt, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltraGTX 650GTX 16500.73351.4672.20052.9343.66751.563.26

MinAvgMaxGTX 65042.1108.2115.8GTX 165038.8106.6128.4OpenBenchmarking.orgWatts, Fewer Is BetterXonotic 0.8.2System Power Consumption Monitor4080120160200

75 Results Shown

Deus Ex: Mankind Divided
Deus Ex: Mankind Divided:
  1920 x 1080 - High Quality
  System Power Consumption Monitor
Dota 2
Dota 2:
  1920 x 1080 - OpenGL
  System Power Consumption Monitor
Dota 2
Dota 2:
  1920 x 1080 - Vulkan
  System Power Consumption Monitor
F1 2018
F1 2018:
  1920 x 1080 - High Quality
  System Power Consumption Monitor
GLmark2
GLmark2:
  1920 x 1080
  System Power Consumption Monitor
HITMAN
HITMAN:
  1920 x 1080 - Medium - Total Frame Time
  System Power Consumption Monitor
Mad Max:
  1920 x 1080 - Default - Vulkan - Camp Hollow Point
  1920 x 1080 - Default - Vulkan - Stronghold
  1920 x 1080 - Default - Vulkan - Hope, Glory, and Dog is Dead
  1920 x 1080 - Default - Vulkan - Landmover
Mad Max:
  1920 x 1080 - Default - Vulkan - Landmover
  System Power Consumption Monitor
  Performance Per Watt
NAMD CUDA
NAMD CUDA
OpenArena
OpenArena:
  1920 x 1080 - Total Frame Time
  System Power Consumption Monitor
ParaView:
  Many Spheres - 1920 x 1080:
    Frames / Sec
    MiPolys / Sec
ParaView:
  Many Spheres - 1920 x 1080
  System Power Consumption Monitor
ParaView:
  Wavelet Contour - 1920 x 1080:
    Frames / Sec
    MiPolys / Sec
ParaView:
  Wavelet Contour - 1920 x 1080
  System Power Consumption Monitor
ParaView:
  Wavelet Volume - 1920 x 1080:
    Frames / Sec
    MiVoxels / Sec
ParaView
Portal
Portal:
  1920 x 1080
  System Power Consumption Monitor
  Phoronix Test Suite System Monitoring
Tesseract
Tesseract:
  1920 x 1080
  System Power Consumption Monitor
Tomb Raider
Tomb Raider:
  1920 x 1080 - High
  System Power Consumption Monitor
Total War: WARHAMMER II
Total War: WARHAMMER II:
  1920 x 1080 - Medium - Skaven Battle - Total Frame Time
  System Power Consumption Monitor
Total War: WARHAMMER II
Total War: WARHAMMER II:
  1920 x 1080 - High - Skaven Battle - Total Frame Time
  System Power Consumption Monitor
Unigine Heaven
Unigine Heaven:
  1920 x 1080 - Fullscreen - OpenGL
  System Power Consumption Monitor
Unigine Superposition
Unigine Superposition:
  1920 x 1080 - Fullscreen - Medium - OpenGL
  System Power Consumption Monitor
Unigine Superposition
Unigine Superposition:
  1920 x 1080 - Fullscreen - High - OpenGL
  System Power Consumption Monitor
Unigine Valley
Unigine Valley:
  1920 x 1080 - Fullscreen - OpenGL
  System Power Consumption Monitor
Xonotic
Xonotic:
  1920 x 1080 - High
  System Power Consumption Monitor
Xonotic
Xonotic:
  1920 x 1080 - Ultra
  System Power Consumption Monitor