Intel Core i7-3770S testing with a ASUS SABERTOOTH P67 (3602 BIOS) and ASUS AMD Radeon HD 7790/8770 / R7 360 / R9 260/360 OEM 1024MB on Fedora 29 via the Phoronix Test Suite.
Processor: Intel Core i7-3770S @ 5.90GHz (4 Cores / 8 Threads), Motherboard: ASUS SABERTOOTH P67 (3602 BIOS), Chipset: Intel Xeon E3-1200 v2/3rd, Memory: 16384MB, Disk: 1000GB Seagate ST1000DX002-2DV1 + 80GB Western Digital WD800AAJS-00 + 4GB Flash Disk, Graphics: ASUS AMD Radeon HD 7790/8770 / R7 360 / R9 260/360 OEM 1024MB, Audio: C-Media CMI8788, Monitor: G2420HDBL, Network: Intel 82579V Gigabit Connection
OS: Fedora 29, Kernel: 4.19.2-300.fc29.x86_64 (x86_64), Desktop: GNOME Shell 3.30.2, Display Server: X Server 1.20.3, Display Driver: modesetting 1.20.3, OpenGL: 4.5 Mesa 18.2.4 (LLVM 7.0.0), OpenCL: OpenCL 1.1 Mesa 18.2.4 + OpenCL 1.2 pocl 1.2 RelWithDebInfo LLVM 7.0.0 SLEEF DISTRO POCL_DEBUG + OpenCL 2.0 beignet 1.3, Compiler: GCC 8.2.1 20181105, File-System: ext4, Screen Resolution: 1920x1080
Compiler Notes: --build=x86_64-redhat-linux --disable-libunwind-exceptions --enable-__cxa_atexit --enable-bootstrap --enable-cet --enable-checking=release --enable-gnu-indirect-function --enable-gnu-unique-object --enable-initfini-array --enable-languages=c,c++,fortran,objc,obj-c++,ada,go,lto --enable-libmpx --enable-multilib --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --mandir=/usr/share/man --with-arch_32=i686 --with-gcc-major-version-only --with-isl --with-linker-hash-style=gnu --with-tune=generic --without-cuda-driver
Processor Notes: Scaling Governor: intel_pstate powersave
Graphics Notes: GLAMOR
Python Notes: Python 2.7.15 + Python 3.7.1
Security Notes: SELinux + KPTI + __user pointer sanitization + Full generic retpoline IBPB IBRS_FW STIBP + SSB disabled via prctl and seccomp + PTE Inversion; VMX: conditional cache flushes SMT vulnerable
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
ETXreaL is a new engine that's paired with the original id Software Enemy Territory game assets. The improved open-source engine offers 64-bit support, an OpenGL 3.2 renderer, OpenGL VBO (vertex buffer object) changes, true 64-bit HDR lighting, deferred shading, real-time sun lights, relief mapping, and many other visual features not found in the original id Tech 3 engine with Return to Castle Wolfenstein: Enemy Territory. Learn more via the OpenBenchmarking.org test page.
ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
Wolfenstein: Enemy Territory is a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.
This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.
This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.
This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.
This test runs render_bench, which tests the performance of X.Org and the video driver's RENDER extension. Learn more via the OpenBenchmarking.org test page.
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
This test runs a series of microbenchmarks to check the performance of the OpenGL-based Java 2D pipeline and the underlying OpenGL drivers. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This is a test of X-Plane, a realistic multi-platform flight simulator designed for personal computers. This is commercial closed-source software, but this X-Plane 9 benchmark has been kindly made available for free. X-Plane is the product of Austin Meyer and Laminar Research. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Tropics / Islands demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Unreal Tournament 2004 game demo from Epic Games. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Tropics / Islands demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This test runs ParaView benchmarks: an open-source data analytics and visualization application. Learn more via the OpenBenchmarking.org test page.
APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate from several different GTK operations. Learn more via the OpenBenchmarking.org test page.
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
Processor: Intel Core i7-3770S @ 5.90GHz (4 Cores / 8 Threads), Motherboard: ASUS SABERTOOTH P67 (3602 BIOS), Chipset: Intel Xeon E3-1200 v2/3rd, Memory: 16384MB, Disk: 1000GB Seagate ST1000DX002-2DV1 + 80GB Western Digital WD800AAJS-00 + 4GB Flash Disk, Graphics: ASUS AMD Radeon HD 7790/8770 / R7 360 / R9 260/360 OEM 1024MB, Audio: C-Media CMI8788, Monitor: G2420HDBL, Network: Intel 82579V Gigabit Connection
OS: Fedora 29, Kernel: 4.19.2-300.fc29.x86_64 (x86_64), Desktop: GNOME Shell 3.30.2, Display Server: X Server 1.20.3, Display Driver: modesetting 1.20.3, OpenGL: 4.5 Mesa 18.2.4 (LLVM 7.0.0), OpenCL: OpenCL 1.1 Mesa 18.2.4 + OpenCL 1.2 pocl 1.2 RelWithDebInfo LLVM 7.0.0 SLEEF DISTRO POCL_DEBUG + OpenCL 2.0 beignet 1.3, Compiler: GCC 8.2.1 20181105, File-System: ext4, Screen Resolution: 1920x1080
Compiler Notes: --build=x86_64-redhat-linux --disable-libunwind-exceptions --enable-__cxa_atexit --enable-bootstrap --enable-cet --enable-checking=release --enable-gnu-indirect-function --enable-gnu-unique-object --enable-initfini-array --enable-languages=c,c++,fortran,objc,obj-c++,ada,go,lto --enable-libmpx --enable-multilib --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --mandir=/usr/share/man --with-arch_32=i686 --with-gcc-major-version-only --with-isl --with-linker-hash-style=gnu --with-tune=generic --without-cuda-driver
Processor Notes: Scaling Governor: intel_pstate powersave
Graphics Notes: GLAMOR
Python Notes: Python 2.7.15 + Python 3.7.1
Security Notes: SELinux + KPTI + __user pointer sanitization + Full generic retpoline IBPB IBRS_FW STIBP + SSB disabled via prctl and seccomp + PTE Inversion; VMX: conditional cache flushes SMT vulnerable
Testing initiated at 21 November 2018 14:55 by user linards.