OpenGL Testing

Intel Xeon E3-1280 v5 testing with a MSI C236A WORKSTATION (MS-7998) v1.0 and Sapphire AMD POLARIS10 (DRM 3.9.0 / 4.10.0-24-generic LLVM 5.0.0) 4096MB on Ubuntu 17.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1706230-TR-OPENGLTES25
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June 22 2017
 
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June 22 2017
 
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OpenGL TestingOpenBenchmarking.orgPhoronix Test SuiteIntel Xeon E3-1280 v5 @ 4.00GHz (8 Cores)MSI C236A WORKSTATION (MS-7998) v1.0Intel Skylake16384MB256GB TOSHIBA-RD400Sapphire AMD POLARIS10 (DRM 3.9.0 / 4.10.0-24-generic LLVM 5.0.0) 4096MBRealtek ALC1150ASUS PB278Intel ConnectionUbuntu 17.044.10.0-24-generic (x86_64)Unity 7.5.0X Server 1.19.3modesetting 1.19.34.5 Mesa 17.2.0-devel- padoka PPA (LLVM 5.0.0)1.0.42GCC 6.3.0 20170406ext42560x1440ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionOpenGL Testing BenchmarksSystem Logs- Scaling Governor: intel_pstate powersave- GLAMOR- MESA_NO_ERROR=1: MESA_NO_ERROR=1

OpenGL Default vs. MESA_NO_ERROR=1 ComparisonPhoronix Test SuiteBaseline+4.5%+4.5%+9%+9%+13.5%+13.5%17.9%12.7%6.1%5.3%4.4%2560 x 1440 - UltraOpenGL - 2560 x 144014.2%2560 x 1440 - Low - OpenGL2560 x 1440 - High - OpenGL - Camp Hollow Point7.8%1920 x 1080 - Fullscreen - Ultra7.5%2560 x 1440 - High Quality2560 x 1440 - Ultra - OpenGLRenderer2 - 2560 x 14402560 x 1440 - Low - OpenGL - Camp Hollow Point3.9%DiRT RallyThe Talos PrincipleSerious Sam Fusion 2017Mad MaxUnigine SuperpositionDeus Ex: Mankind DividedSerious Sam Fusion 2017ET: LegacyMad MaxOpenGL DefaultMESA_NO_ERROR=1

OpenGL Testingunigine-super: 1920 x 1080 - Fullscreen - Lowunigine-super: 1920 x 1080 - Fullscreen - Ultraxonotic: 2560 x 1440 - Ultimatetesseract: 2560 x 1440etlegacy: Renderer2 - 2560 x 1440deus-exmd: 1920 x 1080 - Low Qualitydeus-exmd: 2560 x 1440 - High Qualitydirt-rally: 2560 x 1440 - Ultra Lowdirt-rally: 2560 x 1440 - Ultramadmax: 2560 x 1440 - Low - OpenGL - Camp Hollow Pointmadmax: 2560 x 1440 - High - OpenGL - Camp Hollow Pointmetroll-redux: 2560 x 1440portal: 2560 x 1440sam2017: 2560 x 1440 - Low - OpenGLsam2017: 2560 x 1440 - Ultra - OpenGLtalos-principle: OpenGL - 2560 x 1440dow3: 2560 x 1440 - Low - OpenGLdow3: 2560 x 1440 - Ultra - OpenGLOpenGL DefaultMESA_NO_ERROR=172.8012.90178.67295.05200.3767.0028.53307.7472.62114.42114.91105.79446.27200.6773.0066.6345.4535.8872.7012181.00296.93209.2367.3330.27308.2185.65110.15106.58105.82453.14226.2076.9058.3346.0936.27OpenBenchmarking.org

Unigine Superposition

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL GL3 Core Profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: LowOpenGL DefaultMESA_NO_ERROR=1163248648072.8072.70MAX: 105.5MAX: 106.5

MinAvgMaxOpenGL Default0.316.524.2MESA_NO_ERROR=10.517.222.5OpenBenchmarking.orgPercent, Fewer Is BetterUnigine Superposition 1.0CPU Usage (Summary) Monitor816243240

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: UltraOpenGL DefaultMESA_NO_ERROR=1369121512.9012.00MAX: 15.5MAX: 15.1

MinAvgMaxOpenGL Default0.810.920.5MESA_NO_ERROR=10.511.524.6OpenBenchmarking.orgPercent, Fewer Is BetterUnigine Superposition 1.0CPU Usage (Summary) Monitor816243240

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 2560 x 1440 - Effects Quality: UltimateOpenGL DefaultMESA_NO_ERROR=14080120160200SE +/- 1.26, N = 3SE +/- 0.62, N = 3178.67181.00MIN: 41 / MAX: 459MIN: 44 / MAX: 459
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 2560 x 1440 - Effects Quality: UltimateOpenGL DefaultMESA_NO_ERROR=1306090120150Min: 176.2 / Avg: 178.67 / Max: 180.29Min: 179.8 / Avg: 181 / Max: 181.88

MinAvgMaxOpenGL Default0.313.416.0MESA_NO_ERROR=17.113.917.3OpenBenchmarking.orgPercent, Fewer Is BetterXonotic 0.8.2CPU Usage (Summary) Monitor510152025

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1440OpenGL DefaultMESA_NO_ERROR=160120180240300SE +/- 2.64, N = 3SE +/- 2.16, N = 3295.05296.93
OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1440OpenGL DefaultMESA_NO_ERROR=150100150200250Min: 289.79 / Avg: 295.05 / Max: 298.14Min: 293.62 / Avg: 296.93 / Max: 301

MinAvgMaxOpenGL Default1.312.957.1MESA_NO_ERROR=10.012.415.5OpenBenchmarking.orgPercent, Fewer Is BetterTesseract 2014-05-12CPU Usage (Summary) Monitor1632486480

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.75Renderer: Renderer2 - Resolution: 2560 x 1440OpenGL DefaultMESA_NO_ERROR=150100150200250SE +/- 4.77, N = 3SE +/- 0.26, N = 3200.37209.23
OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.75Renderer: Renderer2 - Resolution: 2560 x 1440OpenGL DefaultMESA_NO_ERROR=14080120160200Min: 195.3 / Avg: 200.37 / Max: 209.9Min: 208.8 / Avg: 209.23 / Max: 209.7

MinAvgMaxOpenGL Default0.514.717.9MESA_NO_ERROR=10.315.218.3OpenBenchmarking.orgPercent, Fewer Is BetterET: Legacy 2.75CPU Usage (Summary) Monitor510152025

Deus Ex: Mankind Divided

This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityOpenGL DefaultMESA_NO_ERROR=11530456075SE +/- 0.56, N = 3SE +/- 0.49, N = 367.0067.33MIN: 2.9 / MAX: 93.1MIN: 12.8 / MAX: 93.6
OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityOpenGL DefaultMESA_NO_ERROR=11326395265Min: 65.9 / Avg: 67 / Max: 67.7Min: 66.5 / Avg: 67.33 / Max: 68.2

MinAvgMaxOpenGL Default0.043.960.8MESA_NO_ERROR=10.048.370.7OpenBenchmarking.orgPercent, Fewer Is BetterDeus Ex: Mankind DividedCPU Usage (Summary) Monitor20406080100

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High QualityOpenGL DefaultMESA_NO_ERROR=1714212835SE +/- 1.39, N = 3SE +/- 0.78, N = 328.5330.27MIN: 6.4 / MAX: 42.3MIN: 4.3 / MAX: 42.9
OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High QualityOpenGL DefaultMESA_NO_ERROR=1714212835Min: 26.9 / Avg: 28.53 / Max: 31.3Min: 29 / Avg: 30.27 / Max: 31.7

MinAvgMaxOpenGL Default0.335.579.1MESA_NO_ERROR=10.535.969.8OpenBenchmarking.orgPercent, Fewer Is BetterDeus Ex: Mankind DividedCPU Usage (Summary) Monitor20406080100

DiRT Rally

This is a benchmark of DiRT Rally on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT RallyResolution: 2560 x 1440 - Graphics Preset: Ultra LowOpenGL DefaultMESA_NO_ERROR=170140210280350SE +/- 1.63, N = 3SE +/- 0.55, N = 3307.74308.21
OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT RallyResolution: 2560 x 1440 - Graphics Preset: Ultra LowOpenGL DefaultMESA_NO_ERROR=160120180240300Min: 304.51 / Avg: 307.74 / Max: 309.74Min: 307.3 / Avg: 308.21 / Max: 309.19

MinAvgMaxOpenGL Default0.332.840.2MESA_NO_ERROR=10.831.940.5OpenBenchmarking.orgPercent, Fewer Is BetterDiRT RallyCPU Usage (Summary) Monitor1122334455

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT RallyResolution: 2560 x 1440 - Graphics Preset: UltraOpenGL DefaultMESA_NO_ERROR=120406080100SE +/- 3.53, N = 3SE +/- 2.10, N = 372.6285.65
OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT RallyResolution: 2560 x 1440 - Graphics Preset: UltraOpenGL DefaultMESA_NO_ERROR=11632486480Min: 66.71 / Avg: 72.62 / Max: 78.92Min: 81.47 / Avg: 85.65 / Max: 88

MinAvgMaxOpenGL Default0.328.843.8MESA_NO_ERROR=10.830.741.0OpenBenchmarking.orgPercent, Fewer Is BetterDiRT RallyCPU Usage (Summary) Monitor1224364860

Dota 2

MinAvgMaxOpenGL Default0.00.89.6OpenBenchmarking.orgPercent, Fewer Is BetterDota 2CPU Usage (Summary) Monitor4.428.8413.2617.6822.1

Mad Max

This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: Camp Hollow PointOpenGL DefaultMESA_NO_ERROR=1306090120150114.42110.15MIN: 51.38 / MAX: 240.1MIN: 91.89 / MAX: 172.24

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: StrongholdOpenGL DefaultMESA_NO_ERROR=12040608010071.2381.18MIN: 15.33 / MAX: 87.27MIN: 59.33 / MAX: 94.33

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: Hope, Glory, and Dog is DeadOpenGL DefaultMESA_NO_ERROR=12040608010096.86102.06MIN: 10.6 / MAX: 347.22MIN: 16.81 / MAX: 421.76

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGL - Scene: LandmoverOpenGL DefaultMESA_NO_ERROR=1306090120150119.66122.22MIN: 10.47 / MAX: 449.24MIN: 16.91 / MAX: 473.26

MinAvgMaxOpenGL Default1.037.653.5MESA_NO_ERROR=10.538.657.0OpenBenchmarking.orgPercent, Fewer Is BetterMad MaxCPU Usage (Summary) Monitor1632486480

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: Camp Hollow PointOpenGL DefaultMESA_NO_ERROR=1306090120150114.91106.58MIN: 50.6 / MAX: 246.91MIN: 89.3 / MAX: 194.14

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: StrongholdOpenGL DefaultMESA_NO_ERROR=12040608010081.4080.20MIN: 17.34 / MAX: 98.83MIN: 39.14 / MAX: 94.17

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: Hope, Glory, and Dog is DeadOpenGL DefaultMESA_NO_ERROR=120406080100102.34103.08MIN: 19.93 / MAX: 358.55MIN: 14.39 / MAX: 416.84

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 2560 x 1440 - Graphics Preset: High - Renderer: OpenGL - Scene: LandmoverOpenGL DefaultMESA_NO_ERROR=1306090120150124.62123.33MIN: 18.57 / MAX: 493.83MIN: 15.91 / MAX: 488.28

MinAvgMaxOpenGL Default0.338.256.6MESA_NO_ERROR=11.038.460.2OpenBenchmarking.orgPercent, Fewer Is BetterMad MaxCPU Usage (Summary) Monitor1632486480

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 2560 x 1440OpenGL DefaultMESA_NO_ERROR=120406080100SE +/- 0.08, N = 3SE +/- 0.14, N = 3105.79105.82
OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 2560 x 1440OpenGL DefaultMESA_NO_ERROR=120406080100Min: 105.69 / Avg: 105.79 / Max: 105.95Min: 105.55 / Avg: 105.82 / Max: 106.04

MinAvgMaxOpenGL Default0.047.559.3MESA_NO_ERROR=10.047.760.0OpenBenchmarking.orgPercent, Fewer Is BetterMetro: Last Light ReduxCPU Usage (Summary) Monitor1632486480

Portal

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440OpenGL DefaultMESA_NO_ERROR=1100200300400500SE +/- 17.31, N = 3SE +/- 1.17, N = 3446.27453.14
OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440OpenGL DefaultMESA_NO_ERROR=180160240320400Min: 412 / Avg: 446.27 / Max: 467.69Min: 451.41 / Avg: 453.14 / Max: 455.38

MinAvgMaxOpenGL Default0.513.832.2MESA_NO_ERROR=10.514.939.9OpenBenchmarking.orgPercent, Fewer Is BetterPortalCPU Usage (Summary) Monitor1122334455

Serious Sam Fusion 2017

This is a benchmark of Serious Sam HD Fusion 2017 edition. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own the game. This automates the process of executing the game and using a standardized test. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam Fusion 2017Resolution: 2560 x 1440 - Quality: Low - Renderer: OpenGLOpenGL DefaultMESA_NO_ERROR=150100150200250SE +/- 27.47, N = 3SE +/- 4.79, N = 3200.67226.20
OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam Fusion 2017Resolution: 2560 x 1440 - Quality: Low - Renderer: OpenGLOpenGL DefaultMESA_NO_ERROR=14080120160200Min: 145.9 / Avg: 200.67 / Max: 231.8Min: 219.9 / Avg: 226.2 / Max: 235.6

MinAvgMaxOpenGL Default0.011.040.6MESA_NO_ERROR=10.09.730.4OpenBenchmarking.orgPercent, Fewer Is BetterSerious Sam Fusion 2017CPU Usage (Summary) Monitor1122334455

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam Fusion 2017Resolution: 2560 x 1440 - Quality: Ultra - Renderer: OpenGLOpenGL DefaultMESA_NO_ERROR=120406080100SE +/- 0.17, N = 3SE +/- 0.75, N = 373.0076.90
OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam Fusion 2017Resolution: 2560 x 1440 - Quality: Ultra - Renderer: OpenGLOpenGL DefaultMESA_NO_ERROR=11530456075Min: 72.7 / Avg: 73 / Max: 73.3Min: 75.4 / Avg: 76.9 / Max: 77.7

MinAvgMaxOpenGL Default0.010.836.5MESA_NO_ERROR=10.09.337.3OpenBenchmarking.orgPercent, Fewer Is BetterSerious Sam Fusion 2017CPU Usage (Summary) Monitor1122334455

The Talos Principle

This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: OpenGL - Resolution: 2560 x 1440OpenGL DefaultMESA_NO_ERROR=11530456075SE +/- 9.25, N = 3SE +/- 0.13, N = 366.6358.33
OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: OpenGL - Resolution: 2560 x 1440OpenGL DefaultMESA_NO_ERROR=11326395265Min: 56.4 / Avg: 66.63 / Max: 85.1Min: 58.2 / Avg: 58.33 / Max: 58.6

MinAvgMaxOpenGL Default0.013.142.6MESA_NO_ERROR=10.012.846.5OpenBenchmarking.orgPercent, Fewer Is BetterThe Talos PrincipleCPU Usage (Summary) Monitor1428425670

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGLOpenGL DefaultMESA_NO_ERROR=11020304050SE +/- 0.69, N = 3SE +/- 0.12, N = 345.4546.09MIN: 30.95 / MAX: 76.31MIN: 30.63 / MAX: 75.25
OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Low - Renderer: OpenGLOpenGL DefaultMESA_NO_ERROR=1918273645Min: 44.11 / Avg: 45.45 / Max: 46.4Min: 45.85 / Avg: 46.09 / Max: 46.26

MinAvgMaxOpenGL Default0.328.742.1MESA_NO_ERROR=10.527.842.9OpenBenchmarking.orgPercent, Fewer Is BetterDawn of War IIICPU Usage (Summary) Monitor1224364860

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: OpenGLOpenGL DefaultMESA_NO_ERROR=1816243240SE +/- 0.35, N = 3SE +/- 0.08, N = 335.8836.27MIN: 25.74 / MAX: 56.21MIN: 25.42 / MAX: 56.66
OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: Ultra - Renderer: OpenGLOpenGL DefaultMESA_NO_ERROR=1816243240Min: 35.18 / Avg: 35.88 / Max: 36.27Min: 36.15 / Avg: 36.27 / Max: 36.41

MinAvgMaxOpenGL Default0.026.640.2MESA_NO_ERROR=10.326.539.7OpenBenchmarking.orgPercent, Fewer Is BetterDawn of War IIICPU Usage (Summary) Monitor1122334455

CPU Usage (Summary) Monitor

OpenBenchmarking.orgPercentCPU Usage (Summary) MonitorPhoronix Test Suite System MonitoringOpenGL DefaultMESA_NO_ERROR=11530456075Min: 0 / Avg: 26.93 / Max: 79.12Min: 0 / Avg: 26.92 / Max: 70.69