Probar descripcion
Processor: Intel Core 2 Duo P8400 @ 2.27GHz (2 Cores), Motherboard: Acer Makalu, Chipset: Intel Mobile 4 MCH + ICH9M, Memory: 4096MB, Disk: 1000GB TOSHIBA MQ01ABD1, Graphics: NVIDIA GeForce 9300M GS 512MB (580/400MHz), Audio: Realtek ALC888, Network: Atheros AR8121/AR8113/AR8114 + Intel WiFi Link 5100
OS: Debian 7.11, Kernel: 3.2.0-4-amd64 (x86_64), Desktop: GNOME Shell 3.4.2, Display Server: X Server 1.12.4, Display Driver: NVIDIA 304.131, OpenGL: 3.3.0 NVIDIA 304.131, Compiler: GCC 4.7, File-System: ext4, Screen Resolution: 1366x768
Processor: Intel Core 2 Duo P8400 @ 2.27GHz (2 Cores), Motherboard: Acer Makalu, Chipset: Intel Mobile 4 MCH + ICH9M, Memory: 4096MB, Disk: 1000GB TOSHIBA MQ01ABD1, Graphics: NVIDIA GeForce 9300M GS 256MB (580/400MHz), Audio: Realtek ALC888, Network: Atheros AR8121/AR8113/AR8114 + Intel WiFi Link 5100
OS: Debian 7.11, Kernel: 3.2.0-4-amd64 (x86_64), Desktop: GNOME Shell 3.4.2, Display Server: X Server 1.12.4, Display Driver: nouveau 1.0.1, OpenGL: 2.1 Mesa 8.0.5 Gallium 0.4, Compiler: GCC 4.7, File-System: ext4, Screen Resolution: 1366x768
JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate from several different GTK operations. Learn more via the OpenBenchmarking.org test page.
ETXreaL is a new engine that's paired with the original id Software Enemy Territory game assets. The improved open-source engine offers 64-bit support, an OpenGL 3.2 renderer, OpenGL VBO (vertex buffer object) changes, true 64-bit HDR lighting, deferred shading, real-time sun lights, relief mapping, and many other visual features not found in the original id Tech 3 engine with Return to Castle Wolfenstein: Enemy Territory. Learn more via the OpenBenchmarking.org test page.
ETXreaL is a new engine that's paired with the original id Software Enemy Territory game assets. The improved open-source engine offers 64-bit support, an OpenGL 3.2 renderer, OpenGL VBO (vertex buffer object) changes, true 64-bit HDR lighting, deferred shading, real-time sun lights, relief mapping, and many other visual features not found in the original id Tech 3 engine with Return to Castle Wolfenstein: Enemy Territory. Learn more via the OpenBenchmarking.org test page.
Processor: Intel Core 2 Duo P8400 @ 2.27GHz (2 Cores), Motherboard: Acer Makalu, Chipset: Intel Mobile 4 MCH + ICH9M, Memory: 4096MB, Disk: 1000GB TOSHIBA MQ01ABD1, Graphics: NVIDIA GeForce 9300M GS 512MB (580/400MHz), Audio: Realtek ALC888, Network: Atheros AR8121/AR8113/AR8114 + Intel WiFi Link 5100
OS: Debian 7.11, Kernel: 3.2.0-4-amd64 (x86_64), Desktop: GNOME Shell 3.4.2, Display Server: X Server 1.12.4, Display Driver: NVIDIA 304.131, OpenGL: 3.3.0 NVIDIA 304.131, Compiler: GCC 4.7, File-System: ext4, Screen Resolution: 1366x768
Testing initiated at 27 November 2016 16:02 by user paco.
Processor: Intel Core 2 Duo P8400 @ 2.27GHz (2 Cores), Motherboard: Acer Makalu, Chipset: Intel Mobile 4 MCH + ICH9M, Memory: 4096MB, Disk: 1000GB TOSHIBA MQ01ABD1, Graphics: NVIDIA GeForce 9300M GS 256MB (580/400MHz), Audio: Realtek ALC888, Network: Atheros AR8121/AR8113/AR8114 + Intel WiFi Link 5100
OS: Debian 7.11, Kernel: 3.2.0-4-amd64 (x86_64), Desktop: GNOME Shell 3.4.2, Display Server: X Server 1.12.4, Display Driver: nouveau 1.0.1, OpenGL: 2.1 Mesa 8.0.5 Gallium 0.4, Compiler: GCC 4.7, File-System: ext4, Screen Resolution: 1366x768
Testing initiated at 27 November 2016 22:02 by user paco.