Running pts/bioshock-infinite-1.0.0, pts/dirt-showdown-1.1.0, pts/metro2033-redux-1.1.0, pts/metroll-redux-1.1.0, pts/tesseract-1.1.0, pts/unigine-valley-1.1.4, pts/xonotic-1.4.0 via the Phoronix Test Suite.
Environment Notes: LIBGL_DEBUG=verbose MESA_EXTENSION_OVERRIDE=GL_ARB_copy_image GALLIUM_HUD=fps
Processor Notes: Scaling Governor: intel_pstate performance
Processor: Intel Core i7-3770K @ 3.90GHz (8 Cores), Motherboard: ASRock Z77 Pro4-M, Chipset: Intel Xeon E3-1200 v2/3rd, Memory: 16384MB, Disk: 256GB Samsung SSD 850 + 256GB OCZ VECTOR + 2 x 1000GB SAMSUNG HD103UJ + 80GB INTEL SSDSA2M080, Graphics: Sapphire AMD Radeon HD 7950/8950 OEM / R9 280 3072MB, Audio: Intel 7 /C210, Monitor: LCD3090WQXi, Network: Realtek RTL8111/8168/8411
OS: Gentoo, Kernel: 4.2.0-rc8 (x86_64) 20150825, Desktop: KDE Frameworks 5, Display Server: X Server 1.17.99, Display Driver: modesetting 1.17.99, OpenGL: 4.1 Mesa 11.1.0-devel (git-c676c43) Gallium 0.4, Compiler: GCC 4.9.3 + Clang 3.8.0 + LLVM 3.8.0svn, File-System: ext4, Screen Resolution: 2560x1600
This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL GL3 Core Profile context. Learn more via the OpenBenchmarking.org test page.
Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.
A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.
A Steam-based test of the Metro 2033 Redux game. Learn more via the OpenBenchmarking.org test page.
This is a benchmark of DiRT Showdown on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.
Environment Notes: LIBGL_DEBUG=verbose MESA_EXTENSION_OVERRIDE=GL_ARB_copy_image GALLIUM_HUD=fps
Processor Notes: Scaling Governor: intel_pstate performance
Testing initiated at 29 August 2015 08:51 by user darkbasic.
Processor: Intel Core i7-3770K @ 3.90GHz (8 Cores), Motherboard: ASRock Z77 Pro4-M, Chipset: Intel Xeon E3-1200 v2/3rd, Memory: 16384MB, Disk: 256GB Samsung SSD 850 + 256GB OCZ VECTOR + 2 x 1000GB SAMSUNG HD103UJ + 80GB INTEL SSDSA2M080, Graphics: Sapphire AMD Radeon HD 7950/8950 OEM / R9 280 3072MB, Audio: Intel 7 /C210, Monitor: LCD3090WQXi, Network: Realtek RTL8111/8168/8411
OS: Gentoo, Kernel: 4.2.0-rc8 (x86_64) 20150825, Desktop: KDE Frameworks 5, Display Server: X Server 1.17.99, Display Driver: modesetting 1.17.99, OpenGL: 4.1 Mesa 11.1.0-devel (git-c676c43) Gallium 0.4, Compiler: GCC 4.9.3 + Clang 3.8.0 + LLVM 3.8.0svn, File-System: ext4, Screen Resolution: 2560x1600
Environment Notes: LIBGL_DEBUG=verbose MESA_EXTENSION_OVERRIDE=GL_ARB_copy_image GALLIUM_HUD=fps
Processor Notes: Scaling Governor: intel_pstate performance
Testing initiated at 29 August 2015 13:21 by user darkbasic.