SteamOS

steamos-session VS gnome-session VS gnome-classic-session

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1504257-DE-STEAMOS5526
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April 18 2015
 
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SteamOSOpenBenchmarking.orgPhoronix Test SuiteAMD FX-8350 Eight-Core @ 4.40GHz (8 Cores)MSI 990FXA-GD80 (MS-7640) v2.2AMD ATI RD890 bridge16384MB120GB OCZ VERTEX3 MI + 1000GB Western Digital WD10EZEX-21MZotac NVIDIA GeForce GTX 780 3072MB (862/3004MHz)Realtek ALC892Philips 273ELHRealtek RTL8111/8168BSteamOS 1.03.10-5-amd64 (x86_64)GNOME Shell 3.4.2Wayland Weston + X Server 1.12.4 + SurfaceFlinger + GNOME Shell WaylandNVIDIA 346.474.5.0ext41920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLFile-SystemScreen ResolutionSteamOS BenchmarksSystem Logs- usbhid.mousepoll=2- --build=x86_64-linux-gnu --enable-checking=release --enable-clocale=gnu --enable-gnu-unique-object --enable-languages=c,c++,go,fortran,objc,obj-c++ --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-arch-32=i686 --with-tune=generic -v - Scaling Governor: acpi-cpufreq performance

steamos-sessiongnome-sessiongnome-classicResult OverviewPhoronix Test Suite100%103%106%109%Source Engine: PortalSource Engine: Portal 2Unigine Engine: SanctuaryQfusion Engine: WarsowUnreal Engine 4: Matinee Fight SceneDagor Engine: War ThunderSource Engine: EstrangedSource Engine: Half-Life 2 - Lost Coastid Tech 4 Engine: Preyid Tech 4 Engine: ET: Quake Wars DemoRoad Hog Engine: Shadow WarriorSource Engine: Left4Dead2DarkPlaces Engine: Steel Storm Burning RetributionSource Engine: Nuclear DawnUnigine Engine: HeavenUnigine Engine: TropicsUnigine Engine: ValleyUnreal Engine 2.5: Unreal Tournament 2004Unreal Engine 4: Effects CaveDarkPlaces Engine: XonoticUnity 4 Engine: Dreamfall ChaptersSource Engine: Counter-Strike: Global Offensive4A Engine: Metro 2033 ReduxUnreal Engine 2: Killing FloorUnreal Engine 4: Reflections SubwayUnreal Engine 4: Atlantis SubstanceUnreal Engine 4: ElementalUnreal Engine 3: BioShock InfiniteSerious Engine 4: Talos Principle4A Engine: Metro: Last Light ReduxTesseract Engine/GameUnreal Engine 4: Landscape MountainsSource Engine: Team Fortress 2

SteamOSue4-atlantis: 1920 x 1080bioshock-infinite: 1920 x 1080 - Ultrajxrendermark: 1920 x 1080csgo: 1920 x 1080cairo-perf-trace: 1920 x 1080ue4-elemental: 1920 x 1080nexuiz: 1920 x 1080etqw-demo: 1920 x 1080unigine-heaven: 1920 x 1080 - Fullscreenhl2lostcoast: 1920 x 1080unvanquished: 1920 x 1080corebreach: 1920 x 1080ue4-matinee: 1920 x 1080metro2033-redux: 1920 x 1080metroll-redux: 1920 x 1080ue4-mountains: 1920 x 1080smokin-guns: 1920 x 1080supertuxkart: 1920 x 1080portal: 1920 x 1080prey: 1920 x 1080unigine-sanctuary: 1920 x 1080 - Fullscreenviennacl: 1920 x 1080gtkperf: 1920 x 1080cairo-demos: 1920 x 1080j2dbench: 1920 x 1080tesseract: 1920 x 1080tf2: 1920 x 1080unigine-tropics: 1920 x 1080 - Fullscreenut2004-demo: AS-Convoy Botmatch - 1920 x 1080unigine-valley: 1920 x 1080 - Fullscreenwarsow: 1920 x 1080x11perf: 1920 x 1080xonotic: 1920 x 1080 - Ultimatesteamos-sessiongnome-sessiongnome-classic74.7770.5462.03136.8976.4173.37183.41123.6479.07204.0993.06114.3834.0480.2284.9910.77140.76240.43417.58229.27301.7398.30193.5277.2559.43160.49126.97197.34153.3874.23354.8282.03168.5874.1670.0661.51135.1775.8073.41179.94120.1877.57198.5893.47111.8132.9379.6284.7210.75138.23233.98415.16222.18298.8396.08189.3876.5959.13160.01126.63196.07152.5973.12347.6278.90166.1874.4470.4061.07135.7376.8172.86176.97120.6777.40197.1092.55112.4332.5879.4284.5110.78137.65226.22373.54228.64284.3795.59189.2476.8659.47159.74126.71194.01150.9672.98338.8579.27166.82OpenBenchmarking.org

Unreal Engine 4: Atlantis Substance

A demo of Unreal Engine 4. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 4: Atlantis Substance 4.5.1Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic20406080100SE +/- 0.02, N = 9SE +/- 0.03, N = 18SE +/- 0.02, N = 974.7774.1674.44MIN: 15.24 / MAX: 313.09MIN: 13.22 / MAX: 337.72MIN: 16.29 / MAX: 305.44
OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 4: Atlantis Substance 4.5.1Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic1428425670Min: 74.7 / Avg: 74.77 / Max: 74.83Min: 73.95 / Avg: 74.16 / Max: 74.35Min: 74.36 / Avg: 74.44 / Max: 74.51

OpenBenchmarking.orgMilliseconds, Fewer Is BetterUnreal Engine 4: Atlantis SubstanceResolution: 1920 x 1080 - Total Frame Timesteamos-sessiongnome-sessiongnome-classic1326395265Min: 3.32 / Avg: 14.24 / Max: 65.6Min: 3.46 / Avg: 14.38 / Max: 66.39Min: 3.27 / Avg: 14.32 / Max: 54.31

Unreal Engine 3: BioShock Infinite

A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 3: BioShock InfiniteResolution: 1920 x 1080 - Effects Quality: Ultrasteamos-sessiongnome-sessiongnome-classic1632486480SE +/- 0.03, N = 18SE +/- 0.02, N = 18SE +/- 0.02, N = 970.5470.0670.40MIN: 9.4 / MAX: 81.75MIN: 12.6 / MAX: 81.77MIN: 13.48 / MAX: 81.74
OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 3: BioShock InfiniteResolution: 1920 x 1080 - Effects Quality: Ultrasteamos-sessiongnome-sessiongnome-classic1428425670Min: 70.24 / Avg: 70.54 / Max: 70.71Min: 69.95 / Avg: 70.06 / Max: 70.19Min: 70.31 / Avg: 70.4 / Max: 70.5

Unreal Engine 4: Effects Cave

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 4: Effects Cave 1.0.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic1428425670SE +/- 0.04, N = 18SE +/- 0.11, N = 18SE +/- 0.04, N = 1862.0361.5161.07MIN: 10.7 / MAX: 162.47MIN: 10.95 / MAX: 158.6MIN: 11.24 / MAX: 156.18
OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 4: Effects Cave 1.0.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic1224364860Min: 61.82 / Avg: 62.03 / Max: 62.37Min: 60.44 / Avg: 61.51 / Max: 62.03Min: 60.78 / Avg: 61.07 / Max: 61.37

OpenBenchmarking.orgMilliseconds, Fewer Is BetterUnreal Engine 4: Effects CaveResolution: 1920 x 1080 - Total Frame Timesteamos-sessiongnome-sessiongnome-classic1224364860Min: 6.4 / Avg: 18.2 / Max: 58.29Min: 6.37 / Avg: 18.25 / Max: 59.34Min: 6.47 / Avg: 18.36 / Max: 59.55

Source Engine: Counter-Strike: Global Offensive

OpenBenchmarking.orgFrames Per Second, More Is BetterSource Engine: Counter-Strike: Global OffensiveResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic306090120150SE +/- 0.06, N = 18SE +/- 0.04, N = 18SE +/- 0.04, N = 18136.89135.17135.73
OpenBenchmarking.orgFrames Per Second, More Is BetterSource Engine: Counter-Strike: Global OffensiveResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic306090120150Min: 136.3 / Avg: 136.89 / Max: 137.27Min: 134.82 / Avg: 135.17 / Max: 135.44Min: 135.41 / Avg: 135.73 / Max: 136.17

Unity 4 Engine: Dreamfall Chapters

The cairo-perf-trace test is a benchmark bundled with the upstream Cairo package. This test profile tests Cairo's Xlib back-end using a few of the tests from the cairo-traces repository on FreeDesktop.org Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnity 4 Engine: Dreamfall Chapters 1.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic20406080100SE +/- 0.05, N = 18SE +/- 0.05, N = 18SE +/- 0.06, N = 1876.4175.8076.81MIN: 48.13 / MAX: 134.9MIN: 47.85 / MAX: 111.89MIN: 48.13 / MAX: 112.36
OpenBenchmarking.orgFrames Per Second, More Is BetterUnity 4 Engine: Dreamfall Chapters 1.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic1530456075Min: 75.84 / Avg: 76.41 / Max: 76.8Min: 75.49 / Avg: 75.8 / Max: 76.19Min: 76.4 / Avg: 76.81 / Max: 77.26

Dreamfall Chapters

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDreamfall ChaptersResolution: 1920 x 1080 - Total Frame Timesteamos-sessiongnome-sessiongnome-classic510152025Min: 7.63 / Avg: 13.7 / Max: 20.62Min: 8.94 / Avg: 13.81 / Max: 20.81Min: 9.11 / Avg: 13.69 / Max: 20.73

Unreal Engine 4: Elemental

A demo of Unreal Engine 4. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 4: Elemental 1.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic1632486480SE +/- 0.11, N = 18SE +/- 0.04, N = 18SE +/- 0.11, N = 1873.3773.4172.86MIN: 9.01 / MAX: 181.09MIN: 8.8 / MAX: 178.67MIN: 8.77 / MAX: 175.87
OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 4: Elemental 1.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic1428425670Min: 71.65 / Avg: 73.37 / Max: 73.69Min: 72.96 / Avg: 73.41 / Max: 73.6Min: 72.6 / Avg: 72.86 / Max: 74.69

OpenBenchmarking.orgMilliseconds, Fewer Is BetterUnreal Engine 4: ElementalResolution: 1920 x 1080 - Total Frame Timesteamos-sessiongnome-sessiongnome-classic20406080100Min: 5.79 / Avg: 17.2 / Max: 107.24Min: 5.68 / Avg: 17.21 / Max: 104.63Min: 5.9 / Avg: 17.21 / Max: 99.02

Source Engine: Estranged

OpenBenchmarking.orgFrames Per Second, More Is BetterSource Engine: EstrangedResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic4080120160200SE +/- 0.13, N = 18SE +/- 0.09, N = 18SE +/- 0.10, N = 18183.41179.94176.97
OpenBenchmarking.orgFrames Per Second, More Is BetterSource Engine: EstrangedResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic306090120150Min: 182.23 / Avg: 183.41 / Max: 184.02Min: 179.22 / Avg: 179.94 / Max: 180.47Min: 175.94 / Avg: 176.97 / Max: 177.82

id Tech 4 Engine: ET: Quake Wars Demo

This test calculates the average frame-rate within the demo for the game Enemy Territory: Quake Wars demo game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betterid Tech 4 Engine: ET: Quake Wars DemoResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic306090120150SE +/- 0.04, N = 9SE +/- 0.03, N = 9SE +/- 0.03, N = 9123.64120.18120.67
OpenBenchmarking.orgFrames Per Second, More Is Betterid Tech 4 Engine: ET: Quake Wars DemoResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic20406080100Min: 123.4 / Avg: 123.64 / Max: 123.8Min: 120.1 / Avg: 120.18 / Max: 120.3Min: 120.5 / Avg: 120.67 / Max: 120.8

Unigine Engine: Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Engine: Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreensteamos-sessiongnome-sessiongnome-classic20406080100SE +/- 0.03, N = 12SE +/- 0.02, N = 6SE +/- 0.02, N = 679.0777.5777.40
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Engine: Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreensteamos-sessiongnome-sessiongnome-classic1530456075Min: 78.9 / Avg: 79.07 / Max: 79.2Min: 77.51 / Avg: 77.57 / Max: 77.61Min: 77.31 / Avg: 77.4 / Max: 77.46

Source Engine: Half-Life 2 - Lost Coast

OpenBenchmarking.orgFrames Per Second, More Is BetterSource Engine: Half-Life 2 - Lost CoastResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic4080120160200SE +/- 0.22, N = 18SE +/- 0.09, N = 18SE +/- 0.16, N = 18204.09198.58197.10
OpenBenchmarking.orgFrames Per Second, More Is BetterSource Engine: Half-Life 2 - Lost CoastResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic4080120160200Min: 201.83 / Avg: 204.09 / Max: 205.31Min: 197.49 / Avg: 198.58 / Max: 199.07Min: 195.34 / Avg: 197.1 / Max: 198.11

Unreal Engine 2: Killing Floor

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 2: Killing FloorResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic20406080100SE +/- 0.13, N = 18SE +/- 0.25, N = 18SE +/- 0.26, N = 1893.0693.4792.55
OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 2: Killing FloorResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic20406080100Min: 91.91 / Avg: 93.06 / Max: 93.9Min: 90.79 / Avg: 93.47 / Max: 94.62Min: 90.16 / Avg: 92.55 / Max: 94.28

Source Engine: Left4Dead2

OpenBenchmarking.orgFrames Per Second, More Is BetterSource Engine: Left4Dead2Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic306090120150SE +/- 0.05, N = 18SE +/- 0.05, N = 18SE +/- 0.05, N = 18114.38111.81112.43
OpenBenchmarking.orgFrames Per Second, More Is BetterSource Engine: Left4Dead2Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic20406080100Min: 113.9 / Avg: 114.38 / Max: 114.7Min: 111.4 / Avg: 111.81 / Max: 112.1Min: 112.1 / Avg: 112.43 / Max: 112.8

Unreal Engine 4: Matinee Fight Scene

A demo of Unreal Engine 4. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 4: Matinee Fight Scene 1.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic816243240SE +/- 0.24, N = 18SE +/- 0.18, N = 18SE +/- 0.05, N = 1834.0432.9332.58MIN: 9.33 / MAX: 62.48MIN: 9.18 / MAX: 62.96MIN: 8.85 / MAX: 59.12
OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 4: Matinee Fight Scene 1.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic714212835Min: 32.26 / Avg: 34.04 / Max: 34.91Min: 32.4 / Avg: 32.93 / Max: 34.67Min: 32.22 / Avg: 32.58 / Max: 32.9

OpenBenchmarking.orgMilliseconds, Fewer Is BetterUnreal Engine 4: Matinee Fight SceneResolution: 1920 x 1080 - Total Frame Timesteamos-sessiongnome-sessiongnome-classic20406080100Min: 16.64 / Avg: 30.44 / Max: 82.61Min: 15.88 / Avg: 30.57 / Max: 98.27Min: 17.72 / Avg: 32.26 / Max: 109.53

4A Engine: Metro 2033 Redux

A Steam-based test of the Metro 2033 Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Better4A Engine: Metro 2033 ReduxResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic20406080100SE +/- 0.16, N = 18SE +/- 0.16, N = 18SE +/- 0.14, N = 1880.2279.6279.42
OpenBenchmarking.orgFrames Per Second, More Is Better4A Engine: Metro 2033 ReduxResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic1530456075Min: 78.42 / Avg: 80.22 / Max: 81.23Min: 78.46 / Avg: 79.62 / Max: 80.95Min: 77.78 / Avg: 79.42 / Max: 80.13

4A Engine: Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Better4A Engine: Metro: Last Light ReduxResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic20406080100SE +/- 0.08, N = 18SE +/- 0.09, N = 18SE +/- 0.17, N = 1884.9984.7284.51
OpenBenchmarking.orgFrames Per Second, More Is Better4A Engine: Metro: Last Light ReduxResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic1632486480Min: 84.38 / Avg: 84.99 / Max: 85.77Min: 84.2 / Avg: 84.72 / Max: 85.3Min: 83.3 / Avg: 84.51 / Max: 85.91

Unreal Engine 4: Landscape Mountains

A demo of Unreal Engine 4. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 4: Landscape Mountains 1.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic3691215SE +/- 0.01, N = 18SE +/- 0.01, N = 18SE +/- 0.01, N = 1810.7710.7510.78MIN: 2.82 / MAX: 13.14MIN: 2.85 / MAX: 13.2MIN: 3.15 / MAX: 13.12
OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 4: Landscape Mountains 1.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic3691215Min: 10.63 / Avg: 10.77 / Max: 10.82Min: 10.63 / Avg: 10.75 / Max: 10.81Min: 10.65 / Avg: 10.78 / Max: 10.82

MinAvgMaxsteamos-session76.794.1354.9gnome-session77.194.0298.2gnome-classic77.195.4295.7OpenBenchmarking.orgMilliseconds, Fewer Is BetterUnreal Engine 4: Landscape MountainsResolution: 1920 x 1080 - Total Frame Time100200300400500

Source Engine: Nuclear Dawn

OpenBenchmarking.orgFrames Per Second, More Is BetterSource Engine: Nuclear DawnResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic306090120150SE +/- 0.78, N = 18SE +/- 0.97, N = 18SE +/- 1.35, N = 18140.76138.23137.65
OpenBenchmarking.orgFrames Per Second, More Is BetterSource Engine: Nuclear DawnResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic306090120150Min: 129.7 / Avg: 140.76 / Max: 143.7Min: 128.1 / Avg: 138.23 / Max: 143Min: 125.2 / Avg: 137.65 / Max: 143.6

Source Engine: Portal 2

OpenBenchmarking.orgFrames Per Second, More Is BetterSource Engine: Portal 2Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic50100150200250SE +/- 0.41, N = 18SE +/- 0.37, N = 18SE +/- 0.28, N = 18240.43233.98226.22
OpenBenchmarking.orgFrames Per Second, More Is BetterSource Engine: Portal 2Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic4080120160200Min: 237.11 / Avg: 240.43 / Max: 242.31Min: 231.24 / Avg: 233.98 / Max: 235.49Min: 223.55 / Avg: 226.22 / Max: 227.41

Source Engine: Portal

OpenBenchmarking.orgFrames Per Second, More Is BetterSource Engine: PortalResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic90180270360450SE +/- 0.24, N = 18SE +/- 0.24, N = 18SE +/- 0.20, N = 18417.58415.16373.54
OpenBenchmarking.orgFrames Per Second, More Is BetterSource Engine: PortalResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic70140210280350Min: 416.31 / Avg: 417.58 / Max: 419.15Min: 413.87 / Avg: 415.16 / Max: 416.55Min: 372.25 / Avg: 373.54 / Max: 374.81

id Tech 4 Engine: Prey

This test calculates the average frame-rate within the Prey retail game from 3D Realms. This test requires a valid game key and game files found on the retail CD/DVD. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betterid Tech 4 Engine: Prey 1.4.119Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic50100150200250SE +/- 0.27, N = 18SE +/- 0.28, N = 18SE +/- 0.29, N = 18229.27222.18228.64
OpenBenchmarking.orgFrames Per Second, More Is Betterid Tech 4 Engine: Prey 1.4.119Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic4080120160200Min: 226.4 / Avg: 229.27 / Max: 231Min: 220.6 / Avg: 222.18 / Max: 224.5Min: 226.5 / Avg: 228.64 / Max: 230.2

Unigine Engine: Sanctuary

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Engine: Sanctuary 2.3Resolution: 1920 x 1080 - Mode: Fullscreensteamos-sessiongnome-sessiongnome-classic70140210280350SE +/- 0.06, N = 6SE +/- 0.11, N = 6SE +/- 0.03, N = 6301.73298.83284.37
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Engine: Sanctuary 2.3Resolution: 1920 x 1080 - Mode: Fullscreensteamos-sessiongnome-sessiongnome-classic50100150200250Min: 301.58 / Avg: 301.73 / Max: 301.99Min: 298.36 / Avg: 298.83 / Max: 299.09Min: 284.25 / Avg: 284.37 / Max: 284.43

Road Hog Engine: Shadow Warrior

ViennaCL is an open-source linear algebra library written in C++ and with support for OpenCL and OpenMP. This test profile uses ViennaCL OpenCL support and runs the included computational benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterRoad Hog Engine: Shadow Warrior 1.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic20406080100SE +/- 0.05, N = 3SE +/- 0.18, N = 6SE +/- 0.05, N = 398.3096.0895.59
OpenBenchmarking.orgFrames Per Second, More Is BetterRoad Hog Engine: Shadow Warrior 1.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic20406080100Min: 98.24 / Avg: 98.3 / Max: 98.41Min: 95.56 / Avg: 96.08 / Max: 96.7Min: 95.51 / Avg: 95.59 / Max: 95.69

DarkPlaces Engine: Steel Storm Burning Retribution

This test calculates the average frame-rate from several different GTK operations. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDarkPlaces Engine: Steel Storm Burning RetributionResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic4080120160200SE +/- 0.28, N = 18SE +/- 0.43, N = 18SE +/- 0.36, N = 18193.52189.38189.24
OpenBenchmarking.orgFrames Per Second, More Is BetterDarkPlaces Engine: Steel Storm Burning RetributionResolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic4080120160200Min: 190.77 / Avg: 193.52 / Max: 194.64Min: 184.67 / Avg: 189.38 / Max: 191.46Min: 186.62 / Avg: 189.24 / Max: 191.18

Unreal Engine 4: Reflections Subway

The cairo-demos test is a benchmark of Cairo using a collection of Cairo demos created by Chris Wilson at Intel OSTC. This test profile tests Cairo's Xlib back-end (others could be supported upon request) expecting an existing Cairo installation on the test system. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 4: Reflections Subway 1.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic20406080100SE +/- 0.02, N = 14SE +/- 0.02, N = 9SE +/- 0.02, N = 977.2576.5976.86MIN: 23.98 / MAX: 200.76MIN: 24.7 / MAX: 195.27MIN: 25.23 / MAX: 196.08
OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 4: Reflections Subway 1.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic1530456075Min: 77.12 / Avg: 77.25 / Max: 77.38Min: 76.49 / Avg: 76.59 / Max: 76.66Min: 76.73 / Avg: 76.86 / Max: 76.99

OpenBenchmarking.orgMilliseconds, Fewer Is BetterUnreal Engine 4: Reflections SubwayResolution: 1920 x 1080 - Total Frame Timesteamos-sessiongnome-sessiongnome-classic816243240Min: 4.98 / Avg: 13.4 / Max: 36.09Min: 5.27 / Avg: 13.49 / Max: 40.02Min: 5.28 / Avg: 13.45 / Max: 38.23

Serious Engine 4: Talos Principle

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Engine 4: Talos Principle 1.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic1326395265SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 359.4359.1359.47
OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Engine 4: Talos Principle 1.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic1224364860Min: 59.4 / Avg: 59.43 / Max: 59.5Min: 59.1 / Avg: 59.13 / Max: 59.2Min: 59.4 / Avg: 59.47 / Max: 59.5

Tesseract Engine/Game

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract Engine/Game 2014-05-12Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic4080120160200SE +/- 0.19, N = 18SE +/- 0.23, N = 18SE +/- 0.23, N = 18160.49160.01159.74
OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract Engine/Game 2014-05-12Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic306090120150Min: 159.26 / Avg: 160.49 / Max: 162.8Min: 158.15 / Avg: 160.01 / Max: 162.58Min: 157.93 / Avg: 159.74 / Max: 161.42

Source Engine: Team Fortress 2

OpenBenchmarking.orgFrames Per Second, More Is BetterSource Engine: Team Fortress 2Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic306090120150SE +/- 0.04, N = 18SE +/- 0.05, N = 18SE +/- 0.08, N = 18126.97126.63126.71
OpenBenchmarking.orgFrames Per Second, More Is BetterSource Engine: Team Fortress 2Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic20406080100Min: 126.59 / Avg: 126.97 / Max: 127.3Min: 126.18 / Avg: 126.63 / Max: 126.98Min: 126.11 / Avg: 126.71 / Max: 127.22

Unigine Engine: Tropics

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Engine: Tropics 1.3Resolution: 1920 x 1080 - Mode: Fullscreensteamos-sessiongnome-sessiongnome-classic4080120160200SE +/- 0.13, N = 12SE +/- 0.16, N = 12SE +/- 0.10, N = 12197.34196.07194.01
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Engine: Tropics 1.3Resolution: 1920 x 1080 - Mode: Fullscreensteamos-sessiongnome-sessiongnome-classic4080120160200Min: 196.37 / Avg: 197.34 / Max: 197.78Min: 195.06 / Avg: 196.07 / Max: 196.87Min: 193.44 / Avg: 194.01 / Max: 194.57

Unreal Engine 2.5: Unreal Tournament 2004

This test calculates the average frame-rate within the Unreal Tournament 2004 game demo from Epic Games. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 2.5: Unreal Tournament 2004 3334Map: AS-Convoy Botmatch - Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic306090120150SE +/- 0.13, N = 18SE +/- 0.12, N = 9SE +/- 0.10, N = 9153.38152.59150.96
OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Engine 2.5: Unreal Tournament 2004 3334Map: AS-Convoy Botmatch - Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic306090120150Min: 152.41 / Avg: 153.38 / Max: 154.17Min: 152.07 / Avg: 152.59 / Max: 153.25Min: 150.48 / Avg: 150.96 / Max: 151.35

Unigine Engine: Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL GL3 Core Profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Engine: Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreensteamos-sessiongnome-sessiongnome-classic1632486480SE +/- 0.06, N = 12SE +/- 0.05, N = 12SE +/- 0.08, N = 1274.2373.1272.98
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Engine: Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreensteamos-sessiongnome-sessiongnome-classic1428425670Min: 73.62 / Avg: 74.23 / Max: 74.44Min: 72.73 / Avg: 73.12 / Max: 73.34Min: 72.47 / Avg: 72.98 / Max: 73.3

Qfusion Engine: Warsow

This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQfusion Engine: Warsow 1.51Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic80160240320400SE +/- 0.13, N = 18SE +/- 0.37, N = 18SE +/- 0.80, N = 18354.82347.62338.85
OpenBenchmarking.orgFrames Per Second, More Is BetterQfusion Engine: Warsow 1.51Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic60120180240300Min: 353.7 / Avg: 354.82 / Max: 355.9Min: 345.6 / Avg: 347.62 / Max: 351.6Min: 331.2 / Avg: 338.85 / Max: 341.4

Dagor Engine: War Thunder

x11perf is a very basic performance/regression test for X.Org. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDagor Engine: War Thunder 1.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic20406080100SE +/- 0.12, N = 30SE +/- 0.11, N = 30SE +/- 0.11, N = 3082.0378.9079.27MIN: 60.06 / MAX: 114.29MIN: 58.59 / MAX: 109.09MIN: 59.47 / MAX: 107.57
OpenBenchmarking.orgFrames Per Second, More Is BetterDagor Engine: War Thunder 1.0Resolution: 1920 x 1080steamos-sessiongnome-sessiongnome-classic1632486480Min: 80.4 / Avg: 82.03 / Max: 83.03Min: 77.27 / Avg: 78.9 / Max: 79.57Min: 77.98 / Avg: 79.27 / Max: 80.15

OpenBenchmarking.orgMilliseconds, Fewer Is BetterDagor Engine: War ThunderResolution: 1920 x 1080 - Total Frame Timesteamos-sessiongnome-sessiongnome-classic48121620Min: 8.84 / Avg: 12.52 / Max: 16.37Min: 9.39 / Avg: 12.85 / Max: 16.5Min: 9.39 / Avg: 12.74 / Max: 16.33

DarkPlaces Engine: Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDarkPlaces Engine: Xonotic 0.8Resolution: 1920 x 1080 - Effects Quality: Ultimatesteamos-sessiongnome-sessiongnome-classic4080120160200SE +/- 0.23, N = 18SE +/- 0.25, N = 18SE +/- 0.19, N = 18168.58166.18166.82MIN: 27 / MAX: 458MIN: 27 / MAX: 455MIN: 27 / MAX: 449
OpenBenchmarking.orgFrames Per Second, More Is BetterDarkPlaces Engine: Xonotic 0.8Resolution: 1920 x 1080 - Effects Quality: Ultimatesteamos-sessiongnome-sessiongnome-classic306090120150Min: 167.27 / Avg: 168.58 / Max: 170.15Min: 164.04 / Avg: 166.18 / Max: 167.9Min: 165.72 / Avg: 166.82 / Max: 168.25