SteamOS
steamos-session VS gnome-session VS gnome-classic-session
steamos-session
Kernel Notes: usbhid.mousepoll=2
Compiler Notes: --build=x86_64-linux-gnu --enable-checking=release --enable-clocale=gnu --enable-gnu-unique-object --enable-languages=c,c++,go,fortran,objc,obj-c++ --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-arch-32=i686 --with-tune=generic -v
Processor Notes: Scaling Governor: acpi-cpufreq performance
gnome-session
gnome-classic
Processor: AMD FX-8350 Eight-Core @ 4.40GHz (8 Cores), Motherboard: MSI 990FXA-GD80 (MS-7640) v2.2, Chipset: AMD ATI RD890 bridge, Memory: 16384MB, Disk: 120GB OCZ VERTEX3 MI + 1000GB Western Digital WD10EZEX-21M, Graphics: Zotac NVIDIA GeForce GTX 780 3072MB (862/3004MHz), Audio: Realtek ALC892, Monitor: Philips 273ELH, Network: Realtek RTL8111/8168B
OS: SteamOS 1.0, Kernel: 3.10-5-amd64 (x86_64), Desktop: GNOME Shell 3.4.2, Display Server: Wayland Weston + X Server 1.12.4 + SurfaceFlinger + GNOME Shell Wayland, Display Driver: NVIDIA 346.47, OpenGL: 4.5.0, File-System: ext4, Screen Resolution: 1920x1080
DarkPlaces Engine: Xonotic
This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.
Dagor Engine: War Thunder
Qfusion Engine: Warsow
This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.
Unigine Engine: Valley
This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL GL3 Core Profile context. Learn more via the OpenBenchmarking.org test page.
Unreal Engine 2.5: Unreal Tournament 2004
This test calculates the average frame-rate within the Unreal Tournament 2004 game demo from Epic Games. Learn more via the OpenBenchmarking.org test page.
Unigine Engine: Tropics
Source Engine: Team Fortress 2
Tesseract Engine/Game
Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.
Serious Engine 4: Talos Principle
Unreal Engine 4: Reflections Subway
DarkPlaces Engine: Steel Storm Burning Retribution
This test calculates the average frame-rate from several different GTK operations. Learn more via the OpenBenchmarking.org test page.
Road Hog Engine: Shadow Warrior
ViennaCL is an open-source linear algebra library written in C++ and with support for OpenCL and OpenMP. This test profile uses ViennaCL OpenCL support and runs the included computational benchmark. Learn more via the OpenBenchmarking.org test page.
Unigine Engine: Sanctuary
id Tech 4 Engine: Prey
This test calculates the average frame-rate within the Prey retail game from 3D Realms. This test requires a valid game key and game files found on the retail CD/DVD. Learn more via the OpenBenchmarking.org test page.
Source Engine: Portal
Source Engine: Portal 2
Source Engine: Nuclear Dawn
Unreal Engine 4: Landscape Mountains
4A Engine: Metro: Last Light Redux
A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.
4A Engine: Metro 2033 Redux
A Steam-based test of the Metro 2033 Redux game. Learn more via the OpenBenchmarking.org test page.
Unreal Engine 4: Matinee Fight Scene
Source Engine: Left4Dead2
Unreal Engine 2: Killing Floor
Source Engine: Half-Life 2 - Lost Coast
Unigine Engine: Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
id Tech 4 Engine: ET: Quake Wars Demo
This test calculates the average frame-rate within the demo for the game Enemy Territory: Quake Wars demo game. Learn more via the OpenBenchmarking.org test page.
Source Engine: Estranged
Unreal Engine 4: Elemental
Dreamfall Chapters
Unity 4 Engine: Dreamfall Chapters
The cairo-perf-trace test is a benchmark bundled with the upstream Cairo package. This test profile tests Cairo's Xlib back-end using a few of the tests from the cairo-traces repository on FreeDesktop.org Learn more via the OpenBenchmarking.org test page.
Source Engine: Counter-Strike: Global Offensive
Unreal Engine 4: Effects Cave
Unreal Engine 3: BioShock Infinite
A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.
Unreal Engine 4: Atlantis Substance
steamos-session
Kernel Notes: usbhid.mousepoll=2
Compiler Notes: --build=x86_64-linux-gnu --enable-checking=release --enable-clocale=gnu --enable-gnu-unique-object --enable-languages=c,c++,go,fortran,objc,obj-c++ --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-arch-32=i686 --with-tune=generic -v
Processor Notes: Scaling Governor: acpi-cpufreq performance
Testing initiated at 15 April 2015 15:04 by user steam.
gnome-session
Kernel Notes: usbhid.mousepoll=2
Compiler Notes: --build=x86_64-linux-gnu --enable-checking=release --enable-clocale=gnu --enable-gnu-unique-object --enable-languages=c,c++,go,fortran,objc,obj-c++ --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-arch-32=i686 --with-tune=generic -v
Processor Notes: Scaling Governor: acpi-cpufreq performance
Testing initiated at 18 April 2015 11:38 by user steam.
gnome-classic
Processor: AMD FX-8350 Eight-Core @ 4.40GHz (8 Cores), Motherboard: MSI 990FXA-GD80 (MS-7640) v2.2, Chipset: AMD ATI RD890 bridge, Memory: 16384MB, Disk: 120GB OCZ VERTEX3 MI + 1000GB Western Digital WD10EZEX-21M, Graphics: Zotac NVIDIA GeForce GTX 780 3072MB (862/3004MHz), Audio: Realtek ALC892, Monitor: Philips 273ELH, Network: Realtek RTL8111/8168B
OS: SteamOS 1.0, Kernel: 3.10-5-amd64 (x86_64), Desktop: GNOME Shell 3.4.2, Display Server: Wayland Weston + X Server 1.12.4 + SurfaceFlinger + GNOME Shell Wayland, Display Driver: NVIDIA 346.47, OpenGL: 4.5.0, File-System: ext4, Screen Resolution: 1920x1080
Kernel Notes: usbhid.mousepoll=2
Compiler Notes: --build=x86_64-linux-gnu --enable-checking=release --enable-clocale=gnu --enable-gnu-unique-object --enable-languages=c,c++,go,fortran,objc,obj-c++ --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-arch-32=i686 --with-tune=generic -v
Processor Notes: Scaling Governor: acpi-cpufreq performance
Testing initiated at 18 April 2015 18:29 by user steam.