NVIDIA GPU Linux Threaded Optimizations

Modern tests of NVIDIA Linux GPU threaded optimization support via __GL_THREADED_OPTIMIZATIONS tests. Benchmarks by Michael Larabel for a future article on Phoronix.com.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1503227-DE-THREADEDO72
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GTX 750: __GL_THREADED_OPTIMIZATIONS=0
March 22 2015
 
GTX 750: __GL_THREADED_OPTIMIZATIONS=1
March 21 2015
 
GTX 680: __GL_THREADED_OPTIMIZATIONS=0
March 20 2015
 
GTX 680: __GL_THREADED_OPTIMIZATIONS=1
March 20 2015
 
GTX 980: __GL_THREADED_OPTIMIZATIONS=0
March 20 2015
 
GTX 980: __GL_THREADED_OPTIMIZATIONS=1
March 20 2015
 
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NVIDIA GPU Linux Threaded OptimizationsOpenBenchmarking.orgPhoronix Test SuiteIntel Core i7-5960X @ 3.50GHz (16 Cores)Gigabyte X99-UD4-CFIntel Xeon E5 v3/Core16384MB120GB Samsung SSD 850 + 120GB OCZ VECTOR150eVGA NVIDIA GeForce GTX 750 1024MB (1019/2505MHz)NVIDIA GeForce GTX 680 2048MB (1006/3004MHz)NVIDIA GeForce GTX 680 2048MB (324/324MHz)NVIDIA GeForce GTX 980 4096MB (1126/3505MHz)Intel C610/X99Samsung SyncMasterIntel ConnectionUbuntu 15.043.19.0-9-generic (x86_64)Unity 7.3.1X Server 1.17.1NVIDIA 346.474.4.0GCC 4.9.2ext42560x1600ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionNVIDIA GPU Linux Threaded Optimizations PerformanceSystem Logs- GTX 750: __GL_THREADED_OPTIMIZATIONS=0: __GL_THREADED_OPTIMIZATIONS=0- GTX 750: __GL_THREADED_OPTIMIZATIONS=1: __GL_THREADED_OPTIMIZATIONS=1- GTX 680: __GL_THREADED_OPTIMIZATIONS=0: __GL_THREADED_OPTIMIZATIONS=0- GTX 680: __GL_THREADED_OPTIMIZATIONS=1: __GL_THREADED_OPTIMIZATIONS=1- GTX 980: __GL_THREADED_OPTIMIZATIONS=0: __GL_THREADED_OPTIMIZATIONS=0- GTX 980: __GL_THREADED_OPTIMIZATIONS=1: __GL_THREADED_OPTIMIZATIONS=1- Scaling Governor: intel_pstate powersave

xonotic: 2560 x 1600 - Ultimatexonotic: 2560 x 1600 - Lowunigine-valley: 2560 x 1600 - Fullscreentesseract: 2560 x 1600metroll-redux: Phoronix Test Suite v5.6.0m5metro2033-redux: Phoronix Test Suite v5.6.0m5bioshock-infinite: 2560 x 1600 - Mediumbioshock-infinite: 2560 x 1600 - UltraGTX 750GTX 680GTX 980 __GL_THREADED_OPTIMIZATIONS=0 __GL_THREADED_OPTIMIZATIONS=1 __GL_THREADED_OPTIMIZATIONS=0 __GL_THREADED_OPTIMIZATIONS=1 __GL_THREADED_OPTIMIZATIONS=0 __GL_THREADED_OPTIMIZATIONS=174.30312.8615.08117.0038.1644.3239.3739.3374.05277.2015.08106.8938.0141.5139.4339.40171.84313.1234.81193.5476.0677.9274.0373.75160.78278.8934.77160.3571.6460.0085.0885.19189.64315.3650.58226.01110.7390.2282.2382.87169.49274.8450.61187.1790.3260.24110.19110.92OpenBenchmarking.org

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

MinAvgMaxGTX 980169.5179.6189.6GTX 680160.8166.3171.8GTX 75074.174.274.3OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8Resolution: 2560 x 1600 - Effects Quality: Ultimate__GL_THREADED_OPTIMIZATIONS=0__GL_THREADED_OPTIMIZATIONS=150100150200250

MinAvgMaxGTX 980274.8295.1315.4GTX 680278.9296.0313.1GTX 750277.2295.0312.9OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8Resolution: 2560 x 1600 - Effects Quality: Low__GL_THREADED_OPTIMIZATIONS=0__GL_THREADED_OPTIMIZATIONS=180160240320400

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL GL3 Core Profile context. Learn more via the OpenBenchmarking.org test page.

MinAvgMaxGTX 98050.650.650.6GTX 68034.834.834.8GTX 75015.115.115.1OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 2560 x 1600 - Mode: Fullscreen__GL_THREADED_OPTIMIZATIONS=1__GL_THREADED_OPTIMIZATIONS=01428425670

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

MinAvgMaxGTX 980187.2206.6226.0GTX 680160.4176.9193.5GTX 750106.9111.9117.0OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1600__GL_THREADED_OPTIMIZATIONS=0__GL_THREADED_OPTIMIZATIONS=160120180240300

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

MinAvgMaxGTX 98090.3100.5110.7GTX 68071.673.976.1GTX 75038.038.138.2OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxPhoronix Test Suite v5.6.0m5__GL_THREADED_OPTIMIZATIONS=0__GL_THREADED_OPTIMIZATIONS=120406080100

Metro 2033 Redux

A Steam-based test of the Metro 2033 Redux game. Learn more via the OpenBenchmarking.org test page.

MinAvgMaxGTX 98060.275.290.2GTX 68060.069.077.9GTX 75041.542.944.3OpenBenchmarking.orgFrames Per Second, More Is BetterMetro 2033 ReduxPhoronix Test Suite v5.6.0m5__GL_THREADED_OPTIMIZATIONS=0__GL_THREADED_OPTIMIZATIONS=120406080100

BioShock Infinite

A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.

MinAvgMaxGTX 98082.296.2110.2GTX 68074.079.685.1GTX 75039.439.439.4OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 2560 x 1600 - Effects Quality: Medium__GL_THREADED_OPTIMIZATIONS=1__GL_THREADED_OPTIMIZATIONS=020406080100

MinAvgMaxGTX 98082.996.9110.9GTX 68073.879.585.2GTX 75039.339.439.4OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 2560 x 1600 - Effects Quality: Ultra__GL_THREADED_OPTIMIZATIONS=1__GL_THREADED_OPTIMIZATIONS=020406080100