NVIDIA GPU Linux Threaded Optimizations

Modern tests of NVIDIA Linux GPU threaded optimization support via __GL_THREADED_OPTIMIZATIONS tests. Benchmarks by Michael Larabel for a future article on Phoronix.com.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1503227-DE-THREADEDO72
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GTX 750: __GL_THREADED_OPTIMIZATIONS=0
March 22 2015
 
GTX 750: __GL_THREADED_OPTIMIZATIONS=1
March 21 2015
 
GTX 680: __GL_THREADED_OPTIMIZATIONS=0
March 20 2015
 
GTX 680: __GL_THREADED_OPTIMIZATIONS=1
March 20 2015
 
GTX 980: __GL_THREADED_OPTIMIZATIONS=0
March 20 2015
 
GTX 980: __GL_THREADED_OPTIMIZATIONS=1
March 20 2015
 
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NVIDIA GPU Linux Threaded OptimizationsOpenBenchmarking.orgPhoronix Test SuiteIntel Core i7-5960X @ 3.50GHz (16 Cores)Gigabyte X99-UD4-CFIntel Xeon E5 v3/Core16384MB120GB Samsung SSD 850 + 120GB OCZ VECTOR150NVIDIA GeForce GTX 680 2048MB (324/324MHz)NVIDIA GeForce GTX 680 2048MB (1006/3004MHz)NVIDIA GeForce GTX 980 4096MB (1126/3505MHz)eVGA NVIDIA GeForce GTX 750 1024MB (1019/2505MHz)Intel C610/X99Samsung SyncMasterIntel ConnectionUbuntu 15.043.19.0-9-generic (x86_64)Unity 7.3.1X Server 1.17.1NVIDIA 346.474.4.0GCC 4.9.2ext42560x1600ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionNVIDIA GPU Linux Threaded Optimizations PerformanceSystem Logs- GTX 680: __GL_THREADED_OPTIMIZATIONS=1: __GL_THREADED_OPTIMIZATIONS=1- GTX 680: __GL_THREADED_OPTIMIZATIONS=0: __GL_THREADED_OPTIMIZATIONS=0- GTX 980: __GL_THREADED_OPTIMIZATIONS=1: __GL_THREADED_OPTIMIZATIONS=1- GTX 980: __GL_THREADED_OPTIMIZATIONS=0: __GL_THREADED_OPTIMIZATIONS=0- GTX 750: __GL_THREADED_OPTIMIZATIONS=1: __GL_THREADED_OPTIMIZATIONS=1- GTX 750: __GL_THREADED_OPTIMIZATIONS=0: __GL_THREADED_OPTIMIZATIONS=0- Scaling Governor: intel_pstate powersave

bioshock-infinite: 2560 x 1600 - Ultrabioshock-infinite: 2560 x 1600 - Mediummetro2033-redux: Phoronix Test Suite v5.6.0m5metroll-redux: Phoronix Test Suite v5.6.0m5tesseract: 2560 x 1600unigine-valley: 2560 x 1600 - Fullscreenxonotic: 2560 x 1600 - Lowxonotic: 2560 x 1600 - UltimateGTX 680GTX 980GTX 750 __GL_THREADED_OPTIMIZATIONS=1 __GL_THREADED_OPTIMIZATIONS=0 __GL_THREADED_OPTIMIZATIONS=1 __GL_THREADED_OPTIMIZATIONS=0 __GL_THREADED_OPTIMIZATIONS=1 __GL_THREADED_OPTIMIZATIONS=085.1985.0860.0071.64160.3534.77278.89160.7873.7574.0377.9276.06193.5434.81313.12171.84110.92110.1960.2490.32187.1750.61274.84169.4982.8782.2390.22110.73226.0150.58315.36189.6439.4039.4341.5138.01106.8915.08277.2074.0539.3339.3744.3238.16117.0015.08312.8674.30OpenBenchmarking.org

BioShock Infinite

A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.

MinAvgMaxGTX 68073.879.585.2GTX 98082.996.9110.9GTX 75039.339.439.4OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 2560 x 1600 - Effects Quality: Ultra__GL_THREADED_OPTIMIZATIONS=1__GL_THREADED_OPTIMIZATIONS=020406080100

MinAvgMaxGTX 68074.079.685.1GTX 98082.296.2110.2GTX 75039.439.439.4OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 2560 x 1600 - Effects Quality: Medium__GL_THREADED_OPTIMIZATIONS=1__GL_THREADED_OPTIMIZATIONS=020406080100

Metro 2033 Redux

A Steam-based test of the Metro 2033 Redux game. Learn more via the OpenBenchmarking.org test page.

MinAvgMaxGTX 68060.069.077.9GTX 98060.275.290.2GTX 75041.542.944.3OpenBenchmarking.orgFrames Per Second, More Is BetterMetro 2033 ReduxPhoronix Test Suite v5.6.0m5__GL_THREADED_OPTIMIZATIONS=1__GL_THREADED_OPTIMIZATIONS=020406080100

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

MinAvgMaxGTX 68071.673.976.1GTX 98090.3100.5110.7GTX 75038.038.138.2OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxPhoronix Test Suite v5.6.0m5__GL_THREADED_OPTIMIZATIONS=1__GL_THREADED_OPTIMIZATIONS=020406080100

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

MinAvgMaxGTX 680160.4176.9193.5GTX 980187.2206.6226.0GTX 750106.9111.9117.0OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1600__GL_THREADED_OPTIMIZATIONS=1__GL_THREADED_OPTIMIZATIONS=060120180240300

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL GL3 Core Profile context. Learn more via the OpenBenchmarking.org test page.

MinAvgMaxGTX 68034.834.834.8GTX 98050.650.650.6GTX 75015.115.115.1OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 2560 x 1600 - Mode: Fullscreen__GL_THREADED_OPTIMIZATIONS=1__GL_THREADED_OPTIMIZATIONS=01428425670

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

MinAvgMaxGTX 680278.9296.0313.1GTX 980274.8295.1315.4GTX 750277.2295.0312.9OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8Resolution: 2560 x 1600 - Effects Quality: Low__GL_THREADED_OPTIMIZATIONS=1__GL_THREADED_OPTIMIZATIONS=080160240320400

MinAvgMaxGTX 680160.8166.3171.8GTX 980169.5179.6189.6GTX 75074.174.274.3OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8Resolution: 2560 x 1600 - Effects Quality: Ultimate__GL_THREADED_OPTIMIZATIONS=1__GL_THREADED_OPTIMIZATIONS=050100150200250