NVIDIA GeForce Linux Threaded OpenGL Optimizations
AMD FX-8150 with NVIDIA GeForce GTX 680 Kepler graphics card. Comparing the NVIDIA 304.51 Linux driver to the NVIDIA 310.14 Beta Linux graphics driver. Testing the NVIDIA threaded OpenGL optimizations under Linux with the LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1 environment variables on NVIDIA 310 Linux driver for Linux. Benchmarking for a future article on Phoronix.com.
NVIDIA 304.51
Processor: AMD FX-8150 Eight-Core @ 3.60GHz (8 Cores), Motherboard: ASUS Crosshair V Formula, Chipset: AMD ATI RD890 bridge, Memory: 8192MB, Disk: 60GB OCZ VERTEX2, Graphics: NVIDIA GeForce GTX 680 2048MB (705/3004MHz), Audio: Realtek ALC889, Network: Intel 82583V Gigabit Connection
OS: Ubuntu 12.10, Kernel: 3.5.0-17-generic (x86_64), Desktop: Unity 6.8.0, Display Server: X Server 1.13.0, Display Driver: NVIDIA 304.51, OpenGL: 4.2.0 NVIDIA 304.51, Compiler: GCC 4.7, File-System: ext4, Screen Resolution: 1920x1080
Compiler Notes: --build=x86_64-linux-gnu --disable-werror --enable-checking=release --enable-clocale=gnu --enable-gnu-unique-object --enable-languages=c,c++,go,fortran,objc,obj-c++ --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-arch-32=i686 --with-tune=generic -v
System Notes: Compiz was running on this system.
NVIDIA 310.14
NVIDIA 310.14 + GL Threaded Optimizations
OS: Ubuntu 12.10, Kernel: 3.5.0-17-generic (x86_64), Desktop: Unity 6.8.0, Display Server: X Server 1.13.0, Display Driver: NVIDIA 310.14, OpenGL: 4.3.0 NVIDIA 310.14, Compiler: GCC 4.7, File-System: ext4, Screen Resolution: 1920x1080
Warsow
Urban Terror
VDrift
Reaction Quake 3
World of Padman
OpenArena
Xonotic
Unigine Heaven
Unigine Sanctuary
Unigine Tropics
Nexuiz
This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.
ETXreaL
ETXreaL is a new engine that's paired with the original id Software Enemy Territory game assets. The improved open-source engine offers 64-bit support, an OpenGL 3.2 renderer, OpenGL VBO (vertex buffer object) changes, true 64-bit HDR lighting, deferred shading, real-time sun lights, relief mapping, and many other visual features not found in the original id Tech 3 engine with Return to Castle Wolfenstein: Enemy Territory. Learn more via the OpenBenchmarking.org test page.
NVIDIA 304.51
Processor: AMD FX-8150 Eight-Core @ 3.60GHz (8 Cores), Motherboard: ASUS Crosshair V Formula, Chipset: AMD ATI RD890 bridge, Memory: 8192MB, Disk: 60GB OCZ VERTEX2, Graphics: NVIDIA GeForce GTX 680 2048MB (705/3004MHz), Audio: Realtek ALC889, Network: Intel 82583V Gigabit Connection
OS: Ubuntu 12.10, Kernel: 3.5.0-17-generic (x86_64), Desktop: Unity 6.8.0, Display Server: X Server 1.13.0, Display Driver: NVIDIA 304.51, OpenGL: 4.2.0 NVIDIA 304.51, Compiler: GCC 4.7, File-System: ext4, Screen Resolution: 1920x1080
Compiler Notes: --build=x86_64-linux-gnu --disable-werror --enable-checking=release --enable-clocale=gnu --enable-gnu-unique-object --enable-languages=c,c++,go,fortran,objc,obj-c++ --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-arch-32=i686 --with-tune=generic -v
System Notes: Compiz was running on this system.
Testing initiated at 15 October 2012 13:23 by user phoronix.
NVIDIA 310.14
Compiler Notes: --build=x86_64-linux-gnu --disable-werror --enable-checking=release --enable-clocale=gnu --enable-gnu-unique-object --enable-languages=c,c++,go,fortran,objc,obj-c++ --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-arch-32=i686 --with-tune=generic -v
System Notes: Compiz was running on this system.
Testing initiated at 15 October 2012 15:02 by user phoronix.
NVIDIA 310.14 + GL Threaded Optimizations
Processor: AMD FX-8150 Eight-Core @ 3.60GHz (8 Cores), Motherboard: ASUS Crosshair V Formula, Chipset: AMD ATI RD890 bridge, Memory: 8192MB, Disk: 60GB OCZ VERTEX2, Graphics: NVIDIA GeForce GTX 680 2048MB (705/3004MHz), Audio: Realtek ALC889, Network: Intel 82583V Gigabit Connection
OS: Ubuntu 12.10, Kernel: 3.5.0-17-generic (x86_64), Desktop: Unity 6.8.0, Display Server: X Server 1.13.0, Display Driver: NVIDIA 310.14, OpenGL: 4.3.0 NVIDIA 310.14, Compiler: GCC 4.7, File-System: ext4, Screen Resolution: 1920x1080
Compiler Notes: --build=x86_64-linux-gnu --disable-werror --enable-checking=release --enable-clocale=gnu --enable-gnu-unique-object --enable-languages=c,c++,go,fortran,objc,obj-c++ --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-nls --enable-objc-gc --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-arch-32=i686 --with-tune=generic -v
System Notes: Compiz was running on this system.
Testing initiated at 15 October 2012 16:32 by user phoronix.