godot-airconditioned

AMD Ryzen 7 3800X 8-Core testing with a ASUS TUF GAMING X570-PLUS_BR (5021 BIOS) and Gigabyte NVIDIA GeForce RTX 2060 6GB on Ubuntu 20.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2412015-NE-GODOTAIRC30
Jump To Table - Results

Statistics

Remove Outliers Before Calculating Averages

Graph Settings

Prefer Vertical Bar Graphs

Table

Show Detailed System Result Table

Run Management

Result
Identifier
View Logs
Performance Per
Dollar
Date
Run
  Test
  Duration
AMD Ryzen 7 3800X 8-Core
December 01
  22 Minutes


godot-airconditionedOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 7 3800X 8-Core @ 4.20GHz (8 Cores / 16 Threads)ASUS TUF GAMING X570-PLUS_BR (5021 BIOS)AMD Starship/Matisse16GB480GB Corsair Force MP510 + 500GB Seagate ST3500418AS + 120GB SanDisk SDSSDA12 + 1000GB Seagate ST1000DM003-1ER1 + 62GB Cruzer BladeGigabyte NVIDIA GeForce RTX 2060 6GBNVIDIA TU106 HD AudioRealtek RTL8111/8168/8411 + Broadcom BCM4360 802.11acUbuntu 20.045.4.0-200-generic (x86_64)MATE 1.24.0X Server 1.20.13NVIDIA 470.256.024.6.0GCC 9.4.0 + Clang 10.0.0-4ubuntu1 + LLVM 10.0.0ext44480x1440ProcessorMotherboardChipsetMemoryDiskGraphicsAudioNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionGodot-airconditioned BenchmarksSystem Logs- Transparent Huge Pages: madvise- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,gm2 --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-9-9QDOt0/gcc-9-9.4.0/debian/tmp-nvptx/usr,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0x8701034- Python 3.8.10- gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Vulnerable + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines; IBPB: conditional; STIBP: conditional; RSB filling; PBRSB-eIBRS: Not affected; BHI: Not affected + srbds: Not affected + tsx_async_abort: Not affected

Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 4.0Time To CompileAMD Ryzen 7 3800X 8-Core90180270360450SE +/- 2.90, N = 3427.48