compare-gl-and-vk

AMD Ryzen 9 7950X3D 16-Core testing with a ASUS ROG CROSSHAIR X670E GENE (1807 BIOS) and ASUS AMD Radeon RX 7900 XTX 24GB on Ubuntu 22.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2401077-NE-COMPAREGL55
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
single threaded
January 06
  13 Minutes
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compare-gl-and-vkOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 9 7950X3D 16-Core @ 4.20GHz (16 Cores / 32 Threads)ASUS ROG CROSSHAIR X670E GENE (1807 BIOS)AMD Device 14d832GB2048GB SOLIDIGM SSDPFKKW020X7 + 1000GB Samsung SSD 970 EVO Plus 1TBASUS AMD Radeon RX 7900 XTX 24GB (2431/1249MHz)AMD Device ab30LG TV SSCR2Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411Ubuntu 22.046.2.0-39-generic (x86_64)GNOME Shell 42.9X Server + Wayland4.6 Mesa 23.3.2 kisak-mesa PPA (LLVM 15.0.7 DRM 3.56)OpenCL 2.1 AMD-APP (3602.0)1.3.267GCC 11.4.0ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionCompare-gl-and-vk BenchmarksSystem Logs- Transparent Huge Pages: madvise- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-XeT9lY/gcc-11-11.4.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-XeT9lY/gcc-11-11.4.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: acpi-cpufreq schedutil (Boost: Enabled) - CPU Microcode: 0xa601206- BAR1 / Visible vRAM Size: 24560 MB - vBIOS Version: 115-D702BS0-101- gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_rstack_overflow: Mitigation of safe RET + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected

compare-gl-and-vkgl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nosingle threaded104.9180649.54298288.47054811.3112813.530625283.4837562.932335341.72652011.07927490.27718411.46471887.227811OpenBenchmarking.org

GL-vs-VK

GL_vs_VK is a comparison of OpenGL and Vulkan APIs in simple performance micro-benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Nosingle threaded20406080100SE +/- 2.58, N = 3104.92MIN: 94.68 / MAX: 466.931. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Nosingle threaded3691215SE +/- 0.239086, N = 39.542982MIN: 2.14 / MAX: 10.561. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Nosingle threaded20406080100SE +/- 1.66, N = 388.47MAX: 96.961. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Nosingle threaded3691215SE +/- 0.22, N = 311.31MIN: 10.31 / MAX: 14285714.291. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: Nosingle threaded0.79441.58882.38323.17763.972SE +/- 0.074483, N = 33.530625MIN: 3.2 / MAX: 30.741. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: Nosingle threaded60120180240300SE +/- 5.87, N = 3283.48MIN: 32.53 / MAX: 312.031. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Nosingle threaded0.65981.31961.97942.63923.299SE +/- 0.095281, N = 32.932335MAX: 4.641. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Nosingle threaded70140210280350SE +/- 10.79, N = 3341.73MIN: 215.34 / MAX: 14285714.291. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: Nosingle threaded3691215SE +/- 0.11, N = 311.08MIN: 9.87 / MAX: 25.051. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: Nosingle threaded20406080100SE +/- 0.91, N = 390.28MIN: 39.91 / MAX: 101.281. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Nosingle threaded3691215SE +/- 0.05, N = 311.46MAX: 16.051. (CXX) g++ options: -rdynamic

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Nosingle threaded20406080100SE +/- 0.40, N = 387.23MIN: 62.29 / MAX: 200000001. (CXX) g++ options: -rdynamic

12 Results Shown

GL-vs-VK:
  Static Scene - OpenGL - No:
    Frame Time - ms
    FPS
  Static Scene - Vulkan - No:
    Frame Time - ms
    FPS
  Shadow Mapping - OpenGL - No:
    Frame Time - ms
    FPS
  Shadow Mapping - Vulkan - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - OpenGL - No:
    Frame Time - ms
    FPS
  Terrain With Dynamic LoD - Vulkan - No:
    Frame Time - ms
    FPS