Intel Meteor Lake i915 vs. Xe Linux Drivers

Intel Core Ultra 7 155H testing with a MTL Coral_MTH (V1.01 BIOS) and Intel Arc MTL 15GB on Ubuntu 23.10 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2312249-NE-INTELMETE98
Jump To Table - Results

Statistics

Remove Outliers Before Calculating Averages

Graph Settings

Prefer Vertical Bar Graphs

Multi-Way Comparison

Condense Multi-Option Tests Into Single Result Graphs

Table

Show Detailed System Result Table

Run Management

Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
i915
December 24 2023
  2 Hours, 12 Minutes
Only show results matching title/arguments (delimit multiple options with a comma):
Do not show results matching title/arguments (delimit multiple options with a comma):


Intel Meteor Lake i915 vs. Xe Linux DriversOpenBenchmarking.orgPhoronix Test SuiteIntel Core Ultra 7 155H @ 4.80GHz (16 Cores / 22 Threads)MTL Coral_MTH (V1.01 BIOS)Intel Device 7e7f16GB1024GB Micron_2550_MTFDKBA1T0TGE + 62GB SanDisk 3.2Gen1Intel Arc MTL 15GB (2250MHz)Intel Meteor Lake-P HD AudioIntel Device 7e40Ubuntu 23.106.7.0-rc3-phx-xe (x86_64)GNOME Shell 45.1X Server 1.21.1.7 + Wayland4.6 Mesa 24.0~git2312220600.68c53e~oibaf~m (git-68c53ec 2023-12-22 mantic-oibaf-ppa)OpenCL 3.0GCC 13.2.0ext41920x1200ProcessorMotherboardChipsetMemoryDiskGraphicsAudioNetworkOSKernelDesktopDisplay ServerOpenGLOpenCLCompilerFile-SystemScreen ResolutionIntel Meteor Lake I915 Vs. Xe Linux Drivers PerformanceSystem Logs- Transparent Huge Pages: madvise- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-defaulted --enable-offload-targets=nvptx-none=/build/gcc-13-XYspKM/gcc-13-13.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-13-XYspKM/gcc-13-13.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0x13 - Thermald 2.5.4- Python 3.11.6- gather_data_sampling: Not affected + itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_rstack_overflow: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced / Automatic IBRS IBPB: conditional RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected

Intel Meteor Lake i915 vs. Xe Linux Driversgravitymark: 1920 x 1200 - Vulkantesseract: 1920 x 1200unigine-heaven: 1920 x 1200 - Fullscreen - OpenGLunigine-super: 1920 x 1200 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1200 - Fullscreen - High - OpenGLunigine-super: 1920 x 1200 - Fullscreen - Medium - OpenGLunigine-valley: 1920 x 1200 - Fullscreen - OpenGLunvanquished: 1920 x 1200 - Highunvanquished: 1920 x 1200 - Ultraunvanquished: 1920 x 1200 - Mediumwarsow: 1920 x 1200xonotic: 1920 x 1200 - Lowxonotic: 1920 x 1200 - Highxonotic: 1920 x 1200 - Ultraxonotic: 1920 x 1200 - Ultimateyquake2: Vulkan - On - On - 1920 x 1080yquake2: Vulkan - Off - On - 1920 x 1080yquake2: Vulkan - On - Off - 1920 x 1080yquake2: Vulkan - Off - Off - 1920 x 1080yquake2: OpenGL 3.x - On - On - 1920 x 1080yquake2: OpenGL 3.x - Off - On - 1920 x 1080yquake2: OpenGL 3.x - On - Off - 1920 x 1080yquake2: OpenGL 3.x - Off - Off - 1920 x 1080glmark2: 1920 x 1200paraview: Many Spheres - 1920 x 1200paraview: Many Spheres - 1920 x 1200paraview: Wavelet Volume - 1920 x 1200paraview: Wavelet Volume - 1920 x 1200paraview: Wavelet Contour - 1920 x 1200paraview: Wavelet Contour - 1920 x 1200vkmark: 1920 x 1200 - Mailboxi91545.0256.392361.938266.526.837.459.6364354.6286.1376.7365.9637.4684124374.2696472315.1930339224.978534595.597.1297.9298.9429.8439.21298.81330.322349.69971.461163.852621.61949.76518.5923035OpenBenchmarking.org

GravityMark

GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.82Resolution: 1920 x 1200 - Renderer: Vulkani9151020304050SE +/- 0.23, N = 345.0

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1200i91560120180240300SE +/- 1.48, N = 3256.39

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1200 - Mode: Fullscreen - Renderer: OpenGLi9151428425670SE +/- 0.08, N = 361.94

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1200 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLi9151530456075SE +/- 0.06, N = 366.5MAX: 93.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1200 - Mode: Fullscreen - Quality: High - Renderer: OpenGLi915612182430SE +/- 0.00, N = 326.8MAX: 32.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1200 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLi915918273645SE +/- 0.03, N = 337.4MAX: 46.6

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1200 - Mode: Fullscreen - Renderer: OpenGLi9151326395265SE +/- 0.08, N = 359.64

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 1920 x 1200 - Effects Quality: Highi91580160240320400SE +/- 3.18, N = 15354.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 1920 x 1200 - Effects Quality: Ultrai91560120180240300SE +/- 3.14, N = 5286.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 1920 x 1200 - Effects Quality: Mediumi91580160240320400SE +/- 2.49, N = 15376.7

Warsow

This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 1920 x 1200i91580160240320400SE +/- 0.87, N = 3365.9

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game for this open-source first person shooter title. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1920 x 1200 - Effects Quality: Lowi915140280420560700SE +/- 1.22, N = 3637.47MIN: 370 / MAX: 1209

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1920 x 1200 - Effects Quality: Highi91580160240320400SE +/- 2.48, N = 3374.27MIN: 205 / MAX: 565

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1920 x 1200 - Effects Quality: Ultrai91570140210280350SE +/- 1.41, N = 3315.19MIN: 142 / MAX: 516

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1920 x 1200 - Effects Quality: Ultimatei91550100150200250SE +/- 0.82, N = 3224.98MIN: 50 / MAX: 426

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080i91520406080100SE +/- 0.07, N = 395.51. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: Off - MSAA: On - Resolution: 1920 x 1080i91520406080100SE +/- 0.09, N = 397.11. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: Off - Resolution: 1920 x 1080i91560120180240300SE +/- 1.32, N = 3297.91. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: Off - MSAA: Off - Resolution: 1920 x 1080i91570140210280350SE +/- 0.77, N = 3298.91. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080i91590180270360450SE +/- 0.69, N = 3429.81. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 1920 x 1080i915100200300400500SE +/- 1.05, N = 3439.21. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: Off - Resolution: 1920 x 1080i91530060090012001500SE +/- 11.64, N = 151298.81. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: Off - MSAA: Off - Resolution: 1920 x 1080i91530060090012001500SE +/- 12.94, N = 151330.31. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC

GLmark2

This is a test of GLmark2, a basic OpenGL and OpenGL ES 2.0 benchmark supporting various windowing/display back-ends. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterGLmark2 2023.01Resolution: 1920 x 1200i91550010001500200025002234

ParaView

This test runs ParaView benchmarks: an open-source data analytics and visualization application. Paraview describes itself as "an open-source, multi-platform data analysis and visualization application. ParaView users can quickly build visualizations to analyze their data using qualitative and quantitative techniques." Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.10.1Test: Many Spheres - Resolution: 1920 x 1200i9153691215SE +/- 0.06, N = 39.69

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.10.1Test: Wavelet Volume - Resolution: 1920 x 1200i9154080120160200SE +/- 0.87, N = 3163.85

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.10.1Test: Wavelet Contour - Resolution: 1920 x 1200i9151122334455SE +/- 0.10, N = 349.76

VKMark

VKMark is a collection of open-source Vulkan tests / rendering benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgVKMark Score, More Is BetterVKMark 2022-05-16Resolution: 1920 x 1200 - Present Mode: Mailboxi9157001400210028003500SE +/- 1.15, N = 330351. (CXX) g++ options: -pthread -ldl -std=c++14 -O0 -MD -MQ -MF