Windows 11 vs. Ubuntu Linux - AMD Ryzen 7 PRO 7840U
Benchmarks for a future article by Michael Larabel.
Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2309265-NE-WINDOWSP115
Kernel Notes: Transparent Huge Pages: madvise Compiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-defaulted --enable-offload-targets=nvptx-none=/build/gcc-13-nEN1TP/gcc-13-13.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-13-nEN1TP/gcc-13-13.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Processor Notes: Scaling Governor: acpi-cpufreq schedutil (Boost: Enabled) - Platform Profile: low-power - CPU Microcode: 0xa704103 - ACPI Profile: low-power Vbios Version Notes: 113-PHXGENERIC-001 Java Notes: OpenJDK Runtime Environment (build 11.0.20+8-post-Ubuntu-1ubuntu1) Python Notes: Python 3.11.5 Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced / Automatic IBRS IBPB: conditional RSB filling PBRSB-eIBRS: Not affected + srbds: Not affected + tsx_async_abort: Not affected
Blender
Unigine Heaven
This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
Appleseed
Appleseed is an open-source production renderer focused on physically-based global illumination rendering engine primarily designed for animation and visual effects. Learn more via the OpenBenchmarking.org test page.
vkpeak
Vkpeak is a Vulkan compute benchmark inspired by OpenCL's clpeak. Vkpeak provides Vulkan compute performance measurements for FP16 / FP32 / FP64 / INT16 / INT32 scalar and vec4 performance. Learn more via the OpenBenchmarking.org test page.
Blender
Unigine Superposition
This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
OSPRay
Intel OSPRay is a portable ray-tracing engine for high-performance, high-fidelity scientific visualizations. OSPRay builds off Intel's Embree and Intel SPMD Program Compiler (ISPC) components as part of the oneAPI rendering toolkit. Learn more via the OpenBenchmarking.org test page.
Blender
OSPRay
Intel OSPRay is a portable ray-tracing engine for high-performance, high-fidelity scientific visualizations. OSPRay builds off Intel's Embree and Intel SPMD Program Compiler (ISPC) components as part of the oneAPI rendering toolkit. Learn more via the OpenBenchmarking.org test page.
Appleseed
Appleseed is an open-source production renderer focused on physically-based global illumination rendering engine primarily designed for animation and visual effects. Learn more via the OpenBenchmarking.org test page.
OSPRay
Intel OSPRay is a portable ray-tracing engine for high-performance, high-fidelity scientific visualizations. OSPRay builds off Intel's Embree and Intel SPMD Program Compiler (ISPC) components as part of the oneAPI rendering toolkit. Learn more via the OpenBenchmarking.org test page.
Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.
Chaos Group V-RAY
This is a test of Chaos Group's V-RAY benchmark. V-RAY is a commercial renderer that can integrate with various creator software products like SketchUp and 3ds Max. The V-RAY benchmark is standalone and supports CPU and NVIDIA CUDA/RTX based rendering. Learn more via the OpenBenchmarking.org test page.
ASTC Encoder
ASTC Encoder (astcenc) is for the Adaptive Scalable Texture Compression (ASTC) format commonly used with OpenGL, OpenGL ES, and Vulkan graphics APIs. This test profile does a coding test of both compression/decompression. Learn more via the OpenBenchmarking.org test page.
Xonotic
This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game for this open-source first person shooter title. Learn more via the OpenBenchmarking.org test page.
Cpuminer-Opt is a fork of cpuminer-multi that carries a wide range of CPU performance optimizations for measuring the potential cryptocurrency mining performance of the CPU/processor with a wide variety of cryptocurrencies. The benchmark reports the hash speed for the CPU mining performance for the selected cryptocurrency. Learn more via the OpenBenchmarking.org test page.
OSPRay
Intel OSPRay is a portable ray-tracing engine for high-performance, high-fidelity scientific visualizations. OSPRay builds off Intel's Embree and Intel SPMD Program Compiler (ISPC) components as part of the oneAPI rendering toolkit. Learn more via the OpenBenchmarking.org test page.
Unvanquished
Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.
Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.
ASTC Encoder (astcenc) is for the Adaptive Scalable Texture Compression (ASTC) format commonly used with OpenGL, OpenGL ES, and Vulkan graphics APIs. This test profile does a coding test of both compression/decompression. Learn more via the OpenBenchmarking.org test page.
Cpuminer-Opt
Cpuminer-Opt is a fork of cpuminer-multi that carries a wide range of CPU performance optimizations for measuring the potential cryptocurrency mining performance of the CPU/processor with a wide variety of cryptocurrencies. The benchmark reports the hash speed for the CPU mining performance for the selected cryptocurrency. Learn more via the OpenBenchmarking.org test page.
Cpuminer-Opt is a fork of cpuminer-multi that carries a wide range of CPU performance optimizations for measuring the potential cryptocurrency mining performance of the CPU/processor with a wide variety of cryptocurrencies. The benchmark reports the hash speed for the CPU mining performance for the selected cryptocurrency. Learn more via the OpenBenchmarking.org test page.
ASTC Encoder (astcenc) is for the Adaptive Scalable Texture Compression (ASTC) format commonly used with OpenGL, OpenGL ES, and Vulkan graphics APIs. This test profile does a coding test of both compression/decompression. Learn more via the OpenBenchmarking.org test page.
ASTC Encoder (astcenc) is for the Adaptive Scalable Texture Compression (ASTC) format commonly used with OpenGL, OpenGL ES, and Vulkan graphics APIs. This test profile does a coding test of both compression/decompression. Learn more via the OpenBenchmarking.org test page.