Steam Deck Gaming

AMD Custom APU 0405 testing with a Valve Jupiter v1 (F7A0110 BIOS) and AMD Custom GPU 0405 1GB on SteamOS rolling via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2307026-NE-STEAMDECK41
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Result
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Performance Per
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Date
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  Test
  Duration
Steam Deck
July 02 2023
  4 Hours, 34 Minutes
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Steam Deck GamingOpenBenchmarking.orgPhoronix Test SuiteAMD Custom APU 0405 @ 2.80GHz (4 Cores / 8 Threads)Valve Jupiter v1 (F7A0110 BIOS)AMD VanGogh Root Complex16GB512GB Phison ESMP512GKB4C3-E13TS + 1000GB RTL9210B-CGAMD Custom GPU 0405 1GB (1600/400MHz)AMD Rembrandt Radeon HD AudioANX7530 URealtek RTL8822CE 802.11ac PCIeSteamOS rolling5.13.0-valve36-1-neptune (x86_64)KDE Plasma 5.26.1X Server 1.21.1.34.6 Mesa 22.2.0 (git-17e5312102) (LLVM 14.0.6 DRM 3.45)1.3.238GCC 12.2.0ext41280x800ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen ResolutionSteam Deck Gaming BenchmarksSystem Logs- amdgpu.gttsize=8128 spi_amd.speed_dev=1 - Transparent Huge Pages: madvise- Scaling Governor: acpi-cpufreq schedutil (Boost: Enabled) - CPU Microcode: 0x8900201 - GLAMOR - BAR1 / Visible vRAM Size: 1024 MB - vBIOS Version: 113-AMDAerithJ-004 - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected

Steam Deck Gamingcsgo: 1280 x 800 - OpenGLcsgo: 1280 x 800 - Vulkancyberpunk2077: 1280 x 800 - Lowcyberpunk2077: 1280 x 800 - Mediumcyberpunk2077: 1280 x 800 - Highcyberpunk2077: 1280 x 800 - Ultraf122: 1280 x 800 - Lowf122: 1280 x 800 - Mediumf122: 1280 x 800 - Highf122: 1280 x 800 - Ultra Highhitman3: 1280 x 800 - Lowhitman3: 1280 x 800 - Mediumhitman3: 1280 x 800 - Ultraxonotic: 1280 x 800 - Lowxonotic: 1280 x 800 - Highxonotic: 1280 x 800 - Ultraxonotic: 1280 x 800 - Ultimateunvanquished: 1280 x 800 - Mediumunvanquished: 1280 x 800 - Highunvanquished: 1280 x 800 - Ultraetlegacy: 1280 x 8003dmark: 1280 x 800gravitymark: 1280 x 800 - Vulkanunigine-super: 1280 x 800 - Fullscreen - Low - OpenGLunigine-super: 1280 x 800 - Fullscreen - Medium - OpenGLunigine-super: 1280 x 800 - Fullscreen - High - OpenGLunigine-heaven: 1280 x 800 - Fullscreen - OpenGLquake2rtx: 1280 x 800 - Off - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 1280 x 800 - Off - Off - VK_KHR_ray_queryquake2rtx: 1280 x 800 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1280 x 800 - Off - On - VK_KHR_ray_queryquake2rtx: 1280 x 800 - Low - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 1280 x 800 - Low - Off - VK_KHR_ray_queryquake2rtx: 1280 x 800 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1280 x 800 - Low - On - VK_KHR_ray_querySteam Deck109.57109.2544.6640.6530.5026.189182604353.1951.9247.93232.3698100193.2767315184.2823448157.4969882125.5123.5122.3176.093.2233.152.033.725.256.162527.92253940.81855020.03260025.97669817.66122528.12361813.71977919.412202OpenBenchmarking.org

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1280 x 800 - Renderer: OpenGLSteam Deck20406080100SE +/- 0.20, N = 3109.57

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1280 x 800 - Renderer: OpenGL - Total Frame TimeSteam Deck9001800270036004500Min: 3.75 / Avg: 11.05 / Max: 4928.56

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1280 x 800 - Renderer: VulkanSteam Deck20406080100SE +/- 0.56, N = 2109.25

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1280 x 800 - Graphics Setting: LowSteam Deck1020304050SE +/- 0.24, N = 344.66MIN: 14.32 / MAX: 74.98

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1280 x 800 - Graphics Setting: MediumSteam Deck918273645SE +/- 0.02, N = 340.65MIN: 14.85 / MAX: 65.94

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1280 x 800 - Graphics Setting: HighSteam Deck714212835SE +/- 0.09, N = 330.50MIN: 12 / MAX: 63.94

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1280 x 800 - Graphics Setting: UltraSteam Deck612182430SE +/- 0.05, N = 326.18MIN: 8.25 / MAX: 53.86

F1 22

This is a benchmark of F1 22 (2022) running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 1280 x 800 - Graphics Preset: LowSteam Deck20406080100SE +/- 0.33, N = 391MIN: 73 / MAX: 110

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 22Resolution: 1280 x 800 - Graphics Preset: Low - Total Frame TimeSteam Deck510152025Min: 4.91 / Avg: 10.94 / Max: 22.36

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 1280 x 800 - Graphics Preset: MediumSteam Deck20406080100SE +/- 0.33, N = 382MIN: 67 / MAX: 100

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 22Resolution: 1280 x 800 - Graphics Preset: Medium - Total Frame TimeSteam Deck612182430Min: 5.33 / Avg: 12.03 / Max: 29.27

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 1280 x 800 - Graphics Preset: HighSteam Deck1326395265SE +/- 0.33, N = 360MIN: 49 / MAX: 75

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 22Resolution: 1280 x 800 - Graphics Preset: High - Total Frame TimeSteam Deck714212835Min: 8.8 / Avg: 16.43 / Max: 31.76

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 1280 x 800 - Graphics Preset: Ultra HighSteam Deck1020304050SE +/- 0.33, N = 343MIN: 36 / MAX: 53

OpenBenchmarking.orgMilliseconds, Fewer Is BetterF1 22Resolution: 1280 x 800 - Graphics Preset: Ultra High - Total Frame TimeSteam Deck1122334455Min: 9.85 / Avg: 22.76 / Max: 53.95

HITMAN 3

This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1280 x 800 - Quality Level: LowSteam Deck1224364860SE +/- 0.24, N = 353.19MIN: 52.84 / MAX: 53.64

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 3Resolution: 1280 x 800 - Quality Level: Low - Total Frame TimeSteam Deck1122334455Min: 7.53 / Avg: 18.84 / Max: 54.77

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1280 x 800 - Quality Level: MediumSteam Deck1224364860SE +/- 0.19, N = 351.92MIN: 51.57 / MAX: 52.24

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 3Resolution: 1280 x 800 - Quality Level: Medium - Total Frame TimeSteam Deck1122334455Min: 7.46 / Avg: 19.25 / Max: 53.71

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1280 x 800 - Quality Level: UltraSteam Deck1122334455SE +/- 0.06, N = 347.93MIN: 47.81 / MAX: 47.99

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMAN 3Resolution: 1280 x 800 - Quality Level: Ultra - Total Frame TimeSteam Deck1326395265Min: 7.94 / Avg: 20.84 / Max: 65.88

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game for this open-source first person shooter title. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1280 x 800 - Effects Quality: LowSteam Deck50100150200250SE +/- 1.24, N = 3232.37MIN: 171 / MAX: 340

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1280 x 800 - Effects Quality: HighSteam Deck4080120160200SE +/- 0.40, N = 3193.28MIN: 129 / MAX: 284

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1280 x 800 - Effects Quality: UltraSteam Deck4080120160200SE +/- 0.12, N = 3184.28MIN: 119 / MAX: 283

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1280 x 800 - Effects Quality: UltimateSteam Deck306090120150SE +/- 0.34, N = 3157.50MIN: 61 / MAX: 277

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 1280 x 800 - Effects Quality: MediumSteam Deck306090120150SE +/- 1.36, N = 3125.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 1280 x 800 - Effects Quality: HighSteam Deck306090120150SE +/- 0.58, N = 3123.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 1280 x 800 - Effects Quality: UltraSteam Deck306090120150SE +/- 0.47, N = 3122.3

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.81Resolution: 1280 x 800Steam Deck4080120160200SE +/- 0.49, N = 3176.0

3DMark Wild Life Extreme

This test profile only automates the vendor build of 3DMark with its command-line / JSON support. If you do not have a licensed copy of the necessary 3DMark binaries in your Phoronix Test Suite download cache on your system, this test profile will not do anything and simply fail. You must have already obtained the proper licensed binaries from UL for this test profile to work -- this test profile simply automates the firing of the 3DMark benchmark at your desired resolution and capturing the results within the Phoronix Test Suite while you must already have the necessary 3DMark files on your system. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Better3DMark Wild Life Extreme 1.1.2.1Resolution: 1280 x 800Steam Deck20406080100SE +/- 0.18, N = 393.22

GravityMark

GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.82Resolution: 1280 x 800 - Renderer: VulkanSteam Deck816243240SE +/- 0.10, N = 333.1

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1280 x 800 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLSteam Deck1224364860SE +/- 0.59, N = 452.0MAX: 70.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1280 x 800 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLSteam Deck816243240SE +/- 0.03, N = 333.7MAX: 44.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1280 x 800 - Mode: Fullscreen - Quality: High - Renderer: OpenGLSteam Deck612182430SE +/- 0.03, N = 325.2MAX: 32

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1280 x 800 - Mode: Fullscreen - Renderer: OpenGLSteam Deck1326395265SE +/- 0.23, N = 356.16

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1280 x 800 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineSteam Deck714212835SE +/- 0.04, N = 327.92

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1280 x 800 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_querySteam Deck918273645SE +/- 0.02, N = 340.82

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1280 x 800 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineSteam Deck510152025SE +/- 0.01, N = 320.03

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1280 x 800 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_querySteam Deck612182430SE +/- 0.00, N = 325.98

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1280 x 800 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineSteam Deck48121620SE +/- 0.01, N = 317.66

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1280 x 800 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_querySteam Deck714212835SE +/- 0.01, N = 328.12

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1280 x 800 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineSteam Deck48121620SE +/- 0.00, N = 313.72

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1280 x 800 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_querySteam Deck510152025SE +/- 0.01, N = 319.41

Meta Performance Per Watts

OpenBenchmarking.orgPerformance Per Watts, More Is BetterMeta Performance Per WattsPerformance Per WattsSteam Deck122436486053.28

CPU Power Consumption Monitor

OpenBenchmarking.orgWattsCPU Power Consumption MonitorPhoronix Test Suite System MonitoringSteam Deck48121620Min: 2.11 / Avg: 10.89 / Max: 16.37