Ryzen Radeon 780M Windows Gaming

AMD Ryzen 7 7840U testing with a PHX Ray_PEU (V1.04 BIOS) and AMD Radeon 780M 512MB on Microsoft Windows 11 Home Build 22621 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2306307-NE-RYZENRADE43
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  Test
  Duration
Windows 11
June 30 2023
  10 Hours, 14 Minutes
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Ryzen Radeon 780M Windows GamingOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 7 7840U @ 3.30GHz (8 Cores / 16 Threads)PHX Ray_PEU (V1.04 BIOS)4 x 4096 MB 6400MHz K3LKBKB0BM-MGCP954GB Micron_3400_MTFDKBA1T0TFHAMD Radeon 780M 512MBRealtek Audio + AMD Audio Device + AMD HD Audio DeviceASIX AX88772C USB2.0 + Bluetooth Device (Personal Area ) + RZ616 Wi-Fi 6E 160MHzMicrosoft Windows 11 Home Build 2262110.0.22621.1928 (x86_64)31.0.14003.24001OpenCL 2.1 AMD-APP (3516.0) + OpenCL 1.2 D3D12 ImplementationGCC 8.3.0NTFS3200x2000ProcessorMotherboardMemoryDiskGraphicsAudioNetworkOSKernelDisplay DriverOpenCLCompilerFile-SystemScreen ResolutionRyzen Radeon 780M Windows Gaming BenchmarksSystem Logs- __user pointer sanitization: Disabled + Retpoline: Full + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled

Ryzen Radeon 780M Windows Gaminggravitymark: 1920 x 1080 - Vulkangravitymark: 3200 x 2000 - Vulkangravitymark: 1920 x 1080 - Vulkan Ray-Tracinggravitymark: 3200 x 2000 - Vulkan Ray-Tracing3dmark: 1920 x 10803dmark: 3200 x 2000cyberpunk2077: 1920 x 1080 - Lowcyberpunk2077: 3200 x 2000 - Lowcyberpunk2077: 1920 x 1080 - Highcyberpunk2077: 3200 x 2000 - Highcyberpunk2077: 1920 x 1080 - Ultracyberpunk2077: 3200 x 2000 - Ultracyberpunk2077: 1920 x 1080 - Mediumcyberpunk2077: 3200 x 2000 - Mediumf122: 1920 x 1080 - Lowhitman3: 1920 x 1080 - Lowhitman3: 3200 x 2000 - Lowhitman3: 1920 x 1080 - Ultrahitman3: 3200 x 2000 - Ultrahitman3: 1920 x 1080 - Mediumhitman3: 3200 x 2000 - Mediumquake2rtx: 3200 x 2000 - Off - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_queryquake2rtx: 3200 x 2000 - Medium - On - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_queryquake2rtx: 3200 x 2000 - Medium - Off - VK_KHR_ray_queryquake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3200 x 2000 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3200 x 2000 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 3200 x 2000 - Low - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 3200 x 2000 - Off - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3200 x 2000 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipelinequake2rtx: 3200 x 2000 - Medium - Off - VK_KHR_ray_tracing_pipelinestrange-brigade: 1920 x 1080 - Lowstrange-brigade: 3200 x 2000 - Lowstrange-brigade: 1920 x 1080 - Highstrange-brigade: 3200 x 2000 - Highstrange-brigade: 1920 x 1080 - Ultrastrange-brigade: 3200 x 2000 - Ultrastrange-brigade: 1920 x 1080 - Mediumstrange-brigade: 3200 x 2000 - Mediumunigine-heaven: 1920 x 1080 - Fullscreen - D3D11unigine-heaven: 3200 x 2000 - Fullscreen - D3D11unigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 3200 x 2000 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 3200 x 2000 - Fullscreen - Medium - OpenGLunvanquished: 1920 x 1080 - Highunvanquished: 3200 x 2000 - Highunvanquished: 1920 x 1080 - Ultraunvanquished: 3200 x 2000 - Ultraunvanquished: 1920 x 1080 - Mediumunvanquished: 3200 x 2000 - Mediumxonotic: 1920 x 1080 - Lowxonotic: 3200 x 2000 - Lowxonotic: 1920 x 1080 - Highxonotic: 3200 x 2000 - Highxonotic: 1920 x 1080 - Ultraxonotic: 3200 x 2000 - Ultraxonotic: 1920 x 1080 - Ultimatexonotic: 3200 x 2000 - Ultimateyquake2: Vulkan - On - On - 1920 x 1080yquake2: Vulkan - On - On - 2560 x 1440yquake2: OpenGL 3.x - On - On - 1920 x 1080yquake2: OpenGL 3.x - On - On - 2560 x 1440Windows 1131.521.121.81370.8130.3630.8015.5722.129.7518.146.9227.7913.281124.4922.9822.5422.1723.0523.499.9933933.7052903.7150265.5182075.5950724.6215145.9590224.6221365.9664897.07683010.7712147.36377911.2968373.9344483.9045845.9712596.05977957.123.845.821.042.520.049.721.841.926112.479949.524.127.111.4214.9174.5198.1135.0237.1205.9396.2815211398.8760593253.8418129253.9711832227.5151877233.0967296187.1226355186.6148681303.8186.61207.4767.0OpenBenchmarking.org

GravityMark

GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.82Resolution: 1920 x 1080 - Renderer: VulkanWindows 11714212835SE +/- 0.37, N = 1031.5

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.82Resolution: 3200 x 2000 - Renderer: VulkanWindows 11510152025SE +/- 0.12, N = 321.1

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.82Resolution: 1920 x 1080 - Renderer: Vulkan Ray-TracingWindows 11510152025SE +/- 0.06, N = 321.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.82Resolution: 3200 x 2000 - Renderer: Vulkan Ray-TracingWindows 113691215SE +/- 0.00, N = 313

3DMark Wild Life Extreme

This test profile only automates the vendor build of 3DMark with its command-line / JSON support. If you do not have a licensed copy of the necessary 3DMark binaries in your Phoronix Test Suite download cache on your system, this test profile will not do anything and simply fail. You must have already obtained the proper licensed binaries from UL for this test profile to work -- this test profile simply automates the firing of the 3DMark benchmark at your desired resolution and capturing the results within the Phoronix Test Suite while you must already have the necessary 3DMark files on your system. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Better3DMark Wild Life Extreme 1.1.2.1Resolution: 1920 x 1080Windows 111632486480SE +/- 0.53, N = 370.81

OpenBenchmarking.orgFrames Per Second, More Is Better3DMark Wild Life Extreme 1.1.2.1Resolution: 3200 x 2000Windows 11714212835SE +/- 0.41, N = 330.36

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: LowWindows 11714212835SE +/- 0.32, N = 1230.80MIN: 3.83 / MAX: 73.3

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3200 x 2000 - Graphics Setting: LowWindows 1148121620SE +/- 0.13, N = 915.57MIN: 5.05 / MAX: 33.37

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: HighWindows 11510152025SE +/- 0.24, N = 322.12MIN: 5.57 / MAX: 38.73

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3200 x 2000 - Graphics Setting: HighWindows 113691215SE +/- 0.03, N = 39.75MIN: 5.06 / MAX: 14.04

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: UltraWindows 1148121620SE +/- 0.07, N = 318.14MIN: 6.43 / MAX: 35.25

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3200 x 2000 - Graphics Setting: UltraWindows 11246810SE +/- 0.08, N = 36.92MIN: 3.87 / MAX: 10.87

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: MediumWindows 11714212835SE +/- 0.25, N = 1527.79MIN: 3.69 / MAX: 85.25

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3200 x 2000 - Graphics Setting: MediumWindows 113691215SE +/- 0.14, N = 513.28MIN: 3.61 / MAX: 32.23

F1 22

This is a benchmark of F1 22 (2022) running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterF1 22Resolution: 1920 x 1080 - Graphics Preset: LowWindows 113691215SE +/- 0.00, N = 311MIN: 6 / MAX: 15

HITMAN 3

This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: LowWindows 11612182430SE +/- 0.61, N = 1224.49MIN: 22.73 / MAX: 29.93

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 3200 x 2000 - Quality Level: LowWindows 11612182430SE +/- 0.17, N = 322.98MIN: 22.72 / MAX: 23.31

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: UltraWindows 11510152025SE +/- 0.26, N = 422.54MIN: 21.96 / MAX: 23.21

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 3200 x 2000 - Quality Level: UltraWindows 11510152025SE +/- 0.10, N = 322.17MIN: 22.05 / MAX: 22.37

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: MediumWindows 11612182430SE +/- 0.14, N = 323.05MIN: 22.85 / MAX: 23.31

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 3200 x 2000 - Quality Level: MediumWindows 11612182430SE +/- 0.20, N = 323.49MIN: 23.2 / MAX: 23.87

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3200 x 2000 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryWindows 113691215SE +/- 0.110254, N = 49.993393

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryWindows 110.83371.66742.50113.33484.1685SE +/- 0.035638, N = 63.705290

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3200 x 2000 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_queryWindows 110.83591.67182.50773.34364.1795SE +/- 0.037010, N = 63.715026

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryWindows 111.24162.48323.72484.96646.208SE +/- 0.031916, N = 35.518207

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3200 x 2000 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_queryWindows 111.25892.51783.77675.03566.2945SE +/- 0.069066, N = 45.595072

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineWindows 111.03982.07963.11944.15925.199SE +/- 0.047444, N = 34.621514

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineWindows 111.34082.68164.02245.36326.704SE +/- 0.039841, N = 135.959022

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3200 x 2000 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineWindows 111.042.083.124.165.2SE +/- 0.037803, N = 94.622136

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3200 x 2000 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineWindows 111.34252.6854.02755.376.7125SE +/- 0.046675, N = 105.966489

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineWindows 11246810SE +/- 0.095004, N = 37.076830

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineWindows 113691215SE +/- 0.07, N = 310.77

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3200 x 2000 - Global Illumination: Low - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineWindows 11246810SE +/- 0.081107, N = 47.363779

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3200 x 2000 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineWindows 113691215SE +/- 0.06, N = 311.30

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineWindows 110.88531.77062.65593.54124.4265SE +/- 0.034567, N = 123.934448

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3200 x 2000 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipelineWindows 110.87851.7572.63553.5144.3925SE +/- 0.038453, N = 33.904584

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineWindows 111.34352.6874.03055.3746.7175SE +/- 0.026474, N = 35.971259

OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3200 x 2000 - Global Illumination: Medium - Denoiser: Off - Ray Tracing API: VK_KHR_ray_tracing_pipelineWindows 11246810SE +/- 0.070191, N = 36.059779

Strange Brigade

This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: LowWindows 111326395265SE +/- 0.19, N = 357.1MIN: 30.1 / MAX: 120.4

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 3200 x 2000 - Graphics Setting: LowWindows 11612182430SE +/- 0.13, N = 323.8MIN: 11.9 / MAX: 88

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: HighWindows 111020304050SE +/- 0.23, N = 345.8MIN: 18.3 / MAX: 131.7

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 3200 x 2000 - Graphics Setting: HighWindows 11510152025SE +/- 0.12, N = 321.0MIN: 10.7 / MAX: 77.7

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: UltraWindows 111020304050SE +/- 0.17, N = 342.5MIN: 20 / MAX: 128.2

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 3200 x 2000 - Graphics Setting: UltraWindows 11510152025SE +/- 0.09, N = 320.0MIN: 10.4 / MAX: 71.2

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: MediumWindows 111122334455SE +/- 0.12, N = 349.7MIN: 25 / MAX: 127.6

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 3200 x 2000 - Graphics Setting: MediumWindows 11510152025SE +/- 0.12, N = 321.8MIN: 11.5 / MAX: 79.4

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: D3D11Windows 111020304050SE +/- 0.90, N = 1241.93

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 3200 x 2000 - Mode: Fullscreen - Renderer: D3D11Windows 113691215SE +/- 0.01, N = 312.48

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLWindows 111122334455SE +/- 0.55, N = 449.5MAX: 76.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3200 x 2000 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLWindows 11612182430SE +/- 0.07, N = 324.1MAX: 31

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLWindows 11612182430SE +/- 0.29, N = 527.1MAX: 36.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3200 x 2000 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLWindows 113691215SE +/- 0.07, N = 311.4MAX: 14.5

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 1920 x 1080 - Effects Quality: HighWindows 1150100150200250SE +/- 2.35, N = 3214.9

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 3200 x 2000 - Effects Quality: HighWindows 114080120160200SE +/- 1.42, N = 3174.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 1920 x 1080 - Effects Quality: UltraWindows 114080120160200SE +/- 1.36, N = 3198.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 3200 x 2000 - Effects Quality: UltraWindows 11306090120150SE +/- 1.23, N = 3135.0

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 1920 x 1080 - Effects Quality: MediumWindows 1150100150200250SE +/- 1.10, N = 3237.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.54Resolution: 3200 x 2000 - Effects Quality: MediumWindows 1150100150200250SE +/- 1.34, N = 3205.9

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game for this open-source first person shooter title. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1920 x 1080 - Effects Quality: LowWindows 1190180270360450SE +/- 2.11, N = 3396.28MIN: 262 / MAX: 638

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 3200 x 2000 - Effects Quality: LowWindows 1190180270360450SE +/- 3.19, N = 3398.88MIN: 267 / MAX: 659

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1920 x 1080 - Effects Quality: HighWindows 1160120180240300SE +/- 3.07, N = 3253.84MIN: 146 / MAX: 420

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 3200 x 2000 - Effects Quality: HighWindows 1160120180240300SE +/- 1.02, N = 3253.97MIN: 150 / MAX: 385

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1920 x 1080 - Effects Quality: UltraWindows 1150100150200250SE +/- 0.53, N = 3227.52MIN: 133 / MAX: 353

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 3200 x 2000 - Effects Quality: UltraWindows 1150100150200250SE +/- 2.03, N = 3233.10MIN: 134 / MAX: 359

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 1920 x 1080 - Effects Quality: UltimateWindows 114080120160200SE +/- 0.51, N = 3187.12MIN: 74 / MAX: 297

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.6Resolution: 3200 x 2000 - Effects Quality: UltimateWindows 114080120160200SE +/- 1.25, N = 3186.61MIN: 70 / MAX: 302

yquake2

This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080Windows 1170140210280350SE +/- 1.06, N = 3303.8

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440Windows 114080120160200SE +/- 1.43, N = 3186.6

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080Windows 1130060090012001500SE +/- 14.33, N = 151207.4

OpenBenchmarking.orgFrames Per Second, More Is Betteryquake2 8.10Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440Windows 11170340510680850SE +/- 0.52, N = 3767.0

70 Results Shown

GravityMark:
  1920 x 1080 - Vulkan
  3200 x 2000 - Vulkan
  1920 x 1080 - Vulkan Ray-Tracing
  3200 x 2000 - Vulkan Ray-Tracing
3DMark Wild Life Extreme:
  1920 x 1080
  3200 x 2000
Cyberpunk 2077:
  1920 x 1080 - Low
  3200 x 2000 - Low
  1920 x 1080 - High
  3200 x 2000 - High
  1920 x 1080 - Ultra
  3200 x 2000 - Ultra
  1920 x 1080 - Medium
  3200 x 2000 - Medium
F1 22
HITMAN 3:
  1920 x 1080 - Low
  3200 x 2000 - Low
  1920 x 1080 - Ultra
  3200 x 2000 - Ultra
  1920 x 1080 - Medium
  3200 x 2000 - Medium
Quake II RTX:
  3200 x 2000 - Off - Off - VK_KHR_ray_query
  1920 x 1080 - Medium - On - VK_KHR_ray_query
  3200 x 2000 - Medium - On - VK_KHR_ray_query
  1920 x 1080 - Medium - Off - VK_KHR_ray_query
  3200 x 2000 - Medium - Off - VK_KHR_ray_query
  1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline
  3200 x 2000 - Low - On - VK_KHR_ray_tracing_pipeline
  3200 x 2000 - Off - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Low - Off - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Off - Off - VK_KHR_ray_tracing_pipeline
  3200 x 2000 - Low - Off - VK_KHR_ray_tracing_pipeline
  3200 x 2000 - Off - Off - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline
  3200 x 2000 - Medium - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Medium - Off - VK_KHR_ray_tracing_pipeline
  3200 x 2000 - Medium - Off - VK_KHR_ray_tracing_pipeline
Strange Brigade:
  1920 x 1080 - Low
  3200 x 2000 - Low
  1920 x 1080 - High
  3200 x 2000 - High
  1920 x 1080 - Ultra
  3200 x 2000 - Ultra
  1920 x 1080 - Medium
  3200 x 2000 - Medium
Unigine Heaven:
  1920 x 1080 - Fullscreen - D3D11
  3200 x 2000 - Fullscreen - D3D11
Unigine Superposition:
  1920 x 1080 - Fullscreen - Low - OpenGL
  3200 x 2000 - Fullscreen - Low - OpenGL
  1920 x 1080 - Fullscreen - Medium - OpenGL
  3200 x 2000 - Fullscreen - Medium - OpenGL
Unvanquished:
  1920 x 1080 - High
  3200 x 2000 - High
  1920 x 1080 - Ultra
  3200 x 2000 - Ultra
  1920 x 1080 - Medium
  3200 x 2000 - Medium
Xonotic:
  1920 x 1080 - Low
  3200 x 2000 - Low
  1920 x 1080 - High
  3200 x 2000 - High
  1920 x 1080 - Ultra
  3200 x 2000 - Ultra
  1920 x 1080 - Ultimate
  3200 x 2000 - Ultimate
yquake2:
  Vulkan - On - On - 1920 x 1080
  Vulkan - On - On - 2560 x 1440
  OpenGL 3.x - On - On - 1920 x 1080
  OpenGL 3.x - On - On - 2560 x 1440