ASRock RX 6900 XT OC Formula benchmarks

ASRock AMD Radeon RX 6900 XT OC Formula (Navi 21 XTXH variant) testing with Radeon Software for Linux v22.40 and AMD's open-source VuLKan driver (AMDVLK) v2022.Q4.2.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2302232-TAD-XTXHASRO75
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ASRock OC Formula: Performance
February 17 2023
  12 Hours, 13 Minutes
ASRock OC Formula: Quiet
February 17 2023
  12 Hours, 23 Minutes
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ASRock RX 6900 XT OC Formula benchmarksOpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-11900K @ 5.10GHz (8 Cores / 16 Threads)MSI MEG Z590 ACE GOLD EDITION (MS-7D04) v2.0 (1.80 BIOS)Intel Tiger Lake-H32GB1000GB Western Digital WD_BLACK SN770 1TBAMD Radeon RX 6900 XT 16GB (2720/1000MHz)Intel Tiger Lake-H HD AudioDELL P2415QIntel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411Ubuntu 22.045.19.0-32-generic (x86_64)GNOME Shell 42.5X Server + Wayland4.6 Mesa 22.3.0-devel (LLVM 15.0.3 DRM 3.49)OpenCL 2.1 AMD-APP (3513.0)1.3.232GCC 11.3.0ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionASRock RX 6900 XT OC Formula Benchmarks PerformanceSystem Logs- Transparent Huge Pages: madvise- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-xKiWfi/gcc-11-11.3.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-xKiWfi/gcc-11-11.3.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: intel_pstate powersave (EPP: balance_performance) - CPU Microcode: 0x56 - Thermald 2.4.9 - ASRock OC Formula: Performance: BAR1 / Visible vRAM Size: 16368 MB - vBIOS Version: 113-EXT800220-L02 - ASRock OC Formula: Quiet: BAR1 / Visible vRAM Size: 16368 MB - vBIOS Version: 113-EXT800221-L02 - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Mitigation of Clear buffers; SMT vulnerable + retbleed: Mitigation of Enhanced IBRS + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling PBRSB-eIBRS: SW sequence + srbds: Not affected + tsx_async_abort: Not affected

gravitymark: 3840 x 2160 - Vulkanfahbench: shadowofthetombraider: 2560 x 1440 - Highest - Offrtiv: 1920 x 1080 - Cornell Box + Lucyrtiv: 2560 x 1440 - Lucy In One Weekendrtiv: 3840 x 2160 - Cornell Boxrtiv: 2560 x 1440 - Cornell Box + Lucyrtiv: 3840 x 2160 - Planets In One Weekendrtiv: 3840 x 2160 - Ray Tracing In One Weekendrtiv: 3840 x 2160 - Cornell Box + Lucyunigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLrtiv: 1920 x 1080 - Lucy In One Weekendrtiv: 1920 x 1080 - Ray Tracing In One Weekendrtiv: 2560 x 1440 - Ray Tracing In One Weekendrtiv: 1920 x 1080 - Planets In One Weekendunigine-super: 3840 x 2160 - Fullscreen - Low - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLrtiv: 2560 x 1440 - Planets In One Weekendportal2: 3840 x 2160 - Vulkanrtiv: 1920 x 1080 - Cornell Boxunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLrtiv: 2560 x 1440 - Cornell Boxrtiv: 3840 x 2160 - Lucy In One Weekendunigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLshadowofthetombraider: 1920 x 1080 - Highest - SMAAT2xportal: 3840 x 2160unigine-super: 3840 x 2160 - Fullscreen - High - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLshadowofthetombraider: 3840 x 2160 - Highest - Offshadowofthetombraider: 2560 x 1440 - High - TAAshadowofthetombraider: 3840 x 2160 - Medium - SMAAT2xshadowofthetombraider: 3840 x 2160 - Medium - TAAshadowofthetombraider: 2560 x 1440 - Medium - TAAshadowofthetombraider: 3840 x 2160 - Highest - SMAAT2xshadowofthetombraider: 3840 x 2160 - High - SMAAT2xshadowofthetombraider: 3840 x 2160 - High - Offshadowofthetombraider: 3840 x 2160 - Medium - Offportal2: 2560 x 1440 - Vulkanunigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGLshadowofthetombraider: 3840 x 2160 - Highest - TAAshadowofthetombraider: 3840 x 2160 - High - TAAshadowofthetombraider: 2560 x 1440 - Highest - SMAAT2xshadowofthetombraider: 1920 x 1080 - Highest - Offshadowofthetombraider: 2560 x 1440 - Medium - SMAAT2xshadowofthetombraider: 2560 x 1440 - Highest - TAAgravitymark: 1920 x 1080 - Vulkanblender: Barbershop - Radeon HIPshadowofthetombraider: 1920 x 1080 - Highest - TAAshadowofthetombraider: 2560 x 1440 - High - SMAAT2xshadowofthetombraider: 1920 x 1080 - Medium - Offshadowofthetombraider: 1920 x 1080 - High - Offblender: Classroom - Radeon HIPunigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLcsgo: 3840 x 2160 - OpenGLshadowofthetombraider: 2560 x 1440 - Medium - Offblender: Pabellon Barcelona - Radeon HIPluxmark: GPU - Hotelvkresample: 2x - Doublewaifu2x-ncnn: 2x - 3 - Yesshadowofthetombraider: 2560 x 1440 - High - Offblender: Fishy Cat - Radeon HIPluxmark: GPU - Luxball HDRportal2: 1920 x 1080 - OpenGLgravitymark: 1920 x 1080 - Vulkan Ray-Tracingshadowofthetombraider: 1920 x 1080 - High - TAAgravitymark: 1920 x 1080 - OpenGLcsgo: 2560 x 1440 - OpenGLshadowofthetombraider: 1920 x 1080 - High - SMAAT2xportal2: 3840 x 2160 - OpenGLshadowofthetombraider: 1920 x 1080 - Medium - SMAAT2xgravitymark: 2560 x 1440 - OpenGLportal2: 1920 x 1080 - Vulkangravitymark: 3840 x 2160 - OpenGLblender: BMW27 - Radeon HIPcsgo: 2560 x 1440 - Vulkanxonotic: 3840 x 2160 - Ultimatecsgo: 1920 x 1080 - OpenGLgravitymark: 2560 x 1440 - Vulkan Ray-Tracingluxmark: GPU - Microphoneportal2: 2560 x 1440 - OpenGLgravitymark: 3840 x 2160 - Vulkan Ray-Tracingportal: 1920 x 1080gravitymark: 2560 x 1440 - Vulkancsgo: 3840 x 2160 - Vulkancsgo: 1920 x 1080 - Vulkanportal: 2560 x 1440shadowofthetombraider: 1920 x 1080 - Medium - TAAunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLvkresample: 2x - SingleASRock OC Formula Performance Quiet161.4200.6686187.639.412730.988324.730721.329831.628031.633010.259395.954.1561118.65266.5708118.479236.0135.666.1914602.8892.4244194.383.150.187315.260549267.5224.3952.1661.0211.6103.9200.0118.4118.4204.4103.9114.3114.4118.4968.8520.4103.9114.3187.1223.5204.3187.0234.5133.79222.7199.8229.7229.536.44277.6319.12203.770.55889453.7762.816199.432.2156654913.10201.9228.3238.8314.85228.7485.42230.2212.21012.66155.921.01355.09435.6064099321.18161.445086779.28103.82430.91214.4356.12355.871889.07229.1253.67.601166.2195.8858183.338.568830.379624.250020.918631.021731.047910.070394.253.2016116.57465.4370116.506232.1133.465.1283593.2891.0342191.481.949.464815.042048.3271.3221.3939.5660.2209.1102.7197.7117.1117.1202.2102.8113.1113.2117.2959.1820.2102.9113.2185.3221.4202.4185.3236.5132.72221.0198.3228.0227.936.19279.5316.99202.470.10883953.4442.799198.232.0256966918.00200.9227.2239.9316.26227.7483.31229.2213.11016.62156.520.93356.35434.3276541320.24161.844981781.04104.02427.02214.6355.81355.601888.13229.0253.77.603OpenBenchmarking.org

Counter-Strike: Global Offensive

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame TimePerformanceQuiet30060090012001500Min: 1.87 / Avg: 4.11 / Max: 1859.17Min: 1.87 / Avg: 4.19 / Max: 1861.06

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame TimePerformanceQuiet30060090012001500Min: 1.88 / Avg: 4.09 / Max: 1859.55Min: 1.91 / Avg: 4.07 / Max: 1848.77

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: Vulkan - Total Frame TimePerformanceQuiet30060090012001500Min: 1.72 / Avg: 3.57 / Max: 1895.92Min: 1.77 / Avg: 3.58 / Max: 1908.69

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: Vulkan - Total Frame TimePerformanceQuiet30060090012001500Min: 1.77 / Avg: 3.58 / Max: 1907.08Min: 1.76 / Avg: 3.57 / Max: 1908.05

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: Vulkan - Total Frame TimePerformanceQuiet30060090012001500Min: 1.78 / Avg: 3.57 / Max: 1894.05Min: 1.81 / Avg: 3.59 / Max: 1910.97

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame TimePerformanceQuiet30060090012001500Min: 1.82 / Avg: 4.14 / Max: 1841.27Min: 1.88 / Avg: 4.15 / Max: 1851.71

GravityMark

GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 3840 x 2160 - Renderer: VulkanPerformanceQuiet4080120160200SE +/- 1.98, N = 4SE +/- 2.04, N = 4161.4166.2
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 3840 x 2160 - Renderer: VulkanPerformanceQuiet306090120150Min: 159.2 / Avg: 161.35 / Max: 167.3Min: 160.1 / Avg: 166.2 / Max: 168.5

FAHBench

FAHBench is a Folding@Home benchmark on the GPU. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2PerformanceQuiet4080120160200SE +/- 0.10, N = 3SE +/- 0.29, N = 3200.67195.89
OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.2PerformanceQuiet4080120160200Min: 200.52 / Avg: 200.67 / Max: 200.86Min: 195.4 / Avg: 195.89 / Max: 196.4

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: OffPerformanceQuiet4080120160200SE +/- 0.17, N = 3SE +/- 1.85, N = 6187.6183.3MAX: 308.2MAX: 308
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: OffPerformanceQuiet306090120150Min: 187.4 / Avg: 187.57 / Max: 187.9Min: 174.1 / Avg: 183.32 / Max: 185.6

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box + LucyPerformanceQuiet918273645SE +/- 0.12, N = 3SE +/- 0.01, N = 339.4138.571. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box + LucyPerformanceQuiet816243240Min: 39.22 / Avg: 39.41 / Max: 39.63Min: 38.55 / Avg: 38.57 / Max: 38.581. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Lucy In One WeekendPerformanceQuiet714212835SE +/- 0.02, N = 3SE +/- 0.18, N = 330.9930.381. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Lucy In One WeekendPerformanceQuiet714212835Min: 30.96 / Avg: 30.99 / Max: 31.02Min: 30.02 / Avg: 30.38 / Max: 30.571. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell BoxPerformanceQuiet612182430SE +/- 0.00, N = 3SE +/- 0.01, N = 324.7324.251. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell BoxPerformanceQuiet612182430Min: 24.73 / Avg: 24.73 / Max: 24.74Min: 24.23 / Avg: 24.25 / Max: 24.271. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box + LucyPerformanceQuiet510152025SE +/- 0.06, N = 3SE +/- 0.08, N = 321.3320.921. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box + LucyPerformanceQuiet510152025Min: 21.26 / Avg: 21.33 / Max: 21.45Min: 20.77 / Avg: 20.92 / Max: 211. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Planets In One WeekendPerformanceQuiet714212835SE +/- 0.01, N = 3SE +/- 0.01, N = 331.6331.021. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Planets In One WeekendPerformanceQuiet714212835Min: 31.62 / Avg: 31.63 / Max: 31.63Min: 31 / Avg: 31.02 / Max: 31.041. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Ray Tracing In One WeekendPerformanceQuiet714212835SE +/- 0.01, N = 3SE +/- 0.01, N = 331.6331.051. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Ray Tracing In One WeekendPerformanceQuiet714212835Min: 31.62 / Avg: 31.63 / Max: 31.65Min: 31.02 / Avg: 31.05 / Max: 31.061. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box + LucyPerformanceQuiet3691215SE +/- 0.03, N = 3SE +/- 0.03, N = 310.2610.071. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box + LucyPerformanceQuiet3691215Min: 10.23 / Avg: 10.26 / Max: 10.31Min: 10.04 / Avg: 10.07 / Max: 10.141. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLPerformanceQuiet20406080100SE +/- 0.03, N = 3SE +/- 0.03, N = 395.994.2MAX: 116MAX: 113.8
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLPerformanceQuiet20406080100Min: 95.8 / Avg: 95.87 / Max: 95.9Min: 94.2 / Avg: 94.23 / Max: 94.3

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Lucy In One WeekendPerformanceQuiet1224364860SE +/- 0.04, N = 3SE +/- 0.11, N = 354.1653.201. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Lucy In One WeekendPerformanceQuiet1122334455Min: 54.07 / Avg: 54.16 / Max: 54.22Min: 53.01 / Avg: 53.2 / Max: 53.371. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Ray Tracing In One WeekendPerformanceQuiet306090120150SE +/- 0.02, N = 3SE +/- 0.03, N = 3118.65116.571. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Ray Tracing In One WeekendPerformanceQuiet20406080100Min: 118.62 / Avg: 118.65 / Max: 118.68Min: 116.53 / Avg: 116.57 / Max: 116.641. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Ray Tracing In One WeekendPerformanceQuiet1530456075SE +/- 0.02, N = 3SE +/- 0.01, N = 366.5765.441. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Ray Tracing In One WeekendPerformanceQuiet1326395265Min: 66.53 / Avg: 66.57 / Max: 66.61Min: 65.41 / Avg: 65.44 / Max: 65.461. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Planets In One WeekendPerformanceQuiet306090120150SE +/- 0.07, N = 3SE +/- 0.02, N = 3118.48116.511. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Planets In One WeekendPerformanceQuiet20406080100Min: 118.36 / Avg: 118.48 / Max: 118.59Min: 116.48 / Avg: 116.51 / Max: 116.531. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLPerformanceQuiet50100150200250SE +/- 0.03, N = 3SE +/- 0.07, N = 3236.0232.1MAX: 331.6MAX: 331.8
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLPerformanceQuiet4080120160200Min: 235.9 / Avg: 235.97 / Max: 236Min: 232 / Avg: 232.07 / Max: 232.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLPerformanceQuiet306090120150SE +/- 0.03, N = 3SE +/- 0.03, N = 3135.6133.4MAX: 164.1MAX: 161.7
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLPerformanceQuiet306090120150Min: 135.6 / Avg: 135.63 / Max: 135.7Min: 133.3 / Avg: 133.37 / Max: 133.4

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Planets In One WeekendPerformanceQuiet1530456075SE +/- 0.01, N = 3SE +/- 0.02, N = 366.1965.131. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Planets In One WeekendPerformanceQuiet1326395265Min: 66.17 / Avg: 66.19 / Max: 66.21Min: 65.09 / Avg: 65.13 / Max: 65.151. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: VulkanPerformanceQuiet130260390520650SE +/- 0.27, N = 3SE +/- 0.28, N = 3602.88593.28
OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: VulkanPerformanceQuiet110220330440550Min: 602.41 / Avg: 602.88 / Max: 603.36Min: 592.89 / Avg: 593.28 / Max: 593.82

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell BoxPerformanceQuiet20406080100SE +/- 0.07, N = 3SE +/- 0.10, N = 392.4291.031. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell BoxPerformanceQuiet20406080100Min: 92.34 / Avg: 92.42 / Max: 92.57Min: 90.84 / Avg: 91.03 / Max: 91.151. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLPerformanceQuiet4080120160200SE +/- 0.09, N = 3SE +/- 0.06, N = 3194.3191.4MAX: 244.9MAX: 244.3
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLPerformanceQuiet4080120160200Min: 194.1 / Avg: 194.27 / Max: 194.4Min: 191.3 / Avg: 191.4 / Max: 191.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLPerformanceQuiet20406080100SE +/- 0.00, N = 3SE +/- 0.03, N = 383.181.9MAX: 101.3MAX: 99.1
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLPerformanceQuiet1632486480Min: 83.1 / Avg: 83.1 / Max: 83.1Min: 81.9 / Avg: 81.93 / Max: 82

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell BoxPerformanceQuiet1122334455SE +/- 0.00, N = 3SE +/- 0.02, N = 350.1949.461. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell BoxPerformanceQuiet1020304050Min: 50.18 / Avg: 50.19 / Max: 50.2Min: 49.44 / Avg: 49.46 / Max: 49.51. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Lucy In One WeekendPerformanceQuiet48121620SE +/- 0.03, N = 3SE +/- 0.02, N = 315.2615.041. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl
OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Lucy In One WeekendPerformanceQuiet48121620Min: 15.21 / Avg: 15.26 / Max: 15.32Min: 15 / Avg: 15.04 / Max: 15.081. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLPerformanceQuiet1122334455SE +/- 0.00, N = 3SE +/- 0.00, N = 349.048.3MAX: 58MAX: 57.1
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLPerformanceQuiet1020304050Min: 49 / Avg: 49 / Max: 49Min: 48.3 / Avg: 48.3 / Max: 48.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLPerformanceQuiet60120180240300SE +/- 0.13, N = 3SE +/- 0.55, N = 3267.5271.3MAX: 394.2MAX: 395.2
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLPerformanceQuiet50100150200250Min: 267.2 / Avg: 267.47 / Max: 267.6Min: 270.3 / Avg: 271.3 / Max: 272.2

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAAT2xPerformanceQuiet50100150200250SE +/- 0.52, N = 3SE +/- 0.38, N = 3224.3221.3MAX: 334.5MAX: 327.8
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: SMAAT2xPerformanceQuiet4080120160200Min: 223.4 / Avg: 224.27 / Max: 225.2Min: 220.6 / Avg: 221.27 / Max: 221.9

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160PerformanceQuiet2004006008001000SE +/- 3.00, N = 5SE +/- 3.69, N = 5952.16939.56
OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160PerformanceQuiet170340510680850Min: 941.78 / Avg: 952.16 / Max: 959.35Min: 928.19 / Avg: 939.56 / Max: 948.17

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGLPerformanceQuiet1428425670SE +/- 0.03, N = 3SE +/- 0.00, N = 361.060.2MAX: 71.2MAX: 69.1
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGLPerformanceQuiet1224364860Min: 61 / Avg: 61.03 / Max: 61.1Min: 60.2 / Avg: 60.2 / Max: 60.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLPerformanceQuiet50100150200250SE +/- 0.06, N = 3SE +/- 0.07, N = 3211.6209.1MAX: 265.8MAX: 266.4
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLPerformanceQuiet4080120160200Min: 211.5 / Avg: 211.6 / Max: 211.7Min: 209 / Avg: 209.13 / Max: 209.2

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: OffPerformanceQuiet20406080100SE +/- 0.06, N = 3SE +/- 0.00, N = 3103.9102.7MAX: 154.6MAX: 153.7
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: OffPerformanceQuiet20406080100Min: 103.8 / Avg: 103.9 / Max: 104Min: 102.7 / Avg: 102.7 / Max: 102.7

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAAPerformanceQuiet4080120160200SE +/- 0.09, N = 3SE +/- 0.20, N = 3200.0197.7MAX: 316.8MAX: 318.6
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAAPerformanceQuiet4080120160200Min: 199.8 / Avg: 199.97 / Max: 200.1Min: 197.3 / Avg: 197.67 / Max: 198

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SMAAT2xPerformanceQuiet306090120150SE +/- 0.09, N = 3SE +/- 0.03, N = 3118.4117.1MAX: 167.1MAX: 165.5
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SMAAT2xPerformanceQuiet20406080100Min: 118.2 / Avg: 118.37 / Max: 118.5Min: 117 / Avg: 117.07 / Max: 117.1

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: TAAPerformanceQuiet306090120150SE +/- 0.03, N = 3SE +/- 0.03, N = 3118.4117.1MAX: 167.5MAX: 166.3
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: TAAPerformanceQuiet20406080100Min: 118.3 / Avg: 118.37 / Max: 118.4Min: 117.1 / Avg: 117.13 / Max: 117.2

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAAPerformanceQuiet4080120160200SE +/- 0.50, N = 3SE +/- 0.27, N = 3204.4202.2MAX: 327.4MAX: 321.8
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAAPerformanceQuiet4080120160200Min: 203.5 / Avg: 204.43 / Max: 205.2Min: 201.7 / Avg: 202.23 / Max: 202.6

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: SMAAT2xPerformanceQuiet20406080100SE +/- 0.06, N = 3SE +/- 0.03, N = 3103.9102.8MAX: 154.3MAX: 153.9
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: SMAAT2xPerformanceQuiet20406080100Min: 103.8 / Avg: 103.9 / Max: 104Min: 102.7 / Avg: 102.77 / Max: 102.8

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SMAAT2xPerformanceQuiet306090120150SE +/- 0.00, N = 3SE +/- 0.07, N = 3114.3113.1MAX: 162.1MAX: 161
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SMAAT2xPerformanceQuiet20406080100Min: 114.3 / Avg: 114.3 / Max: 114.3Min: 113 / Avg: 113.13 / Max: 113.2

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: OffPerformanceQuiet306090120150SE +/- 0.06, N = 3SE +/- 0.07, N = 3114.4113.2MAX: 163.7MAX: 160.7
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: OffPerformanceQuiet20406080100Min: 114.3 / Avg: 114.4 / Max: 114.5Min: 113.1 / Avg: 113.23 / Max: 113.3

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: OffPerformanceQuiet306090120150SE +/- 0.06, N = 3SE +/- 0.06, N = 3118.4117.2MAX: 166.7MAX: 166.1
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: OffPerformanceQuiet20406080100Min: 118.3 / Avg: 118.4 / Max: 118.5Min: 117.1 / Avg: 117.2 / Max: 117.3

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: VulkanPerformanceQuiet2004006008001000SE +/- 0.70, N = 3SE +/- 1.22, N = 3968.85959.18
OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: VulkanPerformanceQuiet2004006008001000Min: 967.47 / Avg: 968.85 / Max: 969.73Min: 957.47 / Avg: 959.18 / Max: 961.54

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLPerformanceQuiet510152025SE +/- 0.03, N = 3SE +/- 0.00, N = 320.420.2MAX: 23.6MAX: 23.3
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGLPerformanceQuiet510152025Min: 20.4 / Avg: 20.43 / Max: 20.5Min: 20.2 / Avg: 20.2 / Max: 20.2

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: TAAPerformanceQuiet20406080100SE +/- 0.06, N = 3SE +/- 0.03, N = 3103.9102.9MAX: 154.5MAX: 153.1
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: TAAPerformanceQuiet20406080100Min: 103.8 / Avg: 103.9 / Max: 104Min: 102.8 / Avg: 102.87 / Max: 102.9

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: TAAPerformanceQuiet306090120150SE +/- 0.03, N = 3SE +/- 0.03, N = 3114.3113.2MAX: 162.3MAX: 161.9
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: TAAPerformanceQuiet20406080100Min: 114.3 / Avg: 114.33 / Max: 114.4Min: 113.2 / Avg: 113.23 / Max: 113.3

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAAT2xPerformanceQuiet4080120160200SE +/- 0.32, N = 3SE +/- 0.26, N = 3187.1185.3MAX: 314MAX: 306
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: SMAAT2xPerformanceQuiet306090120150Min: 186.6 / Avg: 187.1 / Max: 187.7Min: 184.8 / Avg: 185.3 / Max: 185.7

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: OffPerformanceQuiet50100150200250SE +/- 0.35, N = 3SE +/- 0.48, N = 3223.5221.4MAX: 329MAX: 325.2
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: OffPerformanceQuiet4080120160200Min: 223.1 / Avg: 223.5 / Max: 224.2Min: 220.5 / Avg: 221.43 / Max: 222.1

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAAT2xPerformanceQuiet4080120160200SE +/- 0.21, N = 3SE +/- 0.12, N = 3204.3202.4MAX: 326.9MAX: 323.2
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAAT2xPerformanceQuiet4080120160200Min: 204 / Avg: 204.3 / Max: 204.7Min: 202.2 / Avg: 202.4 / Max: 202.6

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAAPerformanceQuiet4080120160200SE +/- 0.09, N = 3SE +/- 0.27, N = 3187.0185.3MAX: 305.6MAX: 307.6
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Highest - Anti Aliasing: TAAPerformanceQuiet306090120150Min: 186.9 / Avg: 187.03 / Max: 187.2Min: 184.9 / Avg: 185.27 / Max: 185.8

GravityMark

GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 1920 x 1080 - Renderer: VulkanPerformanceQuiet50100150200250SE +/- 0.80, N = 3SE +/- 0.74, N = 3234.5236.5
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 1920 x 1080 - Renderer: VulkanPerformanceQuiet4080120160200Min: 233.7 / Avg: 234.5 / Max: 236.1Min: 235.7 / Avg: 236.53 / Max: 238

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: Radeon HIPPerformanceQuiet306090120150SE +/- 0.02, N = 3SE +/- 0.29, N = 3133.79132.72
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: Radeon HIPPerformanceQuiet306090120150Min: 133.76 / Avg: 133.79 / Max: 133.82Min: 132.17 / Avg: 132.72 / Max: 133.12

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAAPerformanceQuiet50100150200250SE +/- 0.03, N = 3SE +/- 0.40, N = 3222.7221.0MAX: 328.2MAX: 326.4
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Highest - Anti Aliasing: TAAPerformanceQuiet4080120160200Min: 222.6 / Avg: 222.67 / Max: 222.7Min: 220.5 / Avg: 221 / Max: 221.8

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAAT2xPerformanceQuiet4080120160200SE +/- 0.42, N = 3SE +/- 0.34, N = 3199.8198.3MAX: 320.9MAX: 319.7
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAAT2xPerformanceQuiet4080120160200Min: 199 / Avg: 199.83 / Max: 200.3Min: 197.6 / Avg: 198.27 / Max: 198.7

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: OffPerformanceQuiet50100150200250SE +/- 0.55, N = 3SE +/- 0.66, N = 3229.7228.0MAX: 329.6MAX: 331.7
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: OffPerformanceQuiet4080120160200Min: 228.7 / Avg: 229.67 / Max: 230.6Min: 226.7 / Avg: 228 / Max: 228.8

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: OffPerformanceQuiet50100150200250SE +/- 0.70, N = 3SE +/- 0.37, N = 3229.5227.9MAX: 332.1MAX: 333
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: OffPerformanceQuiet4080120160200Min: 228.2 / Avg: 229.47 / Max: 230.6Min: 227.4 / Avg: 227.87 / Max: 228.6

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: Radeon HIPPerformanceQuiet816243240SE +/- 0.01, N = 3SE +/- 0.01, N = 336.4436.19
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: Radeon HIPPerformanceQuiet816243240Min: 36.43 / Avg: 36.44 / Max: 36.45Min: 36.18 / Avg: 36.19 / Max: 36.2

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLPerformanceQuiet60120180240300SE +/- 0.55, N = 3SE +/- 0.38, N = 3277.6279.5MAX: 400.9MAX: 395.6
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLPerformanceQuiet50100150200250Min: 276.7 / Avg: 277.63 / Max: 278.6Min: 278.8 / Avg: 279.5 / Max: 280.1

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLPerformanceQuiet70140210280350SE +/- 0.29, N = 3SE +/- 2.81, N = 3319.12316.99
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGLPerformanceQuiet60120180240300Min: 318.66 / Avg: 319.12 / Max: 319.65Min: 311.49 / Avg: 316.99 / Max: 320.7

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: OffPerformanceQuiet4080120160200SE +/- 0.21, N = 3SE +/- 0.59, N = 3203.7202.4MAX: 325.7MAX: 322.7
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: OffPerformanceQuiet4080120160200Min: 203.3 / Avg: 203.7 / Max: 204Min: 201.7 / Avg: 202.43 / Max: 203.6

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: Radeon HIPPerformanceQuiet1632486480SE +/- 0.00, N = 3SE +/- 0.01, N = 370.5570.10
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: Radeon HIPPerformanceQuiet1428425670Min: 70.55 / Avg: 70.55 / Max: 70.56Min: 70.08 / Avg: 70.1 / Max: 70.11

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: HotelPerformanceQuiet2K4K6K8K10KSE +/- 21.84, N = 3SE +/- 28.00, N = 388948839
OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: HotelPerformanceQuiet15003000450060007500Min: 8872 / Avg: 8894.33 / Max: 8938Min: 8783 / Avg: 8839 / Max: 8867

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: DoublePerformanceQuiet1224364860SE +/- 0.01, N = 4SE +/- 0.01, N = 453.7853.441. (CXX) g++ options: -O3
OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: DoublePerformanceQuiet1122334455Min: 53.75 / Avg: 53.78 / Max: 53.8Min: 53.44 / Avg: 53.44 / Max: 53.461. (CXX) g++ options: -O3

Waifu2x-NCNN Vulkan

Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: YesPerformanceQuiet0.63361.26721.90082.53443.168SE +/- 0.004, N = 10SE +/- 0.003, N = 102.8162.799
OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: YesPerformanceQuiet246810Min: 2.8 / Avg: 2.82 / Max: 2.84Min: 2.79 / Avg: 2.8 / Max: 2.81

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: OffPerformanceQuiet4080120160200SE +/- 0.38, N = 3SE +/- 0.12, N = 3199.4198.2MAX: 319.4MAX: 318.4
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: OffPerformanceQuiet4080120160200Min: 198.6 / Avg: 199.37 / Max: 199.8Min: 198 / Avg: 198.17 / Max: 198.4

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: Radeon HIPPerformanceQuiet714212835SE +/- 0.01, N = 3SE +/- 0.00, N = 332.2132.02
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: Radeon HIPPerformanceQuiet714212835Min: 32.2 / Avg: 32.21 / Max: 32.22Min: 32.01 / Avg: 32.02 / Max: 32.02

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDRPerformanceQuiet12K24K36K48K60KSE +/- 161.50, N = 3SE +/- 154.67, N = 35665456966
OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDRPerformanceQuiet10K20K30K40K50KMin: 56331 / Avg: 56654 / Max: 56817Min: 56810 / Avg: 56965.67 / Max: 57275

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLPerformanceQuiet2004006008001000SE +/- 0.76, N = 3SE +/- 1.83, N = 3913.10918.00
OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGLPerformanceQuiet160320480640800Min: 911.64 / Avg: 913.1 / Max: 914.21Min: 915.06 / Avg: 918 / Max: 921.35

GravityMark

GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 1920 x 1080 - Renderer: Vulkan Ray-TracingPerformanceQuiet4080120160200SE +/- 0.03, N = 3SE +/- 0.03, N = 3201.9200.9
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 1920 x 1080 - Renderer: Vulkan Ray-TracingPerformanceQuiet4080120160200Min: 201.9 / Avg: 201.93 / Max: 202Min: 200.9 / Avg: 200.93 / Max: 201

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAAPerformanceQuiet50100150200250SE +/- 0.12, N = 3SE +/- 0.20, N = 3228.3227.2MAX: 327.9MAX: 324.7
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAAPerformanceQuiet4080120160200Min: 228.1 / Avg: 228.27 / Max: 228.5Min: 226.9 / Avg: 227.23 / Max: 227.6

GravityMark

GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 1920 x 1080 - Renderer: OpenGLPerformanceQuiet50100150200250SE +/- 0.07, N = 3SE +/- 0.10, N = 3238.8239.9
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 1920 x 1080 - Renderer: OpenGLPerformanceQuiet4080120160200Min: 238.7 / Avg: 238.83 / Max: 238.9Min: 239.8 / Avg: 239.9 / Max: 240.1

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLPerformanceQuiet70140210280350SE +/- 0.85, N = 3SE +/- 1.07, N = 3314.85316.26
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLPerformanceQuiet60120180240300Min: 313.17 / Avg: 314.85 / Max: 315.85Min: 314.25 / Avg: 316.26 / Max: 317.88

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAAT2xPerformanceQuiet50100150200250SE +/- 0.38, N = 3SE +/- 0.38, N = 3228.7227.7MAX: 334.3MAX: 331.6
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAAT2xPerformanceQuiet4080120160200Min: 228.1 / Avg: 228.73 / Max: 229.4Min: 227.1 / Avg: 227.67 / Max: 228.4

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGLPerformanceQuiet110220330440550SE +/- 0.58, N = 3SE +/- 0.30, N = 3485.42483.31
OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGLPerformanceQuiet90180270360450Min: 484.56 / Avg: 485.42 / Max: 486.53Min: 482.72 / Avg: 483.31 / Max: 483.61

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAAT2xPerformanceQuiet50100150200250SE +/- 0.42, N = 3SE +/- 0.12, N = 3230.2229.2MAX: 332.4MAX: 329.8
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAAT2xPerformanceQuiet4080120160200Min: 229.4 / Avg: 230.2 / Max: 230.8Min: 229 / Avg: 229.23 / Max: 229.4

GravityMark

GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 2560 x 1440 - Renderer: OpenGLPerformanceQuiet50100150200250SE +/- 0.09, N = 3SE +/- 0.03, N = 3212.2213.1
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 2560 x 1440 - Renderer: OpenGLPerformanceQuiet4080120160200Min: 212 / Avg: 212.17 / Max: 212.3Min: 213.1 / Avg: 213.13 / Max: 213.2

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: VulkanPerformanceQuiet2004006008001000SE +/- 1.62, N = 3SE +/- 1.71, N = 31012.661016.62
OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: VulkanPerformanceQuiet2004006008001000Min: 1010.57 / Avg: 1012.66 / Max: 1015.84Min: 1013.21 / Avg: 1016.62 / Max: 1018.39

GravityMark

GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 3840 x 2160 - Renderer: OpenGLPerformanceQuiet306090120150SE +/- 0.03, N = 3SE +/- 0.03, N = 3155.9156.5
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 3840 x 2160 - Renderer: OpenGLPerformanceQuiet306090120150Min: 155.9 / Avg: 155.93 / Max: 156Min: 156.4 / Avg: 156.47 / Max: 156.5

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: Radeon HIPPerformanceQuiet510152025SE +/- 0.01, N = 3SE +/- 0.02, N = 321.0120.93
OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: Radeon HIPPerformanceQuiet510152025Min: 21 / Avg: 21.01 / Max: 21.02Min: 20.89 / Avg: 20.93 / Max: 20.97

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: VulkanPerformanceQuiet80160240320400SE +/- 0.81, N = 3SE +/- 0.04, N = 3355.09356.35
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: VulkanPerformanceQuiet60120180240300Min: 353.68 / Avg: 355.09 / Max: 356.5Min: 356.3 / Avg: 356.35 / Max: 356.44

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltimatePerformanceQuiet90180270360450SE +/- 2.86, N = 3SE +/- 6.21, N = 3435.61434.33MIN: 96 / MAX: 1037MIN: 89 / MAX: 1030
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltimatePerformanceQuiet80160240320400Min: 429.99 / Avg: 435.61 / Max: 439.34Min: 423.18 / Avg: 434.33 / Max: 444.66

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLPerformanceQuiet70140210280350SE +/- 1.30, N = 3SE +/- 1.68, N = 3321.18320.24
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLPerformanceQuiet60120180240300Min: 318.79 / Avg: 321.18 / Max: 323.27Min: 316.93 / Avg: 320.24 / Max: 322.39

GravityMark

GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 2560 x 1440 - Renderer: Vulkan Ray-TracingPerformanceQuiet4080120160200SE +/- 0.65, N = 3SE +/- 0.06, N = 3161.4161.8
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 2560 x 1440 - Renderer: Vulkan Ray-TracingPerformanceQuiet306090120150Min: 160.1 / Avg: 161.4 / Max: 162.1Min: 161.7 / Avg: 161.8 / Max: 161.9

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: MicrophonePerformanceQuiet10K20K30K40K50KSE +/- 91.54, N = 3SE +/- 195.24, N = 34508644981
OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: MicrophonePerformanceQuiet8K16K24K32K40KMin: 44906 / Avg: 45085.67 / Max: 45206Min: 44592 / Avg: 44981 / Max: 45205

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGLPerformanceQuiet2004006008001000SE +/- 0.36, N = 3SE +/- 0.50, N = 3779.28781.04
OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGLPerformanceQuiet140280420560700Min: 778.64 / Avg: 779.28 / Max: 779.88Min: 780.33 / Avg: 781.04 / Max: 782

GravityMark

GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 3840 x 2160 - Renderer: Vulkan Ray-TracingPerformanceQuiet20406080100SE +/- 1.05, N = 3SE +/- 0.03, N = 3103.8104.0
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 3840 x 2160 - Renderer: Vulkan Ray-TracingPerformanceQuiet20406080100Min: 101.7 / Avg: 103.8 / Max: 104.9Min: 103.9 / Avg: 103.97 / Max: 104

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080PerformanceQuiet5001000150020002500SE +/- 8.81, N = 6SE +/- 4.95, N = 62430.912427.02
OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080PerformanceQuiet400800120016002000Min: 2402.02 / Avg: 2430.91 / Max: 2455.91Min: 2409.07 / Avg: 2427.02 / Max: 2439.64

GravityMark

GravityMark is a cross-API, cross-platform GPU accelerated benchmark developed by Tellusim. GravityMark aims to exploit the performance of modern GPUs and render hundreds of thousands of objects in real-time all using GPU acceleration. GravityMark supports a variety of graphics rendering APIs and optionally supports accelerated ray-tracing. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 2560 x 1440 - Renderer: VulkanPerformanceQuiet50100150200250SE +/- 0.03, N = 3SE +/- 1.17, N = 3214.4214.6
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.79Resolution: 2560 x 1440 - Renderer: VulkanPerformanceQuiet4080120160200Min: 214.3 / Avg: 214.37 / Max: 214.4Min: 212.3 / Avg: 214.63 / Max: 215.9

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: VulkanPerformanceQuiet80160240320400SE +/- 0.11, N = 3SE +/- 0.52, N = 3356.12355.81
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: VulkanPerformanceQuiet60120180240300Min: 355.89 / Avg: 356.12 / Max: 356.23Min: 354.88 / Avg: 355.81 / Max: 356.67

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: VulkanPerformanceQuiet80160240320400SE +/- 0.21, N = 3SE +/- 1.16, N = 3355.87355.60
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: VulkanPerformanceQuiet60120180240300Min: 355.61 / Avg: 355.87 / Max: 356.29Min: 353.31 / Avg: 355.6 / Max: 357.11

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440PerformanceQuiet400800120016002000SE +/- 3.89, N = 5SE +/- 1.19, N = 51889.071888.13
OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 1440PerformanceQuiet30060090012001500Min: 1880.86 / Avg: 1889.07 / Max: 1902.9Min: 1884.61 / Avg: 1888.13 / Max: 1891.5

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAAPerformanceQuiet50100150200250SE +/- 0.09, N = 3SE +/- 0.23, N = 3229.1229.0MAX: 327.9MAX: 329.8
OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAAPerformanceQuiet4080120160200Min: 228.9 / Avg: 229.07 / Max: 229.2Min: 228.5 / Avg: 228.97 / Max: 229.2

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLPerformanceQuiet60120180240300SE +/- 0.20, N = 3SE +/- 0.59, N = 3253.6253.7MAX: 356.6MAX: 359.6
OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLPerformanceQuiet50100150200250Min: 253.2 / Avg: 253.57 / Max: 253.9Min: 252.6 / Avg: 253.73 / Max: 254.6

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: SinglePerformanceQuiet246810SE +/- 0.003, N = 7SE +/- 0.005, N = 77.6017.6031. (CXX) g++ options: -O3
OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: SinglePerformanceQuiet3691215Min: 7.58 / Avg: 7.6 / Max: 7.61Min: 7.58 / Avg: 7.6 / Max: 7.621. (CXX) g++ options: -O3

GPU Usage Monitor

OpenBenchmarking.orgPercentGPU Usage MonitorPhoronix Test Suite System MonitoringPerformanceQuiet20406080100Min: 1 / Avg: 79.63 / Max: 99Min: 1 / Avg: 79.69 / Max: 99

GPU Temperature Monitor

OpenBenchmarking.orgCelsiusGPU Temperature MonitorPhoronix Test Suite System MonitoringPerformanceQuiet1428425670Min: 48 / Avg: 65.42 / Max: 75Min: 49 / Avg: 62.93 / Max: 71

GPU Power Consumption Monitor

OpenBenchmarking.orgWattsGPU Power Consumption MonitorPhoronix Test Suite System MonitoringPerformanceQuiet60120180240300Min: 5 / Avg: 221.64 / Max: 328Min: 5 / Avg: 201.51 / Max: 283

GPU Memory Usage Monitor

OpenBenchmarking.orgMegabytesGPU Memory Usage MonitorPhoronix Test Suite System MonitoringPerformanceQuiet2K4K6K8K10KMin: 824 / Avg: 4713.1 / Max: 9723Min: 827 / Avg: 4779.16 / Max: 9679

GPU Frequency Monitor

OpenBenchmarking.orgMegahertzGPU Frequency MonitorPhoronix Test Suite System MonitoringPerformanceQuiet5001000150020002500Min: 500 / Avg: 2141.37 / Max: 2650Min: 500 / Avg: 2129.22 / Max: 2670

102 Results Shown

Counter-Strike: Global Offensive:
  3840 x 2160 - OpenGL - Total Frame Time
  1920 x 1080 - OpenGL - Total Frame Time
  1920 x 1080 - Vulkan - Total Frame Time
  2560 x 1440 - Vulkan - Total Frame Time
  3840 x 2160 - Vulkan - Total Frame Time
  2560 x 1440 - OpenGL - Total Frame Time
GravityMark
FAHBench
Shadow of the Tomb Raider
Ray Tracing In Vulkan:
  1920 x 1080 - Cornell Box + Lucy
  2560 x 1440 - Lucy In One Weekend
  3840 x 2160 - Cornell Box
  2560 x 1440 - Cornell Box + Lucy
  3840 x 2160 - Planets In One Weekend
  3840 x 2160 - Ray Tracing In One Weekend
  3840 x 2160 - Cornell Box + Lucy
Unigine Superposition
Ray Tracing In Vulkan:
  1920 x 1080 - Lucy In One Weekend
  1920 x 1080 - Ray Tracing In One Weekend
  2560 x 1440 - Ray Tracing In One Weekend
  1920 x 1080 - Planets In One Weekend
Unigine Superposition:
  3840 x 2160 - Fullscreen - Low - OpenGL
  2560 x 1440 - Fullscreen - High - OpenGL
Ray Tracing In Vulkan
Portal 2
Ray Tracing In Vulkan
Unigine Superposition:
  2560 x 1440 - Fullscreen - Medium - OpenGL
  1920 x 1080 - Fullscreen - Ultra - OpenGL
Ray Tracing In Vulkan:
  2560 x 1440 - Cornell Box
  3840 x 2160 - Lucy In One Weekend
Unigine Superposition:
  2560 x 1440 - Fullscreen - Ultra - OpenGL
  1920 x 1080 - Fullscreen - Low - OpenGL
Shadow of the Tomb Raider
Portal
Unigine Superposition:
  3840 x 2160 - Fullscreen - High - OpenGL
  1920 x 1080 - Fullscreen - High - OpenGL
Shadow of the Tomb Raider:
  3840 x 2160 - Highest - Off
  2560 x 1440 - High - TAA
  3840 x 2160 - Medium - SMAAT2x
  3840 x 2160 - Medium - TAA
  2560 x 1440 - Medium - TAA
  3840 x 2160 - Highest - SMAAT2x
  3840 x 2160 - High - SMAAT2x
  3840 x 2160 - High - Off
  3840 x 2160 - Medium - Off
Portal 2
Unigine Superposition
Shadow of the Tomb Raider:
  3840 x 2160 - Highest - TAA
  3840 x 2160 - High - TAA
  2560 x 1440 - Highest - SMAAT2x
  1920 x 1080 - Highest - Off
  2560 x 1440 - Medium - SMAAT2x
  2560 x 1440 - Highest - TAA
GravityMark
Blender
Shadow of the Tomb Raider:
  1920 x 1080 - Highest - TAA
  2560 x 1440 - High - SMAAT2x
  1920 x 1080 - Medium - Off
  1920 x 1080 - High - Off
Blender
Unigine Superposition
Counter-Strike: Global Offensive
Shadow of the Tomb Raider
Blender
LuxMark
VkResample
Waifu2x-NCNN Vulkan
Shadow of the Tomb Raider
Blender
LuxMark
Portal 2
GravityMark
Shadow of the Tomb Raider
GravityMark
Counter-Strike: Global Offensive
Shadow of the Tomb Raider
Portal 2
Shadow of the Tomb Raider
GravityMark
Portal 2
GravityMark
Blender
Counter-Strike: Global Offensive
Xonotic
Counter-Strike: Global Offensive
GravityMark
LuxMark
Portal 2
GravityMark
Portal
GravityMark
Counter-Strike: Global Offensive:
  3840 x 2160 - Vulkan
  1920 x 1080 - Vulkan
Portal
Shadow of the Tomb Raider
Unigine Superposition
VkResample
GPU Usage Monitor:
  Phoronix Test Suite System Monitoring:
    Percent
    Celsius
    Watts
    Megabytes
    Megahertz