Comparing GeForce GRD 517 & 527 for RTX 2080 & RTX 3080 Ti benchmarks on Windows

Comparison of GeForce Game Ready Driver (GRD) versions 517 and 527 for RTX 2080 8 GiB and RTX 3080 Ti 12 GiB with a Gigabyte Z590 Vision D on Microsoft Windows 11 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2301271-TAD-CMP517V546
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  Test
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RTX 3080 Ti: 517
January 24 2023
  8 Hours, 55 Minutes
RTX 2080: 517
January 24 2023
  9 Hours, 54 Minutes
RTX 2080: 527
January 25 2023
  9 Hours, 52 Minutes
RTX 3080 Ti: 527
January 26 2023
  8 Hours, 54 Minutes
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  9 Hours, 24 Minutes

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Comparing GeForce GRD 517 & 527 for RTX 2080 & RTX 3080 Ti benchmarks on WindowsOpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-11900K @ 3.50GHz (8 Cores / 16 Threads)Gigabyte Z590 VISION D (F8b BIOS)4 x 8192 MB 4400MHz932GB NVMe SHGP31-1000GM-2 + 3726GB ST4000DM004-2CV104 + 932GB CT1000P5PSSD8 + 954GB NVMe HP SSD EX950 1TBNVIDIA GeForce RTX 3080 Ti 12GBNVIDIA GeForce RTX 2080 8GBNVIDIA HD Audio + Steam Streaming Microphone + Steam Streaming Speakers + Realtek USB AudioDELL P2415QIntel Wi-Fi 6 AX201 160MHz + Intel (3) I225-V + Bluetooth Device (Personal Area ) #2Microsoft Windows 11 Pro Build 2262110.0.22621.1105 (x86_64)517.66 (31.0.15.1766)527.56 (31.0.15.2756)NTFS3840x2160ProcessorMotherboardMemoryDiskGraphicsAudioMonitorNetworkOSKernelDisplay DriversFile-SystemScreen ResolutionComparing GeForce GRD 517 & 527 For RTX 2080 & RTX 3080 Ti Benchmarks On Windows PerformanceSystem Logs- CPU Microcode: 0000000040000000- __user pointer sanitization: Disabled + IBPB: Always + IBRS: Enabled + STIBP: Enabled + VBS: Disabled

quake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_queryluxmark: GPU - Microphonequake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_queryluxmark: GPU - Luxball HDRquake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_queryquake2rtx: 3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipelinertiv: 3840 x 2160 - Cornell Box + Lucyrtiv: 2560 x 1440 - Cornell Box + Lucyrtiv: 1920 x 1080 - Cornell Box + Lucyluxmark: GPU - Hotelquake2rtx: 3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 3840 x 2160 - High - On - VK_KHR_ray_tracing_pipelineunigine-super: 3840 x 2160 - Fullscreen - Ultra - OpenGLquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_queryquake2rtx: 2560 x 1440 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipelinequake2rtx: 2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipelinegravitymark: 1920 x 1080 - OpenGLgravitymark: 2560 x 1440 - OpenGLrtiv: 1920 x 1080 - Lucy In One Weekendgravitymark: 3840 x 2160 - OpenGLblender: Pabellon Barcelona - NVIDIA OptiXgravitymark: 3840 x 2160 - Vulkan Ray-Tracingrtiv: 2560 x 1440 - Lucy In One Weekendrtiv: 3840 x 2160 - Lucy In One Weekendquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_queryblender: Pabellon Barcelona - NVIDIA CUDAquake2rtx: 1920 x 1080 - High - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_querygravitymark: 2560 x 1440 - Vulkan Ray-Tracingblender: Barbershop - NVIDIA OptiXunigine-super: 2560 x 1440 - Fullscreen - Ultra - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Ultra - D3D11gravitymark: 3840 x 2160 - Windows Direct3D 12 Ray-Tracingquake2rtx: 1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipelinequake2rtx: 1920 x 1080 - Off - On - VK_KHR_ray_queryportal: 1920 x 1080quake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_tracing_pipelinegravitymark: 1920 x 1080 - Vulkan Ray-Tracingvkresample: 2x - Singlequake2rtx: 1920 x 1080 - Low - On - VK_KHR_ray_queryblender: Classroom - NVIDIA CUDAblender: Classroom - NVIDIA OptiXgravitymark: 2560 x 1440 - Windows Direct3D 12 Ray-Tracingblender: Barbershop - NVIDIA CUDAgravitymark: 1920 x 1080 - Windows Direct3D 12 Ray-Tracingrtiv: 1920 x 1080 - Cornell Boxblender: Fishy Cat - NVIDIA OptiXrtiv: 3840 x 2160 - Cornell Boxrtiv: 2560 x 1440 - Cornell Boxcyberpunk2077: 3840 x 2160 - Lowcyberpunk2077: 2560 x 1440 - Highunigine-super: 2560 x 1440 - Fullscreen - Ultra - D3D11cyberpunk2077: 3840 x 2160 - Mediumblender: BMW27 - NVIDIA OptiXblender: BMW27 - NVIDIA CUDAcyberpunk2077: 2560 x 1440 - Mediumgravitymark: 3840 x 2160 - Vulkanportal: 2560 x 1440rtiv: 3840 x 2160 - Ray Tracing In One Weekendblender: Fishy Cat - NVIDIA CUDArtiv: 3840 x 2160 - Planets In One Weekendunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLrtiv: 2560 x 1440 - Ray Tracing In One Weekendgravitymark: 3840 x 2160 - Windows Direct3D 12rtiv: 2560 x 1440 - Planets In One Weekendcyberpunk2077: 3840 x 2160 - Highrtiv: 1920 x 1080 - Ray Tracing In One Weekendcyberpunk2077: 2560 x 1440 - Lowgravitymark: 2560 x 1440 - Vulkanrtiv: 1920 x 1080 - Planets In One Weekendcyberpunk2077: 1920 x 1080 - Highcyberpunk2077: 1920 x 1080 - Ultragravitymark: 1920 x 1080 - Vulkangravitymark: 2560 x 1440 - Windows Direct3D 12cyberpunk2077: 2560 x 1440 - Ultraunigine-super: 3840 x 2160 - Fullscreen - High - D3D11unigine-super: 1920 x 1080 - Fullscreen - Ultra - D3D11gravitymark: 1920 x 1080 - Windows Direct3D 12unigine-super: 2560 x 1440 - Fullscreen - High - D3D11portal2: 3840 x 2160 - OpenGLvkresample: 2x - Doubleunigine-super: 3840 x 2160 - Fullscreen - Medium - D3D11unigine-super: 3840 x 2160 - Fullscreen - High - OpenGLcyberpunk2077: 3840 x 2160 - Ultraunigine-super: 1920 x 1080 - Fullscreen - High - D3D11unigine-super: 2560 x 1440 - Fullscreen - Medium - D3D11cyberpunk2077: 1920 x 1080 - Mediumunigine-super: 3840 x 2160 - Fullscreen - Medium - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Low - D3D11unigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - D3D11unigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 3840 x 2160 - Fullscreen - Low - OpenGLcyberpunk2077: 1920 x 1080 - Lowcsgo: 3840 x 2160 - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLwaifu2x-ncnn: 2x - 3 - Yesunigine-super: 2560 x 1440 - Fullscreen - Low - D3D11portal: 3840 x 2160fahbench: unigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLwaifu2x-ncnn: 2x - 3 - Nounigine-super: 1920 x 1080 - Fullscreen - Low - D3D11portal2: 2560 x 1440 - OpenGLxonotic: 3840 x 2160 - Ultimateunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLcsgo: 2560 x 1440 - OpenGLcsgo: 1920 x 1080 - OpenGLportal2: 1920 x 1080 - OpenGLRTX 3080 TiRTX 2080RTX 3080 Ti 517 517 527 52769.7497915842258.66883848.1671838531952.72543257.78392820.235042.947974.62821854848.36742044.13936840.63994418.2102.690392112.082685144.719792119.161120123.31126988.429209103.31568993.493533165.2152.675.4446124.517.38173.643.941421.1019165.39103752.93145.616007198.407409182.249975242.157.4549.923.7161.5151.449346229.5837661999.91164.571955281.88.790194.46322121.9215.75222.397.96257.9148.21511.6738.889183.2398134.99128.6455.7115.646.5711.85160.26197.91585.3422.457024.9922.898179.448.0962183.449.200675.6583.9966177.79261.986.0299163.98138.83296.6241.298.9663.689.9273.5127.0570.28125.04891.357.351.35193.1174.2186.4981.8112.3210.4151.9250.9166.4185.4197.33304.78197.43.178292.9881.21249.4921235.7298.1639.20341.0055077240.2320.66319.83638.2623.0896711997520.24072316.7245782983418.39658520.5825577.6015816.231528.5480682317.88917316.47172915.2935328.141.87963947.10983359.26786550.56526651.81833136.40961243.29746540.192384124.6110.833.546883.639.0680.319.90939.5542774.253614117.7367.76998492.30918683.215174118.7123.9023.111.179.272.401703107.858571940.9781.039607144.118.41693.74077146.0431.92114.9200.90138.075.685322.2519.836542.815679.8878.4930.069.4612.2421.7298.99111.1869.4012.217144.9912.547843.926.5757105.427.241245.3346.6356110.83155.848.0336104.9391.34183.7146.162.823752.8171.275.3336.11211.75354.134.132.25116.0104.3120.4749.468.5128.194.3157.0103.9117.9132.72205.43138.24.402222.8684.95204.3463202.13.019285.6594.05331.7009620239.1318.41322.78633.9024.6021012002121.05474017.0274522976118.88869820.5790047.5399116.125128.3219680018.21201716.83048215.7180028.140.28535644.82570058.07121147.89229549.57991135.61718242.23149938.774081171.5146.133.2666102.439.2685.219.69909.4668074.985446117.0965.71392190.37425583.690745126.8123.8423.111.185.271.944466109.203072960.3278.708176153.318.43592.07473045.8331.72122.9200.79146.776.039222.1219.858042.864889.1087.3730.176.6412.0921.69114.15114.9858.8712.223845.1912.510844.126.4917106.227.172848.1846.6188128.82164.448.0430122.38103.60195.7148.968.4237.152.9175.775.5336.31212.04954.234.233.80116.5104.7143.1849.668.7128.494.7156.3104.6118.6159.21204.97139.94.368223.7682.32204.7436203.12.978286.5596.54335.6204528241.8317.34321.25636.8971.4075295827157.63969647.4589918429551.97740056.62080920.792844.314577.44171839948.54170043.80350240.34363221.498.864741108.402466142.864538117.049696118.14970286.529984100.60088393.478205298.0260.776.9397193.117.16181.244.291921.0761160.20826752.96143.651576186.551844174.103037258.157.0150.023.9169.7154.128469229.7167021941.85166.801936305.08.711190.41373221.9615.36238.097.33279.0149.97911.2739.147483.8635153.42147.4056.1129.896.5511.64184.60206.81538.8622.083424.6522.632580.247.5672191.148.737781.8383.2746199.21279.685.4640186.00159.62320.9254.5109.1063.890.2291.0127.9539.39125.52691.757.754.29194.9174.5200.5182.2113.6211.3153.6254.2168.6187.5198.54305.54203.23.146303.2881.94241.6220244.22.767308.3623.55342.9459892244.6320.34320.00633.41OpenBenchmarking.org

Counter-Strike: Global Offensive

RTX 3080 TiRTX 2080OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL - Total Frame Time51752730060090012001500Min: 1.8 / Avg: 4.47 / Max: 1742.76Min: 1.85 / Avg: 4.44 / Max: 1718.65Min: 2.15 / Avg: 6.05 / Max: 1701.3Min: 2.13 / Avg: 6.06 / Max: 1724.74

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271632486480SE +/- 0.11, N = 3SE +/- 0.14, N = 3SE +/- 0.14, N = 3SE +/- 0.19, N = 1569.7571.4123.0924.60
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271428425670Min: 69.55 / Avg: 69.75 / Max: 69.92Min: 71.22 / Avg: 71.41 / Max: 71.67Min: 22.87 / Avg: 23.09 / Max: 23.36Min: 22.78 / Avg: 24.6 / Max: 25.28

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Microphone51752713K26K39K52K65KSE +/- 291.86, N = 3SE +/- 124.65, N = 3SE +/- 43.91, N = 3SE +/- 58.69, N = 358422582711997520021
RTX 3080 TiRTX 2080OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Microphone51752710K20K30K40K50KMin: 57838 / Avg: 58421.67 / Max: 58720Min: 58024 / Avg: 58271.33 / Max: 58422Min: 19909 / Avg: 19974.67 / Max: 20058Min: 19908 / Avg: 20021 / Max: 20105

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271326395265SE +/- 0.09, N = 3SE +/- 0.71, N = 3SE +/- 0.10, N = 3SE +/- 0.21, N = 1558.6757.6420.2421.05
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271224364860Min: 58.49 / Avg: 58.67 / Max: 58.77Min: 56.22 / Avg: 57.64 / Max: 58.4Min: 20.06 / Avg: 20.24 / Max: 20.41Min: 19.63 / Avg: 21.05 / Max: 21.74

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271122334455SE +/- 0.20, N = 3SE +/- 0.29, N = 3SE +/- 0.12, N = 3SE +/- 0.19, N = 548.1747.4616.7217.03
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271020304050Min: 47.95 / Avg: 48.17 / Max: 48.57Min: 46.9 / Avg: 47.46 / Max: 47.86Min: 16.48 / Avg: 16.72 / Max: 16.85Min: 16.52 / Avg: 17.03 / Max: 17.52

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDR51752720K40K60K80K100KSE +/- 258.49, N = 3SE +/- 109.02, N = 3SE +/- 63.61, N = 3SE +/- 56.48, N = 385319842952983429761
RTX 3080 TiRTX 2080OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Luxball HDR51752715K30K45K60K75KMin: 84985 / Avg: 85319.33 / Max: 85828Min: 84149 / Avg: 84294.67 / Max: 84508Min: 29745 / Avg: 29833.67 / Max: 29957Min: 29648 / Avg: 29760.67 / Max: 29824

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271224364860SE +/- 0.20, N = 3SE +/- 0.22, N = 3SE +/- 0.05, N = 3SE +/- 0.17, N = 1552.7351.9818.4018.89
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175271122334455Min: 52.4 / Avg: 52.73 / Max: 53.09Min: 51.66 / Avg: 51.98 / Max: 52.4Min: 18.3 / Avg: 18.4 / Max: 18.46Min: 18.01 / Avg: 18.89 / Max: 19.59

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175271326395265SE +/- 0.04, N = 3SE +/- 0.49, N = 3SE +/- 0.05, N = 3SE +/- 0.14, N = 357.7856.6220.5820.58
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175271122334455Min: 57.74 / Avg: 57.78 / Max: 57.86Min: 55.65 / Avg: 56.62 / Max: 57.22Min: 20.51 / Avg: 20.58 / Max: 20.67Min: 20.31 / Avg: 20.58 / Max: 20.74

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy517527510152025SE +/- 0.02457, N = 3SE +/- 0.00219, N = 3SE +/- 0.00363, N = 3SE +/- 0.00126, N = 320.2350020.792807.601587.53991
RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box + Lucy517527510152025Min: 20.2 / Avg: 20.24 / Max: 20.28Min: 20.79 / Avg: 20.79 / Max: 20.8Min: 7.59 / Avg: 7.6 / Max: 7.61Min: 7.54 / Avg: 7.54 / Max: 7.54

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy5175271020304050SE +/- 0.02, N = 3SE +/- 0.02, N = 3SE +/- 0.01, N = 3SE +/- 0.02, N = 342.9544.3116.2316.13
RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box + Lucy517527918273645Min: 42.91 / Avg: 42.95 / Max: 42.98Min: 44.28 / Avg: 44.31 / Max: 44.35Min: 16.21 / Avg: 16.23 / Max: 16.24Min: 16.1 / Avg: 16.13 / Max: 16.16

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy51752720406080100SE +/- 0.12, N = 3SE +/- 0.05, N = 3SE +/- 0.01, N = 3SE +/- 0.02, N = 374.6377.4428.5528.32
RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box + Lucy5175271530456075Min: 74.46 / Avg: 74.63 / Max: 74.86Min: 77.37 / Avg: 77.44 / Max: 77.53Min: 28.53 / Avg: 28.55 / Max: 28.57Min: 28.28 / Avg: 28.32 / Max: 28.35

LuxMark

LuxMark is a multi-platform OpenGL benchmark using LuxRender. LuxMark supports targeting different OpenCL devices and has multiple scenes available for rendering. LuxMark is a fully open-source OpenCL program with real-world rendering examples. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Hotel5175274K8K12K16K20KSE +/- 84.40, N = 3SE +/- 85.61, N = 3SE +/- 13.91, N = 3SE +/- 21.38, N = 3185481839968236800
RTX 3080 TiRTX 2080OpenBenchmarking.orgScore, More Is BetterLuxMark 3.1OpenCL Device: GPU - Scene: Hotel5175273K6K9K12K15KMin: 18406 / Avg: 18547.67 / Max: 18698Min: 18306 / Avg: 18399 / Max: 18570Min: 6807 / Avg: 6823.33 / Max: 6851Min: 6759 / Avg: 6800 / Max: 6831

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175271122334455SE +/- 0.05, N = 3SE +/- 0.28, N = 3SE +/- 0.04, N = 3SE +/- 0.05, N = 348.3748.5417.8918.21
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175271020304050Min: 48.27 / Avg: 48.37 / Max: 48.43Min: 48.07 / Avg: 48.54 / Max: 49.04Min: 17.83 / Avg: 17.89 / Max: 17.95Min: 18.11 / Avg: 18.21 / Max: 18.28

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175271020304050SE +/- 0.05, N = 3SE +/- 0.08, N = 3SE +/- 0.08, N = 3SE +/- 0.08, N = 344.1443.8016.4716.83
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527918273645Min: 44.04 / Avg: 44.14 / Max: 44.19Min: 43.65 / Avg: 43.8 / Max: 43.9Min: 16.37 / Avg: 16.47 / Max: 16.62Min: 16.74 / Avg: 16.83 / Max: 16.98

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527918273645SE +/- 0.15, N = 3SE +/- 0.14, N = 3SE +/- 0.01, N = 3SE +/- 0.03, N = 340.6440.3415.2915.72
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 3840 x 2160 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527816243240Min: 40.39 / Avg: 40.64 / Max: 40.9Min: 40.16 / Avg: 40.34 / Max: 40.62Min: 15.27 / Avg: 15.29 / Max: 15.31Min: 15.68 / Avg: 15.72 / Max: 15.78

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL517527510152025SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 318.221.48.18.1
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL517527510152025Min: 18.1 / Avg: 18.17 / Max: 18.2Min: 21.4 / Avg: 21.4 / Max: 21.4Min: 8.1 / Avg: 8.1 / Max: 8.1Min: 8.1 / Avg: 8.1 / Max: 8.1

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query51752720406080100SE +/- 0.52, N = 3SE +/- 1.08, N = 3SE +/- 0.20, N = 3SE +/- 0.30, N = 3102.6998.8641.8840.29
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query51752720406080100Min: 101.79 / Avg: 102.69 / Max: 103.6Min: 96.75 / Avg: 98.86 / Max: 100.32Min: 41.49 / Avg: 41.88 / Max: 42.13Min: 39.72 / Avg: 40.29 / Max: 40.75

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150SE +/- 0.79, N = 3SE +/- 0.32, N = 3SE +/- 0.09, N = 3SE +/- 0.13, N = 3112.08108.4047.1144.83
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query51752720406080100Min: 110.51 / Avg: 112.08 / Max: 112.94Min: 107.92 / Avg: 108.4 / Max: 109Min: 46.95 / Avg: 47.11 / Max: 47.27Min: 44.64 / Avg: 44.83 / Max: 45.09

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150SE +/- 1.90, N = 3SE +/- 1.14, N = 3SE +/- 0.56, N = 15SE +/- 0.33, N = 3144.72142.8659.2758.07
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150Min: 141.01 / Avg: 144.72 / Max: 147.26Min: 140.63 / Avg: 142.86 / Max: 144.33Min: 55.89 / Avg: 59.27 / Max: 62.4Min: 57.45 / Avg: 58.07 / Max: 58.56

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527306090120150SE +/- 1.50, N = 3SE +/- 1.36, N = 3SE +/- 0.46, N = 3SE +/- 0.50, N = 3119.16117.0550.5747.89
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100Min: 117.48 / Avg: 119.16 / Max: 122.14Min: 114.77 / Avg: 117.05 / Max: 119.48Min: 49.81 / Avg: 50.57 / Max: 51.4Min: 46.89 / Avg: 47.89 / Max: 48.5

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150SE +/- 1.13, N = 3SE +/- 0.65, N = 3SE +/- 0.71, N = 3SE +/- 0.52, N = 3123.31118.1551.8249.58
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query51752720406080100Min: 121.07 / Avg: 123.31 / Max: 124.68Min: 117.18 / Avg: 118.15 / Max: 119.37Min: 51.04 / Avg: 51.82 / Max: 53.24Min: 48.8 / Avg: 49.58 / Max: 50.55

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100SE +/- 0.09, N = 3SE +/- 0.18, N = 3SE +/- 0.50, N = 3SE +/- 0.17, N = 388.4386.5336.4135.62
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100Min: 88.3 / Avg: 88.43 / Max: 88.61Min: 86.19 / Avg: 86.53 / Max: 86.81Min: 35.4 / Avg: 36.41 / Max: 36.95Min: 35.42 / Avg: 35.62 / Max: 35.96

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100SE +/- 0.66, N = 3SE +/- 1.05, N = 3SE +/- 0.22, N = 3SE +/- 0.11, N = 3103.32100.6043.3042.23
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100Min: 102.04 / Avg: 103.32 / Max: 104.26Min: 99.48 / Avg: 100.6 / Max: 102.7Min: 43 / Avg: 43.3 / Max: 43.72Min: 42.01 / Avg: 42.23 / Max: 42.38

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100SE +/- 0.59, N = 3SE +/- 0.25, N = 3SE +/- 0.31, N = 3SE +/- 0.16, N = 393.4993.4840.1938.77
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 2560 x 1440 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline51752720406080100Min: 92.56 / Avg: 93.49 / Max: 94.59Min: 93.01 / Avg: 93.48 / Max: 93.87Min: 39.61 / Avg: 40.19 / Max: 40.65Min: 38.59 / Avg: 38.77 / Max: 39.1

GravityMark

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGL51752760120180240300SE +/- 0.19, N = 3SE +/- 0.22, N = 3SE +/- 0.17, N = 3SE +/- 0.49, N = 3165.2298.0124.6171.5
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: OpenGL51752750100150200250Min: 165 / Avg: 165.23 / Max: 165.6Min: 297.7 / Avg: 297.97 / Max: 298.4Min: 124.4 / Avg: 124.57 / Max: 124.9Min: 170.7 / Avg: 171.53 / Max: 172.4

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGL51752760120180240300SE +/- 0.17, N = 3SE +/- 0.44, N = 3SE +/- 0.17, N = 3SE +/- 0.81, N = 3152.6260.7110.8146.1
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: OpenGL51752750100150200250Min: 152.3 / Avg: 152.6 / Max: 152.9Min: 260.2 / Avg: 260.73 / Max: 261.6Min: 110.6 / Avg: 110.77 / Max: 111.1Min: 144.5 / Avg: 146.1 / Max: 147.1

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Lucy In One Weekend51752720406080100SE +/- 0.05, N = 3SE +/- 0.06, N = 3SE +/- 0.00, N = 3SE +/- 0.01, N = 375.4476.9433.5533.27
RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Lucy In One Weekend5175271530456075Min: 75.37 / Avg: 75.44 / Max: 75.55Min: 76.82 / Avg: 76.94 / Max: 77.04Min: 33.54 / Avg: 33.55 / Max: 33.55Min: 33.26 / Avg: 33.27 / Max: 33.28

GravityMark

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGL5175274080120160200SE +/- 0.09, N = 3SE +/- 0.47, N = 3SE +/- 0.03, N = 3SE +/- 0.13, N = 3124.5193.183.6102.4
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: OpenGL5175274080120160200Min: 124.4 / Avg: 124.53 / Max: 124.7Min: 192.4 / Avg: 193.1 / Max: 194Min: 83.6 / Avg: 83.63 / Max: 83.7Min: 102.1 / Avg: 102.37 / Max: 102.5

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX517527918273645SE +/- 0.02, N = 3SE +/- 0.02, N = 3SE +/- 0.01, N = 3SE +/- 0.02, N = 317.3817.1639.0639.26
RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA OptiX517527816243240Min: 17.35 / Avg: 17.38 / Max: 17.41Min: 17.14 / Avg: 17.16 / Max: 17.19Min: 39.05 / Avg: 39.06 / Max: 39.08Min: 39.23 / Avg: 39.26 / Max: 39.29

GravityMark

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing5175274080120160200SE +/- 0.03, N = 3SE +/- 0.43, N = 3SE +/- 0.03, N = 3SE +/- 0.07, N = 3173.6181.280.385.2
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan Ray-Tracing517527306090120150Min: 173.6 / Avg: 173.63 / Max: 173.7Min: 180.4 / Avg: 181.23 / Max: 181.8Min: 80.3 / Avg: 80.33 / Max: 80.4Min: 85.1 / Avg: 85.23 / Max: 85.3

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Lucy In One Weekend5175271020304050SE +/- 0.11, N = 3SE +/- 0.07, N = 3SE +/- 0.01, N = 3SE +/- 0.01, N = 343.9444.2919.9119.70
RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Lucy In One Weekend517527918273645Min: 43.81 / Avg: 43.94 / Max: 44.16Min: 44.21 / Avg: 44.29 / Max: 44.43Min: 19.89 / Avg: 19.91 / Max: 19.92Min: 19.69 / Avg: 19.7 / Max: 19.72

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Lucy In One Weekend517527510152025SE +/- 0.05635, N = 3SE +/- 0.02694, N = 3SE +/- 0.00597, N = 3SE +/- 0.00266, N = 321.1019021.076109.554279.46680
RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Lucy In One Weekend517527510152025Min: 21.04 / Avg: 21.1 / Max: 21.21Min: 21.04 / Avg: 21.08 / Max: 21.13Min: 9.55 / Avg: 9.55 / Max: 9.57Min: 9.46 / Avg: 9.47 / Max: 9.47

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175274080120160200SE +/- 2.01, N = 3SE +/- 0.38, N = 3SE +/- 0.37, N = 3SE +/- 0.11, N = 3165.39160.2174.2574.99
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150Min: 161.55 / Avg: 165.39 / Max: 168.31Min: 159.46 / Avg: 160.21 / Max: 160.68Min: 73.88 / Avg: 74.25 / Max: 75Min: 74.77 / Avg: 74.99 / Max: 75.09

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA517527306090120150SE +/- 0.04, N = 3SE +/- 0.01, N = 3SE +/- 0.03, N = 3SE +/- 0.11, N = 352.9352.96117.73117.09
RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Pabellon Barcelona - Compute: NVIDIA CUDA51752720406080100Min: 52.86 / Avg: 52.93 / Max: 52.97Min: 52.95 / Avg: 52.96 / Max: 52.97Min: 117.69 / Avg: 117.73 / Max: 117.79Min: 116.97 / Avg: 117.09 / Max: 117.31

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527306090120150SE +/- 0.21, N = 3SE +/- 0.47, N = 3SE +/- 0.52, N = 3SE +/- 0.32, N = 3145.62143.6567.7765.71
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527306090120150Min: 145.26 / Avg: 145.62 / Max: 146Min: 142.73 / Avg: 143.65 / Max: 144.26Min: 66.75 / Avg: 67.77 / Max: 68.44Min: 65.32 / Avg: 65.71 / Max: 66.34

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175274080120160200SE +/- 0.23, N = 3SE +/- 2.16, N = 3SE +/- 0.62, N = 3SE +/- 0.59, N = 3198.41186.5592.3190.37
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175274080120160200Min: 198.12 / Avg: 198.41 / Max: 198.87Min: 184.23 / Avg: 186.55 / Max: 190.87Min: 91.38 / Avg: 92.31 / Max: 93.48Min: 89.33 / Avg: 90.37 / Max: 91.36

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175274080120160200SE +/- 0.52, N = 3SE +/- 0.42, N = 3SE +/- 0.75, N = 3SE +/- 0.04, N = 3182.25174.1083.2283.69
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_query517527306090120150Min: 181.58 / Avg: 182.25 / Max: 183.27Min: 173.3 / Avg: 174.1 / Max: 174.74Min: 81.71 / Avg: 83.22 / Max: 84.04Min: 83.64 / Avg: 83.69 / Max: 83.78

GravityMark

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing51752760120180240300SE +/- 0.22, N = 3SE +/- 0.30, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3242.1258.1118.7126.8
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan Ray-Tracing51752750100150200250Min: 241.7 / Avg: 242.13 / Max: 242.4Min: 257.5 / Avg: 258.1 / Max: 258.4Min: 118.6 / Avg: 118.67 / Max: 118.7Min: 126.7 / Avg: 126.77 / Max: 126.8

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA OptiX517527306090120150SE +/- 0.06, N = 3SE +/- 0.05, N = 3SE +/- 0.07, N = 3SE +/- 0.16, N = 357.4557.01123.90123.84
RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA OptiX51752720406080100Min: 57.32 / Avg: 57.45 / Max: 57.51Min: 56.93 / Avg: 57.01 / Max: 57.1Min: 123.81 / Avg: 123.9 / Max: 124.03Min: 123.57 / Avg: 123.84 / Max: 124.12

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL5175271122334455SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 349.950.023.123.1
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL5175271020304050Min: 49.8 / Avg: 49.87 / Max: 49.9Min: 50 / Avg: 50.03 / Max: 50.1Min: 23.1 / Avg: 23.1 / Max: 23.1Min: 23.1 / Avg: 23.1 / Max: 23.1

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11517527612182430SE +/- 0.07, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 323.723.911.111.1
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D11517527612182430Min: 23.6 / Avg: 23.73 / Max: 23.8Min: 23.9 / Avg: 23.93 / Max: 24Min: 11 / Avg: 11.07 / Max: 11.1Min: 11 / Avg: 11.07 / Max: 11.1

GravityMark

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing5175274080120160200SE +/- 0.06, N = 3SE +/- 0.09, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 3161.5169.779.285.2
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 12 Ray-Tracing517527306090120150Min: 161.4 / Avg: 161.5 / Max: 161.6Min: 169.6 / Avg: 169.73 / Max: 169.9Min: 79.2 / Avg: 79.2 / Max: 79.2Min: 85.2 / Avg: 85.23 / Max: 85.3

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527306090120150SE +/- 1.87, N = 3SE +/- 0.19, N = 3SE +/- 0.14, N = 3SE +/- 0.06, N = 3151.45154.1372.4071.94
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Medium - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527306090120150Min: 149.46 / Avg: 151.45 / Max: 155.19Min: 153.75 / Avg: 154.13 / Max: 154.39Min: 72.2 / Avg: 72.4 / Max: 72.68Min: 71.85 / Avg: 71.94 / Max: 72.06

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query51752750100150200250SE +/- 1.44, N = 3SE +/- 1.76, N = 10SE +/- 1.32, N = 3SE +/- 0.33, N = 3229.58229.72107.86109.20
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175274080120160200Min: 227.47 / Avg: 229.58 / Max: 232.33Min: 214.26 / Avg: 229.72 / Max: 232.93Min: 105.73 / Avg: 107.86 / Max: 110.28Min: 108.7 / Avg: 109.2 / Max: 109.83

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080517527400800120016002000SE +/- 24.73, N = 3SE +/- 22.39, N = 15SE +/- 4.06, N = 3SE +/- 3.22, N = 31999.911941.85940.97960.32
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 108051752730060090012001500Min: 1953.55 / Avg: 1999.91 / Max: 2038.01Min: 1752.26 / Avg: 1941.85 / Max: 2090.87Min: 936.07 / Avg: 940.97 / Max: 949.03Min: 956.1 / Avg: 960.32 / Max: 966.63

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline5175274080120160200SE +/- 2.30, N = 3SE +/- 0.51, N = 3SE +/- 0.09, N = 3SE +/- 0.13, N = 3164.57166.8081.0478.71
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_tracing_pipeline517527306090120150Min: 162.13 / Avg: 164.57 / Max: 169.17Min: 166.05 / Avg: 166.8 / Max: 167.77Min: 80.88 / Avg: 81.04 / Max: 81.17Min: 78.48 / Avg: 78.71 / Max: 78.93

GravityMark

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing51752770140210280350SE +/- 0.18, N = 3SE +/- 0.29, N = 3SE +/- 0.03, N = 3SE +/- 0.12, N = 3281.8305.0144.1153.3
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan Ray-Tracing51752750100150200250Min: 281.5 / Avg: 281.83 / Max: 282.1Min: 304.5 / Avg: 305 / Max: 305.5Min: 144 / Avg: 144.07 / Max: 144.1Min: 153.1 / Avg: 153.3 / Max: 153.5

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Single517527510152025SE +/- 0.001, N = 3SE +/- 0.003, N = 3SE +/- 0.006, N = 3SE +/- 0.011, N = 38.7908.71118.41618.435
RTX 3080 TiRTX 2080OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Single517527510152025Min: 8.79 / Avg: 8.79 / Max: 8.79Min: 8.71 / Avg: 8.71 / Max: 8.72Min: 18.41 / Avg: 18.42 / Max: 18.43Min: 18.42 / Avg: 18.43 / Max: 18.46

Quake II RTX

NVIDIA's Quake II RTX ray-traced (RTX path-traced global illumination) version of the original Quake II game. Quake II RTX makes use of Vulkan ray-tracing extensions on Windows and Linux. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175274080120160200SE +/- 2.61, N = 3SE +/- 0.95, N = 3SE +/- 0.05, N = 3SE +/- 0.86, N = 3194.46190.4193.7492.07
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterQuake II RTX 1.6Resolution: 1920 x 1080 - Global Illumination: Low - Denoiser: On - Ray Tracing API: VK_KHR_ray_query5175274080120160200Min: 189.89 / Avg: 194.46 / Max: 198.93Min: 188.98 / Avg: 190.41 / Max: 192.2Min: 93.65 / Avg: 93.74 / Max: 93.83Min: 90.47 / Avg: 92.07 / Max: 93.41

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA CUDA5175271020304050SE +/- 0.00, N = 3SE +/- 0.02, N = 3SE +/- 0.06, N = 3SE +/- 0.04, N = 321.9221.9646.0445.83
RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA CUDA517527918273645Min: 21.92 / Avg: 21.92 / Max: 21.93Min: 21.93 / Avg: 21.96 / Max: 21.99Min: 45.92 / Avg: 46.04 / Max: 46.13Min: 45.77 / Avg: 45.83 / Max: 45.92

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA OptiX517527714212835SE +/- 0.24, N = 13SE +/- 0.01, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 315.7515.3631.9231.72
RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Classroom - Compute: NVIDIA OptiX517527714212835Min: 15.44 / Avg: 15.75 / Max: 18.57Min: 15.35 / Avg: 15.36 / Max: 15.37Min: 31.92 / Avg: 31.92 / Max: 31.93Min: 31.72 / Avg: 31.72 / Max: 31.73

GravityMark

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing51752750100150200250SE +/- 0.12, N = 3SE +/- 0.12, N = 3SE +/- 0.03, N = 3SE +/- 0.06, N = 3222.3238.0114.9122.9
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 12 Ray-Tracing5175274080120160200Min: 222.1 / Avg: 222.33 / Max: 222.5Min: 237.8 / Avg: 237.97 / Max: 238.2Min: 114.9 / Avg: 114.93 / Max: 115Min: 122.8 / Avg: 122.9 / Max: 123

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA CUDA5175274080120160200SE +/- 0.08, N = 3SE +/- 0.09, N = 3SE +/- 0.29, N = 3SE +/- 0.11, N = 397.9697.33200.90200.79
RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Barbershop - Compute: NVIDIA CUDA5175274080120160200Min: 97.8 / Avg: 97.96 / Max: 98.05Min: 97.23 / Avg: 97.33 / Max: 97.51Min: 200.43 / Avg: 200.9 / Max: 201.42Min: 200.57 / Avg: 200.79 / Max: 200.93

GravityMark

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing51752760120180240300SE +/- 0.15, N = 3SE +/- 0.13, N = 3SE +/- 0.06, N = 3SE +/- 0.06, N = 3257.9279.0138.0146.7
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 12 Ray-Tracing51752750100150200250Min: 257.7 / Avg: 257.9 / Max: 258.2Min: 278.9 / Avg: 279.03 / Max: 279.3Min: 137.9 / Avg: 138 / Max: 138.1Min: 146.6 / Avg: 146.7 / Max: 146.8

Counter-Strike: Global Offensive

RTX 3080 TiRTX 2080OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame Time51752730060090012001500Min: 1.84 / Avg: 4.26 / Max: 1717.84Min: 1.81 / Avg: 4.26 / Max: 1720.95Min: 1.77 / Avg: 4.23 / Max: 1711.45Min: 1.66 / Avg: 4.24 / Max: 1703.38

RTX 3080 TiRTX 2080OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame Time51752730060090012001500Min: 1.73 / Avg: 4.26 / Max: 1720.54Min: 1.73 / Avg: 4.27 / Max: 1733.77Min: 1.8 / Avg: 4.28 / Max: 1710.74Min: 1.75 / Avg: 4.29 / Max: 1730.25

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box517527306090120150SE +/- 0.27, N = 3SE +/- 0.02, N = 3SE +/- 0.01, N = 3SE +/- 0.06, N = 3148.22149.9875.6976.04
RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Cornell Box517527306090120150Min: 147.93 / Avg: 148.22 / Max: 148.75Min: 149.95 / Avg: 149.98 / Max: 150Min: 75.68 / Avg: 75.69 / Max: 75.69Min: 75.92 / Avg: 76.04 / Max: 76.14

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA OptiX517527510152025SE +/- 0.08, N = 14SE +/- 0.07, N = 14SE +/- 0.32, N = 3SE +/- 0.24, N = 411.6711.2722.2522.12
RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA OptiX517527510152025Min: 11.52 / Avg: 11.67 / Max: 12.7Min: 11.16 / Avg: 11.27 / Max: 12.19Min: 21.88 / Avg: 22.25 / Max: 22.88Min: 21.85 / Avg: 22.12 / Max: 22.84

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box517527918273645SE +/- 0.01, N = 3SE +/- 0.11, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 338.8939.1519.8419.86
RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Cornell Box517527816243240Min: 38.87 / Avg: 38.89 / Max: 38.9Min: 39.04 / Avg: 39.15 / Max: 39.36Min: 19.84 / Avg: 19.84 / Max: 19.84Min: 19.86 / Avg: 19.86 / Max: 19.86

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box51752720406080100SE +/- 0.21, N = 3SE +/- 0.22, N = 3SE +/- 0.01, N = 3SE +/- 0.01, N = 383.2483.8642.8242.86
RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Cornell Box5175271632486480Min: 83.02 / Avg: 83.24 / Max: 83.67Min: 83.64 / Avg: 83.86 / Max: 84.31Min: 42.8 / Avg: 42.82 / Max: 42.83Min: 42.85 / Avg: 42.86 / Max: 42.87

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Low517527306090120150SE +/- 0.14, N = 3SE +/- 0.11, N = 3SE +/- 0.13, N = 3SE +/- 0.10, N = 3134.99153.4279.8889.10
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Low517527306090120150Min: 134.83 / Avg: 134.99 / Max: 135.27Min: 153.25 / Avg: 153.42 / Max: 153.62Min: 79.63 / Avg: 79.88 / Max: 80.01Min: 88.9 / Avg: 89.1 / Max: 89.2

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: High517527306090120150SE +/- 0.07, N = 3SE +/- 0.33, N = 3SE +/- 0.10, N = 3SE +/- 0.07, N = 3128.64147.4078.4987.37
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: High517527306090120150Min: 128.5 / Avg: 128.64 / Max: 128.73Min: 146.77 / Avg: 147.4 / Max: 147.86Min: 78.34 / Avg: 78.49 / Max: 78.69Min: 87.25 / Avg: 87.37 / Max: 87.47

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D115175271326395265SE +/- 0.03, N = 3SE +/- 0.06, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 355.756.130.030.1
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D115175271122334455Min: 55.7 / Avg: 55.73 / Max: 55.8Min: 56 / Avg: 56.1 / Max: 56.2Min: 29.9 / Avg: 29.97 / Max: 30Min: 30.1 / Avg: 30.1 / Max: 30.1

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Medium517527306090120150SE +/- 0.04, N = 3SE +/- 0.14, N = 3SE +/- 0.02, N = 3SE +/- 0.03, N = 3115.64129.8969.4676.64
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Medium51752720406080100Min: 115.57 / Avg: 115.64 / Max: 115.71Min: 129.64 / Avg: 129.89 / Max: 130.11Min: 69.42 / Avg: 69.46 / Max: 69.5Min: 76.58 / Avg: 76.64 / Max: 76.67

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA OptiX5175273691215SE +/- 0.09, N = 14SE +/- 0.09, N = 14SE +/- 0.09, N = 13SE +/- 0.10, N = 136.576.5512.2412.09
RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA OptiX51752748121620Min: 6.46 / Avg: 6.57 / Max: 7.75Min: 6.43 / Avg: 6.55 / Max: 7.72Min: 12.11 / Avg: 12.24 / Max: 13.36Min: 11.97 / Avg: 12.09 / Max: 13.28

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA CUDA517527510152025SE +/- 0.07, N = 3SE +/- 0.02, N = 3SE +/- 0.03, N = 3SE +/- 0.04, N = 311.8511.6421.7221.69
RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: BMW27 - Compute: NVIDIA CUDA517527510152025Min: 11.71 / Avg: 11.85 / Max: 11.93Min: 11.62 / Avg: 11.64 / Max: 11.69Min: 21.69 / Avg: 21.72 / Max: 21.77Min: 21.61 / Avg: 21.69 / Max: 21.75

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Medium5175274080120160200SE +/- 0.28, N = 3SE +/- 0.18, N = 3SE +/- 0.06, N = 3SE +/- 0.10, N = 3160.26184.6098.99114.15
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Medium517527306090120150Min: 159.73 / Avg: 160.26 / Max: 160.67Min: 184.24 / Avg: 184.6 / Max: 184.85Min: 98.88 / Avg: 98.99 / Max: 99.1Min: 114.04 / Avg: 114.15 / Max: 114.34

GravityMark

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan51752750100150200250SE +/- 0.06, N = 3SE +/- 0.32, N = 3SE +/- 0.15, N = 3SE +/- 0.07, N = 3197.9206.8111.1114.9
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Vulkan5175274080120160200Min: 197.8 / Avg: 197.9 / Max: 198Min: 206.4 / Avg: 206.77 / Max: 207.4Min: 110.8 / Avg: 111.07 / Max: 111.3Min: 114.8 / Avg: 114.93 / Max: 115

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 144051752730060090012001500SE +/- 15.00, N = 15SE +/- 4.00, N = 3SE +/- 2.09, N = 3SE +/- 0.60, N = 31585.341538.86869.40858.87
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 2560 x 144051752730060090012001500Min: 1454.77 / Avg: 1585.34 / Max: 1651.79Min: 1532.5 / Avg: 1538.86 / Max: 1546.24Min: 866.84 / Avg: 869.4 / Max: 873.53Min: 857.68 / Avg: 858.87 / Max: 859.64

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend517527510152025SE +/- 0.00, N = 3SE +/- 0.01, N = 3SE +/- 0.03, N = 3SE +/- 0.04, N = 322.4622.0812.2212.22
RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Ray Tracing In One Weekend517527510152025Min: 22.45 / Avg: 22.46 / Max: 22.46Min: 22.07 / Avg: 22.08 / Max: 22.1Min: 12.19 / Avg: 12.22 / Max: 12.28Min: 12.15 / Avg: 12.22 / Max: 12.26

Blender

Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles performance with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported as well as HIP for AMD Radeon GPUs and Intel oneAPI for Intel Graphics. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA CUDA5175271020304050SE +/- 0.01, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.09, N = 324.9924.6544.9945.19
RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterBlender 3.4Blend File: Fishy Cat - Compute: NVIDIA CUDA517527918273645Min: 24.97 / Avg: 24.99 / Max: 25.01Min: 24.65 / Avg: 24.65 / Max: 24.66Min: 44.93 / Avg: 44.99 / Max: 45.04Min: 45.07 / Avg: 45.19 / Max: 45.36

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Planets In One Weekend517527510152025SE +/- 0.03, N = 3SE +/- 0.01, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 322.9022.6312.5512.51
RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 3840 x 2160 - Scene: Planets In One Weekend517527510152025Min: 22.86 / Avg: 22.9 / Max: 22.96Min: 22.62 / Avg: 22.63 / Max: 22.64Min: 12.51 / Avg: 12.55 / Max: 12.61Min: 12.48 / Avg: 12.51 / Max: 12.57

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL51752720406080100SE +/- 0.07, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 379.480.243.944.1
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL5175271530456075Min: 79.3 / Avg: 79.43 / Max: 79.5Min: 80.1 / Avg: 80.17 / Max: 80.2Min: 43.9 / Avg: 43.93 / Max: 44Min: 44.1 / Avg: 44.1 / Max: 44.1

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend5175271122334455SE +/- 0.03, N = 3SE +/- 0.02, N = 3SE +/- 0.07, N = 3SE +/- 0.07, N = 348.1047.5726.5826.49
RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Ray Tracing In One Weekend5175271020304050Min: 48.06 / Avg: 48.1 / Max: 48.15Min: 47.54 / Avg: 47.57 / Max: 47.59Min: 26.5 / Avg: 26.58 / Max: 26.72Min: 26.42 / Avg: 26.49 / Max: 26.62

GravityMark

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 125175274080120160200SE +/- 0.07, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3183.4191.1105.4106.2
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 3840 x 2160 - Renderer: Windows Direct3D 125175274080120160200Min: 183.3 / Avg: 183.43 / Max: 183.5Min: 191.1 / Avg: 191.13 / Max: 191.2Min: 105.4 / Avg: 105.43 / Max: 105.5Min: 106.1 / Avg: 106.17 / Max: 106.2

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Planets In One Weekend5175271122334455SE +/- 0.05, N = 3SE +/- 0.01, N = 3SE +/- 0.06, N = 3SE +/- 0.08, N = 349.2048.7427.2427.17
RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 2560 x 1440 - Scene: Planets In One Weekend5175271020304050Min: 49.14 / Avg: 49.2 / Max: 49.31Min: 48.73 / Avg: 48.74 / Max: 48.75Min: 27.18 / Avg: 27.24 / Max: 27.37Min: 27.09 / Avg: 27.17 / Max: 27.33

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: High51752720406080100SE +/- 0.13, N = 3SE +/- 0.17, N = 3SE +/- 0.01, N = 3SE +/- 0.04, N = 375.6581.8345.3348.18
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: High5175271632486480Min: 75.41 / Avg: 75.65 / Max: 75.85Min: 81.6 / Avg: 81.83 / Max: 82.16Min: 45.32 / Avg: 45.33 / Max: 45.35Min: 48.1 / Avg: 48.18 / Max: 48.22

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend51752720406080100SE +/- 0.20, N = 3SE +/- 0.08, N = 3SE +/- 0.10, N = 3SE +/- 0.10, N = 384.0083.2746.6446.62
RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Ray Tracing In One Weekend5175271632486480Min: 83.76 / Avg: 84 / Max: 84.39Min: 83.19 / Avg: 83.27 / Max: 83.43Min: 46.53 / Avg: 46.64 / Max: 46.83Min: 46.42 / Avg: 46.62 / Max: 46.73

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Low5175274080120160200SE +/- 0.24, N = 3SE +/- 0.61, N = 3SE +/- 0.04, N = 3SE +/- 0.12, N = 3177.79199.21110.83128.82
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Low5175274080120160200Min: 177.33 / Avg: 177.79 / Max: 178.12Min: 198.11 / Avg: 199.21 / Max: 200.24Min: 110.75 / Avg: 110.83 / Max: 110.88Min: 128.6 / Avg: 128.82 / Max: 128.99

GravityMark

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan51752760120180240300SE +/- 0.12, N = 3SE +/- 0.55, N = 3SE +/- 0.25, N = 3SE +/- 0.12, N = 3261.9279.6155.8164.4
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Vulkan51752750100150200250Min: 261.7 / Avg: 261.9 / Max: 262.1Min: 278.9 / Avg: 279.63 / Max: 280.7Min: 155.3 / Avg: 155.8 / Max: 156.1Min: 164.2 / Avg: 164.4 / Max: 164.6

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Planets In One Weekend51752720406080100SE +/- 0.10, N = 3SE +/- 0.04, N = 3SE +/- 0.01, N = 3SE +/- 0.09, N = 386.0385.4648.0348.04
RTX 3080 TiRTX 2080OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 1920 x 1080 - Scene: Planets In One Weekend5175271632486480Min: 85.85 / Avg: 86.03 / Max: 86.2Min: 85.4 / Avg: 85.46 / Max: 85.53Min: 48.02 / Avg: 48.03 / Max: 48.04Min: 47.95 / Avg: 48.04 / Max: 48.23

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: High5175274080120160200SE +/- 0.18, N = 3SE +/- 0.05, N = 3SE +/- 0.11, N = 3SE +/- 0.28, N = 3163.98186.00104.93122.38
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: High517527306090120150Min: 163.67 / Avg: 163.98 / Max: 164.28Min: 185.92 / Avg: 186 / Max: 186.1Min: 104.72 / Avg: 104.93 / Max: 105.1Min: 121.88 / Avg: 122.38 / Max: 122.82

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Ultra5175274080120160200SE +/- 1.05, N = 3SE +/- 0.28, N = 3SE +/- 0.07, N = 3SE +/- 0.22, N = 3138.83159.6291.34103.60
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Ultra517527306090120150Min: 136.72 / Avg: 138.83 / Max: 140Min: 159.34 / Avg: 159.62 / Max: 160.19Min: 91.23 / Avg: 91.34 / Max: 91.46Min: 103.18 / Avg: 103.6 / Max: 103.93

GravityMark

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan51752770140210280350SE +/- 0.51, N = 3SE +/- 0.34, N = 3SE +/- 0.10, N = 3SE +/- 0.31, N = 3296.6320.9183.7195.7
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Vulkan51752760120180240300Min: 295.9 / Avg: 296.6 / Max: 297.6Min: 320.2 / Avg: 320.87 / Max: 321.3Min: 183.5 / Avg: 183.7 / Max: 183.8Min: 195.1 / Avg: 195.7 / Max: 196.1

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 1251752760120180240300SE +/- 0.07, N = 3SE +/- 0.09, N = 3SE +/- 0.07, N = 3SE +/- 0.25, N = 3241.2254.5146.1148.9
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: Windows Direct3D 1251752750100150200250Min: 241.1 / Avg: 241.23 / Max: 241.3Min: 254.3 / Avg: 254.47 / Max: 254.6Min: 146 / Avg: 146.13 / Max: 146.2Min: 148.4 / Avg: 148.9 / Max: 149.2

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Ultra51752720406080100SE +/- 0.11, N = 3SE +/- 0.25, N = 3SE +/- 0.19, N = 3SE +/- 0.08, N = 398.96109.1062.8268.42
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 2560 x 1440 - Graphics Setting: Ultra51752720406080100Min: 98.82 / Avg: 98.96 / Max: 99.18Min: 108.6 / Avg: 109.1 / Max: 109.41Min: 62.46 / Avg: 62.82 / Max: 63.09Min: 68.26 / Avg: 68.42 / Max: 68.54

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D115175271428425670SE +/- 0.00, N = 3SE +/- 0.06, N = 3SE +/- 0.00, N = 3SE +/- 0.00, N = 363.663.837.037.1
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: D3D115175271224364860Min: 63.6 / Avg: 63.6 / Max: 63.6Min: 63.7 / Avg: 63.8 / Max: 63.9Min: 37 / Avg: 37 / Max: 37Min: 37.1 / Avg: 37.1 / Max: 37.1

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D1151752720406080100SE +/- 0.07, N = 3SE +/- 0.06, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 389.990.252.852.9
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: D3D1151752720406080100Min: 89.8 / Avg: 89.87 / Max: 90Min: 90.1 / Avg: 90.2 / Max: 90.3Min: 52.7 / Avg: 52.77 / Max: 52.8Min: 52.9 / Avg: 52.93 / Max: 53

GravityMark

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 1251752760120180240300SE +/- 0.15, N = 3SE +/- 0.15, N = 3SE +/- 0.12, N = 3SE +/- 0.06, N = 3273.5291.0171.2175.7
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: Windows Direct3D 1251752750100150200250Min: 273.3 / Avg: 273.53 / Max: 273.8Min: 290.7 / Avg: 290.97 / Max: 291.2Min: 171 / Avg: 171.23 / Max: 171.4Min: 175.6 / Avg: 175.7 / Max: 175.8

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D11517527306090120150SE +/- 0.06, N = 3SE +/- 0.12, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3127.0127.975.375.5
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: D3D1151752720406080100Min: 126.9 / Avg: 127 / Max: 127.1Min: 127.7 / Avg: 127.87 / Max: 128.1Min: 75.2 / Avg: 75.27 / Max: 75.3Min: 75.5 / Avg: 75.53 / Max: 75.6

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGL517527120240360480600SE +/- 1.29, N = 3SE +/- 0.44, N = 3SE +/- 0.28, N = 3SE +/- 0.02, N = 3570.28539.39336.11336.31
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 3840 x 2160 - Renderer: OpenGL517527100200300400500Min: 567.7 / Avg: 570.28 / Max: 571.75Min: 538.82 / Avg: 539.39 / Max: 540.26Min: 335.75 / Avg: 336.11 / Max: 336.67Min: 336.28 / Avg: 336.31 / Max: 336.36

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Double51752750100150200250SE +/- 0.13, N = 3SE +/- 0.10, N = 3SE +/- 0.10, N = 3SE +/- 0.33, N = 3125.05125.53211.75212.05
RTX 3080 TiRTX 2080OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: Double5175274080120160200Min: 124.91 / Avg: 125.05 / Max: 125.32Min: 125.32 / Avg: 125.53 / Max: 125.65Min: 211.56 / Avg: 211.75 / Max: 211.89Min: 211.5 / Avg: 212.05 / Max: 212.64

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D1151752720406080100SE +/- 0.00, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 391.391.754.154.2
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: D3D1151752720406080100Min: 91.3 / Avg: 91.3 / Max: 91.3Min: 91.6 / Avg: 91.67 / Max: 91.7Min: 54.1 / Avg: 54.13 / Max: 54.2Min: 54.2 / Avg: 54.23 / Max: 54.3

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL5175271326395265SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 357.357.734.134.2
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: High - Renderer: OpenGL5175271122334455Min: 57.2 / Avg: 57.27 / Max: 57.3Min: 57.7 / Avg: 57.73 / Max: 57.8Min: 34.1 / Avg: 34.1 / Max: 34.1Min: 34.1 / Avg: 34.17 / Max: 34.2

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Ultra5175271224364860SE +/- 0.07, N = 3SE +/- 0.10, N = 3SE +/- 0.06, N = 3SE +/- 0.04, N = 351.3554.2932.2533.80
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 3840 x 2160 - Graphics Setting: Ultra5175271122334455Min: 51.21 / Avg: 51.35 / Max: 51.42Min: 54.1 / Avg: 54.29 / Max: 54.46Min: 32.14 / Avg: 32.25 / Max: 32.35Min: 33.73 / Avg: 33.8 / Max: 33.86

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D115175274080120160200SE +/- 0.21, N = 3SE +/- 0.13, N = 3SE +/- 0.06, N = 3SE +/- 0.03, N = 3193.1194.9116.0116.5
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: D3D115175274080120160200Min: 192.7 / Avg: 193.1 / Max: 193.4Min: 194.6 / Avg: 194.87 / Max: 195Min: 115.9 / Avg: 116 / Max: 116.1Min: 116.4 / Avg: 116.47 / Max: 116.5

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D115175274080120160200SE +/- 0.32, N = 3SE +/- 0.09, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3174.2174.5104.3104.7
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: D3D11517527306090120150Min: 173.6 / Avg: 174.23 / Max: 174.6Min: 174.3 / Avg: 174.47 / Max: 174.6Min: 104.3 / Avg: 104.33 / Max: 104.4Min: 104.7 / Avg: 104.73 / Max: 104.8

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Medium5175274080120160200SE +/- 0.15, N = 3SE +/- 0.31, N = 3SE +/- 0.07, N = 3SE +/- 0.04, N = 3186.49200.51120.47143.18
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Medium5175274080120160200Min: 186.25 / Avg: 186.49 / Max: 186.76Min: 199.91 / Avg: 200.51 / Max: 200.95Min: 120.35 / Avg: 120.47 / Max: 120.59Min: 143.14 / Avg: 143.18 / Max: 143.26

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL51752720406080100SE +/- 0.00, N = 3SE +/- 0.07, N = 3SE +/- 0.00, N = 3SE +/- 0.03, N = 381.882.249.449.6
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL5175271632486480Min: 81.8 / Avg: 81.8 / Max: 81.8Min: 82.1 / Avg: 82.17 / Max: 82.3Min: 49.4 / Avg: 49.4 / Max: 49.4Min: 49.5 / Avg: 49.57 / Max: 49.6

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL517527306090120150SE +/- 0.09, N = 3SE +/- 0.07, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3112.3113.668.568.7
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGL51752720406080100Min: 112.1 / Avg: 112.27 / Max: 112.4Min: 113.5 / Avg: 113.57 / Max: 113.7Min: 68.4 / Avg: 68.47 / Max: 68.5Min: 68.7 / Avg: 68.73 / Max: 68.8

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D1151752750100150200250SE +/- 0.19, N = 3SE +/- 0.37, N = 3SE +/- 0.06, N = 3SE +/- 0.03, N = 3210.4211.3128.1128.4
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: D3D115175274080120160200Min: 210.2 / Avg: 210.43 / Max: 210.8Min: 210.6 / Avg: 211.33 / Max: 211.7Min: 128 / Avg: 128.1 / Max: 128.2Min: 128.4 / Avg: 128.43 / Max: 128.5

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL517527306090120150SE +/- 0.03, N = 3SE +/- 0.10, N = 3SE +/- 0.03, N = 3SE +/- 0.06, N = 3151.9153.694.394.7
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL517527306090120150Min: 151.8 / Avg: 151.87 / Max: 151.9Min: 153.5 / Avg: 153.6 / Max: 153.8Min: 94.2 / Avg: 94.27 / Max: 94.3Min: 94.6 / Avg: 94.7 / Max: 94.8

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D1151752760120180240300SE +/- 0.20, N = 3SE +/- 0.12, N = 3SE +/- 0.12, N = 3SE +/- 0.07, N = 3250.9254.2157.0156.3
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: D3D1151752750100150200250Min: 250.6 / Avg: 250.93 / Max: 251.3Min: 254 / Avg: 254.2 / Max: 254.4Min: 156.8 / Avg: 157 / Max: 157.2Min: 156.2 / Avg: 156.27 / Max: 156.4

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL5175274080120160200SE +/- 0.15, N = 3SE +/- 0.12, N = 3SE +/- 0.03, N = 3SE +/- 0.03, N = 3166.4168.6103.9104.6
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL517527306090120150Min: 166.2 / Avg: 166.43 / Max: 166.7Min: 168.4 / Avg: 168.63 / Max: 168.8Min: 103.9 / Avg: 103.93 / Max: 104Min: 104.6 / Avg: 104.63 / Max: 104.7

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL5175274080120160200SE +/- 0.15, N = 3SE +/- 0.09, N = 3SE +/- 0.13, N = 3SE +/- 0.00, N = 3185.4187.5117.9118.6
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL517527306090120150Min: 185.2 / Avg: 185.43 / Max: 185.7Min: 187.3 / Avg: 187.47 / Max: 187.6Min: 117.6 / Avg: 117.87 / Max: 118Min: 118.6 / Avg: 118.6 / Max: 118.6

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Low5175274080120160200SE +/- 0.31, N = 3SE +/- 1.76, N = 3SE +/- 0.36, N = 3SE +/- 0.35, N = 3197.33198.54132.72159.21
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: Low5175274080120160200Min: 196.78 / Avg: 197.33 / Max: 197.84Min: 195.12 / Avg: 198.54 / Max: 200.98Min: 132.14 / Avg: 132.72 / Max: 133.37Min: 158.52 / Avg: 159.21 / Max: 159.65

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL51752770140210280350SE +/- 0.67, N = 3SE +/- 0.17, N = 3SE +/- 0.33, N = 3SE +/- 0.34, N = 3304.78305.54205.43204.97
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160 - Renderer: OpenGL51752750100150200250Min: 303.52 / Avg: 304.78 / Max: 305.81Min: 305.21 / Avg: 305.54 / Max: 305.75Min: 204.78 / Avg: 205.43 / Max: 205.86Min: 204.55 / Avg: 204.97 / Max: 205.64

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL5175274080120160200SE +/- 0.23, N = 3SE +/- 0.17, N = 3SE +/- 0.19, N = 3SE +/- 0.03, N = 3197.4203.2138.2139.9
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL5175274080120160200Min: 196.9 / Avg: 197.37 / Max: 197.6Min: 202.9 / Avg: 203.2 / Max: 203.5Min: 138 / Avg: 138.23 / Max: 138.6Min: 139.8 / Avg: 139.87 / Max: 139.9

Waifu2x-NCNN Vulkan

Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: Yes5175270.99051.9812.97153.9624.9525SE +/- 0.015, N = 3SE +/- 0.015, N = 3SE +/- 0.018, N = 3SE +/- 0.018, N = 33.1783.1464.4024.368
RTX 3080 TiRTX 2080OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: Yes517527246810Min: 3.15 / Avg: 3.18 / Max: 3.2Min: 3.12 / Avg: 3.15 / Max: 3.18Min: 4.37 / Avg: 4.4 / Max: 4.43Min: 4.35 / Avg: 4.37 / Max: 4.4

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D1151752770140210280350SE +/- 0.62, N = 3SE +/- 0.25, N = 3SE +/- 0.09, N = 3SE +/- 0.41, N = 3292.9303.2222.8223.7
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: D3D1151752750100150200250Min: 291.7 / Avg: 292.9 / Max: 293.8Min: 302.9 / Avg: 303.2 / Max: 303.7Min: 222.6 / Avg: 222.77 / Max: 222.9Min: 223 / Avg: 223.73 / Max: 224.4

Portal

This is a benchmark of Valve's Portal game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 21605175272004006008001000SE +/- 2.11, N = 3SE +/- 0.05, N = 3SE +/- 0.99, N = 3SE +/- 1.25, N = 3881.21881.94684.95682.32
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 3840 x 2160517527150300450600750Min: 877.07 / Avg: 881.21 / Max: 884Min: 881.84 / Avg: 881.94 / Max: 882Min: 683.19 / Avg: 684.95 / Max: 686.6Min: 679.91 / Avg: 682.32 / Max: 684.09

FAHBench

FAHBench is a Folding@Home benchmark on the GPU. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.251752750100150200250SE +/- 0.08, N = 3SE +/- 0.54, N = 3SE +/- 0.23, N = 3SE +/- 0.29, N = 3249.49241.62204.35204.74
RTX 3080 TiRTX 2080OpenBenchmarking.orgNs Per Day, More Is BetterFAHBench 2.3.251752750100150200250Min: 249.33 / Avg: 249.49 / Max: 249.6Min: 240.74 / Avg: 241.62 / Max: 242.59Min: 203.98 / Avg: 204.35 / Max: 204.76Min: 204.19 / Avg: 204.74 / Max: 205.17

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL51752750100150200250SE +/- 0.52, N = 3SE +/- 0.23, N = 3SE +/- 0.06, N = 3SE +/- 0.03, N = 3235.7244.2202.1203.1
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL5175274080120160200Min: 235 / Avg: 235.67 / Max: 236.7Min: 243.8 / Avg: 244.2 / Max: 244.6Min: 202 / Avg: 202.1 / Max: 202.2Min: 203.1 / Avg: 203.13 / Max: 203.2

Waifu2x-NCNN Vulkan

Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.

RTX 2080RTX 3080 TiOpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: No5175270.67931.35862.03792.71723.39653.0192.9782.767

Scale: 2x - Denoise: 3 - TAA: No

RTX 3080 Ti: 517: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result.

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D1151752770140210280350SE +/- 0.87, N = 3SE +/- 0.78, N = 3SE +/- 0.15, N = 3SE +/- 0.46, N = 3298.1308.3285.6286.5
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: D3D1151752760120180240300Min: 297.1 / Avg: 298.07 / Max: 299.8Min: 307 / Avg: 308.27 / Max: 309.7Min: 285.4 / Avg: 285.6 / Max: 285.9Min: 285.6 / Avg: 286.5 / Max: 287.1

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGL517527140280420560700SE +/- 1.22, N = 3SE +/- 5.66, N = 3SE +/- 2.70, N = 3SE +/- 0.24, N = 3639.20623.55594.05596.54
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 2560 x 1440 - Renderer: OpenGL517527110220330440550Min: 637.63 / Avg: 639.2 / Max: 641.61Min: 617.69 / Avg: 623.55 / Max: 634.86Min: 588.72 / Avg: 594.05 / Max: 597.45Min: 596.06 / Avg: 596.54 / Max: 596.81

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: Ultimate51752770140210280350SE +/- 1.15, N = 3SE +/- 0.80, N = 3SE +/- 3.15, N = 6SE +/- 0.55, N = 3341.01342.95331.70335.62
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: Ultimate51752760120180240300Min: 338.7 / Avg: 341.01 / Max: 342.23Min: 341.52 / Avg: 342.95 / Max: 344.29Min: 316.2 / Avg: 331.7 / Max: 336.25Min: 334.93 / Avg: 335.62 / Max: 336.71

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL51752750100150200250SE +/- 2.27, N = 3SE +/- 0.24, N = 3SE +/- 0.47, N = 3SE +/- 0.35, N = 3240.2244.6239.1241.8
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL5175274080120160200Min: 235.7 / Avg: 240.17 / Max: 243.1Min: 244.1 / Avg: 244.57 / Max: 244.9Min: 238.2 / Avg: 239.1 / Max: 239.8Min: 241.4 / Avg: 241.8 / Max: 242.5

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL51752770140210280350SE +/- 0.66, N = 3SE +/- 0.30, N = 3SE +/- 0.68, N = 3SE +/- 0.76, N = 3320.66320.34318.41317.34
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL51752760120180240300Min: 319.77 / Avg: 320.66 / Max: 321.94Min: 319.75 / Avg: 320.34 / Max: 320.75Min: 317.57 / Avg: 318.41 / Max: 319.76Min: 315.86 / Avg: 317.34 / Max: 318.36

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL51752770140210280350SE +/- 0.08, N = 3SE +/- 0.20, N = 3SE +/- 0.21, N = 3SE +/- 0.82, N = 3319.83320.00322.78321.25
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL51752760120180240300Min: 319.68 / Avg: 319.83 / Max: 319.97Min: 319.6 / Avg: 320 / Max: 320.23Min: 322.38 / Avg: 322.78 / Max: 323.09Min: 319.88 / Avg: 321.25 / Max: 322.73

Portal 2

This is a benchmark of Valve's Portal 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGL517527140280420560700SE +/- 5.24, N = 3SE +/- 6.04, N = 3SE +/- 4.21, N = 3SE +/- 2.81, N = 3638.26633.41633.90636.89
RTX 3080 TiRTX 2080OpenBenchmarking.orgFrames Per Second, More Is BetterPortal 2Resolution: 1920 x 1080 - Renderer: OpenGL517527110220330440550Min: 628.05 / Avg: 638.26 / Max: 645.44Min: 621.51 / Avg: 633.41 / Max: 641.2Min: 625.62 / Avg: 633.9 / Max: 639.31Min: 632.1 / Avg: 636.89 / Max: 641.84

121 Results Shown

Counter-Strike: Global Offensive
Quake II RTX
LuxMark
Quake II RTX:
  3840 x 2160 - Low - On - VK_KHR_ray_query
  3840 x 2160 - High - On - VK_KHR_ray_query
LuxMark
Quake II RTX:
  3840 x 2160 - Medium - On - VK_KHR_ray_query
  3840 x 2160 - Off - On - VK_KHR_ray_tracing_pipeline
Ray Tracing In Vulkan:
  3840 x 2160 - Cornell Box + Lucy
  2560 x 1440 - Cornell Box + Lucy
  1920 x 1080 - Cornell Box + Lucy
LuxMark
Quake II RTX:
  3840 x 2160 - Low - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - Medium - On - VK_KHR_ray_tracing_pipeline
  3840 x 2160 - High - On - VK_KHR_ray_tracing_pipeline
Unigine Superposition
Quake II RTX:
  2560 x 1440 - High - On - VK_KHR_ray_query
  2560 x 1440 - Medium - On - VK_KHR_ray_query
  2560 x 1440 - Off - On - VK_KHR_ray_query
  2560 x 1440 - Off - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Low - On - VK_KHR_ray_query
  2560 x 1440 - High - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Low - On - VK_KHR_ray_tracing_pipeline
  2560 x 1440 - Medium - On - VK_KHR_ray_tracing_pipeline
GravityMark:
  1920 x 1080 - OpenGL
  2560 x 1440 - OpenGL
Ray Tracing In Vulkan
GravityMark
Blender
GravityMark
Ray Tracing In Vulkan:
  2560 x 1440 - Lucy In One Weekend
  3840 x 2160 - Lucy In One Weekend
Quake II RTX
Blender
Quake II RTX:
  1920 x 1080 - High - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Off - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Medium - On - VK_KHR_ray_query
GravityMark
Blender
Unigine Superposition:
  2560 x 1440 - Fullscreen - Ultra - OpenGL
  3840 x 2160 - Fullscreen - Ultra - D3D11
GravityMark
Quake II RTX:
  1920 x 1080 - Medium - On - VK_KHR_ray_tracing_pipeline
  1920 x 1080 - Off - On - VK_KHR_ray_query
Portal
Quake II RTX
GravityMark
VkResample
Quake II RTX
Blender:
  Classroom - NVIDIA CUDA
  Classroom - NVIDIA OptiX
GravityMark
Blender
GravityMark
Counter-Strike: Global Offensive:
  1920 x 1080 - OpenGL - Total Frame Time
  2560 x 1440 - OpenGL - Total Frame Time
Ray Tracing In Vulkan
Blender
Ray Tracing In Vulkan:
  3840 x 2160 - Cornell Box
  2560 x 1440 - Cornell Box
Cyberpunk 2077:
  3840 x 2160 - Low
  2560 x 1440 - High
Unigine Superposition
Cyberpunk 2077
Blender:
  BMW27 - NVIDIA OptiX
  BMW27 - NVIDIA CUDA
Cyberpunk 2077
GravityMark
Portal
Ray Tracing In Vulkan
Blender
Ray Tracing In Vulkan
Unigine Superposition
Ray Tracing In Vulkan
GravityMark
Ray Tracing In Vulkan
Cyberpunk 2077
Ray Tracing In Vulkan
Cyberpunk 2077
GravityMark
Ray Tracing In Vulkan
Cyberpunk 2077:
  1920 x 1080 - High
  1920 x 1080 - Ultra
GravityMark:
  1920 x 1080 - Vulkan
  2560 x 1440 - Windows Direct3D 12
Cyberpunk 2077
Unigine Superposition:
  3840 x 2160 - Fullscreen - High - D3D11
  1920 x 1080 - Fullscreen - Ultra - D3D11
GravityMark
Unigine Superposition
Portal 2
VkResample
Unigine Superposition:
  3840 x 2160 - Fullscreen - Medium - D3D11
  3840 x 2160 - Fullscreen - High - OpenGL
Cyberpunk 2077
Unigine Superposition:
  1920 x 1080 - Fullscreen - High - D3D11
  2560 x 1440 - Fullscreen - Medium - D3D11
Cyberpunk 2077
Unigine Superposition:
  3840 x 2160 - Fullscreen - Medium - OpenGL
  2560 x 1440 - Fullscreen - High - OpenGL
  3840 x 2160 - Fullscreen - Low - D3D11
  2560 x 1440 - Fullscreen - Medium - OpenGL
  1920 x 1080 - Fullscreen - Medium - D3D11
  1920 x 1080 - Fullscreen - High - OpenGL
  3840 x 2160 - Fullscreen - Low - OpenGL
Cyberpunk 2077
Counter-Strike: Global Offensive
Unigine Superposition
Waifu2x-NCNN Vulkan
Unigine Superposition
Portal
FAHBench
Unigine Superposition
Waifu2x-NCNN Vulkan
Unigine Superposition
Portal 2
Xonotic
Unigine Superposition
Counter-Strike: Global Offensive:
  2560 x 1440 - OpenGL
  1920 x 1080 - OpenGL
Portal 2