Arc Graphics Linux 6.2

Intel Core i9-13900K testing with a ASUS PRIME Z790-P WIFI (0602 BIOS) and Intel Arc A770 DG2 16GB on Ubuntu 22.10 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2301034-NE-ARCGRAPHI78
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Result
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Performance Per
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Date
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  Test
  Duration
A770
January 03 2023
  4 Hours, 50 Minutes
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Arc Graphics Linux 6.2OpenBenchmarking.orgPhoronix Test SuiteIntel Core i9-13900K @ 5.50GHz (24 Cores / 32 Threads)ASUS PRIME Z790-P WIFI (0602 BIOS)Intel Device 7a2732GB2048GB SOLIDIGM SSDPFKKW020X7 + 2000GBIntel Arc A770 DG2 16GB (2400MHz)Realtek ALC897ASUS VP28UIntel Device 7a70Ubuntu 22.106.2.0-rc2-phx (x86_64)GNOME Shell 43.1X Server 1.21.1.4 + Wayland4.6 Mesa 23.0.0-devel (git-fc0e23b 2023-01-02 kinetic-oibaf-ppa)OpenCL 3.01.3.238GCC 12.2.0ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionArc Graphics Linux 6.2 BenchmarksSystem Logs- Transparent Huge Pages: madvise- Scaling Governor: intel_pstate performance (EPP: performance) - CPU Microcode: 0x10e - Thermald 2.5.1 - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + retbleed: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Enhanced IBRS IBPB: conditional RSB filling PBRSB-eIBRS: SW sequence + srbds: Not affected + tsx_async_abort: Not affected

Arc Graphics Linux 6.2gravitymark: 1920 x 1080 - Vulkangravitymark: 2560 x 1440 - Vulkanbatman-knight: 1920 x 1080 - Highbatman-knight: 2560 x 1440 - Highcsgo: 1920 x 1080 - OpenGLcsgo: 1920 x 1080 - Vulkancsgo: 2560 x 1440 - OpenGLcsgo: 2560 x 1440 - Vulkancyberpunk2077: 1920 x 1080 - Lowcyberpunk2077: 1920 x 1080 - Highcyberpunk2077: 1920 x 1080 - Ultracyberpunk2077: 1920 x 1080 - Mediumdirt-rally2: 2560 x 1080 - Highdow3: 1920 x 1080 - High - Vulkandow3: 2560 x 1440 - High - Vulkanshadowofthetombraider: 1920 x 1080 - Low - Offshadowofthetombraider: 2560 x 1440 - Low - Offshadowofthetombraider: 1920 x 1080 - High - Offshadowofthetombraider: 2560 x 1440 - High - Offunigine-heaven: 1920 x 1080 - Fullscreen - OpenGLunigine-heaven: 2560 x 1440 - Fullscreen - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 2560 x 1440 - Fullscreen - High - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-super: 2560 x 1440 - Fullscreen - Medium - OpenGLunvanquished: 1920 x 1080 - Highunvanquished: 2560 x 1440 - Highunvanquished: 3840 x 2160 - Highunvanquished: 1920 x 1080 - Ultraunvanquished: 2560 x 1440 - Ultraunvanquished: 3840 x 2160 - Ultrawarsow: 3840 x 2160xonotic: 3840 x 2160 - Ultraxonotic: 3840 x 2160 - UltimateA770134.8119.4169.64126.95453.34199.19346.60200.3750.9542.5240.1547.3485.160906144.300542111.067754112.590.788.668.7238.251149.849250.9181.8100.363.5141.091.5723.1715.7678.5717.3707.6487.9444.1489.8576100390.2587925OpenBenchmarking.org

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 1920 x 1080 - Renderer: VulkanA770306090120150SE +/- 0.03, N = 3134.8

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.72Resolution: 2560 x 1440 - Renderer: VulkanA770306090120150SE +/- 0.03, N = 3119.4

Batman: Arkham Knight

This is a benchmark of >Batman: Arkham Knight running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that Batman: Arkham Knight is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: HighA7704080120160200SE +/- 0.18, N = 3169.64MIN: 47.97 / MAX: 248.51

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 2560 x 1440 - Quality: HighA770306090120150SE +/- 0.28, N = 3126.95MIN: 77.75 / MAX: 179.92

Counter-Strike: Global Offensive

This is a benchmark of Valve's Counter-Strike: Global Offensive game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Counter-Strike: Global Offensive is already installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGLA770100200300400500SE +/- 1.77, N = 3453.34

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: OpenGL - Total Frame TimeA77030060090012001500Min: 1.23 / Avg: 3.05 / Max: 1598.21

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: VulkanA7704080120160200SE +/- 0.79, N = 3199.19

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080 - Renderer: Vulkan - Total Frame TimeA77030060090012001500Min: 1.29 / Avg: 5.77 / Max: 1782.33

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGLA77080160240320400SE +/- 0.65, N = 3346.60

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: OpenGL - Total Frame TimeA77030060090012001500Min: 1.28 / Avg: 3.75 / Max: 1609.94

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: VulkanA7704080120160200SE +/- 0.48, N = 3200.37

OpenBenchmarking.orgMilliseconds, Fewer Is BetterCounter-Strike: Global OffensiveResolution: 2560 x 1440 - Renderer: Vulkan - Total Frame TimeA77030060090012001500Min: 1.27 / Avg: 5.8 / Max: 1745.82

Cyberpunk 2077

This is a benchmark of Cyberpunk 2077 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: LowA7701122334455SE +/- 0.30, N = 350.95MIN: 0.33 / MAX: 168

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: HighA7701020304050SE +/- 0.27, N = 342.52MIN: 0.41 / MAX: 130.72

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: UltraA770918273645SE +/- 0.45, N = 340.15MIN: 0.51 / MAX: 110.18

OpenBenchmarking.orgFrames Per Second, More Is BetterCyberpunk 2077Resolution: 1920 x 1080 - Graphics Setting: MediumA7701122334455SE +/- 0.44, N = 347.34MIN: 0.54 / MAX: 133.73

DiRT Rally 2.0

This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: HighA77020406080100SE +/- 0.21, N = 385.16MIN: 59.75 / MAX: 100.97

Dawn of War III

Dawn of War III Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1920 x 1080 - Graphics Preset: High - Renderer: VulkanA770306090120150SE +/- 1.67, N = 3144.30MIN: 113.89 / MAX: 220.78

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 2560 x 1440 - Graphics Preset: High - Renderer: VulkanA77020406080100SE +/- 0.03, N = 3111.07MIN: 96.52 / MAX: 155.69

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: OffA770306090120150SE +/- 0.10, N = 3112.5MAX: 220.8

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: OffA77020406080100SE +/- 0.09, N = 390.7MAX: 164.5

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: OffA77020406080100SE +/- 0.07, N = 388.6MAX: 173.3

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: OffA7701530456075SE +/- 0.00, N = 268.7MAX: 118.1

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLA77050100150200250SE +/- 0.11, N = 3238.25

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLA770306090120150SE +/- 0.07, N = 3149.85

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLA77050100150200250SE +/- 0.00, N = 3250.9MAX: 373

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLA7704080120160200SE +/- 0.19, N = 3181.8MAX: 246.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGLA77020406080100SE +/- 0.15, N = 3100.3MAX: 119.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: High - Renderer: OpenGLA7701428425670SE +/- 0.07, N = 363.5MAX: 73.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLA770306090120150SE +/- 0.10, N = 3141.0MAX: 174.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGLA77020406080100SE +/- 0.10, N = 391.5MAX: 107.3

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: HighA770160320480640800SE +/- 2.42, N = 3723.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 2560 x 1440 - Effects Quality: HighA770150300450600750SE +/- 1.43, N = 3715.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 3840 x 2160 - Effects Quality: HighA770150300450600750SE +/- 1.76, N = 3678.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: UltraA770150300450600750SE +/- 5.95, N = 3717.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 2560 x 1440 - Effects Quality: UltraA770150300450600750SE +/- 2.29, N = 3707.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 3840 x 2160 - Effects Quality: UltraA770110220330440550SE +/- 3.31, N = 3487.9

Warsow

This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 3840 x 2160A770100200300400500SE +/- 4.10, N = 7444.1

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltraA770110220330440550SE +/- 0.48, N = 3489.86MIN: 299 / MAX: 647

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.5Resolution: 3840 x 2160 - Effects Quality: UltimateA77080160240320400SE +/- 0.63, N = 3390.26MIN: 95 / MAX: 579