unvanquished astc

AMD Ryzen 3 3200U testing with a MOTILE PF4PU1F (N.1.03 BIOS) and AMD Radeon Vega 3 512MB on Ubuntu 20.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2208023-NE-UNVANQUIS75
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A
August 02 2022
  1 Hour, 36 Minutes
B
August 02 2022
  1 Hour, 19 Minutes
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August 02 2022
  1 Hour, 19 Minutes
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unvanquished astcOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 3 3200U @ 2.60GHz (2 Cores / 4 Threads)MOTILE PF4PU1F (N.1.03 BIOS)AMD Raven/Raven23584MB128GB BIWIN SSDAMD Radeon Vega 3 512MB (1200/1200MHz)AMD Raven/Raven2/FenghuangRealtek RTL8111/8168/8411 + Intel Dual Band-AC 3168NGWUbuntu 20.045.15.0-051500-generic (x86_64)GNOME Shell 3.36.9X Server 1.20.134.6 Mesa 22.0.0-devel (git-9cb9101 2022-01-08 focal-oibaf-ppa) (LLVM 13.0.0 DRM 3.42)GCC 9.4.0ext41920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioNetworkOSKernelDesktopDisplay ServerOpenGLCompilerFile-SystemScreen ResolutionUnvanquished Astc BenchmarksSystem Logs- Transparent Huge Pages: madvise- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,gm2 --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-9-Av3uEd/gcc-9-9.4.0/debian/tmp-nvptx/usr,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: acpi-cpufreq ondemand (Boost: Enabled) - CPU Microcode: 0x8108102- GLAMOR - BAR1 / Visible vRAM Size: 512 MB - vBIOS Version: 113-RAVEN2-114- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: disabled RSB filling + srbds: Not affected + tsx_async_abort: Not affected

ABCResult OverviewPhoronix Test Suite100%101%101%102%102%UnvanquishedASTC EncoderUnvanquishedASTC EncoderASTC EncoderASTC EncoderUnvanquished1920 x 1080 - UltraFast1920 x 1080 - HighExhaustiveMediumThorough1920 x 1080 - Medium

unvanquished astcunvanquished: 1920 x 1080 - Highunvanquished: 1920 x 1080 - Ultraunvanquished: 1920 x 1080 - Mediumastcenc: Fastastcenc: Mediumastcenc: Thoroughastcenc: ExhaustiveABC115.761.4135.516.62805.48010.65370.0721117.662.2135.316.94375.55810.65760.0729117.262.8135.316.97825.51450.66230.0732OpenBenchmarking.org

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 (id Tech 3) engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source, cross-platform shooter game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: HighBCA306090120150SE +/- 0.19, N = 3SE +/- 0.56, N = 3SE +/- 1.44, N = 15117.6117.2115.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: UltraCBA1428425670SE +/- 0.47, N = 3SE +/- 0.06, N = 3SE +/- 0.92, N = 462.862.261.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.53Resolution: 1920 x 1080 - Effects Quality: MediumACB306090120150SE +/- 0.35, N = 3SE +/- 0.24, N = 3SE +/- 0.17, N = 3135.5135.3135.3

ASTC Encoder

ASTC Encoder (astcenc) is for the Adaptive Scalable Texture Compression (ASTC) format commonly used with OpenGL, OpenGL ES, and Vulkan graphics APIs. This test profile does a coding test of both compression/decompression. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgMT/s, More Is BetterASTC Encoder 4.0Preset: FastCBA48121620SE +/- 0.04, N = 3SE +/- 0.05, N = 3SE +/- 0.01, N = 316.9816.9416.631. (CXX) g++ options: -O3 -flto -pthread

OpenBenchmarking.orgMT/s, More Is BetterASTC Encoder 4.0Preset: MediumBCA1.25062.50123.75185.00246.253SE +/- 0.0243, N = 3SE +/- 0.0676, N = 3SE +/- 0.0249, N = 35.55815.51455.48011. (CXX) g++ options: -O3 -flto -pthread

OpenBenchmarking.orgMT/s, More Is BetterASTC Encoder 4.0Preset: ThoroughCBA0.1490.2980.4470.5960.745SE +/- 0.0010, N = 3SE +/- 0.0031, N = 3SE +/- 0.0011, N = 30.66230.65760.65371. (CXX) g++ options: -O3 -flto -pthread

OpenBenchmarking.orgMT/s, More Is BetterASTC Encoder 4.0Preset: ExhaustiveCBA0.01650.0330.04950.0660.0825SE +/- 0.0000, N = 3SE +/- 0.0000, N = 3SE +/- 0.0001, N = 30.07320.07290.07211. (CXX) g++ options: -O3 -flto -pthread

7 Results Shown

Unvanquished:
  1920 x 1080 - High
  1920 x 1080 - Ultra
  1920 x 1080 - Medium
ASTC Encoder:
  Fast
  Medium
  Thorough
  Exhaustive