AMD Ryzen 9 5950X 16-Core testing with a ASUS ROG CROSSHAIR VIII HERO (WI-FI) (4006 BIOS) and NVIDIA GeForce RTX 3090 24GB on Ubuntu 22.04 via the Phoronix Test Suite.
RTX 3090 Processor: AMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads), Motherboard: ASUS ROG CROSSHAIR VIII HERO (WI-FI) (4006 BIOS), Chipset: AMD Starship/Matisse, Memory: 32GB, Disk: 1000GB Sabrent Rocket 4.0 Plus, Graphics: NVIDIA GeForce RTX 3090 24GB, Audio: NVIDIA GA102 HD Audio, Monitor: ASUS MG28U, Network: Realtek RTL8125 2.5GbE + Intel I211 + Intel Wi-Fi 6 AX200
OS: Ubuntu 22.04, Kernel: 5.15.0-40-generic (x86_64), Desktop: GNOME Shell 42.2, Display Server: X Server 1.21.1.3, Display Driver: NVIDIA 515.57, OpenGL: 4.6.0, Vulkan: 1.2.204, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160
Kernel Notes: Transparent Huge Pages: madviseCompiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201016Graphics Notes: BAR1 / Visible vRAM Size: 256 MiB - vBIOS Version: 94.02.27.00.02Python Notes: Python 3.10.4Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Unvanquished Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unvanquished 0.52.1 Resolution: 1920 x 1080 - Effects Quality: High RTX 3090 100 200 300 400 500 SE +/- 3.99, N = 3 476.3
Resolution: 1920 x 1200 - Effects Quality: Low
RTX 3090: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: sh: 1: exec: ./xonotic: not found
Resolution: 2560 x 1440 - Effects Quality: Low
RTX 3090: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: sh: 1: exec: ./xonotic: not found
Resolution: 3840 x 2160 - Effects Quality: Low
RTX 3090: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: sh: 1: exec: ./xonotic: not found
Resolution: 1920 x 1080 - Effects Quality: High
RTX 3090: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: sh: 1: exec: ./xonotic: not found
Resolution: 1920 x 1200 - Effects Quality: High
RTX 3090: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: sh: 1: exec: ./xonotic: not found
Resolution: 2560 x 1440 - Effects Quality: High
RTX 3090: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: sh: 1: exec: ./xonotic: not found
Resolution: 3840 x 2160 - Effects Quality: High
RTX 3090: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: sh: 1: exec: ./xonotic: not found
Resolution: 1920 x 1080 - Effects Quality: Ultra
RTX 3090: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: sh: 1: exec: ./xonotic: not found
Resolution: 1920 x 1200 - Effects Quality: Ultra
RTX 3090: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: sh: 1: exec: ./xonotic: not found
Resolution: 2560 x 1440 - Effects Quality: Ultra
RTX 3090: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: sh: 1: exec: ./xonotic: not found
Resolution: 3840 x 2160 - Effects Quality: Ultra
RTX 3090: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: sh: 1: exec: ./xonotic: not found
Resolution: 1920 x 1080 - Effects Quality: Ultimate
RTX 3090: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: sh: 1: exec: ./xonotic: not found
Resolution: 1920 x 1200 - Effects Quality: Ultimate
RTX 3090: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: sh: 1: exec: ./xonotic: not found
Resolution: 2560 x 1440 - Effects Quality: Ultimate
RTX 3090: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: sh: 1: exec: ./xonotic: not found
Resolution: 3840 x 2160 - Effects Quality: Ultimate
RTX 3090: The test run did not produce a result. The test run did not produce a result. The test run did not produce a result. E: sh: 1: exec: ./xonotic: not found
yquake2 This is a test of Yamagi Quake II. Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 1920 x 1080 RTX 3090 300 600 900 1200 1500 SE +/- 12.27, N = 3 1600.2 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 2560 x 1440 RTX 3090 200 400 600 800 1000 SE +/- 8.42, N = 3 1099.9 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: On - MSAA: On - Resolution: 3840 x 2160 RTX 3090 130 260 390 520 650 SE +/- 2.11, N = 3 594.9 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: Off - MSAA: On - Resolution: 1920 x 1080 RTX 3090 400 800 1200 1600 2000 SE +/- 20.45, N = 3 1644.9 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: Off - MSAA: On - Resolution: 2560 x 1440 RTX 3090 200 400 600 800 1000 SE +/- 10.80, N = 3 1132.8 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: Off - MSAA: On - Resolution: 3840 x 2160 RTX 3090 130 260 390 520 650 SE +/- 4.85, N = 3 594.6 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: On - MSAA: Off - Resolution: 1920 x 1080 RTX 3090 600 1200 1800 2400 3000 SE +/- 21.94, N = 10 2802.9 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: On - MSAA: Off - Resolution: 2560 x 1440 RTX 3090 500 1000 1500 2000 2500 SE +/- 29.15, N = 3 2409.8 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: On - MSAA: Off - Resolution: 3840 x 2160 RTX 3090 400 800 1200 1600 2000 SE +/- 16.75, N = 6 1717.5 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: Off - MSAA: Off - Resolution: 1920 x 1080 RTX 3090 600 1200 1800 2400 3000 SE +/- 19.97, N = 12 2802.1 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: Off - MSAA: Off - Resolution: 2560 x 1440 RTX 3090 500 1000 1500 2000 2500 SE +/- 32.40, N = 3 2463.2 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Vulkan - AF: Off - MSAA: Off - Resolution: 3840 x 2160 RTX 3090 400 800 1200 1600 2000 SE +/- 12.27, N = 3 1723.8 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080 RTX 3090 400 800 1200 1600 2000 SE +/- 22.23, N = 3 1693.5 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440 RTX 3090 300 600 900 1200 1500 SE +/- 4.53, N = 3 1310.3 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: On - MSAA: On - Resolution: 3840 x 2160 RTX 3090 160 320 480 640 800 SE +/- 4.55, N = 3 762.7 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 1920 x 1080 RTX 3090 400 800 1200 1600 2000 SE +/- 4.32, N = 3 1757.2 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 2560 x 1440 RTX 3090 300 600 900 1200 1500 SE +/- 7.78, N = 3 1318.6 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: Off - MSAA: On - Resolution: 3840 x 2160 RTX 3090 160 320 480 640 800 SE +/- 2.48, N = 3 759.0 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: On - MSAA: Off - Resolution: 1920 x 1080 RTX 3090 500 1000 1500 2000 2500 SE +/- 8.02, N = 3 2400.0 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: On - MSAA: Off - Resolution: 2560 x 1440 RTX 3090 500 1000 1500 2000 2500 SE +/- 8.95, N = 3 2209.9 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: On - MSAA: Off - Resolution: 3840 x 2160 RTX 3090 400 800 1200 1600 2000 SE +/- 19.22, N = 3 1725.6 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: Off - MSAA: Off - Resolution: 1920 x 1080 RTX 3090 500 1000 1500 2000 2500 SE +/- 30.24, N = 3 2431.5 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: Off - MSAA: Off - Resolution: 2560 x 1440 RTX 3090 500 1000 1500 2000 2500 SE +/- 26.39, N = 4 2246.0 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL 3.x - AF: Off - MSAA: Off - Resolution: 3840 x 2160 RTX 3090 400 800 1200 1600 2000 SE +/- 9.28, N = 3 1772.1 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU - AF: On - MSAA: On - Resolution: 1920 x 1080 RTX 3090 30 60 90 120 150 SE +/- 0.81, N = 3 123.2 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU - AF: On - MSAA: On - Resolution: 2560 x 1440 RTX 3090 15 30 45 60 75 SE +/- 1.13, N = 12 67.0 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU - AF: On - MSAA: On - Resolution: 3840 x 2160 RTX 3090 8 16 24 32 40 SE +/- 0.24, N = 3 34.4 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL ES 3.x - AF: On - MSAA: On - Resolution: 1920 x 1080 RTX 3090 400 800 1200 1600 2000 SE +/- 3.03, N = 3 1688.3 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL ES 3.x - AF: On - MSAA: On - Resolution: 2560 x 1440 RTX 3090 300 600 900 1200 1500 SE +/- 13.02, N = 3 1299.8 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL ES 3.x - AF: On - MSAA: On - Resolution: 3840 x 2160 RTX 3090 160 320 480 640 800 SE +/- 0.49, N = 3 747.0 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU - AF: Off - MSAA: On - Resolution: 1920 x 1080 RTX 3090 30 60 90 120 150 SE +/- 0.69, N = 3 128.3 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU - AF: Off - MSAA: On - Resolution: 2560 x 1440 RTX 3090 14 28 42 56 70 SE +/- 0.23, N = 3 64.5 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU - AF: Off - MSAA: On - Resolution: 3840 x 2160 RTX 3090 8 16 24 32 40 SE +/- 0.15, N = 3 35.2 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU - AF: On - MSAA: Off - Resolution: 1920 x 1080 RTX 3090 30 60 90 120 150 SE +/- 0.78, N = 3 123.0 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU - AF: On - MSAA: Off - Resolution: 2560 x 1440 RTX 3090 15 30 45 60 75 SE +/- 1.00, N = 15 65.6 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU - AF: On - MSAA: Off - Resolution: 3840 x 2160 RTX 3090 8 16 24 32 40 SE +/- 0.09, N = 3 33.9 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL ES 3.x - AF: Off - MSAA: On - Resolution: 1920 x 1080 RTX 3090 400 800 1200 1600 2000 SE +/- 21.67, N = 3 1698.0 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL ES 3.x - AF: Off - MSAA: On - Resolution: 2560 x 1440 RTX 3090 300 600 900 1200 1500 SE +/- 7.27, N = 3 1314.9 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL ES 3.x - AF: Off - MSAA: On - Resolution: 3840 x 2160 RTX 3090 160 320 480 640 800 SE +/- 2.68, N = 3 761.2 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL ES 3.x - AF: On - MSAA: Off - Resolution: 1920 x 1080 RTX 3090 500 1000 1500 2000 2500 SE +/- 7.84, N = 3 2373.0 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL ES 3.x - AF: On - MSAA: Off - Resolution: 2560 x 1440 RTX 3090 500 1000 1500 2000 2500 SE +/- 20.14, N = 3 2257.5 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL ES 3.x - AF: On - MSAA: Off - Resolution: 3840 x 2160 RTX 3090 400 800 1200 1600 2000 SE +/- 21.90, N = 3 1725.8 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU - AF: Off - MSAA: Off - Resolution: 1920 x 1080 RTX 3090 30 60 90 120 150 SE +/- 1.22, N = 3 127.7 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU - AF: Off - MSAA: Off - Resolution: 2560 x 1440 RTX 3090 14 28 42 56 70 SE +/- 0.64, N = 3 64.8 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU - AF: Off - MSAA: Off - Resolution: 3840 x 2160 RTX 3090 8 16 24 32 40 SE +/- 0.09, N = 3 34.4 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL ES 3.x - AF: Off - MSAA: Off - Resolution: 1920 x 1080 RTX 3090 500 1000 1500 2000 2500 SE +/- 16.00, N = 3 2397.2 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL ES 3.x - AF: Off - MSAA: Off - Resolution: 2560 x 1440 RTX 3090 500 1000 1500 2000 2500 SE +/- 28.57, N = 3 2282.3 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: OpenGL ES 3.x - AF: Off - MSAA: Off - Resolution: 3840 x 2160 RTX 3090 400 800 1200 1600 2000 SE +/- 1.57, N = 3 1739.4 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU Color Light - AF: On - MSAA: On - Resolution: 1920 x 1080 RTX 3090 30 60 90 120 150 SE +/- 0.94, N = 3 117.4 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU Color Light - AF: On - MSAA: On - Resolution: 2560 x 1440 RTX 3090 14 28 42 56 70 SE +/- 0.09, N = 3 60.7 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU Color Light - AF: On - MSAA: On - Resolution: 3840 x 2160 RTX 3090 8 16 24 32 40 SE +/- 0.15, N = 3 32.6 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU Color Light - AF: Off - MSAA: On - Resolution: 1920 x 1080 RTX 3090 30 60 90 120 150 SE +/- 0.26, N = 3 119.6 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU Color Light - AF: Off - MSAA: On - Resolution: 2560 x 1440 RTX 3090 14 28 42 56 70 SE +/- 0.42, N = 13 62.1 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU Color Light - AF: Off - MSAA: On - Resolution: 3840 x 2160 RTX 3090 8 16 24 32 40 SE +/- 0.37, N = 12 32.9 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU Color Light - AF: On - MSAA: Off - Resolution: 1920 x 1080 RTX 3090 30 60 90 120 150 SE +/- 0.38, N = 3 116.2 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU Color Light - AF: On - MSAA: Off - Resolution: 2560 x 1440 RTX 3090 14 28 42 56 70 SE +/- 0.87, N = 15 62.5 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU Color Light - AF: On - MSAA: Off - Resolution: 3840 x 2160 RTX 3090 8 16 24 32 40 SE +/- 0.07, N = 3 32.6 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU Color Light - AF: Off - MSAA: Off - Resolution: 1920 x 1080 RTX 3090 30 60 90 120 150 SE +/- 0.09, N = 3 118.5 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU Color Light - AF: Off - MSAA: Off - Resolution: 2560 x 1440 RTX 3090 14 28 42 56 70 SE +/- 0.06, N = 3 61.1 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
OpenBenchmarking.org Frames Per Second, More Is Better yquake2 8.10 Renderer: Software CPU Color Light - AF: Off - MSAA: Off - Resolution: 3840 x 2160 RTX 3090 8 16 24 32 40 SE +/- 0.09, N = 3 33.2 1. (CC) gcc options: -shared -lm -ldl -rdynamic -lSDL2 -O2 -pipe -fomit-frame-pointer -std=gnu99 -fno-strict-aliasing -fwrapv -fvisibility=hidden -MMD -mfpmath=sse -fPIC
RedShift Demo This is a test of MAXON's RedShift demo build that currently requires NVIDIA GPU acceleration. Learn more via the OpenBenchmarking.org test page.
RTX 3090: The test quit with a non-zero exit status. The test quit with a non-zero exit status. The test quit with a non-zero exit status.
OpenBenchmarking.org VKMark Score, More Is Better VKMark 2022-05-16 Resolution: 1920 x 1200 - Present Mode: Immediate RTX 3090 1100 2200 3300 4400 5500 SE +/- 1.53, N = 3 4989 1. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF
OpenBenchmarking.org VKMark Score, More Is Better VKMark 2022-05-16 Resolution: 2560 x 1440 - Present Mode: Immediate RTX 3090 900 1800 2700 3600 4500 SE +/- 3.46, N = 3 4427 1. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF
OpenBenchmarking.org VKMark Score, More Is Better VKMark 2022-05-16 Resolution: 3840 x 2160 - Present Mode: Immediate RTX 3090 700 1400 2100 2800 3500 SE +/- 0.67, N = 3 3237 1. (CXX) g++ options: -pthread -ldl -std=c++14 -MD -MQ -MF
C-Ray This is a test of C-Ray, a simple raytracer designed to test the floating-point CPU performance. This test is multi-threaded (16 threads per core), will shoot 8 rays per pixel for anti-aliasing, and will generate a 1600 x 1200 image. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better C-Ray 1.1 Total Time - 4K, 16 Rays Per Pixel RTX 3090 7 14 21 28 35 SE +/- 0.05, N = 3 31.38 1. (CC) gcc options: -lm -lpthread -O3
Blender Blender is an open-source 3D creation and modeling software project. This test is of Blender's Cycles benchmark with various sample files. GPU computing via NVIDIA OptiX and NVIDIA CUDA is currently supported and HIP for AMD Radeon GPUs. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Seconds, Fewer Is Better Blender 3.2 Blend File: BMW27 - Compute: CUDA RTX 3090 3 6 9 12 15 SE +/- 0.03, N = 3 11.28
RTX 3090 Processor: AMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads), Motherboard: ASUS ROG CROSSHAIR VIII HERO (WI-FI) (4006 BIOS), Chipset: AMD Starship/Matisse, Memory: 32GB, Disk: 1000GB Sabrent Rocket 4.0 Plus, Graphics: NVIDIA GeForce RTX 3090 24GB, Audio: NVIDIA GA102 HD Audio, Monitor: ASUS MG28U, Network: Realtek RTL8125 2.5GbE + Intel I211 + Intel Wi-Fi 6 AX200
OS: Ubuntu 22.04, Kernel: 5.15.0-40-generic (x86_64), Desktop: GNOME Shell 42.2, Display Server: X Server 1.21.1.3, Display Driver: NVIDIA 515.57, OpenGL: 4.6.0, Vulkan: 1.2.204, Compiler: GCC 11.2.0, File-System: ext4, Screen Resolution: 3840x2160
Kernel Notes: Transparent Huge Pages: madviseCompiler Notes: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -vProcessor Notes: Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201016Graphics Notes: BAR1 / Visible vRAM Size: 256 MiB - vBIOS Version: 94.02.27.00.02Python Notes: Python 3.10.4Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + mmio_stale_data: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 2 July 2022 20:38 by user phoronix.