ryzen-7-linux-gaming

AMD Ryzen 7 5800X 8-Core testing with a ASRock X570 Pro4 (P4.30 BIOS) and AMD Radeon RX 6800 XT 16GB on Ubuntu 22.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2204221-NE-RYZEN7LIN76
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Ryzen 7 5800X
April 21 2022
  2 Hours, 6 Minutes
5800X
April 21 2022
  3 Hours, 49 Minutes
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ryzen-7-linux-gaming OpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 7 5800X 8-Core @ 3.80GHz (8 Cores / 16 Threads)ASRock X570 Pro4 (P4.30 BIOS)AMD Starship/Matisse16GB1000GB Sabrent Rocket 4.0 1TB + 2000GBAMD Radeon RX 6800 XT 16GB (2575/1000MHz)AMD Navi 21 HDMI AudioASUS MG28UIntel I211Ubuntu 22.045.17.4-051704-generic (x86_64)GNOME Shell 42.0X Server + Wayland4.6 Mesa 22.2.0-devel (git-092ac67 2022-04-21 jammy-oibaf-ppa) (LLVM 14.0.0 DRM 3.44)1.3.211GCC 11.2.0ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen ResolutionRyzen-7-linux-gaming BenchmarksSystem Logs- Transparent Huge Pages: madvise- Ryzen 7 5800X: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-cet --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-serialization=2 --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-11-gBFGDP/gcc-11-11.2.0/debian/tmp-gcn/usr --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0xa201016- BAR1 / Visible vRAM Size: 256 MB- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected

ryzen-7-linux-gaming tesseract: 1920 x 1080tesseract: 2560 x 1440tesseract: 3840 x 2160ddnet: 2560 x 1440 - Fullscreen - OpenGL 3.3 - Default - Multeasymapxonotic: 3840 x 2160 - Ultraddnet: 1920 x 1080 - Fullscreen - OpenGL 3.3 - Default - Multeasymapgravitymark: 2560 x 1440 - Vulkangravitymark: 2560 x 1440 - OpenGLxonotic: 3840 x 2160 - Ultimateunigine-heaven: 1920 x 1080 - Fullscreen - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLdeus-exmd: 1920 x 1080 - High Qualitydeus-exmd: 2560 x 1440 - High Qualitydirt-rally2: 2560 x 1080 - Lowdirt-rally2: 2880 x 1620 - Lowdirt-rally2: 2560 x 1080 - Ultradirt-rally2: 2560 x 1080 - Highgravitymark: 1920 x 1080 - Vulkandirt-rally2: 2880 x 1620 - Ultradirt-rally2: 2880 x 1620 - Highhitman3: 1920 x 1080 - Lowhitman3: 2560 x 1440 - Lowhitman3: 1920 x 1080 - Ultrahitman3: 2560 x 1440 - Ultrahitman3: 1920 x 1080 - Mediumhitman3: 2560 x 1440 - Mediumshadowofthetombraider: 1920 x 1080 - High - Offshadowofthetombraider: 2560 x 1440 - High - Offstrange-brigade: 1920 x 1080 - Lowstrange-brigade: 2560 x 1440 - Lowstrange-brigade: 1920 x 1080 - Highgravitymark: 1920 x 1080 - OpenGLwarsow: 3840 x 2160twtk: 1920 x 1080 - High - Battle Benchmarkunvanquished: 3840 x 2160 - Mediumwarsow: 1920 x 1080unvanquished: 1920 x 1080 - Mediumunvanquished: 2560 x 1440 - Mediumunvanquished: 2560 x 1440 - Ultraunvanquished: 3840 x 2160 - Ultraunvanquished: 3840 x 2160 - Highunvanquished: 1920 x 1080 - Ultraunvanquished: 2560 x 1440 - Highunvanquished: 1920 x 1080 - Hightwtk: 2560 x 1440 - High - Battle Benchmarktwtk: 1920 x 1080 - Ultra - Battle Benchmarktwtk: 2560 x 1440 - Ultra - Battle BenchmarkRyzen 7 5800X5800X1031.721033.70192.2193.295.995.5519.218506483.785919184.083898217.8142.986099216.9954.3421968.3668865.0472513.9207235444.7119586362.448357.2179.2246.0184.434596323.864309142.650187248.417501282.19212.61263.42198.12280.39209.06224.5182.3354.9353.2316.6959.5170.7412.3952.6417.5412.6394.8377.3400.5403.0406.0411.4114.2108.775.4OpenBenchmarking.org

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 10805800X2004006008001000SE +/- 6.25, N = 3954.34

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 14405800X2004006008001000SE +/- 5.48, N = 3968.37

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 3840 x 21605800X2004006008001000SE +/- 8.62, N = 3865.05

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapRyzen 7 5800X2004006008001000SE +/- 3.91, N = 31031.721. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: Ultra5800X110220330440550SE +/- 4.02, N = 3513.92MIN: 261 / MAX: 1162

DDraceNetwork

This is a test of DDraceNetwork, an open-source cooperative platformer. OpenGL 3.3 is used for rendering, with fallbacks for older OpenGL versions. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDDraceNetwork 15.8.1Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL 3.3 - Zoom: Default - Demo: MulteasymapRyzen 7 5800X2004006008001000SE +/- 6.72, N = 31033.701. (CXX) g++ options: -O3 -lrt -lnotify -lgdk_pixbuf-2.0 -lgio-2.0 -lgobject-2.0 -lglib-2.0

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.53Resolution: 2560 x 1440 - Renderer: VulkanRyzen 7 5800X4080120160200SE +/- 0.03, N = 3192.2

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.53Resolution: 2560 x 1440 - Renderer: OpenGLRyzen 7 5800X4080120160200SE +/- 0.12, N = 3193.2

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 3840 x 2160 - Effects Quality: Ultimate5800X100200300400500SE +/- 4.09, N = 3444.71MIN: 62 / MAX: 1141

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL5800X80160240320400SE +/- 0.82, N = 3362.45

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL5800X80160240320400SE +/- 3.84, N = 3357.2MAX: 516.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL5800X4080120160200SE +/- 0.06, N = 3179.2MAX: 222.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL5800X50100150200250SE +/- 0.09, N = 3246.0MAX: 317.1

Deus Ex: Mankind Divided

This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - High QualityRyzen 7 5800X20406080100SE +/- 0.24, N = 395.9MIN: 62.8 / MAX: 154.2

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High QualityRyzen 7 5800X20406080100SE +/- 0.72, N = 395.5MIN: 60.2 / MAX: 155.3

DiRT Rally 2.0

This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: LowRyzen 7 5800X110220330440550SE +/- 1.35, N = 3519.22MIN: 427.87 / MAX: 711.73

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: LowRyzen 7 5800X100200300400500SE +/- 0.09, N = 3483.79MIN: 407.65 / MAX: 596.08

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: Ultra5800XRyzen 7 5800X4080120160200SE +/- 0.02, N = 3SE +/- 0.24, N = 3184.43184.08MIN: 150.66 / MAX: 220.44MIN: 80.86 / MAX: 219.96
OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: Ultra5800XRyzen 7 5800X306090120150Min: 184.41 / Avg: 184.43 / Max: 184.47Min: 183.61 / Avg: 184.08 / Max: 184.33

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2560 x 1080 - Graphics Preset: High5800X70140210280350SE +/- 1.18, N = 3323.86MIN: 278.79 / MAX: 383.42

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.53Resolution: 1920 x 1080 - Renderer: VulkanRyzen 7 5800X50100150200250SE +/- 1.54, N = 12217.8

DiRT Rally 2.0

This is a benchmark of DiRT Rally 2.0 running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: UltraRyzen 7 5800X5800X306090120150SE +/- 0.03, N = 3SE +/- 0.26, N = 3142.99142.65MIN: 121.35 / MAX: 169.99MIN: 99.49 / MAX: 170.47
OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: UltraRyzen 7 5800X5800X306090120150Min: 142.92 / Avg: 142.99 / Max: 143.03Min: 142.23 / Avg: 142.65 / Max: 143.14

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT Rally 2.0Resolution: 2880 x 1620 - Graphics Preset: High5800X50100150200250SE +/- 0.04, N = 3248.42MIN: 214.81 / MAX: 296.28

HITMAN 3

This is a benchmark of HITMAN 3 on Steam running on Linux under Steam Play. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: Low5800X60120180240300SE +/- 2.48, N = 3282.19MIN: 277.3 / MAX: 285.4

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: Low5800X50100150200250SE +/- 0.04, N = 3212.61MIN: 212.56 / MAX: 212.68

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: Ultra5800X60120180240300SE +/- 0.70, N = 3263.42MIN: 262.06 / MAX: 264.4

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: Ultra5800X4080120160200SE +/- 0.36, N = 3198.12MIN: 197.66 / MAX: 198.84

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 1920 x 1080 - Quality Level: Medium5800X60120180240300SE +/- 0.72, N = 3280.39MIN: 278.99 / MAX: 281.36

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMAN 3Resolution: 2560 x 1440 - Quality Level: Medium5800X50100150200250SE +/- 0.45, N = 3209.06MIN: 208.15 / MAX: 209.55

Shadow of the Tomb Raider

Shadow of the Tomb Raider on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off5800X50100150200250SE +/- 1.04, N = 3224.5MAX: 401.3

OpenBenchmarking.orgFrames Per Second, More Is BetterShadow of the Tomb RaiderResolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: Off5800X4080120160200SE +/- 0.09, N = 3182.3MAX: 299.7

Strange Brigade

This is a benchmark of Strange Brigade running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that the game is already purchased/installed. This automates the process of executing the game and using a standardized scene. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: Low5800X80160240320400SE +/- 3.29, N = 3354.9MIN: 37 / MAX: 490.7

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 2560 x 1440 - Graphics Setting: Low5800X80160240320400SE +/- 0.32, N = 3353.2MIN: 43.2 / MAX: 490.7

OpenBenchmarking.orgFrames Per Second, More Is BetterStrange BrigadeResolution: 1920 x 1080 - Graphics Setting: High5800X70140210280350SE +/- 0.48, N = 3316.6MIN: 35.8 / MAX: 447.9

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.53Resolution: 1920 x 1080 - Renderer: OpenGLRyzen 7 5800X50100150200250SE +/- 0.32, N = 3216.9

Warsow

This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 3840 x 21605800X2004006008001000959.5

Total War: Three Kingdoms

Total War: Three Kingdoms on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: TODO Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: High - Scenario: Battle Benchmark5800X4080120160200SE +/- 1.07, N = 3170.7MIN: 8.2 / MAX: 422.3

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: Medium5800X90180270360450SE +/- 3.41, N = 3412.3

Warsow

This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 1920 x 10805800X2004006008001000SE +/- 7.29, N = 12952.6

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: Medium5800X90180270360450SE +/- 1.17, N = 3417.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 2560 x 1440 - Effects Quality: Medium5800X90180270360450SE +/- 1.68, N = 3412.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 2560 x 1440 - Effects Quality: Ultra5800X90180270360450SE +/- 2.33, N = 3394.8

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: Ultra5800X80160240320400SE +/- 3.67, N = 6377.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: High5800X90180270360450SE +/- 1.64, N = 3400.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: Ultra5800X90180270360450SE +/- 2.05, N = 3403.0

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 2560 x 1440 - Effects Quality: High5800X90180270360450SE +/- 1.27, N = 3406.0

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: High5800X90180270360450SE +/- 1.31, N = 3411.4

Total War: Three Kingdoms

Total War: Three Kingdoms on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Backs up old preferences (in ~/.local/share/feral-interactive/) for the run. NOTES for cross-platform comparisons: TODO Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: High - Scenario: Battle Benchmark5800X306090120150SE +/- 0.47, N = 3114.2MIN: 26.7 / MAX: 289.3

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 1920 x 1080 - Graphics Preset: Ultra - Scenario: Battle Benchmark5800X20406080100SE +/- 0.75, N = 3108.7MIN: 21.4 / MAX: 293.8

OpenBenchmarking.orgFrames Per Second, More Is BetterTotal War: Three Kingdoms 1.0.1Resolution: 2560 x 1440 - Graphics Preset: Ultra - Scenario: Battle Benchmark5800X20406080100SE +/- 0.61, N = 375.4MIN: 20.9 / MAX: 245.6