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AMD Ryzen 7 3700X 8-Core testing with a MSI B450 TOMAHAWK MAX (MS-7C02) v1.0 (3.40 BIOS) and Gigabyte NVIDIA GeForce RTX 2070 SUPER 8GB on Garuda Soaring via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2204207-NE-ARCH6019640
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Result
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Performance Per
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Date
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  Test
  Duration
Graruda
April 19
  6 Hours, 17 Minutes
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ArchOpenBenchmarking.orgPhoronix Test Suite 10.8.4AMD Ryzen 7 3700X 8-Core @ 3.60GHz (8 Cores / 16 Threads)MSI B450 TOMAHAWK MAX (MS-7C02) v1.0 (3.40 BIOS)AMD Starship/Matisse16GB480GB Corsair Force MP510 + 12000GB Seagate ST12000VN0007-2GGigabyte NVIDIA GeForce RTX 2070 SUPER 8GBNVIDIA TU104 HD AudioVG279QMRealtek RTL8111/8168/8411Garuda Soaring5.17.3-zen1-1-zen (x86_64)KDE Plasma 5.24.4X Server 1.21.1.3NVIDIA 510.60.024.6.01.3.194GCC 11.2.0btrfs1920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionArch BenchmarksSystem Logs- Transparent Huge Pages: always- Scaling Governor: acpi-cpufreq performance (Boost: Enabled) - CPU Microcode: 0x8701013 - BAR1 / Visible vRAM Size: 256 MiB- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Retpolines IBPB: conditional STIBP: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected

Archunigine-heaven: 800 x 600 - Windowed - OpenGLunigine-heaven: 1024 x 768 - Windowed - OpenGLunigine-heaven: 1280 x 1024 - Windowed - OpenGLunigine-heaven: 1920 x 1080 - Windowed - OpenGLunigine-heaven: 800 x 600 - Fullscreen - OpenGLunigine-heaven: 1024 x 768 - Fullscreen - OpenGLunigine-heaven: 1280 x 1024 - Fullscreen - OpenGLunigine-heaven: 1920 x 1080 - Fullscreen - OpenGLbioshock-infinite: 800 x 600 - Lowbioshock-infinite: 1024 x 768 - Lowbioshock-infinite: 800 x 600 - Highbioshock-infinite: 1024 x 768 - Highbioshock-infinite: 1280 x 1024 - Lowbioshock-infinite: 1920 x 1080 - Lowbioshock-infinite: 800 x 600 - Ultrabioshock-infinite: 1024 x 768 - Ultrabioshock-infinite: 1280 x 1024 - Highbioshock-infinite: 1920 x 1080 - Highbioshock-infinite: 800 x 600 - Mediumbioshock-infinite: 1024 x 768 - Mediumbioshock-infinite: 1280 x 1024 - Ultrabioshock-infinite: 1920 x 1080 - Ultrabioshock-infinite: 1280 x 1024 - Mediumbioshock-infinite: 1920 x 1080 - Mediumbioshock-infinite: 800 x 600 - Very Highbioshock-infinite: 1024 x 768 - Very Highbioshock-infinite: 1280 x 1024 - Very Highbioshock-infinite: 1920 x 1080 - Very Highbatman-knight: 800 x 600 - Lowbatman-knight: 1024 x 768 - Lowbatman-knight: 800 x 600 - Highbatman-knight: 1024 x 768 - Highbatman-knight: 1280 x 1024 - Lowbatman-knight: 1920 x 1080 - Lowbatman-knight: 1280 x 1024 - Highbatman-knight: 1920 x 1080 - Highbatman-origins: 800 x 600batman-origins: 1024 x 768batman-origins: 1280 x 1024batman-origins: 1920 x 1080hl2-ep2: 800 x 600 - OpenGLmetro2033-redux: Graruda300.012279.422242.442182.947303.982293.769254.557177.775185.48183.98183.61184.15187.53170.49182.57182.34183.14167.42183.17181.89183.87169.86185.41170.07181.45181.07183.70167.84147.68149.03139.56137.96146.35152.38134.95140.78236.37238.56238.52238.3974.95206.74OpenBenchmarking.org

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 800 x 600 - Mode: Windowed - Renderer: OpenGLGraruda70140210280350SE +/- 0.53, N = 3300.01

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1024 x 768 - Mode: Windowed - Renderer: OpenGLGraruda60120180240300SE +/- 1.21, N = 3279.42

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1280 x 1024 - Mode: Windowed - Renderer: OpenGLGraruda50100150200250SE +/- 0.30, N = 3242.44

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGLGraruda4080120160200SE +/- 0.06, N = 3182.95

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 800 x 600 - Mode: Fullscreen - Renderer: OpenGLGraruda70140210280350SE +/- 0.21, N = 3303.98

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1024 x 768 - Mode: Fullscreen - Renderer: OpenGLGraruda60120180240300SE +/- 1.01, N = 3293.77

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1280 x 1024 - Mode: Fullscreen - Renderer: OpenGLGraruda60120180240300SE +/- 0.45, N = 3254.56

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLGraruda4080120160200SE +/- 0.07, N = 3177.78

BioShock Infinite

A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 800 x 600 - Effects Quality: LowGraruda4080120160200SE +/- 0.29, N = 3185.48MIN: 13.79 / MAX: 185.9

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1024 x 768 - Effects Quality: LowGraruda4080120160200SE +/- 1.19, N = 3183.98MIN: 28.36 / MAX: 186.05

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 800 x 600 - Effects Quality: HighGraruda4080120160200SE +/- 0.63, N = 3183.61MIN: 49.75 / MAX: 184.62

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1024 x 768 - Effects Quality: HighGraruda4080120160200SE +/- 1.42, N = 3184.15MIN: 55.53 / MAX: 186.27

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1280 x 1024 - Effects Quality: LowGraruda4080120160200SE +/- 0.17, N = 3187.53MIN: 18.08 / MAX: 187.87

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: LowGraruda4080120160200SE +/- 0.79, N = 3170.49MIN: 48.28 / MAX: 171.52

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 800 x 600 - Effects Quality: UltraGraruda4080120160200SE +/- 1.05, N = 3182.57MIN: 36.23 / MAX: 183.97

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1024 x 768 - Effects Quality: UltraGraruda4080120160200SE +/- 0.66, N = 3182.34MIN: 40.7 / MAX: 183.51

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1280 x 1024 - Effects Quality: HighGraruda4080120160200SE +/- 1.98, N = 3183.14MIN: 45.85 / MAX: 185.25

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: HighGraruda4080120160200SE +/- 1.00, N = 3167.42MIN: 19.56 / MAX: 169.07

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 800 x 600 - Effects Quality: MediumGraruda4080120160200SE +/- 0.13, N = 3183.17MIN: 16.54 / MAX: 183.33

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1024 x 768 - Effects Quality: MediumGraruda4080120160200SE +/- 0.65, N = 3181.89MIN: 15.3 / MAX: 183.05

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1280 x 1024 - Effects Quality: UltraGraruda4080120160200SE +/- 1.73, N = 3183.87MIN: 46.4 / MAX: 187.04

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: UltraGraruda4080120160200SE +/- 0.67, N = 3169.86MIN: 43.93 / MAX: 171.14

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1280 x 1024 - Effects Quality: MediumGraruda4080120160200SE +/- 0.25, N = 3185.41MIN: 21.76 / MAX: 185.66

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: MediumGraruda4080120160200SE +/- 1.25, N = 3170.07MIN: 41.91 / MAX: 172.4

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 800 x 600 - Effects Quality: Very HighGraruda4080120160200SE +/- 0.97, N = 3181.45MIN: 16.12 / MAX: 183.39

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1024 x 768 - Effects Quality: Very HighGraruda4080120160200SE +/- 0.78, N = 3181.07MIN: 45.07 / MAX: 182.62

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1280 x 1024 - Effects Quality: Very HighGraruda4080120160200SE +/- 0.37, N = 3183.70MIN: 48.36 / MAX: 184.41

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: Very HighGraruda4080120160200SE +/- 1.12, N = 3167.84MIN: 44.91 / MAX: 169.73

Batman: Arkham Knight

This is a benchmark of >Batman: Arkham Knight running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that Batman: Arkham Knight is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 800 x 600 - Quality: LowGraruda306090120150SE +/- 1.58, N = 12147.68MIN: 27.88 / MAX: 239.16

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1024 x 768 - Quality: LowGraruda306090120150SE +/- 0.64, N = 3149.03MIN: 83.41 / MAX: 239.01

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 800 x 600 - Quality: HighGraruda306090120150SE +/- 0.33, N = 3139.56MIN: 73.29 / MAX: 239.68

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1024 x 768 - Quality: HighGraruda306090120150SE +/- 0.29, N = 3137.96MIN: 71.22 / MAX: 236.84

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1280 x 1024 - Quality: LowGraruda306090120150SE +/- 0.16, N = 3146.35MIN: 81.59 / MAX: 238.95

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: LowGraruda306090120150SE +/- 0.70, N = 3152.38MIN: 82.15 / MAX: 238.33

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1280 x 1024 - Quality: HighGraruda306090120150SE +/- 1.08, N = 3134.95MIN: 69.87 / MAX: 237.53

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham KnightResolution: 1920 x 1080 - Quality: HighGraruda306090120150SE +/- 0.81, N = 3140.78MIN: 74.51 / MAX: 239.37

Batman: Arkham Origins

This is a benchmark of >Batman: Arkham Origins running under Steam Play (Proton) on Linux. The test profile assumes you have a Steam account, have Steam installed for the system, and that Batman: Arkham Origins is already purchased/installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham OriginsResolution: 800 x 600Graruda50100150200250SE +/- 2.07, N = 8236.37MIN: 4.61 / MAX: 240.49

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham OriginsResolution: 1024 x 768Graruda50100150200250SE +/- 0.04, N = 3238.56MIN: 187.64 / MAX: 240.09

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham OriginsResolution: 1280 x 1024Graruda50100150200250SE +/- 0.08, N = 3238.52MIN: 196.53 / MAX: 240.47

OpenBenchmarking.orgFrames Per Second, More Is BetterBatman: Arkham OriginsResolution: 1920 x 1080Graruda50100150200250SE +/- 0.12, N = 3238.39MIN: 182.66 / MAX: 240.62

Half-Life 2: Episode Two

This is a benchmark of Valve's Half-Life 2: Episode 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterHalf-Life 2: Episode TwoResolution: 800 x 600 - Renderer: OpenGLGraruda20406080100SE +/- 0.04, N = 374.95

Metro 2033 Redux

A Steam-based test of the Metro 2033 Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro 2033 ReduxGraruda50100150200250SE +/- 1.13, N = 3206.74