l4d2.txt

Test

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Result
Identifier
View Logs
Performance Per
Dollar
Date
Run
  Test
  Duration
test1
September 19 2021
  36 Minutes
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l4d2.txtOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 7 5700G @ 4.30GHz (8 Cores / 16 Threads)ASUS TUF GAMING X570-PLUS (WI-FI) (4021 BIOS)AMD Renoir Root Complex16GB1000GB Samsung SSD 980 1TB + 16GB SD/MMC + 0GB Compact Flash + 0GB SM/xD-Picture + 0GB MS/MS-ProASUS AMD Cezanne 16GB (2000/1800MHz)AMD Device 1637P244WRealtek RTL8111/8168/8411 + Intel-AC 9260ManjaroLinux 21.1.35.14.2-1-MANJARO (x86_64)Xfce 4.16X Server 1.20.134.6 Mesa 21.2.1 (LLVM 12.0.1)GCC 11.1.0ext41920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLCompilerFile-SystemScreen ResolutionL4d2.txt BenchmarksSystem Logs- amdgpu.ppfeaturemask=0xffffffff - Transparent Huge Pages: madvise- Scaling Governor: acpi-cpufreq performance (Boost: Disabled) - CPU Microcode: 0xa50000c- GLAMOR- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected

l4d2.txtl4d2: 800 x 600 - OpenGLl4d2: 800 x 600 - Vulkanl4d2: 1024 x 768 - OpenGLl4d2: 1024 x 768 - Vulkanl4d2: 1280 x 1024 - OpenGLl4d2: 1280 x 1024 - Vulkanl4d2: 1920 x 1080 - OpenGLl4d2: 1920 x 1080 - Vulkantest1145.49130.58114.68100.1890.7173.5663.6355.25OpenBenchmarking.org

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 800 x 600 - Renderer: OpenGLtest1306090120150SE +/- 0.03, N = 3145.49

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 800 x 600 - Renderer: Vulkantest1306090120150SE +/- 1.05, N = 12130.58

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1024 x 768 - Renderer: OpenGLtest1306090120150SE +/- 0.07, N = 3114.68

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1024 x 768 - Renderer: Vulkantest120406080100SE +/- 0.05, N = 3100.18

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1280 x 1024 - Renderer: OpenGLtest120406080100SE +/- 0.09, N = 390.71

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1280 x 1024 - Renderer: Vulkantest11632486480SE +/- 0.06, N = 373.56

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: OpenGLtest11428425670SE +/- 0.04, N = 363.63

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 1920 x 1080 - Renderer: Vulkantest11224364860SE +/- 0.06, N = 355.25