Big 3900XT Summer

AMD Ryzen 9 3900XT 12-Core testing with a MSI MEG X570 GODLIKE (MS-7C34) v1.0 (1.B3 BIOS) and AMD Radeon RX 56/64 8GB on Ubuntu 20.10 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2107144-PTS-BIG3900X84
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Timed Code Compilation 2 Tests
C/C++ Compiler Tests 3 Tests
CPU Massive 3 Tests
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HPC - High Performance Computing 3 Tests
Machine Learning 3 Tests
Multi-Core 4 Tests
Programmer / Developer System Benchmarks 3 Tests

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July 13 2021
  6 Hours, 47 Minutes
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July 14 2021
  6 Hours, 42 Minutes
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July 14 2021
  6 Hours, 36 Minutes
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July 14 2021
  31 Minutes
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Big 3900XT SummerProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen Resolution1234AMD Ryzen 9 3900XT 12-Core @ 3.80GHz (12 Cores / 24 Threads)MSI MEG X570 GODLIKE (MS-7C34) v1.0 (1.B3 BIOS)AMD Starship/Matisse16GB500GB Seagate FireCuda 520 SSD ZP500GM30002AMD Radeon RX 56/64 8GB (1630/945MHz)AMD Vega 10 HDMI AudioASUS MG28URealtek Device 2600 + Realtek Device 3000 + Intel Wi-Fi 6 AX200Ubuntu 20.105.11.0-rc1-phx (x86_64) 20201228GNOME Shell 3.38.1X Server 1.20.94.6 Mesa 20.2.1 (LLVM 11.0.0)1.2.131GCC 10.2.0ext43840x2160GCC 10.3.0OpenBenchmarking.orgKernel Details- Transparent Huge Pages: madviseCompiler Details- 1: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-10-JvwpWM/gcc-10-10.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-10-JvwpWM/gcc-10-10.2.0/debian/tmp-gcn/usr,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - 2: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-10-JvwpWM/gcc-10-10.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-10-JvwpWM/gcc-10-10.2.0/debian/tmp-gcn/usr,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - 3: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-mutex --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-10-poYruo/gcc-10-10.3.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-10-poYruo/gcc-10-10.3.0/debian/tmp-gcn/usr,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - 4: --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-bootstrap --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-link-mutex --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-10-poYruo/gcc-10-10.3.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-10-poYruo/gcc-10-10.3.0/debian/tmp-gcn/usr,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-build-config=bootstrap-lto-lean --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Processor Details- Scaling Governor: acpi-cpufreq schedutil (Boost: Enabled) - CPU Microcode: 0x8701021Graphics Details- GLAMORJava Details- OpenJDK Runtime Environment (build 11.0.11+9-Ubuntu-0ubuntu2.20.10)Security Details- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected

1234Result OverviewPhoronix Test Suite100%102%103%105%UnvanquishedUnvanquishedUnvanquishedUnvanquishedUnvanquishedUnvanquishedUnvanquishedUnvanquishedUnvanquishedGravityMark800 x 600 - High1280 x 1024 - Medium1024 x 768 - High1920 x 1080 - Medium1920 x 1200 - Medium1280 x 1024 - High1280 x 1024 - Ultra2560 x 1440 - Ultra1600 x 1200 - High3840 x 2160 - Vulkan

Big 3900XT Summerbuild-gdb: Time To Compilebuild-ffmpeg: Time To Compileunvanquished: 800 x 600 - Highsrsran: 4G PHY_DL_Test 100 PRB MIMO 256-QAMsrsran: 4G PHY_DL_Test 100 PRB MIMO 256-QAMunvanquished: 1280 x 1024 - Mediumsrsran: 5G PHY_DL_NR Test 52 PRB SISO 64-QAMsrsran: 5G PHY_DL_NR Test 52 PRB SISO 64-QAMunvanquished: 1024 x 768 - Highsrsran: 4G PHY_DL_Test 100 PRB SISO 256-QAMunvanquished: 1920 x 1080 - Mediumsrsran: 4G PHY_DL_Test 100 PRB SISO 256-QAMunvanquished: 1920 x 1200 - Mediumvpxenc: Speed 0 - Bosphorus 1080procksdb: Rand Readunvanquished: 1280 x 1024 - Highunvanquished: 1280 x 1024 - Ultraunvanquished: 2560 x 1440 - Ultraunvanquished: 1600 x 1200 - Highgravitymark: 3840 x 2160 - Vulkanmnn: squeezenetv1.1srsran: 4G PHY_DL_Test 100 PRB MIMO 64-QAMsrsran: 4G PHY_DL_Test 100 PRB MIMO 64-QAMsrsran: OFDM_Testunvanquished: 1024 x 768 - Mediumncnn: CPU - resnet18unvanquished: 3840 x 2160 - Mediumrenaissance: Scala Dottyunvanquished: 1600 x 1200 - Ultrasrsran: 5G PHY_DL_NR Test 270 PRB SISO 256-QAMrocksdb: Read While Writingunvanquished: 800 x 600 - Mediumsrsran: 5G PHY_DL_NR Test 270 PRB SISO 256-QAMrenaissance: Genetic Algorithm Using Jenetics + Futuresunvanquished: 800 x 600 - Ultramnn: resnet-v2-50renaissance: Rand Forestsrsran: 4G PHY_DL_Test 100 PRB SISO 64-QAMncnn: CPU - yolov4-tinysrsran: 4G PHY_DL_Test 100 PRB SISO 64-QAMblosc: blosclzunvanquished: 3840 x 2160 - Ultrarenaissance: Savina Reactors.IOunvanquished: 1920 x 1200 - Ultraunvanquished: 1920 x 1200 - Highmnn: MobileNetV2_224rocksdb: Seq Fillunvanquished: 3840 x 2160 - Hightnn: CPU - MobileNet v2ncnn: CPU - vgg16astcenc: Mediumunvanquished: 2560 x 1440 - Highrocksdb: Rand Fillunvanquished: 1024 x 768 - Ultrancnn: CPU - blazefacegravitymark: 1600 x 1200 - Vulkantnn: CPU - SqueezeNet v1.1mnn: inception-v3unvanquished: 1920 x 1080 - Ultrarenaissance: In-Memory Database Shootoutmnn: mobilenet-v1-1.0ncnn: CPU - googlenetgravitymark: 2560 x 1440 - Vulkanncnn: CPU - alexnetrenaissance: Akka Unbalanced Cobwebbed Treeunvanquished: 1600 x 1200 - Mediumncnn: CPU - regnety_400mtnn: CPU - DenseNetgravitymark: 1920 x 1200 - Vulkantnn: CPU - SqueezeNet v2unvanquished: 1920 x 1080 - Highncnn: CPU - squeezenet_ssdunvanquished: 2560 x 1440 - Mediumrenaissance: Finagle HTTP Requestsvpxenc: Speed 5 - Bosphorus 4Kncnn: CPU-v3-v3 - mobilenet-v3renaissance: Apache Spark ALSmnn: SqueezeNetV1.0mnn: mobilenetV3brl-cad: VGR Performance Metricgravitymark: 1920 x 1080 - Vulkanrenaissance: ALS Movie Lensrenaissance: Apache Spark PageRankncnn: CPU - shufflenet-v2ncnn: CPU - efficientnet-b0renaissance: Apache Spark Bayesncnn: CPU - resnet50ncnn: CPU - mnasnetrocksdb: Update Randncnn: CPU-v2-v2 - mobilenet-v2ncnn: CPU - mobilenetvpxenc: Speed 0 - Bosphorus 4Krocksdb: Read Rand Write Randastcenc: Thoroughrocksdb: Rand Fill Syncastcenc: Exhaustivenatron: Spaceshipvpxenc: Speed 5 - Bosphorus 1080p123457.60640.086184.7170.4423.0197.362.2112.0184.9280.6187.7402.4188.28.6072732224188.8188.7185.5188.862.75.002383.4156.5128633333186.216.76187.4743.3186.178.72629503190.6121.21943.1188.636.486880.2237.027.67376.915804.3183.58319.2181.5186.84.6601075179183.1256.79262.454.6266185.4934075185.32.13108.2226.56533.524183.23630.05.62917.2387.013.0312785.8189.012.103026.283100.760.338184.218.94185.92101.510.054.661987.17.0832.862189712101.08462.93610.95.117.042116.327.524.785374725.3716.515.7319680776.64191310061.67451.822.5751.46536.849188.0162.2404.1189.559.6107.4188.8281.5188.0403.2193.58.4075316788184.8182.4180.9185.060.84.851372.9152.0132400000191.617.24188.2730.1181.577.12636681186.3118.71961.2185.736.604898.6237.527.13377.416010.4184.18304.7183.4183.44.5781094396184.3252.64862.604.5565184.1947946183.62.13108.3223.51633.086182.93673.65.58117.1686.113.1812713.3189.512.033018.515100.160.477185.019.12187.02094.210.064.622003.57.0582.841190007101.58451.63612.35.097.022109.027.614.765396635.3516.575.7519738666.62521308061.58951.820.8151.34936.851194.4168.2416.4189.062.1111.8188.9292.1188.5418.5186.18.7274599807191.3186.0180.7188.361.54.970384.5156.7131366667188.817.21190.0750.6185.379.02693833186.7121.41917.9184.635.830880.1241.927.56384.415698.4181.78468.0184.9186.34.6071094225186.2256.89761.644.5766184.2934477186.22.16107.8223.78033.257183.73662.65.56417.3687.113.1612856.4191.112.162995.85699.759.886185.119.07185.32082.810.144.652001.37.1132.855191092101.38408.03589.45.127.062104.627.484.785378205.3516.515.7319680726.63011310761.62541.820.37183.1189.3192.8181.2190.1189.4183.3179.4190.861.7187.1192.7184.8188.8184.6185.3184.4186.7183.7186.9185.8109.3181.587.1189.8100.5183.3187101.7OpenBenchmarking.org

Timed GDB GNU Debugger Compilation

This test times how long it takes to build the GNU Debugger (GDB) in a default configuration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed GDB GNU Debugger Compilation 10.2Time To Compile1231326395265SE +/- 0.08, N = 3SE +/- 0.02, N = 3SE +/- 0.06, N = 357.6151.4751.35
OpenBenchmarking.orgSeconds, Fewer Is BetterTimed GDB GNU Debugger Compilation 10.2Time To Compile1231122334455Min: 57.51 / Avg: 57.61 / Max: 57.76Min: 51.43 / Avg: 51.47 / Max: 51.5Min: 51.25 / Avg: 51.35 / Max: 51.47

Timed FFmpeg Compilation

This test times how long it takes to build the FFmpeg multimedia library. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed FFmpeg Compilation 4.4Time To Compile123918273645SE +/- 0.04, N = 3SE +/- 0.15, N = 3SE +/- 0.08, N = 340.0936.8536.85
OpenBenchmarking.orgSeconds, Fewer Is BetterTimed FFmpeg Compilation 4.4Time To Compile123816243240Min: 40.02 / Avg: 40.09 / Max: 40.17Min: 36.58 / Avg: 36.85 / Max: 37.09Min: 36.72 / Avg: 36.85 / Max: 37

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 800 x 600 - Effects Quality: High12344080120160200SE +/- 1.93, N = 3SE +/- 2.24, N = 4SE +/- 0.88, N = 3184.7188.0194.4183.1
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 800 x 600 - Effects Quality: High12344080120160200Min: 180.9 / Avg: 184.7 / Max: 187.2Min: 184.9 / Avg: 188 / Max: 194.6Min: 192.7 / Avg: 194.37 / Max: 195.7

srsRAN

srsRAN is an open-source LTE/5G software radio suite created by Software Radio Systems (SRS). The srsRAN radio suite was formerly known as srsLTE and can be used for building your own software-defined radio (SDR) 4G/5G mobile network. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgUE Mb/s, More Is BettersrsRAN 21.04Test: 4G PHY_DL_Test 100 PRB MIMO 256-QAM1234080120160200SE +/- 1.30, N = 8SE +/- 0.03, N = 3SE +/- 0.20, N = 3170.4162.2168.21. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto
OpenBenchmarking.orgUE Mb/s, More Is BettersrsRAN 21.04Test: 4G PHY_DL_Test 100 PRB MIMO 256-QAM123306090120150Min: 161.3 / Avg: 170.36 / Max: 172.1Min: 162.2 / Avg: 162.23 / Max: 162.3Min: 167.9 / Avg: 168.23 / Max: 168.61. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto

OpenBenchmarking.orgeNb Mb/s, More Is BettersrsRAN 21.04Test: 4G PHY_DL_Test 100 PRB MIMO 256-QAM12390180270360450SE +/- 3.63, N = 8SE +/- 1.15, N = 3SE +/- 0.63, N = 3423.0404.1416.41. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto
OpenBenchmarking.orgeNb Mb/s, More Is BettersrsRAN 21.04Test: 4G PHY_DL_Test 100 PRB MIMO 256-QAM12380160240320400Min: 397.7 / Avg: 423.04 / Max: 427.8Min: 401.8 / Avg: 404.1 / Max: 405.3Min: 415.1 / Avg: 416.37 / Max: 4171. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1280 x 1024 - Effects Quality: Medium12344080120160200SE +/- 1.74, N = 3SE +/- 1.26, N = 15SE +/- 1.03, N = 3197.3189.5189.0189.3
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1280 x 1024 - Effects Quality: Medium12344080120160200Min: 194 / Avg: 197.3 / Max: 199.9Min: 182.4 / Avg: 189.53 / Max: 198.1Min: 187 / Avg: 188.97 / Max: 190.5

srsRAN

srsRAN is an open-source LTE/5G software radio suite created by Software Radio Systems (SRS). The srsRAN radio suite was formerly known as srsLTE and can be used for building your own software-defined radio (SDR) 4G/5G mobile network. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgUE Mb/s, More Is BettersrsRAN 21.04Test: 5G PHY_DL_NR Test 52 PRB SISO 64-QAM1231428425670SE +/- 0.00, N = 3SE +/- 0.06, N = 3SE +/- 0.03, N = 362.259.662.11. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto
OpenBenchmarking.orgUE Mb/s, More Is BettersrsRAN 21.04Test: 5G PHY_DL_NR Test 52 PRB SISO 64-QAM1231224364860Min: 62.2 / Avg: 62.2 / Max: 62.2Min: 59.5 / Avg: 59.6 / Max: 59.7Min: 62.1 / Avg: 62.13 / Max: 62.21. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto

OpenBenchmarking.orgeNb Mb/s, More Is BettersrsRAN 21.04Test: 5G PHY_DL_NR Test 52 PRB SISO 64-QAM123306090120150SE +/- 0.03, N = 3SE +/- 0.10, N = 3SE +/- 0.06, N = 3112.0107.4111.81. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto
OpenBenchmarking.orgeNb Mb/s, More Is BettersrsRAN 21.04Test: 5G PHY_DL_NR Test 52 PRB SISO 64-QAM12320406080100Min: 111.9 / Avg: 111.97 / Max: 112Min: 107.2 / Avg: 107.4 / Max: 107.5Min: 111.7 / Avg: 111.8 / Max: 111.91. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1024 x 768 - Effects Quality: High12344080120160200SE +/- 1.18, N = 3SE +/- 2.36, N = 3SE +/- 1.08, N = 3184.9188.8188.9192.8
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1024 x 768 - Effects Quality: High12344080120160200Min: 182.6 / Avg: 184.9 / Max: 186.5Min: 185.1 / Avg: 188.83 / Max: 193.2Min: 187.2 / Avg: 188.87 / Max: 190.9

srsRAN

srsRAN is an open-source LTE/5G software radio suite created by Software Radio Systems (SRS). The srsRAN radio suite was formerly known as srsLTE and can be used for building your own software-defined radio (SDR) 4G/5G mobile network. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgUE Mb/s, More Is BettersrsRAN 21.04Test: 4G PHY_DL_Test 100 PRB SISO 256-QAM12360120180240300SE +/- 0.40, N = 3SE +/- 0.07, N = 3SE +/- 0.64, N = 3280.6281.5292.11. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto
OpenBenchmarking.orgUE Mb/s, More Is BettersrsRAN 21.04Test: 4G PHY_DL_Test 100 PRB SISO 256-QAM12350100150200250Min: 279.9 / Avg: 280.6 / Max: 281.3Min: 281.4 / Avg: 281.53 / Max: 281.6Min: 290.8 / Avg: 292.07 / Max: 292.91. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: Medium12344080120160200SE +/- 1.27, N = 15SE +/- 1.28, N = 3SE +/- 1.85, N = 3187.7188.0188.5181.2
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: Medium1234306090120150Min: 182.6 / Avg: 187.74 / Max: 203.2Min: 185.5 / Avg: 188 / Max: 189.7Min: 185.9 / Avg: 188.53 / Max: 192.1

srsRAN

srsRAN is an open-source LTE/5G software radio suite created by Software Radio Systems (SRS). The srsRAN radio suite was formerly known as srsLTE and can be used for building your own software-defined radio (SDR) 4G/5G mobile network. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgeNb Mb/s, More Is BettersrsRAN 21.04Test: 4G PHY_DL_Test 100 PRB SISO 256-QAM12390180270360450SE +/- 0.15, N = 3SE +/- 0.38, N = 3SE +/- 1.36, N = 3402.4403.2418.51. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto
OpenBenchmarking.orgeNb Mb/s, More Is BettersrsRAN 21.04Test: 4G PHY_DL_Test 100 PRB SISO 256-QAM12370140210280350Min: 402.1 / Avg: 402.4 / Max: 402.6Min: 402.5 / Avg: 403.17 / Max: 403.8Min: 416 / Avg: 418.47 / Max: 420.71. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1200 - Effects Quality: Medium12344080120160200SE +/- 2.01, N = 3SE +/- 1.58, N = 3SE +/- 1.91, N = 4188.2193.5186.1190.1
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1200 - Effects Quality: Medium12344080120160200Min: 185.5 / Avg: 188.17 / Max: 192.1Min: 191.2 / Avg: 193.47 / Max: 196.5Min: 182.1 / Avg: 186.1 / Max: 191.3

VP9 libvpx Encoding

This is a standard video encoding performance test of Google's libvpx library and the vpxenc command for the VP9 video format. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterVP9 libvpx Encoding 1.10.0Speed: Speed 0 - Input: Bosphorus 1080p123246810SE +/- 0.09, N = 6SE +/- 0.08, N = 3SE +/- 0.08, N = 158.608.408.721. (CXX) g++ options: -m64 -lm -lpthread -O3 -fPIC -U_FORTIFY_SOURCE -std=gnu++11
OpenBenchmarking.orgFrames Per Second, More Is BetterVP9 libvpx Encoding 1.10.0Speed: Speed 0 - Input: Bosphorus 1080p1233691215Min: 8.41 / Avg: 8.6 / Max: 8.97Min: 8.25 / Avg: 8.4 / Max: 8.5Min: 8.35 / Avg: 8.72 / Max: 9.391. (CXX) g++ options: -m64 -lm -lpthread -O3 -fPIC -U_FORTIFY_SOURCE -std=gnu++11

Facebook RocksDB

This is a benchmark of Facebook's RocksDB as an embeddable persistent key-value store for fast storage based on Google's LevelDB. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgOp/s, More Is BetterFacebook RocksDB 6.22.1Test: Random Read12316M32M48M64M80MSE +/- 440149.97, N = 3SE +/- 1023472.59, N = 3SE +/- 298817.66, N = 37273222475316788745998071. (CXX) g++ options: -O3 -march=native -pthread -fno-builtin-memcmp -fno-rtti -lpthread
OpenBenchmarking.orgOp/s, More Is BetterFacebook RocksDB 6.22.1Test: Random Read12313M26M39M52M65MMin: 72108441 / Avg: 72732224 / Max: 73582044Min: 73413145 / Avg: 75316787.67 / Max: 76920220Min: 74149185 / Avg: 74599807.33 / Max: 751650901. (CXX) g++ options: -O3 -march=native -pthread -fno-builtin-memcmp -fno-rtti -lpthread

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1280 x 1024 - Effects Quality: High12344080120160200SE +/- 1.76, N = 6SE +/- 1.59, N = 3SE +/- 1.44, N = 3188.8184.8191.3189.4
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1280 x 1024 - Effects Quality: High12344080120160200Min: 185.4 / Avg: 188.75 / Max: 197.3Min: 182.1 / Avg: 184.77 / Max: 187.6Min: 188.5 / Avg: 191.33 / Max: 193.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1280 x 1024 - Effects Quality: Ultra12344080120160200SE +/- 2.01, N = 5SE +/- 1.22, N = 3SE +/- 1.50, N = 9188.7182.4186.0183.3
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1280 x 1024 - Effects Quality: Ultra1234306090120150Min: 182.6 / Avg: 188.68 / Max: 193.8Min: 180.4 / Avg: 182.37 / Max: 184.6Min: 181.6 / Avg: 185.96 / Max: 197.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 2560 x 1440 - Effects Quality: Ultra12344080120160200SE +/- 1.05, N = 3SE +/- 2.23, N = 3SE +/- 0.62, N = 3185.5180.9180.7179.4
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 2560 x 1440 - Effects Quality: Ultra1234306090120150Min: 183.4 / Avg: 185.5 / Max: 186.7Min: 176.7 / Avg: 180.9 / Max: 184.3Min: 179.5 / Avg: 180.67 / Max: 181.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1600 x 1200 - Effects Quality: High12344080120160200SE +/- 1.82, N = 3SE +/- 0.95, N = 3SE +/- 1.69, N = 3188.8185.0188.3190.8
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1600 x 1200 - Effects Quality: High1234306090120150Min: 185.2 / Avg: 188.83 / Max: 190.7Min: 183.2 / Avg: 185 / Max: 186.4Min: 186.4 / Avg: 188.33 / Max: 191.7

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.2Resolution: 3840 x 2160 - Renderer: Vulkan12341428425670SE +/- 0.13, N = 3SE +/- 0.15, N = 3SE +/- 0.13, N = 362.760.861.561.7
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.2Resolution: 3840 x 2160 - Renderer: Vulkan12341224364860Min: 62.4 / Avg: 62.67 / Max: 62.8Min: 60.6 / Avg: 60.8 / Max: 61.1Min: 61.4 / Avg: 61.53 / Max: 61.8

Mobile Neural Network

MNN is the Mobile Neural Network as a highly efficient, lightweight deep learning framework developed by Alibaba. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterMobile Neural Network 1.2Model: squeezenetv1.11231.12552.2513.37654.5025.6275SE +/- 0.001, N = 3SE +/- 0.100, N = 3SE +/- 0.017, N = 35.0024.8514.970MIN: 4.81 / MAX: 14.82MIN: 4.48 / MAX: 11.55MIN: 4.78 / MAX: 14.121. (CXX) g++ options: -std=c++11 -O3 -fvisibility=hidden -fomit-frame-pointer -fstrict-aliasing -ffunction-sections -fdata-sections -ffast-math -fno-rtti -fno-exceptions -rdynamic -pthread -ldl
OpenBenchmarking.orgms, Fewer Is BetterMobile Neural Network 1.2Model: squeezenetv1.1123246810Min: 5 / Avg: 5 / Max: 5Min: 4.65 / Avg: 4.85 / Max: 4.96Min: 4.94 / Avg: 4.97 / Max: 51. (CXX) g++ options: -std=c++11 -O3 -fvisibility=hidden -fomit-frame-pointer -fstrict-aliasing -ffunction-sections -fdata-sections -ffast-math -fno-rtti -fno-exceptions -rdynamic -pthread -ldl

srsRAN

srsRAN is an open-source LTE/5G software radio suite created by Software Radio Systems (SRS). The srsRAN radio suite was formerly known as srsLTE and can be used for building your own software-defined radio (SDR) 4G/5G mobile network. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgeNb Mb/s, More Is BettersrsRAN 21.04Test: 4G PHY_DL_Test 100 PRB MIMO 64-QAM12380160240320400SE +/- 3.41, N = 7SE +/- 1.00, N = 3SE +/- 0.75, N = 3383.4372.9384.51. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto
OpenBenchmarking.orgeNb Mb/s, More Is BettersrsRAN 21.04Test: 4G PHY_DL_Test 100 PRB MIMO 64-QAM12370140210280350Min: 370.8 / Avg: 383.41 / Max: 394.3Min: 371 / Avg: 372.87 / Max: 374.4Min: 383 / Avg: 384.5 / Max: 385.31. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto

OpenBenchmarking.orgUE Mb/s, More Is BettersrsRAN 21.04Test: 4G PHY_DL_Test 100 PRB MIMO 64-QAM123306090120150SE +/- 1.37, N = 7SE +/- 0.12, N = 3SE +/- 0.35, N = 3156.5152.0156.71. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto
OpenBenchmarking.orgUE Mb/s, More Is BettersrsRAN 21.04Test: 4G PHY_DL_Test 100 PRB MIMO 64-QAM123306090120150Min: 151.7 / Avg: 156.51 / Max: 161.3Min: 151.8 / Avg: 152.03 / Max: 152.2Min: 156.1 / Avg: 156.67 / Max: 157.31. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto

OpenBenchmarking.orgSamples / Second, More Is BettersrsRAN 21.04Test: OFDM_Test12330M60M90M120M150MSE +/- 851143.02, N = 3SE +/- 1541644.14, N = 4SE +/- 833333.33, N = 31286333331324000001313666671. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto
OpenBenchmarking.orgSamples / Second, More Is BettersrsRAN 21.04Test: OFDM_Test12320M40M60M80M100MMin: 127500000 / Avg: 128633333.33 / Max: 130300000Min: 127900000 / Avg: 132400000 / Max: 134900000Min: 129700000 / Avg: 131366666.67 / Max: 1322000001. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1024 x 768 - Effects Quality: Medium12344080120160200SE +/- 1.10, N = 3SE +/- 0.49, N = 3SE +/- 1.41, N = 15186.2191.6188.8187.1
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1024 x 768 - Effects Quality: Medium12344080120160200Min: 184 / Avg: 186.2 / Max: 187.4Min: 190.8 / Avg: 191.6 / Max: 192.5Min: 184.5 / Avg: 188.76 / Max: 207.1

NCNN

NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: resnet1812348121620SE +/- 0.08, N = 3SE +/- 0.25, N = 3SE +/- 0.25, N = 316.7617.2417.21MIN: 16.13 / MAX: 26.23MIN: 16.16 / MAX: 25.86MIN: 16.13 / MAX: 26.211. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread
OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: resnet1812348121620Min: 16.68 / Avg: 16.76 / Max: 16.93Min: 16.75 / Avg: 17.24 / Max: 17.54Min: 16.71 / Avg: 17.21 / Max: 17.481. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: Medium12344080120160200SE +/- 2.14, N = 3SE +/- 1.82, N = 6SE +/- 1.65, N = 3187.4188.2190.0192.7
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: Medium12344080120160200Min: 183.4 / Avg: 187.43 / Max: 190.7Min: 182.9 / Avg: 188.15 / Max: 193.5Min: 187.3 / Avg: 190.03 / Max: 193

Renaissance

Renaissance is a suite of benchmarks designed to test the Java JVM from Apache Spark to a Twitter-like service to Scala and other features. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Scala Dotty123160320480640800SE +/- 3.08, N = 3SE +/- 8.25, N = 14SE +/- 11.19, N = 15743.3730.1750.6MIN: 605.59 / MAX: 1440.44MIN: 590.82 / MAX: 1443.97MIN: 596.59 / MAX: 1359.39
OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Scala Dotty123130260390520650Min: 738.91 / Avg: 743.34 / Max: 749.26Min: 708.96 / Avg: 730.12 / Max: 835.24Min: 707.32 / Avg: 750.62 / Max: 805.55

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1600 x 1200 - Effects Quality: Ultra12344080120160200SE +/- 0.32, N = 3SE +/- 1.12, N = 3SE +/- 1.03, N = 3186.1181.5185.3184.8
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1600 x 1200 - Effects Quality: Ultra1234306090120150Min: 185.6 / Avg: 186.13 / Max: 186.7Min: 180 / Avg: 181.5 / Max: 183.7Min: 183.3 / Avg: 185.27 / Max: 186.8

srsRAN

srsRAN is an open-source LTE/5G software radio suite created by Software Radio Systems (SRS). The srsRAN radio suite was formerly known as srsLTE and can be used for building your own software-defined radio (SDR) 4G/5G mobile network. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgUE Mb/s, More Is BettersrsRAN 21.04Test: 5G PHY_DL_NR Test 270 PRB SISO 256-QAM12320406080100SE +/- 0.06, N = 3SE +/- 1.08, N = 3SE +/- 0.09, N = 378.777.179.01. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto
OpenBenchmarking.orgUE Mb/s, More Is BettersrsRAN 21.04Test: 5G PHY_DL_NR Test 270 PRB SISO 256-QAM1231530456075Min: 78.6 / Avg: 78.7 / Max: 78.8Min: 76 / Avg: 77.13 / Max: 79.3Min: 78.8 / Avg: 78.97 / Max: 79.11. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto

Facebook RocksDB

This is a benchmark of Facebook's RocksDB as an embeddable persistent key-value store for fast storage based on Google's LevelDB. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgOp/s, More Is BetterFacebook RocksDB 6.22.1Test: Read While Writing123600K1200K1800K2400K3000KSE +/- 19810.08, N = 3SE +/- 2625.90, N = 3SE +/- 1295.16, N = 32629503263668126938331. (CXX) g++ options: -O3 -march=native -pthread -fno-builtin-memcmp -fno-rtti -lpthread
OpenBenchmarking.orgOp/s, More Is BetterFacebook RocksDB 6.22.1Test: Read While Writing123500K1000K1500K2000K2500KMin: 2590995 / Avg: 2629503.33 / Max: 2656829Min: 2631457 / Avg: 2636681.33 / Max: 2639758Min: 2691920 / Avg: 2693833 / Max: 26963021. (CXX) g++ options: -O3 -march=native -pthread -fno-builtin-memcmp -fno-rtti -lpthread

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 800 x 600 - Effects Quality: Medium12344080120160200SE +/- 1.87, N = 15SE +/- 0.95, N = 3SE +/- 1.12, N = 3190.6186.3186.7188.8
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 800 x 600 - Effects Quality: Medium1234306090120150Min: 184.2 / Avg: 190.65 / Max: 215Min: 185.1 / Avg: 186.33 / Max: 188.2Min: 184.5 / Avg: 186.73 / Max: 188

srsRAN

srsRAN is an open-source LTE/5G software radio suite created by Software Radio Systems (SRS). The srsRAN radio suite was formerly known as srsLTE and can be used for building your own software-defined radio (SDR) 4G/5G mobile network. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgeNb Mb/s, More Is BettersrsRAN 21.04Test: 5G PHY_DL_NR Test 270 PRB SISO 256-QAM123306090120150SE +/- 0.06, N = 3SE +/- 1.62, N = 3SE +/- 0.15, N = 3121.2118.7121.41. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto
OpenBenchmarking.orgeNb Mb/s, More Is BettersrsRAN 21.04Test: 5G PHY_DL_NR Test 270 PRB SISO 256-QAM12320406080100Min: 121.1 / Avg: 121.2 / Max: 121.3Min: 117 / Avg: 118.67 / Max: 121.9Min: 121.1 / Avg: 121.37 / Max: 121.61. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto

Renaissance

Renaissance is a suite of benchmarks designed to test the Java JVM from Apache Spark to a Twitter-like service to Scala and other features. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Genetic Algorithm Using Jenetics + Futures123400800120016002000SE +/- 19.12, N = 3SE +/- 26.25, N = 3SE +/- 17.01, N = 31943.11961.21917.9MIN: 1822.38 / MAX: 2000.6MIN: 1867.51 / MAX: 2023.77MIN: 1854.98 / MAX: 1966.64
OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Genetic Algorithm Using Jenetics + Futures12330060090012001500Min: 1906.89 / Avg: 1943.13 / Max: 1971.8Min: 1909.91 / Avg: 1961.19 / Max: 1996.54Min: 1885.54 / Avg: 1917.87 / Max: 1943.19

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 800 x 600 - Effects Quality: Ultra12344080120160200SE +/- 0.54, N = 3SE +/- 1.20, N = 3SE +/- 0.72, N = 3188.6185.7184.6184.6
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 800 x 600 - Effects Quality: Ultra1234306090120150Min: 187.6 / Avg: 188.63 / Max: 189.4Min: 183.3 / Avg: 185.7 / Max: 186.9Min: 183.3 / Avg: 184.57 / Max: 185.8

Mobile Neural Network

MNN is the Mobile Neural Network as a highly efficient, lightweight deep learning framework developed by Alibaba. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterMobile Neural Network 1.2Model: resnet-v2-50123816243240SE +/- 0.52, N = 3SE +/- 0.29, N = 3SE +/- 0.26, N = 336.4936.6035.83MIN: 34.29 / MAX: 78.51MIN: 34.86 / MAX: 47.44MIN: 34.09 / MAX: 45.451. (CXX) g++ options: -std=c++11 -O3 -fvisibility=hidden -fomit-frame-pointer -fstrict-aliasing -ffunction-sections -fdata-sections -ffast-math -fno-rtti -fno-exceptions -rdynamic -pthread -ldl
OpenBenchmarking.orgms, Fewer Is BetterMobile Neural Network 1.2Model: resnet-v2-50123816243240Min: 35.48 / Avg: 36.49 / Max: 37.18Min: 36.16 / Avg: 36.6 / Max: 37.14Min: 35.38 / Avg: 35.83 / Max: 36.291. (CXX) g++ options: -std=c++11 -O3 -fvisibility=hidden -fomit-frame-pointer -fstrict-aliasing -ffunction-sections -fdata-sections -ffast-math -fno-rtti -fno-exceptions -rdynamic -pthread -ldl

Renaissance

Renaissance is a suite of benchmarks designed to test the Java JVM from Apache Spark to a Twitter-like service to Scala and other features. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Random Forest1232004006008001000SE +/- 9.62, N = 3SE +/- 4.91, N = 3SE +/- 9.92, N = 3880.2898.6880.1MIN: 780.5 / MAX: 1084.36MIN: 785.72 / MAX: 1168.2MIN: 720.89 / MAX: 1048.17
OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Random Forest123160320480640800Min: 862.39 / Avg: 880.25 / Max: 895.39Min: 888.91 / Avg: 898.59 / Max: 904.81Min: 862.65 / Avg: 880.1 / Max: 896.99

srsRAN

srsRAN is an open-source LTE/5G software radio suite created by Software Radio Systems (SRS). The srsRAN radio suite was formerly known as srsLTE and can be used for building your own software-defined radio (SDR) 4G/5G mobile network. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgUE Mb/s, More Is BettersrsRAN 21.04Test: 4G PHY_DL_Test 100 PRB SISO 64-QAM12350100150200250SE +/- 2.64, N = 3SE +/- 3.37, N = 3SE +/- 1.47, N = 3237.0237.5241.91. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto
OpenBenchmarking.orgUE Mb/s, More Is BettersrsRAN 21.04Test: 4G PHY_DL_Test 100 PRB SISO 64-QAM1234080120160200Min: 231.7 / Avg: 236.97 / Max: 240Min: 233.5 / Avg: 237.5 / Max: 244.2Min: 239 / Avg: 241.87 / Max: 243.91. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto

NCNN

NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: yolov4-tiny123714212835SE +/- 0.51, N = 3SE +/- 0.45, N = 3SE +/- 0.44, N = 327.6727.1327.56MIN: 25.66 / MAX: 55.86MIN: 25.84 / MAX: 30.55MIN: 25.9 / MAX: 37.931. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread
OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: yolov4-tiny123612182430Min: 26.68 / Avg: 27.67 / Max: 28.36Min: 26.68 / Avg: 27.13 / Max: 28.04Min: 26.68 / Avg: 27.56 / Max: 28.081. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread

srsRAN

srsRAN is an open-source LTE/5G software radio suite created by Software Radio Systems (SRS). The srsRAN radio suite was formerly known as srsLTE and can be used for building your own software-defined radio (SDR) 4G/5G mobile network. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgeNb Mb/s, More Is BettersrsRAN 21.04Test: 4G PHY_DL_Test 100 PRB SISO 64-QAM12380160240320400SE +/- 4.53, N = 3SE +/- 5.38, N = 3SE +/- 1.88, N = 3376.9377.4384.41. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto
OpenBenchmarking.orgeNb Mb/s, More Is BettersrsRAN 21.04Test: 4G PHY_DL_Test 100 PRB SISO 64-QAM12370140210280350Min: 367.9 / Avg: 376.9 / Max: 382.3Min: 371.4 / Avg: 377.37 / Max: 388.1Min: 380.8 / Avg: 384.43 / Max: 387.11. (CXX) g++ options: -std=c++11 -fno-strict-aliasing -march=native -mfpmath=sse -mavx2 -fvisibility=hidden -O3 -fno-trapping-math -fno-math-errno -rdynamic -lpthread -lbladeRF -lm -lfftw3f -lmbedcrypto

C-Blosc

A simple, compressed, fast and persistent data store library for C. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgMB/s, More Is BetterC-Blosc 2.0Compressor: blosclz1233K6K9K12K15KSE +/- 67.33, N = 3SE +/- 228.02, N = 3SE +/- 144.74, N = 315804.316010.415698.41. (CC) gcc options: -std=gnu99 -O3 -pthread -lrt -lm
OpenBenchmarking.orgMB/s, More Is BetterC-Blosc 2.0Compressor: blosclz1233K6K9K12K15KMin: 15698.1 / Avg: 15804.27 / Max: 15929.1Min: 15568.1 / Avg: 16010.4 / Max: 16327.8Min: 15416.5 / Avg: 15698.37 / Max: 15896.41. (CC) gcc options: -std=gnu99 -O3 -pthread -lrt -lm

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: Ultra12344080120160200SE +/- 1.38, N = 3SE +/- 0.99, N = 3SE +/- 0.90, N = 3183.5184.1181.7185.3
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: Ultra1234306090120150Min: 181.6 / Avg: 183.53 / Max: 186.2Min: 182.3 / Avg: 184.1 / Max: 185.7Min: 179.9 / Avg: 181.7 / Max: 182.7

Renaissance

Renaissance is a suite of benchmarks designed to test the Java JVM from Apache Spark to a Twitter-like service to Scala and other features. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Savina Reactors.IO1232K4K6K8K10KSE +/- 21.91, N = 3SE +/- 114.97, N = 3SE +/- 90.43, N = 48319.28304.78468.0MIN: 8276.65 / MAX: 11910.31MIN: 8085.57 / MAX: 12128.74MIN: 8258.92 / MAX: 12642.13
OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Savina Reactors.IO12315003000450060007500Min: 8276.65 / Avg: 8319.22 / Max: 8349.5Min: 8085.57 / Avg: 8304.65 / Max: 8474.67Min: 8258.92 / Avg: 8467.95 / Max: 8692.53

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1200 - Effects Quality: Ultra12344080120160200SE +/- 1.32, N = 3SE +/- 0.61, N = 3SE +/- 0.84, N = 3181.5183.4184.9184.4
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1200 - Effects Quality: Ultra1234306090120150Min: 179.5 / Avg: 181.5 / Max: 184Min: 182.3 / Avg: 183.37 / Max: 184.4Min: 183.5 / Avg: 184.93 / Max: 186.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1200 - Effects Quality: High12344080120160200SE +/- 0.50, N = 3SE +/- 1.21, N = 3SE +/- 1.70, N = 3186.8183.4186.3186.7
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1200 - Effects Quality: High1234306090120150Min: 186.3 / Avg: 186.8 / Max: 187.8Min: 181.3 / Avg: 183.4 / Max: 185.5Min: 184.3 / Avg: 186.33 / Max: 189.7

Mobile Neural Network

MNN is the Mobile Neural Network as a highly efficient, lightweight deep learning framework developed by Alibaba. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterMobile Neural Network 1.2Model: MobileNetV2_2241231.04852.0973.14554.1945.2425SE +/- 0.038, N = 3SE +/- 0.029, N = 3SE +/- 0.011, N = 34.6604.5784.607MIN: 4.42 / MAX: 14.67MIN: 4.39 / MAX: 14.16MIN: 4.46 / MAX: 15.041. (CXX) g++ options: -std=c++11 -O3 -fvisibility=hidden -fomit-frame-pointer -fstrict-aliasing -ffunction-sections -fdata-sections -ffast-math -fno-rtti -fno-exceptions -rdynamic -pthread -ldl
OpenBenchmarking.orgms, Fewer Is BetterMobile Neural Network 1.2Model: MobileNetV2_224123246810Min: 4.59 / Avg: 4.66 / Max: 4.71Min: 4.52 / Avg: 4.58 / Max: 4.62Min: 4.59 / Avg: 4.61 / Max: 4.631. (CXX) g++ options: -std=c++11 -O3 -fvisibility=hidden -fomit-frame-pointer -fstrict-aliasing -ffunction-sections -fdata-sections -ffast-math -fno-rtti -fno-exceptions -rdynamic -pthread -ldl

Facebook RocksDB

This is a benchmark of Facebook's RocksDB as an embeddable persistent key-value store for fast storage based on Google's LevelDB. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgOp/s, More Is BetterFacebook RocksDB 6.22.1Test: Sequential Fill123200K400K600K800K1000KSE +/- 10720.19, N = 3SE +/- 7693.63, N = 3SE +/- 4707.18, N = 31075179109439610942251. (CXX) g++ options: -O3 -march=native -pthread -fno-builtin-memcmp -fno-rtti -lpthread
OpenBenchmarking.orgOp/s, More Is BetterFacebook RocksDB 6.22.1Test: Sequential Fill123200K400K600K800K1000KMin: 1054691 / Avg: 1075178.67 / Max: 1090896Min: 1085119 / Avg: 1094396 / Max: 1109666Min: 1084980 / Avg: 1094225.33 / Max: 11003861. (CXX) g++ options: -O3 -march=native -pthread -fno-builtin-memcmp -fno-rtti -lpthread

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: High12344080120160200SE +/- 1.37, N = 3SE +/- 1.59, N = 3SE +/- 1.55, N = 8183.1184.3186.2183.7
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 3840 x 2160 - Effects Quality: High1234306090120150Min: 180.4 / Avg: 183.13 / Max: 184.6Min: 181.2 / Avg: 184.27 / Max: 186.5Min: 182.7 / Avg: 186.16 / Max: 196.5

TNN

TNN is an open-source deep learning reasoning framework developed by Tencent. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterTNN 0.3Target: CPU - Model: MobileNet v212360120180240300SE +/- 0.32, N = 3SE +/- 1.84, N = 3SE +/- 2.35, N = 3256.79252.65256.90MIN: 249.16 / MAX: 279.34MIN: 242.31 / MAX: 288.61MIN: 242.08 / MAX: 272.171. (CXX) g++ options: -fopenmp -pthread -fvisibility=hidden -fvisibility=default -O3 -rdynamic -ldl
OpenBenchmarking.orgms, Fewer Is BetterTNN 0.3Target: CPU - Model: MobileNet v212350100150200250Min: 256.17 / Avg: 256.79 / Max: 257.19Min: 249.92 / Avg: 252.65 / Max: 256.15Min: 252.22 / Avg: 256.9 / Max: 259.611. (CXX) g++ options: -fopenmp -pthread -fvisibility=hidden -fvisibility=default -O3 -rdynamic -ldl

NCNN

NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: vgg161231428425670SE +/- 0.23, N = 3SE +/- 0.15, N = 3SE +/- 0.24, N = 362.4562.6061.64MIN: 60.81 / MAX: 76.03MIN: 60.87 / MAX: 72.1MIN: 59.82 / MAX: 711. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread
OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: vgg161231224364860Min: 61.98 / Avg: 62.45 / Max: 62.72Min: 62.32 / Avg: 62.6 / Max: 62.84Min: 61.2 / Avg: 61.64 / Max: 62.041. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread

ASTC Encoder

ASTC Encoder (astcenc) is for the Adaptive Scalable Texture Compression (ASTC) format commonly used with OpenGL, OpenGL ES, and Vulkan graphics APIs. This test profile does a coding test of both compression/decompression. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterASTC Encoder 3.0Preset: Medium1231.0412.0823.1234.1645.205SE +/- 0.0229, N = 3SE +/- 0.0483, N = 3SE +/- 0.0251, N = 34.62664.55654.57661. (CXX) g++ options: -O3 -flto -pthread
OpenBenchmarking.orgSeconds, Fewer Is BetterASTC Encoder 3.0Preset: Medium123246810Min: 4.58 / Avg: 4.63 / Max: 4.65Min: 4.49 / Avg: 4.56 / Max: 4.65Min: 4.53 / Avg: 4.58 / Max: 4.611. (CXX) g++ options: -O3 -flto -pthread

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 2560 x 1440 - Effects Quality: High12344080120160200SE +/- 1.97, N = 4SE +/- 2.28, N = 3SE +/- 1.39, N = 3185.4184.1184.2186.9
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 2560 x 1440 - Effects Quality: High1234306090120150Min: 180.2 / Avg: 185.38 / Max: 189.5Min: 180.9 / Avg: 184.07 / Max: 188.5Min: 181.9 / Avg: 184.23 / Max: 186.7

Facebook RocksDB

This is a benchmark of Facebook's RocksDB as an embeddable persistent key-value store for fast storage based on Google's LevelDB. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgOp/s, More Is BetterFacebook RocksDB 6.22.1Test: Random Fill123200K400K600K800K1000KSE +/- 434.63, N = 3SE +/- 6724.59, N = 3SE +/- 6546.09, N = 39340759479469344771. (CXX) g++ options: -O3 -march=native -pthread -fno-builtin-memcmp -fno-rtti -lpthread
OpenBenchmarking.orgOp/s, More Is BetterFacebook RocksDB 6.22.1Test: Random Fill123160K320K480K640K800KMin: 933516 / Avg: 934075 / Max: 934931Min: 936350 / Avg: 947945.67 / Max: 959644Min: 924317 / Avg: 934477.33 / Max: 9467081. (CXX) g++ options: -O3 -march=native -pthread -fno-builtin-memcmp -fno-rtti -lpthread

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1024 x 768 - Effects Quality: Ultra12344080120160200SE +/- 1.16, N = 3SE +/- 1.45, N = 3SE +/- 2.06, N = 3185.3183.6186.2185.8
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1024 x 768 - Effects Quality: Ultra1234306090120150Min: 183.2 / Avg: 185.27 / Max: 187.2Min: 182.1 / Avg: 183.6 / Max: 186.5Min: 182.5 / Avg: 186.2 / Max: 189.6

NCNN

NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: blazeface1230.4860.9721.4581.9442.43SE +/- 0.01, N = 3SE +/- 0.00, N = 3SE +/- 0.01, N = 32.132.132.16MIN: 2.06 / MAX: 2.73MIN: 2.05 / MAX: 2.72MIN: 2.06 / MAX: 2.781. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread
OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: blazeface123246810Min: 2.12 / Avg: 2.13 / Max: 2.14Min: 2.13 / Avg: 2.13 / Max: 2.13Min: 2.14 / Avg: 2.16 / Max: 2.181. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.2Resolution: 1600 x 1200 - Renderer: Vulkan123420406080100SE +/- 0.25, N = 3SE +/- 0.33, N = 3SE +/- 0.35, N = 3108.2108.3107.8109.3
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.2Resolution: 1600 x 1200 - Renderer: Vulkan123420406080100Min: 107.9 / Avg: 108.2 / Max: 108.7Min: 107.6 / Avg: 108.27 / Max: 108.6Min: 107.4 / Avg: 107.8 / Max: 108.5

TNN

TNN is an open-source deep learning reasoning framework developed by Tencent. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterTNN 0.3Target: CPU - Model: SqueezeNet v1.112350100150200250SE +/- 2.35, N = 3SE +/- 0.36, N = 3SE +/- 0.23, N = 3226.57223.52223.78MIN: 223.49 / MAX: 246MIN: 222.56 / MAX: 235.97MIN: 223.02 / MAX: 224.541. (CXX) g++ options: -fopenmp -pthread -fvisibility=hidden -fvisibility=default -O3 -rdynamic -ldl
OpenBenchmarking.orgms, Fewer Is BetterTNN 0.3Target: CPU - Model: SqueezeNet v1.11234080120160200Min: 224.13 / Avg: 226.57 / Max: 231.27Min: 222.92 / Avg: 223.52 / Max: 224.16Min: 223.34 / Avg: 223.78 / Max: 224.121. (CXX) g++ options: -fopenmp -pthread -fvisibility=hidden -fvisibility=default -O3 -rdynamic -ldl

Mobile Neural Network

MNN is the Mobile Neural Network as a highly efficient, lightweight deep learning framework developed by Alibaba. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterMobile Neural Network 1.2Model: inception-v3123816243240SE +/- 0.16, N = 3SE +/- 0.31, N = 3SE +/- 0.16, N = 333.5233.0933.26MIN: 32.04 / MAX: 61.01MIN: 31.39 / MAX: 43.21MIN: 31.73 / MAX: 43.471. (CXX) g++ options: -std=c++11 -O3 -fvisibility=hidden -fomit-frame-pointer -fstrict-aliasing -ffunction-sections -fdata-sections -ffast-math -fno-rtti -fno-exceptions -rdynamic -pthread -ldl
OpenBenchmarking.orgms, Fewer Is BetterMobile Neural Network 1.2Model: inception-v3123714212835Min: 33.34 / Avg: 33.52 / Max: 33.84Min: 32.47 / Avg: 33.09 / Max: 33.4Min: 32.93 / Avg: 33.26 / Max: 33.431. (CXX) g++ options: -std=c++11 -O3 -fvisibility=hidden -fomit-frame-pointer -fstrict-aliasing -ffunction-sections -fdata-sections -ffast-math -fno-rtti -fno-exceptions -rdynamic -pthread -ldl

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: Ultra12344080120160200SE +/- 1.31, N = 12SE +/- 1.40, N = 3SE +/- 2.27, N = 4183.2182.9183.7181.5
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: Ultra1234306090120150Min: 178.7 / Avg: 183.18 / Max: 195.3Min: 180.1 / Avg: 182.9 / Max: 184.3Min: 178.4 / Avg: 183.68 / Max: 187.9

Renaissance

Renaissance is a suite of benchmarks designed to test the Java JVM from Apache Spark to a Twitter-like service to Scala and other features. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: In-Memory Database Shootout1238001600240032004000SE +/- 17.50, N = 3SE +/- 30.31, N = 15SE +/- 26.71, N = 33630.03673.63662.6MIN: 3237.23 / MAX: 4102.1MIN: 3257.97 / MAX: 4270.45MIN: 3358.36 / MAX: 4325.05
OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: In-Memory Database Shootout1236001200180024003000Min: 3605.88 / Avg: 3630 / Max: 3664.03Min: 3524.38 / Avg: 3673.58 / Max: 4006.76Min: 3614.23 / Avg: 3662.63 / Max: 3706.39

Mobile Neural Network

MNN is the Mobile Neural Network as a highly efficient, lightweight deep learning framework developed by Alibaba. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterMobile Neural Network 1.2Model: mobilenet-v1-1.01231.26652.5333.79955.0666.3325SE +/- 0.037, N = 3SE +/- 0.012, N = 3SE +/- 0.009, N = 35.6295.5815.564MIN: 5.37 / MAX: 15.07MIN: 5.37 / MAX: 15.44MIN: 5.35 / MAX: 14.281. (CXX) g++ options: -std=c++11 -O3 -fvisibility=hidden -fomit-frame-pointer -fstrict-aliasing -ffunction-sections -fdata-sections -ffast-math -fno-rtti -fno-exceptions -rdynamic -pthread -ldl
OpenBenchmarking.orgms, Fewer Is BetterMobile Neural Network 1.2Model: mobilenet-v1-1.0123246810Min: 5.56 / Avg: 5.63 / Max: 5.69Min: 5.57 / Avg: 5.58 / Max: 5.6Min: 5.55 / Avg: 5.56 / Max: 5.581. (CXX) g++ options: -std=c++11 -O3 -fvisibility=hidden -fomit-frame-pointer -fstrict-aliasing -ffunction-sections -fdata-sections -ffast-math -fno-rtti -fno-exceptions -rdynamic -pthread -ldl

NCNN

NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: googlenet12348121620SE +/- 0.31, N = 2SE +/- 0.27, N = 3SE +/- 0.31, N = 317.2317.1617.36MIN: 15.79 / MAX: 18.6MIN: 15.78 / MAX: 43.01MIN: 15.95 / MAX: 26.31. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread
OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: googlenet12348121620Min: 16.92 / Avg: 17.23 / Max: 17.53Min: 16.71 / Avg: 17.16 / Max: 17.65Min: 16.74 / Avg: 17.36 / Max: 17.741. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.2Resolution: 2560 x 1440 - Renderer: Vulkan123420406080100SE +/- 0.23, N = 3SE +/- 0.34, N = 3SE +/- 0.43, N = 387.086.187.187.1
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.2Resolution: 2560 x 1440 - Renderer: Vulkan123420406080100Min: 86.5 / Avg: 86.97 / Max: 87.2Min: 85.7 / Avg: 86.13 / Max: 86.8Min: 86.5 / Avg: 87.07 / Max: 87.9

NCNN

NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: alexnet1233691215SE +/- 0.16, N = 3SE +/- 0.02, N = 3SE +/- 0.02, N = 313.0313.1813.16MIN: 12.38 / MAX: 20.49MIN: 12.67 / MAX: 14.06MIN: 12.44 / MAX: 59.781. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread
OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: alexnet12348121620Min: 12.86 / Avg: 13.03 / Max: 13.35Min: 13.15 / Avg: 13.18 / Max: 13.22Min: 13.14 / Avg: 13.16 / Max: 13.21. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread

Renaissance

Renaissance is a suite of benchmarks designed to test the Java JVM from Apache Spark to a Twitter-like service to Scala and other features. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Akka Unbalanced Cobwebbed Tree1233K6K9K12K15KSE +/- 61.04, N = 3SE +/- 23.84, N = 3SE +/- 64.09, N = 312785.812713.312856.4MIN: 9998.74 / MAX: 12907.84MIN: 9948.44 / MAX: 12758MIN: 10060.42 / MAX: 12964.84
OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Akka Unbalanced Cobwebbed Tree1232K4K6K8K10KMin: 12723.43 / Avg: 12785.76 / Max: 12907.84Min: 12676.58 / Avg: 12713.3 / Max: 12758Min: 12742.98 / Avg: 12856.39 / Max: 12964.84

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1600 x 1200 - Effects Quality: Medium12344080120160200SE +/- 0.27, N = 3SE +/- 0.84, N = 3SE +/- 1.03, N = 3189.0189.5191.1189.8
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1600 x 1200 - Effects Quality: Medium12344080120160200Min: 188.7 / Avg: 188.97 / Max: 189.5Min: 188.1 / Avg: 189.5 / Max: 191Min: 189.1 / Avg: 191.07 / Max: 192.6

NCNN

NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: regnety_400m1233691215SE +/- 0.03, N = 3SE +/- 0.03, N = 3SE +/- 0.02, N = 312.1012.0312.16MIN: 11.67 / MAX: 21.19MIN: 11.62 / MAX: 12.93MIN: 11.67 / MAX: 31.981. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread
OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: regnety_400m12348121620Min: 12.05 / Avg: 12.1 / Max: 12.15Min: 11.98 / Avg: 12.03 / Max: 12.06Min: 12.13 / Avg: 12.16 / Max: 12.191. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread

TNN

TNN is an open-source deep learning reasoning framework developed by Tencent. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterTNN 0.3Target: CPU - Model: DenseNet1236001200180024003000SE +/- 6.29, N = 3SE +/- 4.93, N = 3SE +/- 0.70, N = 33026.283018.522995.86MIN: 2898.49 / MAX: 3152.3MIN: 2913.92 / MAX: 3097.69MIN: 2868.29 / MAX: 3109.371. (CXX) g++ options: -fopenmp -pthread -fvisibility=hidden -fvisibility=default -O3 -rdynamic -ldl
OpenBenchmarking.orgms, Fewer Is BetterTNN 0.3Target: CPU - Model: DenseNet1235001000150020002500Min: 3015.46 / Avg: 3026.28 / Max: 3037.26Min: 3008.73 / Avg: 3018.52 / Max: 3024.5Min: 2994.48 / Avg: 2995.86 / Max: 2996.781. (CXX) g++ options: -fopenmp -pthread -fvisibility=hidden -fvisibility=default -O3 -rdynamic -ldl

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.2Resolution: 1920 x 1200 - Renderer: Vulkan123420406080100SE +/- 0.30, N = 3SE +/- 0.58, N = 3SE +/- 0.37, N = 3100.7100.199.7100.5
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.2Resolution: 1920 x 1200 - Renderer: Vulkan123420406080100Min: 100.3 / Avg: 100.73 / Max: 101.3Min: 99 / Avg: 100.07 / Max: 101Min: 99.3 / Avg: 99.67 / Max: 100.4

TNN

TNN is an open-source deep learning reasoning framework developed by Tencent. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterTNN 0.3Target: CPU - Model: SqueezeNet v21231428425670SE +/- 0.19, N = 3SE +/- 0.73, N = 3SE +/- 0.18, N = 360.3460.4859.89MIN: 59.86 / MAX: 62.96MIN: 57.39 / MAX: 69MIN: 59.2 / MAX: 61.761. (CXX) g++ options: -fopenmp -pthread -fvisibility=hidden -fvisibility=default -O3 -rdynamic -ldl
OpenBenchmarking.orgms, Fewer Is BetterTNN 0.3Target: CPU - Model: SqueezeNet v21231224364860Min: 60.12 / Avg: 60.34 / Max: 60.72Min: 59.74 / Avg: 60.48 / Max: 61.93Min: 59.64 / Avg: 59.89 / Max: 60.241. (CXX) g++ options: -fopenmp -pthread -fvisibility=hidden -fvisibility=default -O3 -rdynamic -ldl

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: High12344080120160200SE +/- 0.32, N = 3SE +/- 1.19, N = 15SE +/- 1.96, N = 4184.2185.0185.1183.3
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 1920 x 1080 - Effects Quality: High1234306090120150Min: 183.6 / Avg: 184.17 / Max: 184.7Min: 179.3 / Avg: 185.01 / Max: 195.9Min: 179.6 / Avg: 185.05 / Max: 188.9

NCNN

NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: squeezenet_ssd123510152025SE +/- 0.20, N = 3SE +/- 0.01, N = 3SE +/- 0.01, N = 318.9419.1219.07MIN: 17.79 / MAX: 26.15MIN: 18.16 / MAX: 28.23MIN: 18.14 / MAX: 27.21. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread
OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: squeezenet_ssd123510152025Min: 18.53 / Avg: 18.94 / Max: 19.18Min: 19.11 / Avg: 19.12 / Max: 19.13Min: 19.04 / Avg: 19.07 / Max: 19.091. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread

Unvanquished

Unvanquished is a modern fork of the Tremulous first person shooter. Unvanquished is powered by the Daemon engine, a combination of the ioquake3 engine with the graphically-beautiful XreaL engine. Unvanquished supports a modern OpenGL 3 renderer and other advanced graphics features for this open-source game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 2560 x 1440 - Effects Quality: Medium12344080120160200SE +/- 0.39, N = 3SE +/- 0.92, N = 3SE +/- 1.55, N = 3185.9187.0185.3187.0
OpenBenchmarking.orgFrames Per Second, More Is BetterUnvanquished 0.52.1Resolution: 2560 x 1440 - Effects Quality: Medium1234306090120150Min: 185.4 / Avg: 185.93 / Max: 186.7Min: 185.4 / Avg: 186.97 / Max: 188.6Min: 183.2 / Avg: 185.27 / Max: 188.3

Renaissance

Renaissance is a suite of benchmarks designed to test the Java JVM from Apache Spark to a Twitter-like service to Scala and other features. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Finagle HTTP Requests1235001000150020002500SE +/- 20.86, N = 3SE +/- 7.73, N = 3SE +/- 13.98, N = 32101.52094.22082.8MIN: 1932.3 / MAX: 2144.63MIN: 1933.27 / MAX: 2132.22MIN: 1907.01 / MAX: 2116.62
OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Finagle HTTP Requests123400800120016002000Min: 2071.11 / Avg: 2101.46 / Max: 2141.43Min: 2086.17 / Avg: 2094.17 / Max: 2109.63Min: 2064.65 / Avg: 2082.76 / Max: 2110.27

VP9 libvpx Encoding

This is a standard video encoding performance test of Google's libvpx library and the vpxenc command for the VP9 video format. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterVP9 libvpx Encoding 1.10.0Speed: Speed 5 - Input: Bosphorus 4K1233691215SE +/- 0.12, N = 3SE +/- 0.11, N = 5SE +/- 0.05, N = 310.0510.0610.141. (CXX) g++ options: -m64 -lm -lpthread -O3 -fPIC -U_FORTIFY_SOURCE -std=gnu++11
OpenBenchmarking.orgFrames Per Second, More Is BetterVP9 libvpx Encoding 1.10.0Speed: Speed 5 - Input: Bosphorus 4K1233691215Min: 9.87 / Avg: 10.05 / Max: 10.27Min: 9.83 / Avg: 10.06 / Max: 10.38Min: 10.06 / Avg: 10.14 / Max: 10.221. (CXX) g++ options: -m64 -lm -lpthread -O3 -fPIC -U_FORTIFY_SOURCE -std=gnu++11

NCNN

NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU-v3-v3 - Model: mobilenet-v31231.04852.0973.14554.1945.2425SE +/- 0.02, N = 3SE +/- 0.00, N = 3SE +/- 0.02, N = 34.664.624.65MIN: 4.47 / MAX: 5.65MIN: 4.46 / MAX: 5.47MIN: 4.46 / MAX: 13.851. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread
OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU-v3-v3 - Model: mobilenet-v3123246810Min: 4.63 / Avg: 4.66 / Max: 4.7Min: 4.61 / Avg: 4.62 / Max: 4.62Min: 4.61 / Avg: 4.65 / Max: 4.681. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread

Renaissance

Renaissance is a suite of benchmarks designed to test the Java JVM from Apache Spark to a Twitter-like service to Scala and other features. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Apache Spark ALS123400800120016002000SE +/- 23.45, N = 3SE +/- 10.04, N = 3SE +/- 22.37, N = 41987.12003.52001.3MIN: 1751.76 / MAX: 2358.98MIN: 1817.74 / MAX: 2340.39MIN: 1813.56 / MAX: 2210.24
OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Apache Spark ALS12330060090012001500Min: 1944.08 / Avg: 1987.09 / Max: 2024.77Min: 1987.5 / Avg: 2003.49 / Max: 2022.02Min: 1959.33 / Avg: 2001.3 / Max: 2064.3

Mobile Neural Network

MNN is the Mobile Neural Network as a highly efficient, lightweight deep learning framework developed by Alibaba. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterMobile Neural Network 1.2Model: SqueezeNetV1.0123246810SE +/- 0.016, N = 3SE +/- 0.118, N = 3SE +/- 0.020, N = 37.0837.0587.113MIN: 6.85 / MAX: 16.79MIN: 6.61 / MAX: 16.37MIN: 6.81 / MAX: 16.041. (CXX) g++ options: -std=c++11 -O3 -fvisibility=hidden -fomit-frame-pointer -fstrict-aliasing -ffunction-sections -fdata-sections -ffast-math -fno-rtti -fno-exceptions -rdynamic -pthread -ldl
OpenBenchmarking.orgms, Fewer Is BetterMobile Neural Network 1.2Model: SqueezeNetV1.01233691215Min: 7.05 / Avg: 7.08 / Max: 7.11Min: 6.82 / Avg: 7.06 / Max: 7.21Min: 7.09 / Avg: 7.11 / Max: 7.151. (CXX) g++ options: -std=c++11 -O3 -fvisibility=hidden -fomit-frame-pointer -fstrict-aliasing -ffunction-sections -fdata-sections -ffast-math -fno-rtti -fno-exceptions -rdynamic -pthread -ldl

OpenBenchmarking.orgms, Fewer Is BetterMobile Neural Network 1.2Model: mobilenetV31230.6441.2881.9322.5763.22SE +/- 0.041, N = 3SE +/- 0.031, N = 3SE +/- 0.019, N = 32.8622.8412.855MIN: 2.7 / MAX: 13.18MIN: 2.71 / MAX: 3.51MIN: 2.75 / MAX: 10.081. (CXX) g++ options: -std=c++11 -O3 -fvisibility=hidden -fomit-frame-pointer -fstrict-aliasing -ffunction-sections -fdata-sections -ffast-math -fno-rtti -fno-exceptions -rdynamic -pthread -ldl
OpenBenchmarking.orgms, Fewer Is BetterMobile Neural Network 1.2Model: mobilenetV3123246810Min: 2.78 / Avg: 2.86 / Max: 2.91Min: 2.78 / Avg: 2.84 / Max: 2.88Min: 2.83 / Avg: 2.86 / Max: 2.891. (CXX) g++ options: -std=c++11 -O3 -fvisibility=hidden -fomit-frame-pointer -fstrict-aliasing -ffunction-sections -fdata-sections -ffast-math -fno-rtti -fno-exceptions -rdynamic -pthread -ldl

BRL-CAD

BRL-CAD is a cross-platform, open-source solid modeling system with built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgVGR Performance Metric, More Is BetterBRL-CAD 7.32.2VGR Performance Metric12340K80K120K160K200K1897121900071910921. (CXX) g++ options: -std=c++11 -pipe -fvisibility=hidden -fno-strict-aliasing -fno-common -fexceptions -ftemplate-depth-128 -m64 -ggdb3 -O3 -fipa-pta -fstrength-reduce -finline-functions -flto -pedantic -pthread -ldl -lm

GravityMark

OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.2Resolution: 1920 x 1080 - Renderer: Vulkan123420406080100SE +/- 0.06, N = 3SE +/- 0.23, N = 3SE +/- 0.21, N = 3101.0101.5101.3101.7
OpenBenchmarking.orgFrames Per Second, More Is BetterGravityMark 1.2Resolution: 1920 x 1080 - Renderer: Vulkan123420406080100Min: 100.9 / Avg: 101 / Max: 101.1Min: 101.1 / Avg: 101.47 / Max: 101.9Min: 101 / Avg: 101.3 / Max: 101.7

Renaissance

Renaissance is a suite of benchmarks designed to test the Java JVM from Apache Spark to a Twitter-like service to Scala and other features. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: ALS Movie Lens1232K4K6K8K10KSE +/- 27.74, N = 3SE +/- 9.70, N = 3SE +/- 16.75, N = 38462.98451.68408.0MIN: 8411.33 / MAX: 9538.23MIN: 8322.99 / MAX: 9307.11MIN: 8374.97 / MAX: 9304.53
OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: ALS Movie Lens12315003000450060007500Min: 8411.33 / Avg: 8462.86 / Max: 8506.45Min: 8435.74 / Avg: 8451.61 / Max: 8469.2Min: 8374.97 / Avg: 8407.96 / Max: 8429.47

OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Apache Spark PageRank1238001600240032004000SE +/- 23.77, N = 3SE +/- 36.74, N = 6SE +/- 26.61, N = 33610.93612.33589.4MIN: 3152.25 / MAX: 3810.45MIN: 3174.88 / MAX: 3901.76MIN: 3158.92 / MAX: 3728.47
OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Apache Spark PageRank1236001200180024003000Min: 3563.38 / Avg: 3610.91 / Max: 3635.88Min: 3512.29 / Avg: 3612.3 / Max: 3738.75Min: 3546.09 / Avg: 3589.4 / Max: 3637.85

NCNN

NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: shufflenet-v21231.1522.3043.4564.6085.76SE +/- 0.01, N = 3SE +/- 0.01, N = 3SE +/- 0.02, N = 35.115.095.12MIN: 4.94 / MAX: 6.07MIN: 4.9 / MAX: 13.69MIN: 4.94 / MAX: 13.041. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread
OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: shufflenet-v2123246810Min: 5.1 / Avg: 5.11 / Max: 5.14Min: 5.07 / Avg: 5.09 / Max: 5.11Min: 5.09 / Avg: 5.12 / Max: 5.171. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread

OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: efficientnet-b0123246810SE +/- 0.04, N = 3SE +/- 0.01, N = 3SE +/- 0.02, N = 37.047.027.06MIN: 6.62 / MAX: 15.6MIN: 6.7 / MAX: 15.34MIN: 6.77 / MAX: 8.011. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread
OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: efficientnet-b01233691215Min: 7 / Avg: 7.04 / Max: 7.11Min: 7 / Avg: 7.02 / Max: 7.05Min: 7.02 / Avg: 7.06 / Max: 7.11. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread

Renaissance

Renaissance is a suite of benchmarks designed to test the Java JVM from Apache Spark to a Twitter-like service to Scala and other features. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Apache Spark Bayes1235001000150020002500SE +/- 20.25, N = 6SE +/- 6.39, N = 3SE +/- 5.65, N = 32116.32109.02104.6MIN: 1586.15 / MAX: 2474.25MIN: 1596.2 / MAX: 2115.92MIN: 1615.06 / MAX: 2114.96
OpenBenchmarking.orgms, Fewer Is BetterRenaissance 0.12Test: Apache Spark Bayes123400800120016002000Min: 2072.08 / Avg: 2116.29 / Max: 2212.49Min: 2096.27 / Avg: 2109.04 / Max: 2115.92Min: 2095.51 / Avg: 2104.58 / Max: 2114.96

NCNN

NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: resnet50123612182430SE +/- 0.39, N = 3SE +/- 0.35, N = 3SE +/- 0.37, N = 327.5227.6127.48MIN: 25.91 / MAX: 36.45MIN: 25.94 / MAX: 37.88MIN: 25.87 / MAX: 36.811. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread
OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: resnet50123612182430Min: 26.74 / Avg: 27.52 / Max: 27.95Min: 26.93 / Avg: 27.61 / Max: 28.09Min: 26.74 / Avg: 27.48 / Max: 27.881. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread

OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: mnasnet1231.07552.1513.22654.3025.3775SE +/- 0.03, N = 3SE +/- 0.02, N = 3SE +/- 0.02, N = 34.784.764.78MIN: 4.59 / MAX: 5.51MIN: 4.58 / MAX: 13.06MIN: 4.59 / MAX: 5.581. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread
OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: mnasnet123246810Min: 4.75 / Avg: 4.78 / Max: 4.84Min: 4.73 / Avg: 4.76 / Max: 4.8Min: 4.75 / Avg: 4.78 / Max: 4.821. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread

Facebook RocksDB

This is a benchmark of Facebook's RocksDB as an embeddable persistent key-value store for fast storage based on Google's LevelDB. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgOp/s, More Is BetterFacebook RocksDB 6.22.1Test: Update Random123120K240K360K480K600KSE +/- 824.52, N = 3SE +/- 1157.03, N = 3SE +/- 825.41, N = 35374725396635378201. (CXX) g++ options: -O3 -march=native -pthread -fno-builtin-memcmp -fno-rtti -lpthread
OpenBenchmarking.orgOp/s, More Is BetterFacebook RocksDB 6.22.1Test: Update Random12390K180K270K360K450KMin: 536069 / Avg: 537472.33 / Max: 538924Min: 538491 / Avg: 539663 / Max: 541977Min: 536736 / Avg: 537819.67 / Max: 5394401. (CXX) g++ options: -O3 -march=native -pthread -fno-builtin-memcmp -fno-rtti -lpthread

NCNN

NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU-v2-v2 - Model: mobilenet-v21231.20832.41663.62494.83326.0415SE +/- 0.01, N = 3SE +/- 0.00, N = 3SE +/- 0.06, N = 35.375.355.35MIN: 5.11 / MAX: 14.59MIN: 5.1 / MAX: 6.31MIN: 5.04 / MAX: 24.851. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread
OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU-v2-v2 - Model: mobilenet-v2123246810Min: 5.35 / Avg: 5.37 / Max: 5.4Min: 5.34 / Avg: 5.35 / Max: 5.35Min: 5.26 / Avg: 5.35 / Max: 5.471. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread

OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: mobilenet12348121620SE +/- 0.19, N = 3SE +/- 0.06, N = 3SE +/- 0.04, N = 316.5116.5716.51MIN: 15.28 / MAX: 24.91MIN: 15.64 / MAX: 27.2MIN: 15.66 / MAX: 25.291. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread
OpenBenchmarking.orgms, Fewer Is BetterNCNN 20210525Target: CPU - Model: mobilenet12348121620Min: 16.14 / Avg: 16.51 / Max: 16.72Min: 16.49 / Avg: 16.57 / Max: 16.69Min: 16.46 / Avg: 16.51 / Max: 16.591. (CXX) g++ options: -O3 -rdynamic -lgomp -lpthread -pthread

VP9 libvpx Encoding

This is a standard video encoding performance test of Google's libvpx library and the vpxenc command for the VP9 video format. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterVP9 libvpx Encoding 1.10.0Speed: Speed 0 - Input: Bosphorus 4K1231.29382.58763.88145.17526.469SE +/- 0.01, N = 3SE +/- 0.03, N = 3SE +/- 0.04, N = 35.735.755.731. (CXX) g++ options: -m64 -lm -lpthread -O3 -fPIC -U_FORTIFY_SOURCE -std=gnu++11
OpenBenchmarking.orgFrames Per Second, More Is BetterVP9 libvpx Encoding 1.10.0Speed: Speed 0 - Input: Bosphorus 4K123246810Min: 5.72 / Avg: 5.73 / Max: 5.74Min: 5.72 / Avg: 5.75 / Max: 5.81Min: 5.68 / Avg: 5.73 / Max: 5.821. (CXX) g++ options: -m64 -lm -lpthread -O3 -fPIC -U_FORTIFY_SOURCE -std=gnu++11

Facebook RocksDB

This is a benchmark of Facebook's RocksDB as an embeddable persistent key-value store for fast storage based on Google's LevelDB. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgOp/s, More Is BetterFacebook RocksDB 6.22.1Test: Read Random Write Random123400K800K1200K1600K2000KSE +/- 1027.04, N = 3SE +/- 15430.39, N = 3SE +/- 9674.59, N = 31968077197386619680721. (CXX) g++ options: -O3 -march=native -pthread -fno-builtin-memcmp -fno-rtti -lpthread
OpenBenchmarking.orgOp/s, More Is BetterFacebook RocksDB 6.22.1Test: Read Random Write Random123300K600K900K1200K1500KMin: 1966030 / Avg: 1968077 / Max: 1969248Min: 1945508 / Avg: 1973866.33 / Max: 1998588Min: 1948804 / Avg: 1968071.67 / Max: 19792421. (CXX) g++ options: -O3 -march=native -pthread -fno-builtin-memcmp -fno-rtti -lpthread

ASTC Encoder

ASTC Encoder (astcenc) is for the Adaptive Scalable Texture Compression (ASTC) format commonly used with OpenGL, OpenGL ES, and Vulkan graphics APIs. This test profile does a coding test of both compression/decompression. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterASTC Encoder 3.0Preset: Thorough123246810SE +/- 0.0023, N = 3SE +/- 0.0048, N = 3SE +/- 0.0026, N = 36.64196.62526.63011. (CXX) g++ options: -O3 -flto -pthread
OpenBenchmarking.orgSeconds, Fewer Is BetterASTC Encoder 3.0Preset: Thorough1233691215Min: 6.64 / Avg: 6.64 / Max: 6.65Min: 6.62 / Avg: 6.63 / Max: 6.63Min: 6.63 / Avg: 6.63 / Max: 6.631. (CXX) g++ options: -O3 -flto -pthread

Facebook RocksDB

This is a benchmark of Facebook's RocksDB as an embeddable persistent key-value store for fast storage based on Google's LevelDB. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgOp/s, More Is BetterFacebook RocksDB 6.22.1Test: Random Fill Sync1233K6K9K12K15KSE +/- 3.51, N = 3SE +/- 21.42, N = 3SE +/- 6.00, N = 31310013080131071. (CXX) g++ options: -O3 -march=native -pthread -fno-builtin-memcmp -fno-rtti -lpthread
OpenBenchmarking.orgOp/s, More Is BetterFacebook RocksDB 6.22.1Test: Random Fill Sync1232K4K6K8K10KMin: 13096 / Avg: 13100 / Max: 13107Min: 13040 / Avg: 13080.33 / Max: 13113Min: 13095 / Avg: 13107 / Max: 131131. (CXX) g++ options: -O3 -march=native -pthread -fno-builtin-memcmp -fno-rtti -lpthread

ASTC Encoder

ASTC Encoder (astcenc) is for the Adaptive Scalable Texture Compression (ASTC) format commonly used with OpenGL, OpenGL ES, and Vulkan graphics APIs. This test profile does a coding test of both compression/decompression. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterASTC Encoder 3.0Preset: Exhaustive1231428425670SE +/- 0.06, N = 3SE +/- 0.09, N = 3SE +/- 0.08, N = 361.6761.5961.631. (CXX) g++ options: -O3 -flto -pthread
OpenBenchmarking.orgSeconds, Fewer Is BetterASTC Encoder 3.0Preset: Exhaustive1231224364860Min: 61.56 / Avg: 61.67 / Max: 61.74Min: 61.41 / Avg: 61.59 / Max: 61.69Min: 61.47 / Avg: 61.63 / Max: 61.711. (CXX) g++ options: -O3 -flto -pthread

Natron

Natron is an open-source, cross-platform compositing software for visual effects (VFX) and motion graphics. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterNatron 2.4Input: Spaceship1230.4050.811.2151.622.025SE +/- 0.02, N = 6SE +/- 0.00, N = 3SE +/- 0.00, N = 31.81.81.8
OpenBenchmarking.orgFPS, More Is BetterNatron 2.4Input: Spaceship123246810Min: 1.7 / Avg: 1.78 / Max: 1.8Min: 1.8 / Avg: 1.8 / Max: 1.8Min: 1.8 / Avg: 1.8 / Max: 1.8

VP9 libvpx Encoding

This is a standard video encoding performance test of Google's libvpx library and the vpxenc command for the VP9 video format. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterVP9 libvpx Encoding 1.10.0Speed: Speed 5 - Input: Bosphorus 1080p123510152025SE +/- 0.49, N = 15SE +/- 0.89, N = 12SE +/- 0.67, N = 1522.5720.8120.371. (CXX) g++ options: -m64 -lm -lpthread -O3 -fPIC -U_FORTIFY_SOURCE -std=gnu++11
OpenBenchmarking.orgFrames Per Second, More Is BetterVP9 libvpx Encoding 1.10.0Speed: Speed 5 - Input: Bosphorus 1080p123510152025Min: 18.78 / Avg: 22.57 / Max: 24.85Min: 17.57 / Avg: 20.81 / Max: 26.09Min: 17.85 / Avg: 20.37 / Max: 27.811. (CXX) g++ options: -m64 -lm -lpthread -O3 -fPIC -U_FORTIFY_SOURCE -std=gnu++11

98 Results Shown

Timed GDB GNU Debugger Compilation
Timed FFmpeg Compilation
Unvanquished
srsRAN:
  4G PHY_DL_Test 100 PRB MIMO 256-QAM:
    UE Mb/s
    eNb Mb/s
Unvanquished
srsRAN:
  5G PHY_DL_NR Test 52 PRB SISO 64-QAM:
    UE Mb/s
    eNb Mb/s
Unvanquished
srsRAN
Unvanquished
srsRAN
Unvanquished
VP9 libvpx Encoding
Facebook RocksDB
Unvanquished:
  1280 x 1024 - High
  1280 x 1024 - Ultra
  2560 x 1440 - Ultra
  1600 x 1200 - High
GravityMark
Mobile Neural Network
srsRAN:
  4G PHY_DL_Test 100 PRB MIMO 64-QAM:
    eNb Mb/s
    UE Mb/s
  OFDM_Test:
    Samples / Second
Unvanquished
NCNN
Unvanquished
Renaissance
Unvanquished
srsRAN
Facebook RocksDB
Unvanquished
srsRAN
Renaissance
Unvanquished
Mobile Neural Network
Renaissance
srsRAN
NCNN
srsRAN
C-Blosc
Unvanquished
Renaissance
Unvanquished:
  1920 x 1200 - Ultra
  1920 x 1200 - High
Mobile Neural Network
Facebook RocksDB
Unvanquished
TNN
NCNN
ASTC Encoder
Unvanquished
Facebook RocksDB
Unvanquished
NCNN
GravityMark
TNN
Mobile Neural Network
Unvanquished
Renaissance
Mobile Neural Network
NCNN
GravityMark
NCNN
Renaissance
Unvanquished
NCNN
TNN
GravityMark
TNN
Unvanquished
NCNN
Unvanquished
Renaissance
VP9 libvpx Encoding
NCNN
Renaissance
Mobile Neural Network:
  SqueezeNetV1.0
  mobilenetV3
BRL-CAD
GravityMark
Renaissance:
  ALS Movie Lens
  Apache Spark PageRank
NCNN:
  CPU - shufflenet-v2
  CPU - efficientnet-b0
Renaissance
NCNN:
  CPU - resnet50
  CPU - mnasnet
Facebook RocksDB
NCNN:
  CPU-v2-v2 - mobilenet-v2
  CPU - mobilenet
VP9 libvpx Encoding
Facebook RocksDB
ASTC Encoder
Facebook RocksDB
ASTC Encoder
Natron
VP9 libvpx Encoding