vulkan_big1closed_salient_vulkan_02

AMD Ryzen 7 5800X 8-Core testing with a ASRock B550 Phantom Gaming-ITX/ax (L1.61 BIOS) and Sapphire AMD Radeon RX 6800/6800 XT / 6900 16GB on salientos rolling via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2105017-HA-VULKANBIG38
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Result
Identifier
Performance Per
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Date
Run
  Test
  Duration
bhz-big1closed-salient-vulkan-02
May 01 2021
  36 Minutes
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vulkan_big1closed_salient_vulkan_02OpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 7 5800X 8-Core @ 3.80GHz (8 Cores / 16 Threads)ASRock B550 Phantom Gaming-ITX/ax (L1.61 BIOS)AMD Starship/Matisse32GB1000GB Corsair Force MP600Sapphire AMD Radeon RX 6800/6800 XT / 6900 16GB (2475/1000MHz)AMD Device ab28VG279QMIntel I225-V + Intel Wi-Fi 6 AX200salientos rolling5.11.13-arch1-1 (x86_64)Xfce 4.16X Server 1.20.114.6 Mesa 21.0.2 (LLVM 11.1.0)1.2.173GCC 10.2.0 + Clang 11.1.0ext41920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen ResolutionVulkan_big1closed_salient_vulkan_02 BenchmarksSystem Logs- Transparent Huge Pages: madvise- --disable-libssp --disable-libstdcxx-pch --disable-libunwind-exceptions --disable-werror --enable-__cxa_atexit --enable-cet=auto --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-default-ssp --enable-gnu-indirect-function --enable-gnu-unique-object --enable-install-libiberty --enable-languages=c,c++,ada,fortran,go,lto,objc,obj-c++,d --enable-lto --enable-multilib --enable-plugin --enable-shared --enable-threads=posix --mandir=/usr/share/man --with-isl --with-linker-hash-style=gnu - Scaling Governor: acpi-cpufreq schedutil (Boost: Enabled) - CPU Microcode: 0xa201009 - itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected

vulkan_big1closed_salient_vulkan_02gl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Static Scene - Vulkan - Nogl-vs-vk: Static Scene - OpenGL - Yestesseract: 1920 x 1080gl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yesgl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Terrain With Dynamic LoD - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - Vulkan - Nogl-vs-vk: Shadow Mapping - OpenGL - Nogl-vs-vk: Shadow Mapping - Vulkan - Yesgl-vs-vk: Static Scene - Vulkan - Yesgl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nogl-vs-vk: Static Scene - OpenGL - Nogl-vs-vk: Shadow Mapping - Vulkan - Nogl-vs-vk: Static Scene - OpenGL - Yesgl-vs-vk: Shadow Mapping - Vulkan - Novkmark: 1920 x 1080gl-vs-vk: Terrain With Dynamic LoD - OpenGL - Nodota2: 1920 x 1080 - Vulkangl-vs-vk: Shadow Mapping - OpenGL - Nobhz-big1closed-salient-vulkan-0277.506852110.1165410.58803812.902333130.032871667.21249.989898187.99800815.004972100.10117666.6472234.9858921700.5704509.08151461.5940335.3192872.9875797.690416334.7246972203016.237165120.7200.581799OpenBenchmarking.org

GL-vs-VK

GL_vs_VK is a comparison of OpenGL and Vulkan APIs in simple performance micro-benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Nobhz-big1closed-salient-vulkan-0220406080100SE +/- 0.24, N = 377.51MAX: 79.321. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Yesbhz-big1closed-salient-vulkan-0220406080100SE +/- 0.39, N = 3110.12MIN: 61.15 / MAX: 11111111.111. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yesbhz-big1closed-salient-vulkan-020.13230.26460.39690.52920.6615SE +/- 0.000047, N = 30.588038MAX: 2.751. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Nobhz-big1closed-salient-vulkan-023691215SE +/- 0.04, N = 312.90MIN: 12.61 / MAX: 11111111.111. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Yesbhz-big1closed-salient-vulkan-02306090120150SE +/- 0.24, N = 3130.03MIN: 126.71 / MAX: 253.571. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080bhz-big1closed-salient-vulkan-02140280420560700SE +/- 9.20, N = 3667.21

GL-vs-VK

GL_vs_VK is a comparison of OpenGL and Vulkan APIs in simple performance micro-benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yesbhz-big1closed-salient-vulkan-023691215SE +/- 0.004994, N = 39.989898MAX: 15.331. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Nobhz-big1closed-salient-vulkan-024080120160200SE +/- 0.52, N = 3188.00MIN: 186.47 / MAX: 313.371. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Nobhz-big1closed-salient-vulkan-0248121620SE +/- 0.07, N = 315.00MAX: 16.531. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Yesbhz-big1closed-salient-vulkan-0220406080100SE +/- 0.05, N = 3100.10MIN: 65.24 / MAX: 11111111.111. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: Vulkan - Multi-Threaded: Nobhz-big1closed-salient-vulkan-021530456075SE +/- 0.30, N = 366.65MIN: 60.5 / MAX: 11111111.111. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: Nobhz-big1closed-salient-vulkan-021.12182.24363.36544.48725.609SE +/- 0.031490, N = 34.985892MIN: 4.91 / MAX: 36.521. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Yesbhz-big1closed-salient-vulkan-02400800120016002000SE +/- 0.13, N = 31700.57MIN: 364.19 / MAX: 125000001. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: Vulkan - Multi-Threaded: Yesbhz-big1closed-salient-vulkan-023691215SE +/- 0.032096, N = 39.081514MAX: 16.351. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: Nobhz-big1closed-salient-vulkan-021428425670SE +/- 0.46, N = 361.59MIN: 41.74 / MAX: 66.151. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Nobhz-big1closed-salient-vulkan-021.19682.39363.59044.78725.984SE +/- 0.014723, N = 35.319287MIN: 3.19 / MAX: 5.361. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Nobhz-big1closed-salient-vulkan-020.67221.34442.01662.68883.361SE +/- 0.008609, N = 32.987579MAX: 3.241. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Static Scene - API: OpenGL - Multi-Threaded: Yesbhz-big1closed-salient-vulkan-02246810SE +/- 0.014239, N = 37.690416MIN: 3.94 / MAX: 7.891. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: Vulkan - Multi-Threaded: Nobhz-big1closed-salient-vulkan-0270140210280350SE +/- 0.97, N = 3334.72MIN: 308.63 / MAX: 16666666.671. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

VKMark

VKMark is a collection of Vulkan tests/benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgVKMark Score, More Is BetterVKMark 2020-05-21Resolution: 1920 x 1080bhz-big1closed-salient-vulkan-025K10K15K20K25KSE +/- 19.78, N = 3220301. (CXX) g++ options: -pthread -ldl -pipe -std=c++14 -MD -MQ -MF

GL-vs-VK

GL_vs_VK is a comparison of OpenGL and Vulkan APIs in simple performance micro-benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrame Time - ms, Fewer Is BetterGL-vs-VK 2017-06-05Test: Terrain With Dynamic LoD - API: OpenGL - Multi-Threaded: Nobhz-big1closed-salient-vulkan-0248121620SE +/- 0.12, N = 316.24MIN: 15.12 / MAX: 23.961. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

Dota 2

This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: Vulkanbhz-big1closed-salient-vulkan-02306090120150SE +/- 2.51, N = 15120.7MIN: 88.6 / MAX: 126.5

GL-vs-VK

GL_vs_VK is a comparison of OpenGL and Vulkan APIs in simple performance micro-benchmarks. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterGL-vs-VK 2017-06-05Test: Shadow Mapping - API: OpenGL - Multi-Threaded: Nobhz-big1closed-salient-vulkan-024080120160200SE +/- 1.26, N = 3200.58MIN: 27.38 / MAX: 203.841. (CXX) g++ options: -std=c++11 -lpthread -lm -ldl

CPU Fan Speed Monitor

MinAvgMaxbhz-big1closed-salient-vulkan-022889891771OpenBenchmarking.orgRPMCPU Fan Speed MonitorPhoronix Test Suite System Monitoring5001000150020002500

CPU Temperature Monitor

OpenBenchmarking.orgCelsiusCPU Temperature MonitorPhoronix Test Suite System Monitoringbhz-big1closed-salient-vulkan-0220406080100Min: 37.25 / Avg: 61.07 / Max: 90.63

CPU Usage (Summary) Monitor

OpenBenchmarking.orgPercentCPU Usage (Summary) MonitorPhoronix Test Suite System Monitoringbhz-big1closed-salient-vulkan-020.11250.2250.33750.450.56250.50

GPU Power Consumption Monitor

OpenBenchmarking.orgWattsGPU Power Consumption MonitorPhoronix Test Suite System Monitoringbhz-big1closed-salient-vulkan-02306090120150Min: 35 / Avg: 64.34 / Max: 180

GPU Temperature Monitor

OpenBenchmarking.orgCelsiusGPU Temperature MonitorPhoronix Test Suite System Monitoringbhz-big1closed-salient-vulkan-021530456075Min: 51 / Avg: 59.94 / Max: 78

Drive Temperature (nvme0n1) Monitor

OpenBenchmarking.orgCelsiusDrive Temperature (nvme0n1) MonitorPhoronix Test Suite System Monitoringbhz-big1closed-salient-vulkan-02816243240Min: 38.85 / Avg: 39.14 / Max: 39.85