2021-04-18-ubuntu2004-amd-ryzen-7-3800x-pts_graphics-61-0001

AMD Ryzen 7 3800X 8-Core testing with a ASUS TUF GAMING X570-PLUS (2607 BIOS) and MSI NVIDIA GeForce GTX 1080 8GB on Ubuntu 20.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2104182-HA-20210418U00
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MSI NVIDIA GeForce GTX 1080
April 18 2021
  5 Hours, 15 Minutes
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2021-04-18-ubuntu2004-amd-ryzen-7-3800x-pts_graphics-61-0001OpenBenchmarking.orgPhoronix Test Suite 10.8.4AMD Ryzen 7 3800X 8-Core @ 3.90GHz (8 Cores / 16 Threads)ASUS TUF GAMING X570-PLUS (2607 BIOS)AMD Starship/Matisse32GB500GB Corsair Force MP600 + 1000GB KINGSTON SA2000M81000G + 12000GB Seagate ST12000VN0008-2J + 10001GB Seagate ST10000VN0004-1Z + 2000GB Western Digital WD20EFRX-68E + 6001GB Western Digital WD60EZRZ-00R + 8002GB Seagate ST8000VN0022-2EL + 10001GB Seagate ST10000VX0004-1ZMSI NVIDIA GeForce GTX 1080 8GBNVIDIA GP104 HD AudioQ3279WG5BRealtek RTL8111/8168/8411Ubuntu 20.045.4.0-72-generic (x86_64)KDE Plasma 5.18.5X Server 1.20.9NVIDIA 460.564.6.01.2.155GCC 9.3.0 + CUDA 10.1ext42560x1440ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen Resolution2021-04-18-ubuntu2004-amd-ryzen-7-3800x-pts_graphics-61-0001 BenchmarksSystem Logs- Transparent Huge Pages: madvise- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,gm2 --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-9-HskZEa/gcc-9-9.3.0/debian/tmp-nvptx/usr,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: acpi-cpufreq ondemand (Boost: Enabled) - CPU Microcode: 0x8701021- GPU Compute Cores: 2560- OpenJDK Runtime Environment (build 11.0.10+9-Ubuntu-0ubuntu1.20.04)- Python 3.8.5- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected

2021-04-18-ubuntu2004-amd-ryzen-7-3800x-pts_graphics-61-0001realsr-ncnn: 4x - Norealsr-ncnn: 4x - Yeswaifu2x-ncnn: 2x - 3 - Yesvkfft: hashcat: MD5cuda-mini-nbody: Originalx11perf: 500px PutImage Squarejxrendermark: Rects Composition - 32x32namd-cuda: ATPase Simulation - 327,506 Atomsbetsy: ETC1 - Highestbetsy: ETC2 RGB - Highestrender-bench: vkresample: 2x - Doublevkresample: 2x - Singlecorebreach: 800 x 600 - 0et: 800 x 600etlegacy: 800 x 600etqw-demo: 800 x 600nexuiz: 800 x 600 - No - Onnexuiz: 800 x 600 - No - Offnexuiz: 800 x 600 - Yes - Onnexuiz: 800 x 600 - Yes - Offopenarena: 800 x 600smokin-guns: 800 x 600supertuxkart: 800 x 600 - Windowed - Low - 1 - Candela Citysupertuxkart: 800 x 600 - Fullscreen - Low - 1 - Candela Citytesseract: 800 x 600unigine-heaven: 800 x 600 - Windowed - OpenGLunigine-heaven: 800 x 600 - Fullscreen - OpenGLunigine-sanctuary: 800 x 600 - Windowedunigine-sanctuary: 800 x 600 - Fullscreenunigine-super: 800 x 600 - Windowed - Low - OpenGLunigine-super: 800 x 600 - Fullscreen - Low - OpenGLunigine-tropics: 800 x 600 - Windowedunigine-tropics: 800 x 600 - Fullscreenunigine-valley: 800 x 600 - Windowed - OpenGLunigine-valley: 800 x 600 - Fullscreen - OpenGLurbanterror: 800 x 600warsow: 800 x 600xonotic: 2560 x 1440 - Lowglmark2: 800 x 600xplane9: High - 800 x 600xplane9: Ultra - 800 x 600octanebench: Total Scoregeexlab-rt: 800 x 600rtiv: 800 x 600 - Ray Tracing In One Weekendparaview: Many Spheres - 800 x 600paraview: Many Spheres - 800 x 600apitest: 800 x 600 - DynamicStreaming GLBufferSubDataj2dbench: All Rendering Testsgputest: Furmark - 800 x 600 - Windowedgputest: Furmark - 800 x 600 - Fullscreengtkperf: GtkComboBoxMSI NVIDIA GeForce GTX 108016.525109.1876.4202288228585633333121.9622490185848.5257920.221228.38411.97415.302235.30429.2333975131.6621.184.7474.4209677510.7295738321.1783972345.1340975644.5537.4119.039062119.218546651.6048262.551277.997608.938610.569167.5170.3354.197358.371161.485164.811993.5958.1570.608711224962362239134.85225734.821.705955.085521.7033.11613410435.71475621495640729.15OpenBenchmarking.org

RealSR-NCNN

RealSR-NCNN is an NCNN neural network implementation of the RealSR project and accelerated using the Vulkan API. RealSR is the Real-World Super Resolution via Kernel Estimation and Noise Injection. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image by a scale of 4x with Vulkan. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterRealSR-NCNN 20200818Scale: 4x - TAA: NoMSI NVIDIA GeForce GTX 108048121620SE +/- 0.03, N = 316.53

OpenBenchmarking.orgSeconds, Fewer Is BetterRealSR-NCNN 20200818Scale: 4x - TAA: YesMSI NVIDIA GeForce GTX 108020406080100SE +/- 0.74, N = 15109.19

Waifu2x-NCNN Vulkan

Waifu2x-NCNN is an NCNN neural network implementation of the Waifu2x converter project and accelerated using the Vulkan API. NCNN is a high performance neural network inference framework optimized for mobile and other platforms developed by Tencent. This test profile times how long it takes to increase the resolution of a sample image with Vulkan. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterWaifu2x-NCNN Vulkan 20200818Scale: 2x - Denoise: 3 - TAA: YesMSI NVIDIA GeForce GTX 1080246810SE +/- 0.017, N = 36.420

VkFFT

VkFFT is a Fast Fourier Transform (FFT) Library that is GPU accelerated by means of the Vulkan API. The VkFFT benchmark runs FFT performance differences of many different sizes before returning an overall benchmark score. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgBenchmark Score, More Is BetterVkFFT 1.1.1MSI NVIDIA GeForce GTX 10805K10K15K20K25KSE +/- 18.03, N = 3228821. (CXX) g++ options: -O3 -pthread

Hashcat

Hashcat is an open-source, advanced password recovery tool supporting GPU acceleration with OpenCL, NVIDIA CUDA, and Radeon ROCm. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgH/s, More Is BetterHashcat 6.1.1Benchmark: MD5MSI NVIDIA GeForce GTX 10806000M12000M18000M24000M30000MSE +/- 62272662.10, N = 328585633333

CUDA Mini-Nbody

The CUDA version of Harrism's mini-nbody tests. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.org(NBody^2)/s, More Is BetterCUDA Mini-Nbody 2015-11-10Test: OriginalMSI NVIDIA GeForce GTX 1080306090120150SE +/- 0.61, N = 3121.96

x11perf

x11perf is a very basic performance/regression test for X.Org. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgOperations / Second, More Is Betterx11perf 1.5Test: 500px PutImage SquareMSI NVIDIA GeForce GTX 1080500100015002000250024901. (CC) gcc options: -O2 -lXext -lXft -lXrender -lX11 -lXmuu -lm

JXRenderMark

JXRenderMark is an open-source benchmark of the X Render extension for X.Org. Currently all tests are rendering to the backbuffer and not directly to the screen. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgOperations Per Second, More Is BetterJXRenderMark 1.0.1Test: Rects Composition - Size: 32x32MSI NVIDIA GeForce GTX 108040K80K120K160K200KSE +/- 3721.51, N = 24185848.531. (CC) gcc options: -lX11 -lXrender

NAMD CUDA

NAMD is a parallel molecular dynamics code designed for high-performance simulation of large biomolecular systems. NAMD was developed by the Theoretical and Computational Biophysics Group in the Beckman Institute for Advanced Science and Technology at the University of Illinois at Urbana-Champaign. This version of the NAMD test profile uses CUDA GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgdays/ns, Fewer Is BetterNAMD CUDA 2.14ATPase Simulation - 327,506 AtomsMSI NVIDIA GeForce GTX 10800.04980.09960.14940.19920.249SE +/- 0.00044, N = 30.22122

Betsy GPU Compressor

Betsy is an open-source GPU compressor of various GPU compression techniques. Betsy is written in GLSL for Vulkan/OpenGL (compute shader) support for GPU-based texture compression. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterBetsy GPU Compressor 1.1 BetaCodec: ETC1 - Quality: HighestMSI NVIDIA GeForce GTX 1080246810SE +/- 0.004, N = 38.3841. (CXX) g++ options: -O3 -O2 -lpthread -ldl

OpenBenchmarking.orgSeconds, Fewer Is BetterBetsy GPU Compressor 1.1 BetaCodec: ETC2 RGB - Quality: HighestMSI NVIDIA GeForce GTX 10803691215SE +/- 0.21, N = 1511.971. (CXX) g++ options: -O3 -O2 -lpthread -ldl

Render Bench

This test runs render_bench, which tests the performance of X.Org and the video driver's RENDER extension. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterRender BenchMSI NVIDIA GeForce GTX 108048121620SE +/- 0.06, N = 315.301. (CC) gcc options: -lm -lX11 -lXext -lXrender -lImlib2

VkResample

VkResample is a Vulkan-based image upscaling library based on VkFFT. The sample input file is upscaling a 4K image to 8K using Vulkan-based GPU acceleration. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: DoubleMSI NVIDIA GeForce GTX 108050100150200250SE +/- 0.30, N = 3235.301. (CXX) g++ options: -O3 -pthread

OpenBenchmarking.orgms, Fewer Is BetterVkResample 1.0Upscale: 2x - Precision: SingleMSI NVIDIA GeForce GTX 1080714212835SE +/- 0.01, N = 329.231. (CXX) g++ options: -O3 -pthread

CoreBreach

This is a test of CoreBreach, the brand-new futuristic "anti-gravity" racing game with combat-based gameplay. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCoreBreach 1.1.6Resolution: 800 x 600 - FSAA: 0MSI NVIDIA GeForce GTX 10809001800270036004500SE +/- 97.05, N = 123975

Enemy Territory

Wolfenstein: Enemy Territory is a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterEnemy Territory 2.60Resolution: 800 x 600MSI NVIDIA GeForce GTX 1080306090120150SE +/- 1.12, N = 3131.6

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.77Resolution: 800 x 600MSI NVIDIA GeForce GTX 1080130260390520650SE +/- 5.32, N = 8621.1

ET: Quake Wars Demo

This test calculates the average frame-rate within the demo for the game Enemy Territory: Quake Wars demo game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Quake Wars DemoResolution: 800 x 600MSI NVIDIA GeForce GTX 108020406080100SE +/- 9.83, N = 1584.7

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 800 x 600 - HDR: No - Sound: OnMSI NVIDIA GeForce GTX 1080100200300400500SE +/- 0.69, N = 3474.42MIN: 254 / MAX: 1482

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 800 x 600 - HDR: No - Sound: OffMSI NVIDIA GeForce GTX 1080110220330440550SE +/- 4.41, N = 3510.73MIN: 235 / MAX: 1791

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 800 x 600 - HDR: Yes - Sound: OnMSI NVIDIA GeForce GTX 108070140210280350SE +/- 2.76, N = 3321.18MIN: 171 / MAX: 1214

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 800 x 600 - HDR: Yes - Sound: OffMSI NVIDIA GeForce GTX 108070140210280350SE +/- 0.72, N = 3345.13MIN: 188 / MAX: 1502

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 800 x 600MSI NVIDIA GeForce GTX 1080140280420560700SE +/- 3.17, N = 3644.5MIN: 1

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 800 x 600 - Total Frame TimeMSI NVIDIA GeForce GTX 108048121620Min: 1 / Avg: 1.59 / Max: 13

Smokin Guns

Smokin Guns is an open-source game based on the Quake 3 engine that is a western-themed first person shooter. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterSmokin Guns 1.1Resolution: 800 x 600MSI NVIDIA GeForce GTX 1080120240360480600SE +/- 1.92, N = 3537.4MIN: 1

SuperTuxKart

This is a test of SuperTuxKart, an open-source racing game. The engine, Antarctica, is a highly modified version of Irrlicht and uses OpenGL 3.1+. Bullet is used for physics. Sound is provided by OpenAL. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterSuperTuxKart 1.1Resolution: 800 x 600 - Mode: Windowed - Graphics Effects: Low - Karts: 1 - Scene: Candela CityMSI NVIDIA GeForce GTX 1080306090120150SE +/- 0.18, N = 3119.04

OpenBenchmarking.orgFrames Per Second, More Is BetterSuperTuxKart 1.1Resolution: 800 x 600 - Mode: Fullscreen - Graphics Effects: Low - Karts: 1 - Scene: Candela CityMSI NVIDIA GeForce GTX 1080306090120150SE +/- 0.00, N = 3119.22

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 800 x 600MSI NVIDIA GeForce GTX 1080140280420560700SE +/- 5.04, N = 10651.60

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 800 x 600 - Mode: Windowed - Renderer: OpenGLMSI NVIDIA GeForce GTX 108060120180240300SE +/- 2.89, N = 3262.55

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 800 x 600 - Mode: Fullscreen - Renderer: OpenGLMSI NVIDIA GeForce GTX 108060120180240300SE +/- 1.46, N = 3278.00

Unigine Sanctuary

This test calculates the average frame-rate within the Sanctuary demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Sanctuary 2.3Resolution: 800 x 600 - Mode: WindowedMSI NVIDIA GeForce GTX 1080130260390520650SE +/- 2.67, N = 3608.94

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Sanctuary 2.3Resolution: 800 x 600 - Mode: FullscreenMSI NVIDIA GeForce GTX 1080130260390520650SE +/- 2.71, N = 3610.57

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 800 x 600 - Mode: Windowed - Quality: Low - Renderer: OpenGLMSI NVIDIA GeForce GTX 10804080120160200SE +/- 1.11, N = 3167.5MAX: 260.5

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 800 x 600 - Mode: Fullscreen - Quality: Low - Renderer: OpenGLMSI NVIDIA GeForce GTX 10804080120160200SE +/- 0.29, N = 3170.3MAX: 260.6

Unigine Tropics

This test calculates the average frame-rate within the Tropics / Islands demo for the Unigine engine. This engine is very demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Tropics 1.3Resolution: 800 x 600 - Mode: WindowedMSI NVIDIA GeForce GTX 108080160240320400SE +/- 1.10, N = 3354.20

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Tropics 1.3Resolution: 800 x 600 - Mode: FullscreenMSI NVIDIA GeForce GTX 108080160240320400SE +/- 0.71, N = 3358.37

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 800 x 600 - Mode: Windowed - Renderer: OpenGLMSI NVIDIA GeForce GTX 10804080120160200SE +/- 0.26, N = 3161.49

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 800 x 600 - Mode: Fullscreen - Renderer: OpenGLMSI NVIDIA GeForce GTX 10804080120160200SE +/- 0.80, N = 3164.81

Urban Terror

Urban Terror is an open-source game that uses the ioquake3 engine. Urban Terror is a tactical first-person shooter supported on all major operating systems. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUrban Terror 4.3.2Resolution: 800 x 600MSI NVIDIA GeForce GTX 10802004006008001000SE +/- 1.97, N = 3993.5

MinAvgMaxMSI NVIDIA GeForce GTX 108011.113OpenBenchmarking.orgMilliseconds, Fewer Is BetterUrban Terror 4.3.2Resolution: 800 x 600 - Total Frame Time48121620

Warsow

This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 2.5 BetaResolution: 800 x 600MSI NVIDIA GeForce GTX 10802004006008001000SE +/- 12.34, N = 14958.1

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 2560 x 1440 - Effects Quality: LowMSI NVIDIA GeForce GTX 1080120240360480600SE +/- 3.74, N = 3570.61MIN: 298 / MAX: 1203

GLmark2

This is a test of Linaro's glmark2 port, currently using the X11 OpenGL 2.0 target. GLmark2 is a basic OpenGL benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterGLmark2 2020.04Resolution: 800 x 600MSI NVIDIA GeForce GTX 10805K10K15K20K25K24962

X-Plane

This is a test of X-Plane, a realistic multi-platform flight simulator designed for personal computers. This is commercial closed-source software, but this X-Plane 9 benchmark has been kindly made available for free. X-Plane is the product of Austin Meyer and Laminar Research. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 9.45Quality Setting: High - Resolution: 800 x 600MSI NVIDIA GeForce GTX 108080160240320400SE +/- 1.76, N = 3362

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 9.45Quality Setting: Ultra - Resolution: 800 x 600MSI NVIDIA GeForce GTX 108050100150200250SE +/- 1.86, N = 3239

OctaneBench

OctaneBench is a test of the OctaneRender on the GPU and requires the use of NVIDIA CUDA. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgScore, More Is BetterOctaneBench 2020.1Total ScoreMSI NVIDIA GeForce GTX 1080306090120150134.85

GeeXLab Vulkan Ray-Tracing Demo

GeeXLab is a cross-platform tool for 3D programming and demo creation. The GeeXLab Vulkan Ray-Tracing Demo from Geeks3D.com is a path tracer based demo making use of the Vulkan ray-tracing extensions with supported graphics processors. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterGeeXLab Vulkan Ray-Tracing Demo 2021.2.18.0Resolution: 800 x 600MSI NVIDIA GeForce GTX 1080816243240SE +/- 0.12, N = 334.8

Ray Tracing In Vulkan

Ray Tracing In Vulkan is a demo/benchmark of Vulkan ray-tracing support by Tanguy Fautre that makes use of Vulkan RT extensions (VK_KHR_ray_tracing_pipeline). Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFPS, More Is BetterRay Tracing In Vulkan r6Resolution: 800 x 600 - Scene: Ray Tracing In One WeekendMSI NVIDIA GeForce GTX 1080510152025SE +/- 0.01, N = 321.711. (CXX) g++ options: -O3 -lbacktrace -lstdc++fs -lm -ldl -lpthread

ParaView

This test runs ParaView benchmarks: an open-source data analytics and visualization application. Paraview describes itself as "an open-source, multi-platform data analysis and visualization application. ParaView users can quickly build visualizations to analyze their data using qualitative and quantitative techniques." Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames / Sec, More Is BetterParaView 5.9Test: Many Spheres - Resolution: 800 x 600MSI NVIDIA GeForce GTX 10801224364860SE +/- 0.02, N = 355.08

OpenBenchmarking.orgMiPolys / Sec, More Is BetterParaView 5.9Test: Many Spheres - Resolution: 800 x 600MSI NVIDIA GeForce GTX 108012002400360048006000SE +/- 1.91, N = 35521.70

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 800 x 600 - Test: DynamicStreaming GLBufferSubDataMSI NVIDIA GeForce GTX 10800.70111.40222.10332.80443.5055SE +/- 0.003, N = 33.1161. (CXX) g++ options: -rdynamic -std=c++11 -O3

Java 2D Microbenchmark

This test runs a series of microbenchmarks to check the performance of the OpenGL-based Java 2D pipeline and the underlying OpenGL drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgUnits Per Second, More Is BetterJava 2D Microbenchmark 1.0Rendering Test: All Rendering TestsMSI NVIDIA GeForce GTX 10803M6M9M12M15MSE +/- 134197.22, N = 413410435.71

GpuTest

GpuTest is a cross-platform OpenGL benchmark developed at Geeks3D.com that offers tech demos such as FurMark, TessMark, and other workloads to stress various areas of GPUs and drivers. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Furmark - Resolution: 800 x 600 - Mode: WindowedMSI NVIDIA GeForce GTX 10805K10K15K20K25KSE +/- 283.55, N = 321495

OpenBenchmarking.orgPoints, More Is BetterGpuTest 0.7.0Test: Furmark - Resolution: 800 x 600 - Mode: FullscreenMSI NVIDIA GeForce GTX 108014002800420056007000SE +/- 4.70, N = 36407

GtkPerf

This test calculates the average frame-rate from several different GTK operations. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterGtkPerf 0.40GTK Widget: GtkComboBoxMSI NVIDIA GeForce GTX 1080714212835SE +/- 0.50, N = 1529.151. (CC) gcc options: -lgtk-x11-2.0 -latk-1.0 -lgio-2.0 -lpangoft2-1.0 -lfontconfig -lfreetype -lgdk-x11-2.0 -lpangocairo-1.0 -lpango-1.0 -lharfbuzz -lcairo -lgdk_pixbuf-2.0 -lgobject-2.0 -lglib-2.0