renoir compiling godot engine

AMD Ryzen 5 4500U testing with a LENOVO LNVNB161216 (EECN20WW BIOS) and AMD Renoir 512MB on Ubuntu 20.10 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2101145-PTS-RENOIRCO51
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renoir compiling godot engineProcessorMotherboardChipsetMemoryDiskGraphicsAudioNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen Resolution123AMD Ryzen 5 4500U @ 2.38GHz (6 Cores)LENOVO LNVNB161216 (EECN20WW BIOS)AMD Renoir Root Complex16GB256GB SK hynix HFM256GDHTNI-87A0BAMD Renoir 512MB (1500/400MHz)AMD Device 1637Realtek RTL8822CE 802.11ac PCIeUbuntu 20.105.10.0-pts (x86_64)GNOME Shell 3.38.1X Server 1.20.9amdgpu 19.1.04.6 Mesa 21.0.0-devel (git-448e603 2020-12-21 groovy-oibaf-ppa) (LLVM 11.0.0)1.2.145GCC 10.2.0ext41920x1080OpenBenchmarking.orgCompiler Details- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-10-JvwpWM/gcc-10-10.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-10-JvwpWM/gcc-10-10.2.0/debian/tmp-gcn/usr,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v Processor Details- Scaling Governor: acpi-cpufreq schedutil (Boost: Enabled) - CPU Microcode: 0x8600102Python Details- Python 3.8.6Security Details- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Vulnerable + spectre_v1: Vulnerable: __user pointer sanitization and usercopy barriers only; no swapgs barriers + spectre_v2: Vulnerable IBPB: disabled STIBP: disabled + srbds: Not affected + tsx_async_abort: Not affected

Timed Godot Game Engine Compilation

This test times how long it takes to compile the Godot Game Engine. Godot is a popular, open-source, cross-platform 2D/3D game engine and is built using the SCons build system and targeting the X11 platform. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 3.2.3Time To Compile12370140210280350SE +/- 2.32, N = 3SE +/- 1.68, N = 3SE +/- 0.65, N = 3332.62332.33326.90
OpenBenchmarking.orgSeconds, Fewer Is BetterTimed Godot Game Engine Compilation 3.2.3Time To Compile12360120180240300Min: 328.35 / Avg: 332.62 / Max: 336.33Min: 329.22 / Avg: 332.33 / Max: 335Min: 325.73 / Avg: 326.9 / Max: 327.96


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