TR1900X32GBRX580

AMD Ryzen Threadripper 1900X 8-Core testing with a ASUS PRIME X399-A (1203 BIOS) and Sapphire AMD Radeon RX 470/480/570/570X/580/580X/590 4GB on ArcoLinux rolling via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2012075-FI-TR1900X3239
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Result
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Performance Per
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Date
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  Test
  Duration
meg4r0m-07122020-3
December 07 2020
  17 Minutes
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TR1900X32GBRX580OpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen Threadripper 1900X 8-Core @ 3.80GHz (8 Cores / 16 Threads)ASUS PRIME X399-A (1203 BIOS)AMD 17h32GBSamsung SSD 970 EVO 250GB + 500GB Western Digital WDBRPG5000ANC-WRSN + 500GB Samsung SSD 850Sapphire AMD Radeon RX 470/480/570/570X/580/580X/590 4GB (1366/1750MHz)AMD Ellesmere HDMI AudioU28H75x + U28E590 + C24F390Intel I211ArcoLinux rolling5.9.12-xanmod1-1 (x86_64)X Server 1.20.10modesetting 1.20.104.6 Mesa 20.3.0 (LLVM 11.0.0)GCC 10.2.0 + Clang 11.0.0Targetext49600x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionTR1900X32GBRX580 BenchmarksSystem Logs- Scaling Governor: acpi-cpufreq performance - CPU Microcode: 0x8001137- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: disabled RSB filling + srbds: Not affected + tsx_async_abort: Not affected

TR1900X32GBRX580tesseract: 800 x 600tesseract: 1024 x 768tesseract: 1280 x 1024tesseract: 1600 x 1200tesseract: 1920 x 1080tesseract: 1920 x 1200tesseract: 2560 x 1440tesseract: 3840 x 2160tesseract: 9600 x 2160meg4r0m-07122020-3450.7087427.9666403.7897374.9786363.0583355.2171307.1783191.4453189.5128OpenBenchmarking.org

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 800 x 600meg4r0m-07122020-3100200300400500SE +/- 5.02, N = 7450.71

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1024 x 768meg4r0m-07122020-390180270360450SE +/- 3.53, N = 3427.97

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1280 x 1024meg4r0m-07122020-390180270360450SE +/- 3.59, N = 3403.79

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1600 x 1200meg4r0m-07122020-380160240320400SE +/- 4.97, N = 3374.98

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080meg4r0m-07122020-380160240320400SE +/- 1.84, N = 3363.06

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1200meg4r0m-07122020-380160240320400SE +/- 1.75, N = 3355.22

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1440meg4r0m-07122020-370140210280350SE +/- 1.11, N = 3307.18

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 3840 x 2160meg4r0m-07122020-34080120160200SE +/- 0.35, N = 3191.45

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 9600 x 2160meg4r0m-07122020-34080120160200SE +/- 0.13, N = 3189.51