AMD Ryzen 9 5950X 16-Core testing with a ASUS ROG CROSSHAIR VIII HERO (WI-FI) (2311 BIOS) and NVIDIA GeForce RTX 3080 10GB on Ubuntu 20.04 via the Phoronix Test Suite.
RTX 3080 Processor: AMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads), Motherboard: ASUS ROG CROSSHAIR VIII HERO (WI-FI) (2311 BIOS), Chipset: AMD Starship/Matisse, Memory: 16GB, Disk: 2000GB Corsair Force MP600 + 2000GB, Graphics: NVIDIA GeForce RTX 3080 10GB (285/405MHz), Audio: NVIDIA Device 1aef, Monitor: ASUS MG28U, Network: Realtek RTL8125 2.5GbE + Intel I211 + Intel Wi-Fi 6 AX200
OS: Ubuntu 20.04, Kernel: 5.4.0-54-generic (x86_64), Desktop: GNOME Shell 3.36.4, Display Server: X Server 1.20.8, Display Driver: NVIDIA 455.45.01, OpenGL: 4.6.0, OpenCL: OpenCL 1.2 CUDA 11.1.114, Vulkan: 1.2.142, Compiler: GCC 9.3.0, File-System: ext4, Screen Resolution: 3840x2160
Processor Notes: Scaling Governor: acpi-cpufreq performance - CPU Microcode: 0xa201009Python Notes: Python 2.7.18 + Python 3.8.5Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected
NVIDIA GeForce RTX 3080 Changed Graphics to NVIDIA GeForce RTX 3080 10GB (1710/9501MHz) .
Processor Change: Scaling Governor: acpi-cpufreq ondemand - CPU Microcode: 0xa201009
Rise of the Tomb Raider Rise of the Tomb Raider on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
NOTES for cross-platform comparisons:
Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High".
Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO).
See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 20 40 60 80 100 SE +/- 0.07, N = 15 89.7 MIN: 66.2 / MAX: 121.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 20 40 60 80 100 SE +/- 0.04, N = 15 90.9 MIN: 31.5 / MAX: 161.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 1.29, N = 15 124.3 MIN: 21.6 / MAX: 197.1
HITMAN 2 OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 1920 x 1200 - Quality Level: Low - Total Frame Time RTX 3080 5 10 15 20 25 Min: 2.7 / Avg: 6.64 / Max: 18.44
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1200 - Quality Level: Low RTX 3080 30 60 90 120 150 SE +/- 1.98, N = 5 148.33 MIN: 141.23 / MAX: 153.03
Shadow of the Tomb Raider Shadow of the Tomb Raider on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Shadow of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Low - Anti Aliasing: SMAA RTX 3080 60 120 180 240 300 SE +/- 0.75, N = 2 280.6 MAX: 484.3
HITMAN 2 OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 1920 x 1200 - Quality Level: Ultra - Total Frame Time RTX 3080 6 12 18 24 30 Min: 2.98 / Avg: 7.04 / Max: 28.27
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1200 - Quality Level: Ultra RTX 3080 30 60 90 120 150 SE +/- 2.02, N = 4 139.73 MIN: 133.69 / MAX: 142.14
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL NVIDIA GeForce RTX 3080 40 80 120 160 200 SE +/- 0.13, N = 3 204.60
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Heaven 4.0 Resolution: 1920 x 1200 - Mode: Fullscreen - Renderer: OpenGL NVIDIA GeForce RTX 3080 60 120 180 240 300 SE +/- 0.23, N = 3 274.49
F1 2017 F1 2017 on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: Ultra High - Anti Aliasing: TAA RTX 3080 30 60 90 120 150 SE +/- 1.96, N = 5 156 MIN: 99 / MAX: 242
Deus Ex: Mankind Divided This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 3840 x 2160 - Low Quality RTX 3080 20 40 60 80 100 SE +/- 0.23, N = 3 79.2 MIN: 61.3 / MAX: 101.9
HITMAN 2 OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Low - Total Frame Time RTX 3080 5 10 15 20 25 Min: 2.29 / Avg: 6.71 / Max: 18.99
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Low RTX 3080 30 60 90 120 150 SE +/- 1.35, N = 3 147.72 MIN: 145.01 / MAX: 149.16
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Low - Total Frame Time RTX 3080 5 10 15 20 25 Min: 2.59 / Avg: 7.03 / Max: 23.03
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Low RTX 3080 30 60 90 120 150 SE +/- 0.21, N = 3 142.65 MIN: 142.25 / MAX: 142.95
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Medium - Total Frame Time RTX 3080 12 24 36 48 60 Min: 3.06 / Avg: 7.2 / Max: 59.77
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Medium RTX 3080 30 60 90 120 150 SE +/- 0.35, N = 3 139.40 MIN: 138.97 / MAX: 140.1
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Medium - Total Frame Time RTX 3080 5 10 15 20 25 Min: 2.53 / Avg: 6.77 / Max: 20.33
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Medium RTX 3080 30 60 90 120 150 SE +/- 0.76, N = 3 146.37 MIN: 145.21 / MAX: 147.81
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time RTX 3080 6 12 18 24 30 Min: 2.96 / Avg: 7.24 / Max: 23.87
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1080 - Quality Level: Ultra RTX 3080 30 60 90 120 150 SE +/- 1.41, N = 3 136.20 MIN: 133.43 / MAX: 138.06
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 1920 x 1200 - Quality Level: Medium - Total Frame Time RTX 3080 4 8 12 16 20 Min: 2.79 / Avg: 6.72 / Max: 17.54
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 1920 x 1200 - Quality Level: Medium RTX 3080 30 60 90 120 150 SE +/- 0.97, N = 3 148.61 MIN: 146.8 / MAX: 150.14
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Ultra - Total Frame Time RTX 3080 6 12 18 24 30 Min: 2.63 / Avg: 7.64 / Max: 25.5
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 2560 x 1440 - Quality Level: Ultra RTX 3080 30 60 90 120 150 SE +/- 0.41, N = 3 130.09 MIN: 129.43 / MAX: 130.83
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 3840 x 2160 - Quality Level: Medium - Total Frame Time RTX 3080 6 12 18 24 30 Min: 4.79 / Avg: 11.03 / Max: 24.94
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 3840 x 2160 - Quality Level: Medium RTX 3080 20 40 60 80 100 SE +/- 0.08, N = 3 90.70 MIN: 90.6 / MAX: 90.86
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 3840 x 2160 - Quality Level: Ultra - Total Frame Time RTX 3080 6 12 18 24 30 Min: 4.83 / Avg: 11.66 / Max: 25.45
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 3840 x 2160 - Quality Level: Ultra RTX 3080 20 40 60 80 100 SE +/- 0.03, N = 3 85.69 MIN: 85.66 / MAX: 85.75
OpenBenchmarking.org Milliseconds, Fewer Is Better HITMAN 2 Resolution: 3840 x 2160 - Quality Level: Low - Total Frame Time RTX 3080 5 10 15 20 25 Min: 4.83 / Avg: 10.88 / Max: 21.9
OpenBenchmarking.org Frames Per Second, More Is Better HITMAN 2 Resolution: 3840 x 2160 - Quality Level: Low RTX 3080 20 40 60 80 100 SE +/- 0.07, N = 3 91.77 MIN: 91.63 / MAX: 91.88
Unigine Valley This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL NVIDIA GeForce RTX 3080 40 80 120 160 200 SE +/- 1.20, N = 3 186.82
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 1920 x 1200 - Mode: Fullscreen - Renderer: OpenGL NVIDIA GeForce RTX 3080 40 80 120 160 200 SE +/- 0.26, N = 3 191.55
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Valley 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGL NVIDIA GeForce RTX 3080 40 80 120 160 200 SE +/- 0.42, N = 3 173.75
Unigine Superposition This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL NVIDIA GeForce RTX 3080 30 60 90 120 150 SE +/- 0.09, N = 3 152.4 MAX: 191.5
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL NVIDIA GeForce RTX 3080 40 80 120 160 200 SE +/- 0.48, N = 3 188.8 MAX: 248.5
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 2560 x 1440 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL NVIDIA GeForce RTX 3080 30 60 90 120 150 SE +/- 0.13, N = 3 138.3 MAX: 166.9
OpenBenchmarking.org Frames Per Second, More Is Better Unigine Superposition 1.0 Resolution: 1920 x 1200 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL NVIDIA GeForce RTX 3080 40 80 120 160 200 SE +/- 0.10, N = 3 181.9 MAX: 231.3
F1 2017 F1 2017 on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: TAA RTX 3080 50 100 150 200 250 SE +/- 2.73, N = 3 222 MIN: 150 / MAX: 292
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1200 - Graphics Preset: High - Anti Aliasing: TAA RTX 3080 40 80 120 160 200 SE +/- 0.58, N = 3 177 MIN: 112 / MAX: 216
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 3840 x 2160 - Graphics Preset: Low - Anti Aliasing: TAA RTX 3080 40 80 120 160 200 SE +/- 2.33, N = 3 198 MIN: 111 / MAX: 261
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: TAA RTX 3080 50 100 150 200 250 SE +/- 2.31, N = 3 225 MIN: 143 / MAX: 313
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1200 - Graphics Preset: Ultra Low - Anti Aliasing: TAA RTX 3080 50 100 150 200 250 233 MIN: 174 / MAX: 276
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 3840 x 2160 - Graphics Preset: Ultra Low - Anti Aliasing: TAA RTX 3080 50 100 150 200 250 235 MIN: 167 / MAX: 277
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: TAA RTX 3080 40 80 120 160 200 SE +/- 1.20, N = 3 192 MIN: 133 / MAX: 262
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: TAA RTX 3080 50 100 150 200 250 SE +/- 3.93, N = 3 228 MIN: 148 / MAX: 305
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1080 - Graphics Preset: Ultra Low - Anti Aliasing: TAA RTX 3080 60 120 180 240 300 SE +/- 3.38, N = 3 261 MIN: 174 / MAX: 332
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 3840 x 2160 - Graphics Preset: Ultra High - Anti Aliasing: TAA RTX 3080 30 60 90 120 150 SE +/- 1.33, N = 3 142 MIN: 98 / MAX: 186
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1200 - Graphics Preset: Low - Anti Aliasing: TAA RTX 3080 40 80 120 160 200 SE +/- 1.15, N = 3 199 MIN: 119 / MAX: 260
Rise of the Tomb Raider Rise of the Tomb Raider on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
NOTES for cross-platform comparisons:
Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High".
Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO).
See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 10 20 30 40 50 SE +/- 0.05, N = 2 43.5 MIN: 31.9 / MAX: 55.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 10 20 30 40 50 SE +/- 0.05, N = 2 44.9 MIN: 21.5 / MAX: 124.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 14 28 42 56 70 SE +/- 0.26, N = 3 63.9 MIN: 32.8 / MAX: 102.1
F1 2017 F1 2017 on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: TAA RTX 3080 50 100 150 200 250 SE +/- 3.21, N = 3 222 MIN: 143 / MAX: 324
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1200 - Graphics Preset: Ultra High - Anti Aliasing: TAA RTX 3080 30 60 90 120 150 SE +/- 2.03, N = 3 144 MIN: 94 / MAX: 185
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: Ultra Low - Anti Aliasing: TAA RTX 3080 60 120 180 240 300 SE +/- 4.10, N = 3 253 MIN: 179 / MAX: 330
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: Ultra High - Anti Aliasing: TAA RTX 3080 30 60 90 120 150 SE +/- 0.88, N = 3 154 MIN: 98 / MAX: 232
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: TAA RTX 3080 40 80 120 160 200 SE +/- 1.45, N = 3 191 MIN: 128 / MAX: 253
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: TAA RTX 3080 40 80 120 160 200 SE +/- 0.88, N = 3 177 MIN: 112 / MAX: 217
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: TAA RTX 3080 40 80 120 160 200 SE +/- 1.20, N = 3 180 MIN: 134 / MAX: 242
OpenBenchmarking.org Frames Per Second, More Is Better F1 2017 Resolution: 1920 x 1200 - Graphics Preset: Medium - Anti Aliasing: TAA RTX 3080 40 80 120 160 200 SE +/- 1.33, N = 3 180 MIN: 125 / MAX: 244
Deus Ex: Mankind Divided This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Deus Ex: Mankind Divided Preset: 1920 x 1080 - Ultra Quality RTX 3080 20 40 60 80 100 SE +/- 1.16, N = 3 82.1 MIN: 48.5 / MAX: 135.9
Rise of the Tomb Raider Rise of the Tomb Raider on Steam.
The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode.
Backs up old preferences (in ~/.local/share/feral-interactive/) for the run.
NOTES for cross-platform comparisons:
Due to the extreme demands of "Very High" 4K Texture Detail on all platforms, which can need ~6GB+ of VRAM, the "Very High" graphics preset on Linux only sets Texture Detail to "High".
Nvidia ambient occlusion modes are not featured on the Linux version (HBAO+ and VXAO).
See notes in install.sh for a few small tweaks including disabling the CPU governor check when testing for it's effects
Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 20 40 60 80 100 SE +/- 0.13, N = 3 99.2 MIN: 75.5 / MAX: 125.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 20 40 60 80 100 SE +/- 0.06, N = 3 102.2 MIN: 44.3 / MAX: 185.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 1.48, N = 3 132.4 MIN: 16.7 / MAX: 203.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.18, N = 3 119.8 MIN: 92.4 / MAX: 149.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.03, N = 3 115.1 MIN: 43.7 / MAX: 210.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.50, N = 3 143.9 MIN: 25.3 / MAX: 249.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 20 40 60 80 100 SE +/- 0.19, N = 3 109.6 MIN: 86.1 / MAX: 138
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.12, N = 3 112.9 MIN: 39.8 / MAX: 218.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.35, N = 3 141.8 MIN: 17 / MAX: 204.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: High - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.12, N = 3 123.3 MIN: 88.8 / MAX: 156.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: High - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.00, N = 3 118.4 MIN: 67.8 / MAX: 235.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: High - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.77, N = 3 149.5 MIN: 17.9 / MAX: 219
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 20 40 60 80 100 SE +/- 0.09, N = 3 110.2 MIN: 86.2 / MAX: 136.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 20 40 60 80 100 SE +/- 0.00, N = 3 106.5 MIN: 38.3 / MAX: 210.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.36, N = 3 137.8 MIN: 89.5 / MAX: 198.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 3.58, N = 3 167.5 MIN: 98 / MAX: 266.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 60 120 180 240 300 SE +/- 2.64, N = 3 253.8 MIN: 67.5 / MAX: 291.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 70 140 210 280 350 SE +/- 1.33, N = 3 322.3 MIN: 64.2 / MAX: 438.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 1.82, N = 3 165.2 MIN: 99.7 / MAX: 230
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 40 80 120 160 200 SE +/- 0.32, N = 3 193.9 MIN: 62.6 / MAX: 248.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 50 100 150 200 250 SE +/- 0.29, N = 3 242.2 MIN: 44.3 / MAX: 379.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 5.24, N = 3 158.2 MIN: 91.1 / MAX: 256.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 50 100 150 200 250 SE +/- 6.14, N = 3 240.0 MIN: 68.6 / MAX: 289.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 70 140 210 280 350 SE +/- 1.78, N = 3 314.9 MIN: 97 / MAX: 460.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 1.80, N = 3 189.3 MIN: 121 / MAX: 330.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 60 120 180 240 300 SE +/- 3.50, N = 3 263.2 MIN: 71.5 / MAX: 334.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 70 140 210 280 350 SE +/- 1.55, N = 3 328.8 MIN: 28.5 / MAX: 494
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 1.68, N = 3 184.1 MIN: 112.1 / MAX: 257
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 40 80 120 160 200 SE +/- 0.10, N = 3 204.1 MIN: 70.8 / MAX: 268.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 60 120 180 240 300 SE +/- 1.54, N = 3 252.4 MIN: 45.1 / MAX: 385.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.30, N = 3 155.1 MIN: 103.3 / MAX: 210.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 40 80 120 160 200 SE +/- 0.09, N = 3 178.8 MIN: 72.5 / MAX: 270.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 50 100 150 200 250 SE +/- 1.56, N = 3 226.8 MIN: 42 / MAX: 354.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 7.51, N = 3 190.9 MIN: 111.4 / MAX: 315.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 60 120 180 240 300 SE +/- 3.51, N = 3 252.5 MIN: 69.1 / MAX: 292.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 70 140 210 280 350 SE +/- 0.30, N = 3 314.6 MIN: 28.4 / MAX: 448.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 20 40 60 80 100 SE +/- 0.06, N = 3 106.5 MIN: 81.1 / MAX: 127.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 20 40 60 80 100 SE +/- 0.10, N = 3 109.8 MIN: 41.8 / MAX: 215.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.75, N = 3 137.4 MIN: 10.9 / MAX: 201.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Very High - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 20 40 60 80 100 SE +/- 0.15, N = 3 99.3 MIN: 77.4 / MAX: 126
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Very High - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 20 40 60 80 100 SE +/- 0.28, N = 3 102.0 MIN: 36.8 / MAX: 185.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Very High - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.51, N = 3 131.7 MIN: 8.7 / MAX: 204.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.15, N = 3 119.5 MIN: 89.7 / MAX: 148.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.03, N = 3 115.1 MIN: 44.6 / MAX: 218.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 1.38, N = 3 144.5 MIN: 8.2 / MAX: 213.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 20 40 60 80 100 SE +/- 0.15, N = 3 106.8 MIN: 77.8 / MAX: 136.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 20 40 60 80 100 SE +/- 0.09, N = 3 109.7 MIN: 32.6 / MAX: 213.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.12, N = 3 138.2 MIN: 78.9 / MAX: 202.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.06, N = 3 123.2 MIN: 94.6 / MAX: 148.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.09, N = 3 118.0 MIN: 44.4 / MAX: 233.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.45, N = 3 149.5 MIN: 9.7 / MAX: 237.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Very High - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 20 40 60 80 100 SE +/- 0.32, N = 3 109.6 MIN: 77.2 / MAX: 134.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Very High - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.06, N = 3 112.8 MIN: 42.7 / MAX: 221.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Very High - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.32, N = 3 142.4 MIN: 87 / MAX: 248.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 4.67, N = 3 188.8 MIN: 107.6 / MAX: 316.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 60 120 180 240 300 SE +/- 3.37, N = 3 263.5 MIN: 73 / MAX: 323.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 70 140 210 280 350 SE +/- 1.25, N = 3 335.5 MIN: 29.2 / MAX: 481.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: High - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 20 40 60 80 100 SE +/- 0.07, N = 3 110.3 MIN: 82.5 / MAX: 136.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: High - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 20 40 60 80 100 SE +/- 0.06, N = 3 106.3 MIN: 35.8 / MAX: 212.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: High - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.23, N = 3 135.7 MIN: 15.1 / MAX: 198.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 1.18, N = 3 185.3 MIN: 115.5 / MAX: 266.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 40 80 120 160 200 SE +/- 0.20, N = 3 200.2 MIN: 66.1 / MAX: 254.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 50 100 150 200 250 SE +/- 1.44, N = 3 246.2 MIN: 160.1 / MAX: 397.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 3.14, N = 3 177.6 MIN: 117.1 / MAX: 250.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 40 80 120 160 200 SE +/- 0.27, N = 3 188.6 MIN: 65.1 / MAX: 259.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 50 100 150 200 250 SE +/- 0.17, N = 3 233.1 MIN: 19.9 / MAX: 387.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 1.62, N = 3 192.2 MIN: 116.3 / MAX: 280.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 50 100 150 200 250 SE +/- 0.35, N = 3 209.4 MIN: 62.3 / MAX: 284.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 60 120 180 240 300 SE +/- 0.37, N = 3 275.7 MIN: 22.4 / MAX: 360.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 3.36, N = 3 159.2 MIN: 95.7 / MAX: 226.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 40 80 120 160 200 SE +/- 0.30, N = 3 189.9 MIN: 71.4 / MAX: 248.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 50 100 150 200 250 SE +/- 2.64, N = 3 234.6 MIN: 20.7 / MAX: 377.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 6.34, N = 3 164.6 MIN: 93.4 / MAX: 298.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 50 100 150 200 250 SE +/- 2.51, N = 3 239.8 MIN: 72.1 / MAX: 274
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 70 140 210 280 350 SE +/- 0.84, N = 3 301.8 MIN: 30.8 / MAX: 459.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 4.33, N = 3 187.3 MIN: 118.3 / MAX: 317
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 60 120 180 240 300 SE +/- 3.41, N = 3 268.6 MIN: 71.6 / MAX: 322.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 80 160 240 320 400 SE +/- 1.21, N = 3 369.4 MIN: 29.9 / MAX: 497.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 15 30 45 60 75 SE +/- 0.12, N = 3 67.0 MIN: 49.4 / MAX: 91.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 15 30 45 60 75 SE +/- 0.12, N = 3 67.7 MIN: 35.4 / MAX: 140.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 20 40 60 80 100 SE +/- 0.41, N = 3 89.8 MIN: 48.2 / MAX: 144.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.17, N = 3 139.8 MIN: 97.9 / MAX: 178.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.26, N = 3 134.4 MIN: 70.1 / MAX: 249.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 40 80 120 160 200 SE +/- 1.12, N = 3 177.6 MIN: 24.6 / MAX: 329.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Lowest - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 0.06, N = 3 167.4 MIN: 138.2 / MAX: 195.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Lowest - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.12, N = 3 146.9 MIN: 73.6 / MAX: 274
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Lowest - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 50 100 150 200 250 SE +/- 0.25, N = 3 216.7 MIN: 15.2 / MAX: 399.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.43, N = 3 151.5 MIN: 86 / MAX: 194.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.23, N = 3 146.6 MIN: 67.2 / MAX: 249.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 40 80 120 160 200 SE +/- 1.49, N = 3 196.7 MIN: 104 / MAX: 349.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 20 40 60 80 100 SE +/- 0.06, N = 3 100.1 MIN: 73.6 / MAX: 134.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 20 40 60 80 100 SE +/- 0.10, N = 3 95.6 MIN: 34.9 / MAX: 188.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.12, N = 3 134.0 MIN: 46.4 / MAX: 198.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Medium - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.13, N = 3 119.8 MIN: 94.7 / MAX: 141.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Medium - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 20 40 60 80 100 SE +/- 0.12, N = 3 110.9 MIN: 46.4 / MAX: 220.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Medium - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.28, N = 3 150.3 MIN: 89 / MAX: 231.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.09, N = 3 131.0 MIN: 98.2 / MAX: 155.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.03, N = 3 120.2 MIN: 63.2 / MAX: 234.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 40 80 120 160 200 SE +/- 0.52, N = 3 159.1 MIN: 13.8 / MAX: 266.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 1.51, N = 3 198.0 MIN: 126.7 / MAX: 309.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 50 100 150 200 250 SE +/- 0.12, N = 3 214.4 MIN: 72.5 / MAX: 276.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 60 120 180 240 300 SE +/- 2.06, N = 3 282.8 MIN: 21.7 / MAX: 450.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 2.23, N = 3 186.3 MIN: 113.8 / MAX: 253.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 40 80 120 160 200 SE +/- 0.09, N = 3 196.1 MIN: 69.5 / MAX: 270.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 60 120 180 240 300 SE +/- 0.55, N = 3 259.2 MIN: 21.1 / MAX: 395.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 11 22 33 44 55 SE +/- 0.12, N = 3 47.5 MIN: 34.4 / MAX: 60.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 11 22 33 44 55 SE +/- 0.12, N = 3 46.4 MIN: 21.8 / MAX: 126.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 15 30 45 60 75 SE +/- 0.26, N = 3 67.5 MIN: 35.2 / MAX: 107.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: High - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 16 32 48 64 80 SE +/- 0.21, N = 3 74.0 MIN: 56.9 / MAX: 94.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: High - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 16 32 48 64 80 SE +/- 0.03, N = 3 70.8 MIN: 32.7 / MAX: 148.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: High - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 20 40 60 80 100 SE +/- 0.40, N = 3 95.6 MIN: 33.1 / MAX: 142.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 50 100 150 200 250 SE +/- 15.54, N = 3 246.9 MIN: 142.1 / MAX: 418.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 70 140 210 280 350 SE +/- 9.73, N = 3 306.4 MIN: 73.4 / MAX: 410.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 100 200 300 400 500 SE +/- 1.27, N = 3 458.3 MIN: 147 / MAX: 648.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 70 140 210 280 350 SE +/- 6.38, N = 3 300.6 MIN: 184.1 / MAX: 442
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 60 120 180 240 300 SE +/- 0.27, N = 3 291.6 MIN: 72.6 / MAX: 379.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 90 180 270 360 450 SE +/- 1.85, N = 3 409.0 MIN: 153.4 / MAX: 598.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 70 140 210 280 350 SE +/- 5.91, N = 3 301.9 MIN: 191.4 / MAX: 431
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 70 140 210 280 350 SE +/- 0.48, N = 3 300.9 MIN: 72.2 / MAX: 390
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 90 180 270 360 450 SE +/- 1.47, N = 3 421.6 MIN: 35.4 / MAX: 630.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 16 32 48 64 80 SE +/- 0.06, N = 3 74.2 MIN: 38.9 / MAX: 96
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 16 32 48 64 80 SE +/- 0.00, N = 3 70.8 MIN: 27.2 / MAX: 130.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: High - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 20 40 60 80 100 SE +/- 0.57, N = 3 95.3 MIN: 43.6 / MAX: 184.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.25, N = 3 135.1 MIN: 96.4 / MAX: 176.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.12, N = 3 138.6 MIN: 71.1 / MAX: 248.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 40 80 120 160 200 SE +/- 0.63, N = 3 186.2 MIN: 16 / MAX: 331.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 1.85, N = 3 192.7 MIN: 113.3 / MAX: 358.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 60 120 180 240 300 SE +/- 1.42, N = 3 265.0 MIN: 71.9 / MAX: 305.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 80 160 240 320 400 SE +/- 0.88, N = 3 352.6 MIN: 29.7 / MAX: 445.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 4.37, N = 3 178.0 MIN: 110.1 / MAX: 256.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 40 80 120 160 200 SE +/- 0.41, N = 3 196.4 MIN: 74 / MAX: 268.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: High - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 60 120 180 240 300 SE +/- 1.31, N = 3 252.6 MIN: 20.8 / MAX: 389.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.12, N = 3 119.7 MIN: 90.9 / MAX: 146.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 20 40 60 80 100 SE +/- 0.03, N = 3 111.0 MIN: 45 / MAX: 211.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.25, N = 3 148.7 MIN: 8.6 / MAX: 231.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 10 20 30 40 50 SE +/- 0.03, N = 3 43.3 MIN: 31.4 / MAX: 55.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 10 20 30 40 50 SE +/- 0.00, N = 3 44.8 MIN: 20.9 / MAX: 127.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Very High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 14 28 42 56 70 SE +/- 0.49, N = 3 63.2 MIN: 32.8 / MAX: 110.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.07, N = 3 125.1 MIN: 89.4 / MAX: 158
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.19, N = 3 127.8 MIN: 61.9 / MAX: 218.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Very High - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 40 80 120 160 200 SE +/- 0.49, N = 3 164.1 MIN: 43 / MAX: 293.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 9.57, N = 3 197.5 MIN: 114.7 / MAX: 322.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 60 120 180 240 300 SE +/- 9.81, N = 3 272.5 MIN: 76.5 / MAX: 325.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 80 160 240 320 400 SE +/- 1.16, N = 3 379.3 MIN: 125.5 / MAX: 482.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 1.89, N = 3 157.2 MIN: 106.9 / MAX: 238.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 40 80 120 160 200 SE +/- 0.17, N = 3 185.1 MIN: 61.9 / MAX: 248.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Very High - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 50 100 150 200 250 SE +/- 1.01, N = 3 235.4 MIN: 20.8 / MAX: 396.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 0.07, N = 3 200.2 MIN: 164.1 / MAX: 243.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 40 80 120 160 200 SE +/- 0.12, N = 3 170.7 MIN: 75 / MAX: 288.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 60 120 180 240 300 SE +/- 0.25, N = 3 258.2 MIN: 148.2 / MAX: 393
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 50 100 150 200 250 SE +/- 12.05, N = 3 228.8 MIN: 141.3 / MAX: 382.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 70 140 210 280 350 SE +/- 2.13, N = 3 302.7 MIN: 75.3 / MAX: 381.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 90 180 270 360 450 SE +/- 0.26, N = 3 435.2 MIN: 38.6 / MAX: 620.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 11 22 33 44 55 SE +/- 0.07, N = 3 47.4 MIN: 34.8 / MAX: 62.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 11 22 33 44 55 SE +/- 0.17, N = 3 46.4 MIN: 19.7 / MAX: 128
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: High - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 15 30 45 60 75 SE +/- 0.10, N = 3 67.4 MIN: 35.6 / MAX: 100.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Low - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.07, N = 3 142.3 MIN: 121.9 / MAX: 166.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Low - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.15, N = 3 130.1 MIN: 71.8 / MAX: 234.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Low - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 40 80 120 160 200 SE +/- 0.96, N = 3 187.5 MIN: 10.4 / MAX: 338
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 3.79, N = 3 189.8 MIN: 115.4 / MAX: 306.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 50 100 150 200 250 SE +/- 0.30, N = 3 206.4 MIN: 59.7 / MAX: 272.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 60 120 180 240 300 SE +/- 1.00, N = 3 283.3 MIN: 23.3 / MAX: 376.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Very High - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 15 30 45 60 75 SE +/- 0.15, N = 3 67.0 MIN: 49.2 / MAX: 88.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Very High - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 15 30 45 60 75 SE +/- 0.03, N = 3 67.7 MIN: 31.8 / MAX: 145.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Very High - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 20 40 60 80 100 SE +/- 0.15, N = 3 88.7 MIN: 10.9 / MAX: 142.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 20 40 60 80 100 SE +/- 0.10, N = 3 81.9 MIN: 65.1 / MAX: 100.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 20 40 60 80 100 SE +/- 0.06, N = 3 74.5 MIN: 41.6 / MAX: 139.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 20 40 60 80 100 SE +/- 0.79, N = 3 106.0 MIN: 62.7 / MAX: 156.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 70 140 210 280 350 SE +/- 9.78, N = 3 307.8 MIN: 192.5 / MAX: 479.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 70 140 210 280 350 SE +/- 2.16, N = 3 335.0 MIN: 73.7 / MAX: 456.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 100 200 300 400 500 SE +/- 1.87, N = 3 478.2 MIN: 47.5 / MAX: 665.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.56, N = 3 154.6 MIN: 121 / MAX: 195.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.18, N = 3 142.2 MIN: 65.3 / MAX: 241.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 40 80 120 160 200 SE +/- 0.64, N = 3 196.1 MIN: 122.5 / MAX: 328.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 0.10, N = 3 165.0 MIN: 138.4 / MAX: 197.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.20, N = 3 148.0 MIN: 72.8 / MAX: 259.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 50 100 150 200 250 SE +/- 0.59, N = 3 216.1 MIN: 94.7 / MAX: 375.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Low - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.07, N = 3 142.2 MIN: 121 / MAX: 166.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Low - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.12, N = 3 130.3 MIN: 64.4 / MAX: 247.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Low - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 40 80 120 160 200 SE +/- 0.55, N = 3 188.7 MIN: 14.7 / MAX: 344.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 70 140 210 280 350 SE +/- 10.86, N = 3 305.0 MIN: 190.2 / MAX: 480.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 70 140 210 280 350 SE +/- 7.81, N = 3 322.8 MIN: 72.2 / MAX: 439.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 100 200 300 400 500 SE +/- 1.06, N = 3 462.2 MIN: 155.8 / MAX: 680.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 60 120 180 240 300 SE +/- 3.13, N = 3 294.4 MIN: 195.5 / MAX: 392.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 60 120 180 240 300 SE +/- 0.23, N = 3 268.6 MIN: 73.5 / MAX: 358.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 80 160 240 320 400 SE +/- 2.14, N = 3 376.0 MIN: 161.1 / MAX: 540.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 0.07, N = 3 164.9 MIN: 130.3 / MAX: 197.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.19, N = 3 148.2 MIN: 72.8 / MAX: 241.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 50 100 150 200 250 SE +/- 0.87, N = 3 215.7 MIN: 15.9 / MAX: 383.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 50 100 150 200 250 SE +/- 8.72, N = 3 225.1 MIN: 143.4 / MAX: 349
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 50 100 150 200 250 SE +/- 0.25, N = 3 249.0 MIN: 72.4 / MAX: 324.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 80 160 240 320 400 SE +/- 1.15, N = 3 352.4 MIN: 135.6 / MAX: 528.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.12, N = 3 135.3 MIN: 108.4 / MAX: 160.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.13, N = 3 123.9 MIN: 68.9 / MAX: 225.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 40 80 120 160 200 SE +/- 0.95, N = 3 165.4 MIN: 35.7 / MAX: 277.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 0.23, N = 3 190.4 MIN: 156.8 / MAX: 229.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 40 80 120 160 200 SE +/- 0.21, N = 3 163.7 MIN: 73.2 / MAX: 299.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 50 100 150 200 250 SE +/- 1.07, N = 3 244.4 MIN: 130.4 / MAX: 403.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 0.06, N = 3 190.4 MIN: 156.8 / MAX: 231
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 40 80 120 160 200 SE +/- 0.15, N = 3 163.4 MIN: 75.2 / MAX: 276.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 50 100 150 200 250 SE +/- 0.47, N = 3 244.7 MIN: 39.6 / MAX: 414
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 0.12, N = 3 158.7 MIN: 135.1 / MAX: 188
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.18, N = 3 143.1 MIN: 75 / MAX: 255
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 50 100 150 200 250 SE +/- 0.23, N = 3 206.7 MIN: 14.6 / MAX: 360.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 12 24 36 48 60 SE +/- 0.07, N = 3 52.2 MIN: 39.3 / MAX: 67.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 11 22 33 44 55 SE +/- 0.06, N = 3 49.0 MIN: 26 / MAX: 94.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 20 40 60 80 100 SE +/- 0.37, N = 3 76.0 MIN: 42.7 / MAX: 130.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Medium - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 20 40 60 80 100 SE +/- 0.12, N = 3 82.0 MIN: 65.2 / MAX: 101.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Medium - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 20 40 60 80 100 SE +/- 0.06, N = 3 74.6 MIN: 28.9 / MAX: 140.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Medium - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 20 40 60 80 100 SE +/- 0.34, N = 3 105.5 MIN: 19.4 / MAX: 151.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 70 140 210 280 350 SE +/- 4.35, N = 3 300.4 MIN: 190.1 / MAX: 460.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 70 140 210 280 350 SE +/- 3.42, N = 3 339.5 MIN: 72.3 / MAX: 475.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 100 200 300 400 500 SE +/- 3.86, N = 3 474.6 MIN: 46.8 / MAX: 640.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.24, N = 3 135.1 MIN: 107.7 / MAX: 161.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.15, N = 3 123.8 MIN: 47 / MAX: 235.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Medium - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 40 80 120 160 200 SE +/- 0.62, N = 3 164.5 MIN: 9 / MAX: 276.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.10, N = 3 147.7 MIN: 117.9 / MAX: 183.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.19, N = 3 127.1 MIN: 63.6 / MAX: 234.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 40 80 120 160 200 SE +/- 0.42, N = 3 201.6 MIN: 121.9 / MAX: 340.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 60 120 180 240 300 SE +/- 3.47, N = 3 298.3 MIN: 193 / MAX: 432.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 60 120 180 240 300 SE +/- 0.47, N = 3 279.8 MIN: 73.7 / MAX: 371
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 90 180 270 360 450 SE +/- 1.26, N = 3 397.1 MIN: 149.8 / MAX: 597.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.12, N = 3 129.8 MIN: 106.3 / MAX: 161.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.07, N = 3 117.2 MIN: 69.5 / MAX: 234.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 40 80 120 160 200 SE +/- 0.99, N = 3 179.6 MIN: 92.9 / MAX: 336.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 0.13, N = 3 183.7 MIN: 139.6 / MAX: 223.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 40 80 120 160 200 SE +/- 0.15, N = 3 167.8 MIN: 74.8 / MAX: 285.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 50 100 150 200 250 SE +/- 1.24, N = 3 242.1 MIN: 144.3 / MAX: 400.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 50 100 150 200 250 SE +/- 10.02, N = 3 235.5 MIN: 146 / MAX: 385.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 70 140 210 280 350 SE +/- 8.56, N = 3 304.1 MIN: 72.8 / MAX: 404.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 100 200 300 400 500 SE +/- 0.90, N = 3 451.5 MIN: 41.3 / MAX: 645.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 50 100 150 200 250 SE +/- 0.12, N = 3 214.4 MIN: 174.6 / MAX: 260.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 40 80 120 160 200 SE +/- 0.35, N = 3 186.0 MIN: 74.5 / MAX: 299.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Lowest - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 60 120 180 240 300 SE +/- 0.75, N = 3 275.3 MIN: 148.6 / MAX: 448.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Lowest - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 20 40 60 80 100 SE +/- 0.06, N = 3 109.9 MIN: 89 / MAX: 136.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Lowest - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 20 40 60 80 100 SE +/- 0.07, N = 3 94.2 MIN: 62.5 / MAX: 163.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Lowest - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.03, N = 3 147.6 MIN: 90.4 / MAX: 254.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Lowest - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 15 30 45 60 75 SE +/- 0.21, N = 3 66.1 MIN: 52.7 / MAX: 86.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Lowest - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 13 26 39 52 65 SE +/- 0.03, N = 3 57.0 MIN: 35.7 / MAX: 99.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Lowest - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 20 40 60 80 100 SE +/- 0.69, N = 3 99.4 MIN: 45.2 / MAX: 189.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 20 40 60 80 100 SE +/- 0.26, N = 3 111.2 MIN: 82 / MAX: 141.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 20 40 60 80 100 SE +/- 0.20, N = 3 101.1 MIN: 46.7 / MAX: 197.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.30, N = 3 148.6 MIN: 82.8 / MAX: 224.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 0.69, N = 3 168.9 MIN: 112.9 / MAX: 217.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.07, N = 3 155.5 MIN: 70.4 / MAX: 248.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 50 100 150 200 250 SE +/- 0.81, N = 3 221.4 MIN: 131.7 / MAX: 367.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 30 60 90 120 150 SE +/- 0.13, N = 3 130.9 MIN: 106 / MAX: 159.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.06, N = 3 120.4 MIN: 67 / MAX: 239.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Medium - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 40 80 120 160 200 SE +/- 0.52, N = 3 158.4 MIN: 17.2 / MAX: 255.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 50 100 150 200 250 SE +/- 3.89, N = 3 240.7 MIN: 149.3 / MAX: 375.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 60 120 180 240 300 SE +/- 0.58, N = 3 262.2 MIN: 71.9 / MAX: 351.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 80 160 240 320 400 SE +/- 0.93, N = 3 369.5 MIN: 27 / MAX: 547.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 12 24 36 48 60 SE +/- 0.09, N = 3 52.2 MIN: 39.1 / MAX: 67.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 11 22 33 44 55 SE +/- 0.09, N = 3 48.8 MIN: 21.6 / MAX: 131.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Medium - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 20 40 60 80 100 SE +/- 0.35, N = 3 76.1 MIN: 42.5 / MAX: 123.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Lowest - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 15 30 45 60 75 SE +/- 0.27, N = 3 65.8 MIN: 52.8 / MAX: 84.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Lowest - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 13 26 39 52 65 SE +/- 0.09, N = 3 56.7 MIN: 31.6 / MAX: 98.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Lowest - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 20 40 60 80 100 SE +/- 0.47, N = 3 99.6 MIN: 47.1 / MAX: 148.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 0.21, N = 3 158.4 MIN: 130.3 / MAX: 189.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.09, N = 3 143.2 MIN: 69.1 / MAX: 254.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 50 100 150 200 250 SE +/- 0.58, N = 3 205.9 MIN: 14.7 / MAX: 365.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Low - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 13 26 39 52 65 SE +/- 0.09, N = 3 59.5 MIN: 48.1 / MAX: 75.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Low - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 12 24 36 48 60 SE +/- 0.09, N = 3 53.2 MIN: 23.3 / MAX: 88
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Low - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 20 40 60 80 100 SE +/- 0.29, N = 3 89.2 MIN: 52 / MAX: 137
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 50 100 150 200 250 SE +/- 0.32, N = 3 231.7 MIN: 180.3 / MAX: 290.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 40 80 120 160 200 SE +/- 0.12, N = 3 202.0 MIN: 73.2 / MAX: 315.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Lowest - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 70 140 210 280 350 SE +/- 1.89, N = 3 302.8 MIN: 25.5 / MAX: 470.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 50 100 150 200 250 SE +/- 6.64, N = 3 221.5 MIN: 147.1 / MAX: 332.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 50 100 150 200 250 SE +/- 0.25, N = 3 235.4 MIN: 71.8 / MAX: 318.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 70 140 210 280 350 SE +/- 0.67, N = 3 329.9 MIN: 26.2 / MAX: 498.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Lowest - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 20 40 60 80 100 SE +/- 0.13, N = 3 109.6 MIN: 90.1 / MAX: 131.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Lowest - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 20 40 60 80 100 SE +/- 0.12, N = 3 94.1 MIN: 64.2 / MAX: 160.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Lowest - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.68, N = 3 146.2 MIN: 11.8 / MAX: 232.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 2.37, N = 3 197.9 MIN: 141.6 / MAX: 250
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 40 80 120 160 200 SE +/- 0.15, N = 3 184.2 MIN: 74.9 / MAX: 293.3
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1080 - Graphics Preset: Low - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 60 120 180 240 300 SE +/- 1.12, N = 3 271.8 MIN: 21 / MAX: 424.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 0.06, N = 3 200.3 MIN: 166.5 / MAX: 241.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Prophets Tomb RTX 3080 40 80 120 160 200 SE +/- 0.32, N = 3 169.9 MIN: 65.2 / MAX: 287.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Lowest - Anti Aliasing: Off - Scene: Spine Of The Mountain RTX 3080 60 120 180 240 300 SE +/- 0.28, N = 3 257.1 MIN: 17.8 / MAX: 438.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Lowest - Anti Aliasing: SMAA - Scene: Geothermal Valley RTX 3080 40 80 120 160 200 SE +/- 0.10, N = 3 167.3 MIN: 94.8 / MAX: 197.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Lowest - Anti Aliasing: SMAA - Scene: Prophets Tomb RTX 3080 30 60 90 120 150 SE +/- 0.23, N = 3 146.6 MIN: 75.6 / MAX: 271.8
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Lowest - Anti Aliasing: SMAA - Scene: Spine Of The Mountain RTX 3080 50 100 150 200 250 SE +/- 1.37, N = 3 217.0 MIN: 15.9 / MAX: 394.4
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Low - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 20 40 60 80 100 SE +/- 0.03, N = 3 95.7 MIN: 78.8 / MAX: 115.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Low - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 20 40 60 80 100 SE +/- 0.06, N = 3 85.7 MIN: 39.9 / MAX: 136.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Low - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.58, N = 3 129.9 MIN: 8.3 / MAX: 228.1
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Geothermal Valley RTX 3080 50 100 150 200 250 SE +/- 4.33, N = 3 231.8 MIN: 143.2 / MAX: 353.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Prophets Tomb RTX 3080 60 120 180 240 300 SE +/- 0.82, N = 3 253.4 MIN: 71.1 / MAX: 328.5
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 2560 x 1440 - Graphics Preset: Low - Anti Aliasing: FXAA - Scene: Spine Of The Mountain RTX 3080 80 160 240 320 400 SE +/- 0.90, N = 3 355.9 MIN: 25.8 / MAX: 508.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Low - Anti Aliasing: SSAA 2x - Scene: Geothermal Valley RTX 3080 20 40 60 80 100 SE +/- 0.12, N = 3 95.9 MIN: 79.7 / MAX: 115.7
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Low - Anti Aliasing: SSAA 2x - Scene: Prophets Tomb RTX 3080 20 40 60 80 100 SE +/- 0.07, N = 3 85.7 MIN: 41.2 / MAX: 148
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 1920 x 1200 - Graphics Preset: Low - Anti Aliasing: SSAA 2x - Scene: Spine Of The Mountain RTX 3080 30 60 90 120 150 SE +/- 0.94, N = 3 128.9 MIN: 78.3 / MAX: 185.6
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Low - Anti Aliasing: SSAA 4x - Scene: Geothermal Valley RTX 3080 13 26 39 52 65 SE +/- 0.17, N = 3 59.4 MIN: 47 / MAX: 73.9
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Low - Anti Aliasing: SSAA 4x - Scene: Prophets Tomb RTX 3080 12 24 36 48 60 SE +/- 0.15, N = 3 53.3 MIN: 26 / MAX: 87.2
OpenBenchmarking.org Frames Per Second, More Is Better Rise of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Low - Anti Aliasing: SSAA 4x - Scene: Spine Of The Mountain RTX 3080 20 40 60 80 100 SE +/- 0.26, N = 3 89.7 MIN: 53.4 / MAX: 127.9
Dota 2 This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 1920 x 1080 - Renderer: OpenGL RTX 3080 40 80 120 160 200 SE +/- 1.93, N = 15 201.8 MIN: 177.6 / MAX: 207.4
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 1920 x 1080 - Renderer: Vulkan RTX 3080 40 80 120 160 200 SE +/- 1.94, N = 8 183.9 MIN: 171.1 / MAX: 188.6
Dota 2 This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 3840 x 2160 - Renderer: Vulkan RTX 3080 40 80 120 160 200 SE +/- 0.85, N = 3 183.5 MIN: 182.2 / MAX: 185.1
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 2560 x 1440 - Renderer: Vulkan RTX 3080 40 80 120 160 200 SE +/- 0.55, N = 3 185.6 MIN: 184.6 / MAX: 186.5
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 1920 x 1200 - Renderer: Vulkan RTX 3080 40 80 120 160 200 SE +/- 0.56, N = 3 186.3 MIN: 185.2 / MAX: 187
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 1920 x 1200 - Renderer: OpenGL RTX 3080 40 80 120 160 200 SE +/- 1.59, N = 3 204.7 MIN: 202.6 / MAX: 207.8
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 3840 x 2160 - Renderer: OpenGL RTX 3080 40 80 120 160 200 SE +/- 1.52, N = 3 201.0 MIN: 198.1 / MAX: 203.2
OpenBenchmarking.org Frames Per Second, More Is Better Dota 2 Resolution: 2560 x 1440 - Renderer: OpenGL RTX 3080 50 100 150 200 250 SE +/- 0.84, N = 3 207.0 MIN: 206 / MAX: 208.7
RTX 3080 Processor: AMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads), Motherboard: ASUS ROG CROSSHAIR VIII HERO (WI-FI) (2311 BIOS), Chipset: AMD Starship/Matisse, Memory: 16GB, Disk: 2000GB Corsair Force MP600 + 2000GB, Graphics: NVIDIA GeForce RTX 3080 10GB (285/405MHz), Audio: NVIDIA Device 1aef, Monitor: ASUS MG28U, Network: Realtek RTL8125 2.5GbE + Intel I211 + Intel Wi-Fi 6 AX200
OS: Ubuntu 20.04, Kernel: 5.4.0-54-generic (x86_64), Desktop: GNOME Shell 3.36.4, Display Server: X Server 1.20.8, Display Driver: NVIDIA 455.45.01, OpenGL: 4.6.0, OpenCL: OpenCL 1.2 CUDA 11.1.114, Vulkan: 1.2.142, Compiler: GCC 9.3.0, File-System: ext4, Screen Resolution: 3840x2160
Processor Notes: Scaling Governor: acpi-cpufreq performance - CPU Microcode: 0xa201009Python Notes: Python 2.7.18 + Python 3.8.5Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 28 November 2020 21:11 by user phoronix.
NVIDIA GeForce RTX 3080 Processor: AMD Ryzen 9 5950X 16-Core @ 3.40GHz (16 Cores / 32 Threads), Motherboard: ASUS ROG CROSSHAIR VIII HERO (WI-FI) (2311 BIOS), Chipset: AMD Starship/Matisse, Memory: 16GB, Disk: 2000GB Corsair Force MP600 + 2000GB, Graphics: NVIDIA GeForce RTX 3080 10GB (1710/9501MHz), Audio: NVIDIA Device 1aef, Monitor: ASUS MG28U, Network: Realtek RTL8125 2.5GbE + Intel I211 + Intel Wi-Fi 6 AX200
OS: Ubuntu 20.04, Kernel: 5.4.0-54-generic (x86_64), Desktop: GNOME Shell 3.36.4, Display Server: X Server 1.20.8, Display Driver: NVIDIA 455.45.01, OpenGL: 4.6.0, OpenCL: OpenCL 1.2 CUDA 11.1.114, Vulkan: 1.2.142, Compiler: GCC 9.3.0, File-System: ext4, Screen Resolution: 3840x2160
Processor Notes: Scaling Governor: acpi-cpufreq ondemand - CPU Microcode: 0xa201009Security Notes: itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional IBRS_FW STIBP: always-on RSB filling + srbds: Not affected + tsx_async_abort: Not affected
Testing initiated at 29 November 2020 20:23 by user phoronix.