KRDucky-4770k-GPU-Orig

GPU testing with old rig

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2011250-FI-KRDUCKY4762
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Result
Identifier
Performance Per
Dollar
Date
Run
  Test
  Duration
.SYSTEM
November 25 2020
  3 Hours, 12 Minutes
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KRDucky-4770k-GPU-OrigOpenBenchmarking.orgPhoronix Test Suite 10.6.1Intel Core i7-4770K @ 3.90GHz (4 Cores / 8 Threads)Gigabyte Z87X-UD3H-CF (F6 BIOS)Intel 4th Gen Core DRAM16GBSamsung SSD 970 EVO 250GB + PNY CS1311 240GB + 250GB Crucial CT250MX2 + 256GB ADATA SX900 + 2000GB Western Digital WD20PURZ-85G + 2000GB Western Digital WD2002FAEX-0 + EMTEC X200 256GB + 2 x 8002GB My Book 25EEGigabyte NVIDIA GeForce GTX 1080 8GB (139/405MHz)Intel Xeon E3-1200 v3/4thONA18HO015Intel I217-VUbuntu 20.105.9.10-050910-generic (x86_64)GNOME Shell 3.38.1X Server 1.20.9NVIDIA 455.45.014.6.0OpenCL 1.2 CUDA 11.1.1141.2.142GCC 10.2.0ext42560x1440ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLOpenCLVulkanCompilerFile-SystemScreen ResolutionKRDucky-4770k-GPU-Orig BenchmarksSystem Logs- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++,m2 --enable-libphobos-checking=release --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none=/build/gcc-10-JvwpWM/gcc-10-10.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/gcc-10-JvwpWM/gcc-10-10.2.0/debian/tmp-gcn/usr,hsa --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib=auto --with-tune=generic --without-cuda-driver -v - Scaling Governor: intel_cpufreq schedutil - CPU Microcode: 0x28 - Thermald 2.3- itlb_multihit: KVM: Mitigation of VMX disabled + l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Mitigation of Clear buffers; SMT vulnerable + meltdown: Mitigation of PTI + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline IBPB: conditional IBRS_FW STIBP: conditional RSB filling + srbds: Mitigation of Microcode + tsx_async_abort: Not affected

KRDucky-4770k-GPU-Origbioshock-infinite: 1920 x 1080 - Highbioshock-infinite: 1920 x 1080 - Ultrabioshock-infinite: 1920 x 1080 - Mediumbioshock-infinite: 1920 x 1080 - Very Highopenarena: 1920 x 1080openarena: 2560 x 1440unigine-heaven: 1920 x 1080 - Windowed - OpenGLunigine-heaven: 1920 x 1080 - Fullscreen - OpenGLunigine-super: 1920 x 1080 - Windowed - Low - OpenGLunigine-super: 1920 x 1080 - Windowed - High - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Low - OpenGLunigine-super: 1920 x 1080 - Windowed - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - High - OpenGLunigine-super: 1920 x 1080 - Windowed - Medium - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Ultra - OpenGLunigine-super: 1920 x 1080 - Fullscreen - Medium - OpenGLunigine-valley: 1920 x 1080 - Windowed - OpenGLunigine-valley: 1920 x 1080 - Fullscreen - OpenGLxonotic: 1920 x 1080 - Ultimate.SYSTEM151.60167.31165.79167.73375.7376.7144.707166.808130.177.0136.12778.8105.327.3109.3108.454116.299220.9210773OpenBenchmarking.org

BioShock Infinite

A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: High.SYSTEM306090120150SE +/- 6.66, N = 9151.60MIN: 11.4 / MAX: 172.27

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: Ultra.SYSTEM4080120160200SE +/- 1.53, N = 12167.31MIN: 9.09 / MAX: 172.17

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: Medium.SYSTEM4080120160200SE +/- 1.86, N = 3165.79MIN: 49.26 / MAX: 168.26

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: Very High.SYSTEM4080120160200SE +/- 1.61, N = 3167.73MIN: 51.6 / MAX: 170.19

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1920 x 1080.SYSTEM80160240320400SE +/- 1.77, N = 3375.7MIN: 1

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 1920 x 1080 - Total Frame Time.SYSTEM612182430Min: 1 / Avg: 2.64 / Max: 24

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 2560 x 1440.SYSTEM80160240320400SE +/- 3.56, N = 3376.7MIN: 1

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 2560 x 1440 - Total Frame Time.SYSTEM918273645Min: 1 / Avg: 2.61 / Max: 44

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL.SYSTEM306090120150SE +/- 0.76, N = 3144.71

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL.SYSTEM4080120160200SE +/- 0.42, N = 3166.81

Unigine Superposition

This test calculates the average frame-rate within the Superposition demo for the Unigine engine, released in 2017. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Windowed - Quality: Low - Renderer: OpenGL.SYSTEM306090120150SE +/- 0.67, N = 3130.1MAX: 179.6

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Windowed - Quality: High - Renderer: OpenGL.SYSTEM20406080100SE +/- 0.03, N = 377.0MAX: 92.1

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Low - Renderer: OpenGL.SYSTEM306090120150SE +/- 0.33, N = 3136.1MAX: 186.2

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Windowed - Quality: Ultra - Renderer: OpenGL.SYSTEM61218243027MAX: 33.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: High - Renderer: OpenGL.SYSTEM20406080100SE +/- 0.00, N = 378.8MAX: 94.3

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Windowed - Quality: Medium - Renderer: OpenGL.SYSTEM20406080100SE +/- 0.26, N = 3105.3MAX: 136.4

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL.SYSTEM612182430SE +/- 0.03, N = 327.3MAX: 33.7

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: Medium - Renderer: OpenGL.SYSTEM20406080100SE +/- 0.19, N = 3109.3MAX: 140.6

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Windowed - Renderer: OpenGL.SYSTEM20406080100SE +/- 0.46, N = 3108.45

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGL.SYSTEM306090120150SE +/- 0.43, N = 3116.30

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: Ultimate.SYSTEM50100150200250SE +/- 0.20, N = 3220.92MIN: 37 / MAX: 537