ThreadR1-win10-ent-CCTAGamerGPU_21sep2020

AMD Ryzen Threadripper 3960X 24-Core testing with a MSI Creator TRX40 (MS-7C59) (1.50 BIOS) and AMD Radeon VII 4GB on Microsoft Windows 10 Enterprise LTSC Build 17763 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2009219-NE-THREADR1W24
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ThreadR1-win10-ent-CCTAGamerGPU_21sep2020
September 21 2020
  58 Minutes
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ThreadR1-win10-ent-CCTAGamerGPU_21sep2020OpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen Threadripper 3960X 24-Core @ 3.80GHz (24 Cores / 48 Threads)MSI Creator TRX40 (MS-7C59) (1.50 BIOS)4 x 16384 MB 1800MHz CMT64GX4M4K3600C16932GB Samsung SSD 860 EVO 1TB + 2 x 466GB Force MP600 + 4 x 477GB Samsung SSD 970 PRO 512GB + 57GB SanDisk Cruzer Blade USB + 477GB Samsung SSD 860 PRO 512GB + 10GB USB DISK CD USB + 932GB Force MP600 + 932GB JMicron Generic Disk + 932GB Inateck ASM1153E Disk + 954GB Inateck Disk + 954GB Samsung SSD 860 PRO 1TB + 1863GB Inateck ASM1153E DiskAMD Radeon VII 4GBIntel I211 Gigabit Connection + Intel Wi-Fi 6 AX200 160MHzMicrosoft Windows 10 Enterprise LTSC Build 1776310.0 (x86_64)27.20.1027.2005OpenCL 2.1 AMD-APP (3075.13)GCC 8.3.0NTFS1920x1080ProcessorMotherboardMemoryDiskGraphicsNetworkOSKernelDisplay DriverOpenCLCompilerFile-SystemScreen ResolutionThreadR1-win10-ent-CCTAGamerGPU_21sep2020 BenchmarksSystem Logs- __user pointer sanitization: Disabled + Retpoline: Full + IBPB: Always + STIBP: Enabled

ThreadR1-win10-ent-CCTAGamerGPU_21sep2020openarena: 1920 x 1080openarena: 2560 x 1440unigine-heaven: 1920 x 1080 - Fullscreen - OpenGLunigine-valley: 1920 x 1080 - Fullscreen - OpenGLxonotic: 1920 x 1080 - Highxonotic: 1920 x 1080 - Ultraxonotic: 1920 x 1080 - Ultimategraphics-magick: Swirlgraphics-magick: Rotategraphics-magick: Sharpengraphics-magick: Enhancedgraphics-magick: Resizinggraphics-magick: Noise-Gaussiangraphics-magick: HWB Color Spacec-ray: Total Time - 4K, 16 Rays Per PixelThreadR1-win10-ent-CCTAGamerGPU_21sep2020230.5241.0163.675150.639309.1726719246.1191751183.658078254635413638256226645822.236OpenBenchmarking.org

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1920 x 1080ThreadR1-win10-ent-CCTAGamerGPU_21sep202050100150200250SE +/- 0.43, N = 3230.5MIN: 1

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 1920 x 1080 - Total Frame TimeThreadR1-win10-ent-CCTAGamerGPU_21sep2020510152025Min: 1 / Avg: 4.29 / Max: 21

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 2560 x 1440ThreadR1-win10-ent-CCTAGamerGPU_21sep202050100150200250SE +/- 0.64, N = 3241.0MIN: 1

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 2560 x 1440 - Total Frame TimeThreadR1-win10-ent-CCTAGamerGPU_21sep202048121620Min: 1 / Avg: 4.08 / Max: 16

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLThreadR1-win10-ent-CCTAGamerGPU_21sep20204080120160200SE +/- 1.05, N = 3163.68

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Renderer: OpenGLThreadR1-win10-ent-CCTAGamerGPU_21sep2020306090120150SE +/- 0.79, N = 3150.64

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: HighThreadR1-win10-ent-CCTAGamerGPU_21sep202070140210280350SE +/- 1.22, N = 3309.17MIN: 181 / MAX: 646

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltraThreadR1-win10-ent-CCTAGamerGPU_21sep202050100150200250SE +/- 0.28, N = 3246.12MIN: 124 / MAX: 536

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltimateThreadR1-win10-ent-CCTAGamerGPU_21sep20204080120160200SE +/- 2.42, N = 3183.66MIN: 32 / MAX: 455

GraphicsMagick

This is a test of GraphicsMagick with its OpenMP implementation that performs various imaging tests on a sample 6000x4000 pixel JPEG image. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgIterations Per Minute, More Is BetterGraphicsMagick 1.3.33Operation: SwirlThreadR1-win10-ent-CCTAGamerGPU_21sep2020120240360480600SE +/- 1.86, N = 3546

OpenBenchmarking.orgIterations Per Minute, More Is BetterGraphicsMagick 1.3.33Operation: RotateThreadR1-win10-ent-CCTAGamerGPU_21sep202080160240320400SE +/- 2.67, N = 3354

OpenBenchmarking.orgIterations Per Minute, More Is BetterGraphicsMagick 1.3.33Operation: SharpenThreadR1-win10-ent-CCTAGamerGPU_21sep2020306090120150136

OpenBenchmarking.orgIterations Per Minute, More Is BetterGraphicsMagick 1.3.33Operation: EnhancedThreadR1-win10-ent-CCTAGamerGPU_21sep202080160240320400SE +/- 0.67, N = 3382

OpenBenchmarking.orgIterations Per Minute, More Is BetterGraphicsMagick 1.3.33Operation: ResizingThreadR1-win10-ent-CCTAGamerGPU_21sep2020120240360480600562

OpenBenchmarking.orgIterations Per Minute, More Is BetterGraphicsMagick 1.3.33Operation: Noise-GaussianThreadR1-win10-ent-CCTAGamerGPU_21sep202060120180240300SE +/- 2.52, N = 3266

OpenBenchmarking.orgIterations Per Minute, More Is BetterGraphicsMagick 1.3.33Operation: HWB Color SpaceThreadR1-win10-ent-CCTAGamerGPU_21sep2020100200300400500SE +/- 1.20, N = 3458

C-Ray

This is a test of C-Ray, a simple raytracer designed to test the floating-point CPU performance. This test is multi-threaded (16 threads per core), will shoot 8 rays per pixel for anti-aliasing, and will generate a 1600 x 1200 image. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgSeconds, Fewer Is BetterC-Ray 1.1Total Time - 4K, 16 Rays Per PixelThreadR1-win10-ent-CCTAGamerGPU_21sep2020510152025SE +/- 0.23, N = 322.24