328-ut2004

AMD Ryzen 9 3900X 12-Core testing with a ASUS TUF GAMING X570-PLUS (WI-FI) (1407 BIOS) and XFX AMD Radeon RX 5600 OEM/5600 XT / 5700/5700 8GB on Ubuntu 20.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2007072-NI-328UT200436
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Date
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  Test
  Duration
328-ut2004-070720
July 07 2020
  11 Minutes
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328-ut2004OpenBenchmarking.orgPhoronix Test Suite 10.6.1AMD Ryzen 9 3900X 12-Core @ 3.80GHz (12 Cores / 24 Threads)ASUS TUF GAMING X570-PLUS (WI-FI) (1407 BIOS)AMD Starship/Matisse2 x 8192 MB DDR4-2133MT/s F4-3600C16-8GVKCSamsung SSD 970 EVO Plus 500GBXFX AMD Radeon RX 5600 OEM/5600 XT / 5700/5700 8GB (2090/875MHz)AMD Navi 10 HDMI Audio34GK950FRealtek RTL8111/8168/8411 + Intel-AC 9260Ubuntu 20.045.4.0-40-generic (x86_64)KDE Plasma 5.18.5X Server 1.20.8modesetting 1.20.84.6 Mesa 20.0.8 (LLVM 10.0.0)OpenCL 2.0 AMD-APP (3137.0)GCC 9.3.0 + Clang 10.0.0-4ubuntu1ext43440x1440ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLOpenCLCompilerFile-SystemScreen Resolution328-ut2004 BenchmarksSystem Logs- Scaling Governor: acpi-cpufreq ondemand - CPU Microcode: 0x8701013- GLAMOR- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Mitigation of Full AMD retpoline IBPB: conditional STIBP: conditional RSB filling + srbds: Not affected + tsx_async_abort: Not affected

328-ut2004ut2004-demo: AS-Convoy Botmatch - 1920 x 1200ut2004-demo: DM-Rankin Botmatch - 1920 x 1200ut2004-demo: ONS-Torlan Botmatch - 1920 x 1200ut2004-demo: BR-Colossus Botmatch - 1920 x 1200ut2004-demo: CTF-FaceClassic Botmatch - 1920 x 1200ut2004-demo: CTF-BridgeOfFate Botmatch - 1920 x 1200328-ut2004-070720278.459980503.886267322.005707428.266314480.888774683.972921OpenBenchmarking.org

Unreal Tournament 2004 Demo

This test calculates the average frame-rate within the Unreal Tournament 2004 game demo from Epic Games. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Tournament 2004 Demo 3334Map: AS-Convoy Botmatch - Resolution: 1920 x 1200328-ut2004-07072060120180240300SE +/- 2.83, N = 12278.46

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Tournament 2004 Demo 3334Map: DM-Rankin Botmatch - Resolution: 1920 x 1200328-ut2004-070720110220330440550SE +/- 5.75, N = 15503.89

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Tournament 2004 Demo 3334Map: ONS-Torlan Botmatch - Resolution: 1920 x 1200328-ut2004-07072070140210280350SE +/- 1.35, N = 3322.01

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Tournament 2004 Demo 3334Map: BR-Colossus Botmatch - Resolution: 1920 x 1200328-ut2004-07072090180270360450SE +/- 6.91, N = 12428.27

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Tournament 2004 Demo 3334Map: CTF-FaceClassic Botmatch - Resolution: 1920 x 1200328-ut2004-070720100200300400500SE +/- 7.13, N = 3480.89

OpenBenchmarking.orgFrames Per Second, More Is BetterUnreal Tournament 2004 Demo 3334Map: CTF-BridgeOfFate Botmatch - Resolution: 1920 x 1200328-ut2004-070720150300450600750SE +/- 4.39, N = 3683.97