20200603gaming

Intel Core i7-2600K testing with a ASUS P8Z68-V PRO GEN3 (3402 BIOS) and Gigabyte NVIDIA GeForce GTX 1650 SUPER 4GB on LinuxMint 19.2 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2006042-HU-20200603G21
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Desktop Graphics 5 Tests
OpenGL Demos Test Suite 2 Tests
Unigine Test Suite 2 Tests

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NV1650S_1screen
June 03 2020
  37 Minutes
NV1650S_2
June 04 2020
 
NV1650S_3
June 04 2020
  4 Minutes
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20200603gamingProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionNV1650S_1screenNV1650S_2NV1650S_3Intel Core i7-2600K @ 5.90GHz (4 Cores / 8 Threads)ASUS P8Z68-V PRO GEN3 (3402 BIOS)Intel 2nd Generation Core DRAM24576MB256GB SAMSUNG SSD 830 + 480GB SanDisk SSD PLUS + 1000GB SAMSUNG HD103SJ + 2000GB Seagate ST2000LM003 HN-MGigabyte NVIDIA GeForce GTX 1650 SUPER 4GB (1530/6000MHz)Realtek ALC892LA1951Intel 82579VLinuxMint 19.24.15.0-54-generic (x86_64)Cinnamon 4.2.4X Server 1.19.6NVIDIA 440.64.004.6.0GCC 7.5.0 + CUDA 9.1ext42560x1440NVIDIA 440.82GCC 7.5.0 + CUDA 10.06800x1440OpenBenchmarking.orgProcessor Details- Scaling Governor: intel_pstate performance - CPU Microcode: 0x26Security Details- l1tf: Mitigation of PTE Inversion; VMX: conditional cache flushes SMT vulnerable + mds: Vulnerable: Clear buffers attempted no microcode; SMT vulnerable + meltdown: Mitigation of PTI + spec_store_bypass: Vulnerable + spectre_v1: Mitigation of __user pointer sanitization + spectre_v2: Mitigation of Full generic retpoline STIBP: disabled RSB filling

20200603gamingnexuiz: 2560 x 1440openarena: 1920 x 1080tesseract: 2560 x 1440unigine-heaven: 2560 x 1440 - Fullscreen - OpenGLunigine-valley: 2560 x 1440 - Fullscreen - OpenGLxonotic: 2560 x 1440 - Lowxonotic: 2560 x 1440 - Highxonotic: 2560 x 1440 - Ultraxonotic: 2560 x 1440 - Ultimatedota2: 2560 x 1440 - OpenGLdota2: 2560 x 1440 - VulkanNV1650S_1screenNV1650S_2NV1650S_3264.0354691384.1268.848947.657457.3203353.4414462295.8406150245.6230393179.531084783.184.6OpenBenchmarking.org

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.22560 x 1440NV1650S_1screen60120180240300SE +/- 3.69, N = 3264.04MIN: 147 / MAX: 667

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1920 x 1080NV1650S_1screen80160240320400SE +/- 2.16, N = 3384.1MIN: 1

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 1920 x 1080 - Total Frame TimeNV1650S_1screen510152025Min: 1 / Avg: 2.5 / Max: 20

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 2560 x 1440NV1650S_1screen60120180240300SE +/- 1.66, N = 3268.85

Unigine Heaven

This test calculates the average frame-rate within the Heaven demo for the Unigine engine. This engine is extremely demanding on the system's graphics card. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Heaven 4.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLNV1650S_1screen1122334455SE +/- 0.04, N = 347.66

Unigine Valley

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL 3 core profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Valley 1.0Resolution: 2560 x 1440 - Mode: Fullscreen - Renderer: OpenGLNV1650S_1screen1326395265SE +/- 0.02, N = 357.32

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 2560 x 1440 - Effects Quality: LowNV1650S_1screen80160240320400SE +/- 1.06, N = 3353.44MIN: 143 / MAX: 783

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 2560 x 1440 - Effects Quality: HighNV1650S_1screen60120180240300SE +/- 0.99, N = 3295.84MIN: 110 / MAX: 567

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 2560 x 1440 - Effects Quality: UltraNV1650S_1screen50100150200250SE +/- 0.37, N = 3245.62MIN: 94 / MAX: 444

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 2560 x 1440 - Effects Quality: UltimateNV1650S_1screen4080120160200SE +/- 0.27, N = 3179.53MIN: 38 / MAX: 328

Dota 2

This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 2560 x 1440 - Renderer: OpenGLNV1650S_320406080100SE +/- 1.21, N = 483.1MIN: 79.5 / MAX: 84.7

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 2560 x 1440 - Renderer: VulkanNV1650S_320406080100SE +/- 0.25, N = 384.6MIN: 84.3 / MAX: 85.1