testgpu

Intel Xeon testing with a Apple Mac Pro and NVIDIA GeForce GTX 550 Ti 1023MB on OS X 10.11.6 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2005052-NI-TESTGPU7840
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Performance Per
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Date
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  Test
  Duration
NVIDIA GeForce GTX 550 Ti
May 04 2020
  3 Hours, 56 Minutes
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testgpuOpenBenchmarking.orgPhoronix Test SuiteIntel Xeon @ 3.00GHz (8 Cores)Apple Mac ProIntel ESB22 GB + 2 GB + 1 GB + 1 GB + 2 GB + 2 GB + 1 GB + 1 GB DDR2-667MHz2 TB Hitachi HUA723020ALA641NVIDIA GeForce GTX 550 Ti 1023MBHZ201HOS X 10.11.615.6.0 (x86_64)Apple LLVM 8.0.0 (clang-800.0.42.1) + GCC 4.2.1 + Xcode 6.4Journaled HFS+1600x900ProcessorMotherboardChipsetMemoryDiskGraphicsMonitorOSKernelCompilerFile-SystemScreen ResolutionTestgpu BenchmarksSystem Logs- XPC_FLAGS=0x0- No Java runtime present requesting install.- Python 3.7.6

testgpuapitest: 1024 x 768 - TexturedQuadsProblem GLNaivenexuiz: 1024 x 768 - No - Onapitest: 800 x 600 - TexturedQuadsProblem GLNaiveapitest: 1600 x 900 - UntexturedObjects GLBufferSubDataapitest: 1600 x 900 - DynamicStreaming GLMapUnsynchronizedapitest: 1600 x 900 - UntexturedObjects GLBufferRangeapitest: 800 x 600 - UntexturedObjects GLBufferSubDatanexuiz: 1600 x 900 - No - Offnexuiz: 1600 x 900 - Yes - Onnexuiz: 1024 x 768 - No - Offnexuiz: 1024 x 768 - Yes - Onnexuiz: 800 x 600 - Yes - Onnexuiz: 800 x 600 - No - Offnexuiz: 1600 x 900 - No - Onapitest: 1600 x 900 - TexturedQuadsProblem GLNaivenexuiz: 800 x 600 - Yes - Offapitest: 800 x 600 - UntexturedObjects GLBufferRangenexuiz: 1024 x 768 - Yes - Offapitest: 1024 x 768 - DynamicStreaming GLBufferSubDatanexuiz: 1600 x 900 - Yes - Offapitest: 1024 x 768 - UntexturedObjects GLBufferSubDataxonotic: 800 x 600 - Lowapitest: 800 x 600 - DynamicStreaming GLMapUnsynchronizedxonotic: 1024 x 768 - Lowapitest: 1024 x 768 - UntexturedObjects GLMapUnsynchronizedxonotic: 1600 x 900 - Lowapitest: 1600 x 900 - UntexturedObjects GLUniformxonotic: 800 x 600 - Highapitest: 800 x 600 - UntexturedObjects GLTexCoordxonotic: 1024 x 768 - Highapitest: 1024 x 768 - UntexturedObjects GLTexCoordxonotic: 1600 x 900 - Highapitest: 1600 x 900 - UntexturedObjects GLTexCoordxonotic: 800 x 600 - Ultraapitest: 1024 x 768 - UntexturedObjects GLBufferRangexonotic: 1024 x 768 - Ultraapitest: 800 x 600 - DynamicStreaming GLBufferSubDataxonotic: 1600 x 900 - Ultraapitest: 1600 x 900 - DynamicStreaming GLBufferSubDataxonotic: 800 x 600 - Ultimateapitest: 800 x 600 - UntexturedObjects GLDynamicBufferxonotic: 1024 x 768 - Ultimateapitest: 1024 x 768 - UntexturedObjects GLDynamicBufferxonotic: 1600 x 900 - Ultimateapitest: 1600 x 900 - UntexturedObjects GLDynamicBufferxplane9: High - 800 x 600apitest: 1024 x 768 - DynamicStreaming GLMapUnsynchronizedapitest: 800 x 600 - UntexturedObjects GLUniformapitest: 800 x 600 - UntexturedObjects GLMapUnsynchronizedapitest: 1024 x 768 - UntexturedObjects GLUniformapitest: 1600 x 900 - UntexturedObjects GLMapUnsynchronizednexuiz: 800 x 600 - No - OnNVIDIA GeForce GTX 550 Ti27.09959.758157227.33021.1973.7031.96521.04656.958554934.528733261.602966236.051225036.557949963.549630555.335387727.58037.47697161.96037.203664221.11635.245202421.29574.48049733.71574.62531013.71674.63201182.02746.78546419.53346.78839469.65246.76817169.56327.64777331.96527.602378921.01227.637395021.22824.18361790.44324.17803220.40924.06500280.398513.7332.0133.7202.0023.69860.0095948OpenBenchmarking.org

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNaiveNVIDIA GeForce GTX 550 Ti612182430SE +/- 0.29, N = 1527.101. (CXX) g++ options: -std=c++11 -O3

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 1024 x 768 - HDR: No - Sound: OnNVIDIA GeForce GTX 550 Ti1326395265SE +/- 0.25, N = 359.76MIN: 29 / MAX: 258

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNaiveNVIDIA GeForce GTX 550 Ti612182430SE +/- 0.30, N = 1327.331. (CXX) g++ options: -std=c++11 -O3

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1600 x 900 - Test: UntexturedObjects GLBufferSubDataNVIDIA GeForce GTX 550 Ti510152025SE +/- 0.20, N = 1321.201. (CXX) g++ options: -std=c++11 -O3

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1600 x 900 - Test: DynamicStreaming GLMapUnsynchronizedNVIDIA GeForce GTX 550 Ti0.83321.66642.49963.33284.166SE +/- 0.016, N = 33.7031. (CXX) g++ options: -std=c++11 -O3

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1600 x 900 - Test: UntexturedObjects GLBufferRangeNVIDIA GeForce GTX 550 Ti0.44210.88421.32631.76842.2105SE +/- 0.013, N = 31.9651. (CXX) g++ options: -std=c++11 -O3

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 800 x 600 - Test: UntexturedObjects GLBufferSubDataNVIDIA GeForce GTX 550 Ti510152025SE +/- 0.19, N = 1521.051. (CXX) g++ options: -std=c++11 -O3

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 1600 x 900 - HDR: No - Sound: OffNVIDIA GeForce GTX 550 Ti1326395265SE +/- 0.09, N = 356.96MIN: 28 / MAX: 272

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 1600 x 900 - HDR: Yes - Sound: OnNVIDIA GeForce GTX 550 Ti816243240SE +/- 0.19, N = 334.53MIN: 17 / MAX: 165

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 1024 x 768 - HDR: No - Sound: OffNVIDIA GeForce GTX 550 Ti1428425670SE +/- 0.19, N = 361.60MIN: 30 / MAX: 280

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 1024 x 768 - HDR: Yes - Sound: OnNVIDIA GeForce GTX 550 Ti816243240SE +/- 0.07, N = 336.05MIN: 18 / MAX: 172

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 800 x 600 - HDR: Yes - Sound: OnNVIDIA GeForce GTX 550 Ti816243240SE +/- 0.03, N = 336.56MIN: 18 / MAX: 174

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 800 x 600 - HDR: No - Sound: OffNVIDIA GeForce GTX 550 Ti1428425670SE +/- 0.15, N = 363.55MIN: 30 / MAX: 302

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 1600 x 900 - HDR: No - Sound: OnNVIDIA GeForce GTX 550 Ti1224364860SE +/- 0.26, N = 355.34MIN: 28 / MAX: 241

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1600 x 900 - Test: TexturedQuadsProblem GLNaiveNVIDIA GeForce GTX 550 Ti612182430SE +/- 0.31, N = 627.581. (CXX) g++ options: -std=c++11 -O3

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 800 x 600 - HDR: Yes - Sound: OffNVIDIA GeForce GTX 550 Ti918273645SE +/- 0.03, N = 337.48MIN: 18 / MAX: 195

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 800 x 600 - Test: UntexturedObjects GLBufferRangeNVIDIA GeForce GTX 550 Ti0.4410.8821.3231.7642.205SE +/- 0.014, N = 31.9601. (CXX) g++ options: -std=c++11 -O3

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 1024 x 768 - HDR: Yes - Sound: OffNVIDIA GeForce GTX 550 Ti918273645SE +/- 0.04, N = 337.20MIN: 18 / MAX: 193

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1024 x 768 - Test: DynamicStreaming GLBufferSubDataNVIDIA GeForce GTX 550 Ti510152025SE +/- 0.11, N = 321.121. (CXX) g++ options: -std=c++11 -O3

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 1600 x 900 - HDR: Yes - Sound: OffNVIDIA GeForce GTX 550 Ti816243240SE +/- 0.06, N = 335.25MIN: 17 / MAX: 183

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferSubDataNVIDIA GeForce GTX 550 Ti510152025SE +/- 0.16, N = 321.301. (CXX) g++ options: -std=c++11 -O3

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 800 x 600 - Effects Quality: LowNVIDIA GeForce GTX 550 Ti20406080100SE +/- 0.10, N = 374.48MIN: 34 / MAX: 258

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 800 x 600 - Test: DynamicStreaming GLMapUnsynchronizedNVIDIA GeForce GTX 550 Ti0.83591.67182.50773.34364.1795SE +/- 0.009, N = 33.7151. (CXX) g++ options: -std=c++11 -O3

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1024 x 768 - Effects Quality: LowNVIDIA GeForce GTX 550 Ti20406080100SE +/- 0.03, N = 374.63MIN: 34 / MAX: 267

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1024 x 768 - Test: UntexturedObjects GLMapUnsynchronizedNVIDIA GeForce GTX 550 Ti0.83611.67222.50833.34444.1805SE +/- 0.009, N = 33.7161. (CXX) g++ options: -std=c++11 -O3

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1600 x 900 - Effects Quality: LowNVIDIA GeForce GTX 550 Ti20406080100SE +/- 0.03, N = 374.63MIN: 34 / MAX: 263

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1600 x 900 - Test: UntexturedObjects GLUniformNVIDIA GeForce GTX 550 Ti0.45610.91221.36831.82442.2805SE +/- 0.007, N = 32.0271. (CXX) g++ options: -std=c++11 -O3

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 800 x 600 - Effects Quality: HighNVIDIA GeForce GTX 550 Ti1122334455SE +/- 0.05, N = 346.79MIN: 15 / MAX: 218

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 800 x 600 - Test: UntexturedObjects GLTexCoordNVIDIA GeForce GTX 550 Ti3691215SE +/- 0.122, N = 39.5331. (CXX) g++ options: -std=c++11 -O3

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1024 x 768 - Effects Quality: HighNVIDIA GeForce GTX 550 Ti1122334455SE +/- 0.05, N = 346.79MIN: 15 / MAX: 218

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1024 x 768 - Test: UntexturedObjects GLTexCoordNVIDIA GeForce GTX 550 Ti3691215SE +/- 0.095, N = 39.6521. (CXX) g++ options: -std=c++11 -O3

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1600 x 900 - Effects Quality: HighNVIDIA GeForce GTX 550 Ti1122334455SE +/- 0.06, N = 346.77MIN: 15 / MAX: 219

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1600 x 900 - Test: UntexturedObjects GLTexCoordNVIDIA GeForce GTX 550 Ti3691215SE +/- 0.135, N = 49.5631. (CXX) g++ options: -std=c++11 -O3

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 800 x 600 - Effects Quality: UltraNVIDIA GeForce GTX 550 Ti714212835SE +/- 0.01, N = 327.65MIN: 9 / MAX: 201

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferRangeNVIDIA GeForce GTX 550 Ti0.44210.88421.32631.76842.2105SE +/- 0.020, N = 31.9651. (CXX) g++ options: -std=c++11 -O3

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1024 x 768 - Effects Quality: UltraNVIDIA GeForce GTX 550 Ti612182430SE +/- 0.02, N = 327.60MIN: 9 / MAX: 201

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 800 x 600 - Test: DynamicStreaming GLBufferSubDataNVIDIA GeForce GTX 550 Ti510152025SE +/- 0.16, N = 321.011. (CXX) g++ options: -std=c++11 -O3

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1600 x 900 - Effects Quality: UltraNVIDIA GeForce GTX 550 Ti714212835SE +/- 0.02, N = 327.64MIN: 9 / MAX: 202

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1600 x 900 - Test: DynamicStreaming GLBufferSubDataNVIDIA GeForce GTX 550 Ti510152025SE +/- 0.18, N = 321.231. (CXX) g++ options: -std=c++11 -O3

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 800 x 600 - Effects Quality: UltimateNVIDIA GeForce GTX 550 Ti612182430SE +/- 0.08, N = 324.18MIN: 6 / MAX: 161

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 800 x 600 - Test: UntexturedObjects GLDynamicBufferNVIDIA GeForce GTX 550 Ti0.09970.19940.29910.39880.4985SE +/- 0.003, N = 30.4431. (CXX) g++ options: -std=c++11 -O3

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1024 x 768 - Effects Quality: UltimateNVIDIA GeForce GTX 550 Ti612182430SE +/- 0.01, N = 324.18MIN: 7 / MAX: 160

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1024 x 768 - Test: UntexturedObjects GLDynamicBufferNVIDIA GeForce GTX 550 Ti0.0920.1840.2760.3680.46SE +/- 0.002, N = 30.4091. (CXX) g++ options: -std=c++11 -O3

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1600 x 900 - Effects Quality: UltimateNVIDIA GeForce GTX 550 Ti612182430SE +/- 0.04, N = 324.07MIN: 6 / MAX: 162

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1600 x 900 - Test: UntexturedObjects GLDynamicBufferNVIDIA GeForce GTX 550 Ti0.08960.17920.26880.35840.448SE +/- 0.004, N = 30.3981. (CXX) g++ options: -std=c++11 -O3

X-Plane

This is a test of X-Plane, a realistic multi-platform flight simulator designed for personal computers. This is commercial closed-source software, but this X-Plane 9 benchmark has been kindly made available for free. X-Plane is the product of Austin Meyer and Laminar Research. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterX-Plane 9.45Quality Setting: High - Resolution: 800 x 600NVIDIA GeForce GTX 550 Ti122436486051

APITest

APITest is a micro-benchmark developed by John McDonald of OpenGL 4 functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1024 x 768 - Test: DynamicStreaming GLMapUnsynchronizedNVIDIA GeForce GTX 550 Ti0.83991.67982.51973.35964.1995SE +/- 0.004, N = 33.7331. (CXX) g++ options: -std=c++11 -O3

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 800 x 600 - Test: UntexturedObjects GLUniformNVIDIA GeForce GTX 550 Ti0.45290.90581.35871.81162.2645SE +/- 0.007, N = 32.0131. (CXX) g++ options: -std=c++11 -O3

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 800 x 600 - Test: UntexturedObjects GLMapUnsynchronizedNVIDIA GeForce GTX 550 Ti0.8371.6742.5113.3484.185SE +/- 0.007, N = 33.7201. (CXX) g++ options: -std=c++11 -O3

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1024 x 768 - Test: UntexturedObjects GLUniformNVIDIA GeForce GTX 550 Ti0.45050.9011.35151.8022.2525SE +/- 0.014, N = 32.0021. (CXX) g++ options: -std=c++11 -O3

OpenBenchmarking.orgFrames Per Second, More Is BetterAPITest 2014-07-26Resolution: 1600 x 900 - Test: UntexturedObjects GLMapUnsynchronizedNVIDIA GeForce GTX 550 Ti0.83211.66422.49633.32844.1605SE +/- 0.012, N = 33.6981. (CXX) g++ options: -std=c++11 -O3

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 800 x 600 - HDR: No - Sound: OnNVIDIA GeForce GTX 550 Ti1326395265SE +/- 0.89, N = 460.01MIN: 30 / MAX: 262